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{{for|the farm animal|Pig}} | {{for|the farm animal|Pig}} | ||
− | {{infobox main|animal | + | {{infobox main|animal| |
− | | | + | |name = Wild boar |
− | | name = Wild boar | + | |image = Boar.png |
− | | image = Boar.png | + | |description = "This hairy omnivore is descended from escaped pigs and evolved for living in the wild.<br>Its tusks make it a better fighter than its domesticated pig cousins. Unfortunately, it is too unruly to be trained in the most complex tasks." |
− | | description = This hairy omnivore is descended from escaped pigs and evolved for living in the wild.<br>Its tusks make it a better fighter than its domesticated pig cousins. Unfortunately, it is too unruly to be trained in the most complex tasks. | + | |type = Animals |
− | | type = | + | |type2 = Wild |
− | | | + | |bodysize = 0.85 |
− | | | + | |healthscale = 0.7 |
− | | | + | |movespeed = 4.60 |
− | + | |attack1dmg = 9.7 | |
− | | | + | |attack1type = Scratch |
− | | | + | |attack1part = tusk |
− | | | + | |attack1cool = 2 |
− | | | + | |attack2dmg = 9.7 |
− | | | + | |attack2type = Stab |
− | | | + | |attack2part = tusk |
− | | | + | |attack2cool = 2 |
− | | | + | |attack3dmg = 8.5 |
− | | | + | |attack3type = Bite |
− | | | + | |attack3part = teeth |
− | | | + | |attack3cool = 2 |
− | | | + | |attack3chancefactor = 0.6 |
− | | | + | |attack4dmg = 5 |
− | | | + | |attack4type = Blunt |
− | | | + | |attack4part = head |
− | | | + | |attack4cool = 2 |
− | | | + | |attack4chancefactor = 0.2 |
− | | | + | |leathername = pigskin |
− | | | + | |leatheryield = 36 |
− | | | + | |manhunter = 0 |
− | | | + | |manhuntertame = 0 |
− | | | + | |hungerrate = 0.3 |
− | | | + | |diet = omnivorous |
− | + | |trainable = none | |
− | | | + | |wildness = 0.50 |
− | | | + | |gestation = 5.661 |
− | | | + | |lifespan = 12 |
− | | | + | |offspring = 1-2 |
− | | | + | |avg offspring = 1.25 |
− | | | + | |roamMtb = 2 |
− | | | + | |maturityage = 0.3333 |
− | + | |juvenileage = 0.1 | |
− | | | + | |marketvalue = 200 |
− | + | |livesin_aridshrubland = true | |
− | | | + | |livesin_borealforest = true |
− | | | + | |livesin_temperateforest = true |
− | | | + | |livesin_tropicalrainforest = true |
− | | | + | |meatname = pork |
− | | | + | |massadult = 56 |
− | | | + | |min comfortable temperature = -23 |
− | | | + | |max comfortable temperature = 40 |
− | | | + | |filth rate = 16 |
− | | | + | |page verified for version = A14D |
− | | | + | }}{{Info|'''Boars''' are omnivorous wild pigs. They are quite pervasive, being found in boreal and temperate forests, tropical rainforests, and arid shrubland. If slain, they can be butchered for 63 [[meat|pork]] and 14 [[pigskin]].}}<ref>Amounts given are at 100% [[Butchery Efficiency|butchery efficiency]].</ref> |
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− | }} | ||
− | {{Info|'''Boars''' are omnivorous wild pigs. They are quite pervasive, being found in | ||
− | == | + | ==Gameplay overview== |
− | + | Boars are surprisingly powerful for their size, having a damage output higher than that of a [[Timber wolf]], along with a fast movement speed of 5c/s meaning it can handily outrun your average human. Boars tend to be able to put up a good fight against predators such as Timber Wolves and [[Warg]]s, often severely injuring, occasionally downing, or even outright killing them on rare occasions, and are one of only two preys of these animals (the other being the [[Tortoise]]) capable of putting up such a fight. | |
− | + | Due to their high damage output and movement speed, along with a high breeding rate (any excess can be easily slaughtered for meat), ease of maintenance and low wildness (ease of taming and training), Wild Boars are a solid animal to have in the colony for release. | |
− | + | Because of all the attack attributes mentioned and high numbers, boars turning manhunter and mobilising, or a manhunter pack of boars can often be a significant issue for the ill-defended, often leading to potential casualties, or even game over altogether. | |
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− | As | + | ==Taming== |
+ | Boars can be tamed using food. As omnivores, boars will accept meat or non-meat food. Once the player marks an animal to be tamed an animal handler will fetch some food and attempt to tame it. Boars have a small chance to turn [[Mood#Manhunter|manhunter]] on a failed taming attempt. Boars are not named when tamed but have a chance to become named when nuzzling. | ||
− | + | ==Training== | |
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− | == Training == | ||
{{TrainingTable}} | {{TrainingTable}} | ||
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{{Animal Health Table}} | {{Animal Health Table}} | ||
− | + | == Version History == | |
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− | == Version | ||
* [[Version/0.7.581|0.7.581]] - Added | * [[Version/0.7.581|0.7.581]] - Added | ||
− | * Beta 19 | + | * Beta 19:trainable intelligence Advanced -> Intermediate, tusk damage 9 -> 8, speed 5 -> 4.2, min comfy temperature -20 -> -15 |
− | * [[Version/1.3.3066|1.3.3066]] - Trainability changed from intermediate to none, boars now are predominantly a pen animal | + | * [[Version/1.3.3066|1.3.3066]] - Trainability changed from intermediate to none, boars now are predominantly a pen animal. |
{{nav|animal}} | {{nav|animal}} | ||
[[Category:Animals]] | [[Category:Animals]] | ||
[[Category:Wild animal]] | [[Category:Wild animal]] |