Editing Traits
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 4: | Line 4: | ||
|} | |} | ||
<hr> | <hr> | ||
− | |||
− | |||
<!-- End Nav --> | <!-- End Nav --> | ||
[[File:traits_preview.png|right]]'''Traits''' personalize and add flavor to your colonists by granting a wide variety of special bonuses or conditions to their day to day activities, and so encourage more complex player-conceived stories based on those individual characters. Traits provide physical or psychological abilities or limitations, likes/dislikes, behavior tendencies, personality quirks, and so on. Some are beneficial, some are harmful to the colonist or your colony as a whole. Some are constant, some only rarely triggered. Some can be more or less easily negated or manipulated to your advantage by catering to them (or denying them), others are more problematic or outright dangerous. | [[File:traits_preview.png|right]]'''Traits''' personalize and add flavor to your colonists by granting a wide variety of special bonuses or conditions to their day to day activities, and so encourage more complex player-conceived stories based on those individual characters. Traits provide physical or psychological abilities or limitations, likes/dislikes, behavior tendencies, personality quirks, and so on. Some are beneficial, some are harmful to the colonist or your colony as a whole. Some are constant, some only rarely triggered. Some can be more or less easily negated or manipulated to your advantage by catering to them (or denying them), others are more problematic or outright dangerous. | ||
− | |||
− | |||
− | |||
== General traits == | == General traits == | ||
Line 27: | Line 22: | ||
! Night owl | ! Night owl | ||
| NAME likes to work at night. S/He gets a mood bonus if awake at night and mood loss if awake during the day. S/He doesn't get a mood penalty for being in the dark. | | NAME likes to work at night. S/He gets a mood bonus if awake at night and mood loss if awake during the day. S/He doesn't get a mood penalty for being in the dark. | ||
− | | {{--|10}} [[mood]] penalty if awake during day (11:00 - 18:00)<br/>{{+|16}} mood bonus if awake during night (23:00 - 06:00)<br/> | + | | {{--|10}} [[mood]] penalty if awake during day (11:00 - 18:00)<br/>{{+|16}} mood bonus if awake during night (23:00 - 06:00)<br/>'''<span style="color:forestgreen">+</span> :''' No mood penalty from being in the dark |
| - | | - | ||
| 1.3 | | 1.3 | ||
Line 33: | Line 28: | ||
! Undergrounder | ! Undergrounder | ||
| NAME has no need to experience the outdoors or light. S/He will never feel cooped up or get cabin fever, no matter how long s/he stays inside, and is not bothered by darkness. | | NAME has no need to experience the outdoors or light. S/He will never feel cooped up or get cabin fever, no matter how long s/he stays inside, and is not bothered by darkness. | ||
− | | | + | | '''<span style="color:forestgreen">+</span> :''' Mood not affected by Darkness<br/>'''<span style="color:forestgreen">+</span> :''' No [[Outdoors]] or Space [[need]]<br/>'''<span style="color:firebrick">−</span> :''' Added [[Indoors (need)|Indoors]] need<br/>{{+|3}} mood when indoors / {{+|4}} when underground<br/>{{--|3}} mood when outdoors<br/>'''<span style="color:forestgreen">+</span> :''' Gains the [[Psycasts#Morbid|Morbid]] meditation focus type {{RoyaltyIcon}} |
| - | | - | ||
| 0.2 | | 0.2 | ||
Line 53: | Line 48: | ||
