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− | {{infobox main|animal| | + | {{Verified|A14D}} |
− | + | __NOTOC__ | |
− | | name = Warg | + | <onlyinclude><!-- |
− | | image = Warg.png | + | -->{{infobox main|animal| |
− | |description = Heavily-muscled wolf-like creatures | + | |name = Warg |
− | | type = | + | |image = Warg.png |
− | | | + | |description = "Heavily-muscled wolf-like creatures. Scientists say wargs are the descendants of weaponized military animals created for population suppression. The superstitious see them as the tools of an angry god. They will only eat meat or corpses." |
− | | | + | |type = Animals |
− | | | + | |type2 = Wild |
− | | | + | |attack1cool = 90 |
− | | | + | |attack1dmg = 10 |
− | | | + | |attack1part = front left paw |
− | | | + | |attack1stun = 20 |
− | | | + | |attack1type = scratch |
− | | | + | |attack2cool = 90 |
− | | | + | |attack2dmg = 10 |
− | | | + | |attack2part = front right paw |
− | | | + | |attack2stun = 20 |
− | | | + | |attack2type = scratch |
− | | | + | |attack3cool = 120 |
− | | | + | |attack3dmg = 12 |
− | | | + | |attack3part = teeth |
− | | | + | |attack3stun = 20 |
− | | | + | |attack3type = bite |
− | | gestation = | + | |bodysize = 1.0 |
− | | | + | |diet = carnivorous |
− | | | + | |gestation = 22.5 |
− | + | |handleskill = 6 | |
− | + | |healthscale = 1.15 | |
− | | | + | |hungerrate = 0.25 |
− | | | + | |leathername = warg fur |
− | | | + | |lifespan = 15 |
− | | | + | |livesin_borealforest = true |
− | | | + | |livesin_temperateforest = true |
− | | | + | |livesin_tundra = true |
− | | | + | |manhunter = 1 |
− | + | |manhuntertame = 0.025 | |
− | + | |marketvalue = 450 | |
− | + | |maturityage = 0.8+ | |
− | + | |movespeed = 5.00 | |
− | | | + | |offspring = 1-3 |
− | + | |predator = true | |
− | + | |trainable = advanced | |
− | + | |wildness = 0.80 | |
− | + | }}</onlyinclude> | |
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− | }} | ||
− | + | {{Info|'''Wargs''' are cold-loving, wolf-like carnivores that roam through temperate forests, boreal forests, and tundra. While most carnivores can eat meat, corpses, kibble, and meals, Wargs can ''only'' eat raw meat and corpses.}} | |
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− | + | ==Manhunter Pack== | |
+ | Wargs can appear naturally on the map, but may also appear when triggered by the [[Events#Manhunter pack|manhunter pack]] event. Any warg that appears during the event will arrive in a mood state of Broken: Manhunter which drives them to seek out and attack your colonists and any other human not indoors. | ||
− | + | {{asof|A14}} some wargs in a manhunter pack will attempt to break down doors periodically, though any moderately-skilled [[Skills#Construction|constructor]] should be able to repair the damage faster than it can be inflicted. | |
− | Wargs | + | ==Attacks== |
+ | Wargs have two attacks: scratch (paw) and bite (teeth). In addition to the base damage, both attacks apply a stun for {{ticks|20}}. | ||
− | == | + | ==Taming== |
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− | + | Wargs can be tamed by a handler with at least a 6 in animal skill. Warg can also be purchased pre-tamed from bulk goods traders or one can be spawned at the start of a game as the starting pet. | |
− | Wargs can be tamed by a handler with at least a | ||
==Training== | ==Training== | ||
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− | + | Wargs are among the hardest animals to train at a wildness rating of 80%, with only a handful of other species being harder to tame. Wargs can learn any skill in the game, with adults being of sufficient size to haul goods and rescue colonists at high speeds. | |
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+ | Wargs can be trained as follows: | ||
− | + | {{TrainingTable}} | |
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− | + | {{clr}} | |
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{{nav|animal}} | {{nav|animal}} | ||
[[Category:Animals]] | [[Category:Animals]] | ||
[[Category:Pet]] | [[Category:Pet]] |