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− | {{infobox main|building| | + | {{rewrite|reason=Format standardisation}}{{stub}}{{image wanted|note=Image of zones described in article needed}}{{infobox main|building| |
− | |name = Watermill generator | + | | name = Watermill generator |
− | |image = watermill_generator.png|128px{{!}} Watermill generator | + | | image = watermill_generator.png|128px{{!}} Watermill generator |
− | |description = Produces electricity from a river. Must be placed with its wheel in moving water. If watermills are placed too close together, the turbulence they generate will interfere and reduce power generation. | + | | description = Produces electricity from a river. Must be placed with its wheel in moving water. If watermills are placed too close together, the turbulence they generate will interfere and reduce power generation. |
− | |type = | + | | type = Buildings |
− | |type2 = Power | + | | type2 = Power |
− | |placeable = | + | | placeable = Yes |
− | + | | size = 5 ˣ 6 | |
− | + | | hp =400 | |
− | + | | efficiency = | |
− | + | | power = + 1100 | |
− | |size = 5 ˣ 6 | + | | flammability = 1.0 |
− | + | | work to make = 4000 | |
− | |hp = 400 | + | | resource 1 = Wood |
− | | | + | | resource 1 amount = 280 |
− | |power = 1100 | + | | resource 2 = Steel |
− | | | + | | resource 2 amount = 80 |
− | + | | resource 3 = Component | |
− | + | | resource 3 amount = 3 | |
− | |work to make = 4000 | + | | skill 1 = Construction |
− | |resource 1 = Wood | + | | skill 1 level = 6 |
− | |resource 1 amount = 280 | + | | deconstruct yield = {{icon|wood|210}} + {{icon|metal|60}} + {{icon|component|2}} |
− | |resource 2 = Steel | + | }}{{Info|Watermill generators are built on moving water to generate a constant 1100W of electricity, regardless of weather or other conditions.}} |
− | |resource 2 amount = 80 | ||
− | |resource 3 = Component | ||
− | |resource 3 amount = 3 | ||
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− | Watermill generators | ||
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A watermill generator must be placed: | A watermill generator must be placed: | ||
− | # with its | + | #with its water wheel in moving water, |
− | + | #with its base on tiles that can support Heavy (for example, not on a bridge or marsh). | |
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When placing the watermill generator, the blueprint will show: | When placing the watermill generator, the blueprint will show: | ||
− | + | # The base of the generator (white if placeable, red if not) | |
− | + | # The exclusion zone, explained below (blue if normal, orange if overlapping) | |
− | + | # The mill of the generator (green zone, cannot overlap) | |
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− | + | Power output does not depend on water tiles covered. However, the output of watermills will be reduced to 30% (330W) if you overlap their exclusion zones. If you wish to build multiple maximally efficient watermills, they will need to be spread out a bit making them slightly harder to defend than most other power generating systems. | |
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− | + | The 30% reduction does not stack, so given a sufficiently straight river, an alternative strategy to maximize power output would be to cram as many watermill generators as possible along both sides of the river bank. | |
− | + | [[Bridge]]s do not interfere with power generation if built within the generator's exclusion zone. | |
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− | + | Requires the [[Research#Watermill generator|Watermill Generator]] research to be completed. | |
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== Version history == | == Version history == | ||
− | + | Introduced in Beta 19. | |
{{nav|power|wide}} | {{nav|power|wide}} | ||
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