--><br/>Negates all mood effects for both [[Ideoligion#Skullspike|Skullspike:Desired and Disapproved]]{{IdeologyIcon}}<!-- | --><br/>Negates all mood effects for both [[Ideoligion#Skullspike|Skullspike:Desired and Disapproved]]{{IdeologyIcon}}<!-- | ||
--><br/>Negates the {{--|5}} mood penalty and -20 [[social|opinion]] malus for being fed on by a [[Bloodfeeder]]{{BiotechIcon}}<!-- | --><br/>Negates the {{--|5}} mood penalty and -20 [[social|opinion]] malus for being fed on by a [[Bloodfeeder]]{{BiotechIcon}}<!-- | ||
− | --><br/> | + | --><br/>'''<span style="color:forestgreen">+</span> :''' Gains the [[Psycasts#Morbid|Morbid]] meditation focus type {{RoyaltyIcon}} |
− | | | + | | - |
| 0.5 | | 0.5 | ||
|- id="Transhumanist" id="Body modder" | |- id="Transhumanist" id="Body modder" | ||
! Body modder | ! Body modder | ||
| NAME feels limited in POSSESSIVE feeble human body. NAME often dreams of being enhanced by artificial body parts. | | NAME feels limited in POSSESSIVE feeble human body. NAME often dreams of being enhanced by artificial body parts. | ||
− | | {{+|4}} to {{+|13}} [[mood]] for having [[artificial body parts]] | + | | {{+|4}} to {{+|13}} [[mood]] for having [[artificial body parts]]<br/>{{--|4}} mood penalty for not having an artificial body part<br/>{{+|8}} to {{+|40}} opinion of other colonists for each part installed on them |
| [[#Body purist|Body purist]] | | [[#Body purist|Body purist]] | ||
| 0.9 | | 0.9 | ||
Line 65: | Line 60: | ||
! Body purist | ! Body purist | ||
| NAME believes the human body is limited for a reason. To her/him, artificial body parts are unethical and disgusting. | | NAME believes the human body is limited for a reason. To her/him, artificial body parts are unethical and disgusting. | ||
− | | {{--|10}} to {{--|35}} [[mood]] for having [[artificial body parts]] | + | | {{--|10}} to {{--|35}} [[mood]] for having [[artificial body parts]]<br/>{{--|8}} to {{--|40}} opinion of other colonists for each part installed on them |
| [[#Body modder|Body modder]] | | [[#Body modder|Body modder]] | ||
| 0.7 | | 0.7 | ||
Line 71: | Line 66: | ||
! Gourmand | ! Gourmand | ||
| NAME's life revolves around food. S/He gets hungry quickly, and if s/he is in a bad mood, s/he will often satisfy her/his-self by eating. | | NAME's life revolves around food. S/He gets hungry quickly, and if s/he is in a bad mood, s/he will often satisfy her/his-self by eating. | ||
− | | {{++|50%}} hunger rate<br/>{{+|4}} [[Skills#Cooking|Cooking]] skill<br/>'''+/- :''' | + | | {{++|50%}} hunger rate<br/>{{+|4}} [[Skills#Cooking|Cooking]] skill<br/>'''+/- :''' Only possible minor mental break is food binge as long as there is food in storage; can randomly change to such |
| [[#Ascetic|Ascetic]] | | [[#Ascetic|Ascetic]] | ||
| 1 | | 1 | ||
Line 77: | Line 72: | ||
=== Living space === | === Living space === | ||
− | |||
How a colonist perceives the walls that they call "home"... | How a colonist perceives the walls that they call "home"... | ||
Line 90: | Line 84: | ||
| NAME has forsaken physical comforts and enjoyments in favor of a simple, pure lifestyle. S/He will become unhappy if s/he has a bedroom that's too impressive. S/He also dislikes fancy food and prefers to eat raw. S/He never judges others by their appearance. | | NAME has forsaken physical comforts and enjoyments in favor of a simple, pure lifestyle. S/He will become unhappy if s/he has a bedroom that's too impressive. S/He also dislikes fancy food and prefers to eat raw. S/He never judges others by their appearance. | ||
