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==Persona traits==
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Persona weapon traits: Now persona weapons have individual traits to reflect their individual personalities. Each weapon will have one or two traits. Some traits are good, some are bad, some are just different. Traits affect the weapon's market value, so a weapon with a negative trait will be cheaper. The traits are:
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* Psychic hypersensitizer: Psychic sensitivity +40% when wielded.
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* Psychic sensitizer: Psychic sensitivity +20% when wielded.
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* Psychic quiet: Psychic sensitivity -15% when wielded.
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* Psychic fog: Psychic sensitivity -30% when wielded.
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* Kind thoughts: Thought while bonded “[weaponName]’s kind thoughts +6”
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* Calm thoughts: Thought while bonded “[weaponName]’s calm thoughts +3”
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* Mad muttering: Thought while bonded “[weaponName]’s muttering -3”.
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* Mad wailing: Thought while bonded “[weaponName]’s wailing -6”.
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* Kill-focused: A pawn who kills someone with the weapon gains 20% psyfocus instantly.
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* Kill-happy: A pawn who kills someone with the weapon gains a “weaponname’s kill happiness +6” thought for 3 days. It stacks but the effect falls off fast.
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* Kill-sorrow: A pawn who kills someone with the weapon gains a “weaponname’s kill sorrow -3” thought lasting 3 days. It stacks but the effect falls off fast.
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* Painless: Pain locked to zero while wielded due to a psychic brain hediff.
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* Fast mover: Move faster while equipped due to a psychic brain hediff.
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* Hunger pangs: Hunger +50% while bonded due to a psychic brain hediff.
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* Neural cooling: Neural heat fall rate improved by 0.15 per second.
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* Psy-meditative: Wielder psyfocus gains from meditation increased by 10% (like increasing focus effectiveness by 10%).
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* Freewielder: The weapon does not bond. Anyone can grab it and use it.
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* Jealous: If you use another weapon while bonded, get a memory thought “weaponname’s jealous rage -15” for 1 day.
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* Kill thirst: If weapon has not killed anyone in 20 days, bonded pawn has a “[weaponName]’s kill thirst -4” thought.
  
 
== Armor Table==
 
== Armor Table==

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