| {{+|5}} mood bonus for having an awful bedroom<br><!-- | | {{+|5}} mood bonus for having an awful bedroom<br><!-- | ||
− | -->{{--|5}} mood penalty for having a | + | -->{{--|5}} mood penalty for having a slightly impressive or better bedroom<br><!-- |
− | + | -->'''+/- :''' Mood not affected by quality of [[meal]], including [[raw food]], [[nutrient paste meal]]s, and [[baby food]]{{BiotechIcon}}<br><!-- | |
− | |||
− | --> '''+/- :''' Mood not affected by quality of [[meal]], including [[raw food]], [[nutrient paste meal]]s, and [[baby food]]{{BiotechIcon}}<br><!-- | ||
-->'''+/- :''' Pawn beauty of others does not change pawn's social opinion on that pawn<br><!-- | -->'''+/- :''' Pawn beauty of others does not change pawn's social opinion on that pawn<br><!-- | ||
− | -->'''+ | + | -->'''<span style="color:forestgreen">+</span> :''' Gains the [[Psycasts#Minimal|Minimal]] meditation focus type {{RoyaltyIcon}}<br><!-- |
− | + | -->'''<span style="color:firebrick">−</span> :''' Loses the [[Psycasts#Artistic|Artistic]] meditation focus type, if they had it {{RoyaltyIcon}}<br><!-- | |
− | |||
− | --> | ||
-->'''×50%''' [[Global Certainty Loss Factor]] {{IdeologyIcon}} | -->'''×50%''' [[Global Certainty Loss Factor]] {{IdeologyIcon}} | ||
| [[#Greedy|Greedy]]<br/>[[#Gourmand|Gourmand]]<br/>[[#Jealous|Jealous]] | | [[#Greedy|Greedy]]<br/>[[#Gourmand|Gourmand]]<br/>[[#Jealous|Jealous]] | ||
Line 114: | Line 104: | ||
| For NAME, it's degrading to have a [[Room stats#Levels of impressiveness|less impressive]] bedroom than someone else. NAME gets a mood loss if any colonist has a more impressive bedroom. | | For NAME, it's degrading to have a [[Room stats#Levels of impressiveness|less impressive]] bedroom than someone else. NAME gets a mood loss if any colonist has a more impressive bedroom. | ||
| {{--|8}} [[mood]] penalty for not having the best bedroom.<br/><!-- | | {{--|8}} [[mood]] penalty for not having the best bedroom.<br/><!-- | ||
− | --> | + | -->'''<span style="color:forestgreen">+</span> :''' Gains the [[Psycasts#Morbid|Morbid]] meditation focus type {{RoyaltyIcon}} |
| [[#Ascetic|Ascetic]]<br/>[[#Greedy|Greedy]] | | [[#Ascetic|Ascetic]]<br/>[[#Greedy|Greedy]] | ||
| 1 | | 1 | ||
Line 120: | Line 110: | ||
|- id="Pyromaniac" | |- id="Pyromaniac" | ||
! Pyromaniac | ! Pyromaniac | ||
− | | NAME loves fire. | + | | NAME loves fire. They will occasionally start fires and will never extinguish them. |
− | | {{+| | + | | {{+|5}} mood bonus for having an incendiary weapon equipped<br/><!-- |
− | --> | + | -->'''<span style="color:firebrick">−</span> :''' Incapable of firefighting<br/><!-- |
− | + | -->'''+/- :''' Only possible extreme mental break is fire starting spree<br/><!-- | |
− | + | -->'''<span style="color:firebrick">−</span> :''' Will randomly have fire starting sprees with a {{MTB}} of 50 days, regardless of mood<br/><!-- | |
− | -->Only possible | + | -->'''-20%''' reduction in market value<br/>'''<span style="color:forestgreen">+</span> :''' Gains the [[Psycasts#Flame|Flame]] meditation focus type {{RoyaltyIcon}} |
− | --> | ||
− | -->''' | ||
− | |||
| - | | - | ||
| 0.8 | | 0.8 | ||
Line 145: | Line 132: | ||
! Bloodlust | ! Bloodlust | ||
| NAME gets a rush from hurting people, and never minds the sight of blood or death. | | NAME gets a rush from hurting people, and never minds the sight of blood or death. | ||
− | | | + | | '''<span style="color:forestgreen">+</span> :''' No mood penalty for: Observing fresh corpses, Observing rotting corpses, Human butchering and Organ Harvesting<br/> {{+|3}}/{{+|5}}/{{+|7}}/{{+|8}} mood bonus for wearing clothing made out of human skin<br/>{{+|8}} mood bonus for witnessing a stranger's death<br/>{{+|13}} mood bonus for killing strangers<br/>'''<span style="color:firebrick">−</span> :''' Four times as likely to start a social fight<br/>'''<span style="color:forestgreen">+</span> :''' Gains the [[Psycasts#Morbid|Morbid]] meditation focus type {{RoyaltyIcon}} |
| ''Requires pawn to be [[Incapable|capable of Violence]]'' | | ''Requires pawn to be [[Incapable|capable of Violence]]'' | ||
| 0.8 | | 0.8 | ||
Line 151: | Line 138: | ||
! Cannibal | ! Cannibal | ||
| NAME was taught that eating human meat is wrong and horrible. But one time, long ago, S/He tried it... and S/He liked it. | | NAME was taught that eating human meat is wrong and horrible. But one time, long ago, S/He tried it... and S/He liked it. | ||
− | | | + | | '''<span style="color:forestgreen">+</span> :''' No mood penalty for: Observing fresh corpses, Human butchering, Cannibalism<br/>{{+|3}}/{{+|5}}/{{+|7}}/{{+|8}} mood bonus for wearing clothing made out of human skin<br/>{{+|15}} mood bonus after eating meal made with human flesh<br/>{{+|20}} mood bonus after eating raw human flesh<br/>All mood buffs stack<br>'''<span style="color:forestgreen">+</span> :''' Gains the [[Psycasts#Morbid|Morbid]] meditation focus type {{RoyaltyIcon}} |
| - | | - | ||
| 0.6 | | 0.6 | ||
Line 157: | Line 144: | ||
! Psychopath | ! Psychopath | ||
| NAME has no empathy. The suffering of others doesn't bother them at all. They don't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects them. NAME also feels no mood boost from socializing. | | NAME has no empathy. The suffering of others doesn't bother them at all. They don't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects them. NAME also feels no mood boost from socializing. | ||
− | | | + | | '''<span style="color:forestgreen">+</span> :''' No mood penalty for: Observing fresh corpses, Human butchering, Organ harvesting, Unburied colonists, Prisoners sold into slavery, Relatives dying, Bonded pet dying {{Check Tag|Verify|More?}} <br/> '''<span style="color:firebrick">−</span> :'''No mood bonuses from: Friendly chat {{Check Tag|Verify|Does this mean Kind Words?}}, Being nuzzled<br/> '''<span style="color:firebrick">−</span> :'''No opinion gain from friendly interactions (still loses opinion from hostile interactions)<br/> '''<span style="color:forestgreen">+</span> :''' Gains the [[Psycasts#Morbid|Morbid]] meditation focus type {{RoyaltyIcon}}<br/>'''x50%''' [[Global Certainty Loss Factor]] {{IdeologyIcon}} |
− | | | + | | - |
| 1 | | 1 | ||
|} | |} | ||
Line 182: | Line 169: | ||
! Brawler | ! Brawler | ||
| NAME likes to fight up close and personal. S/He's accuracy is greatly increased in melee combat, but s/he'll be very unhappy if asked to carry a ranged weapon. | | NAME likes to fight up close and personal. S/He's accuracy is greatly increased in melee combat, but s/he'll be very unhappy if asked to carry a ranged weapon. | ||
− | | {{+|4}} [[Skills#Melee|Melee]] skill<br/>{{--| | + | | {{+|4}} [[Skills#Melee|Melee]] skill<br/>{{--|4}} [[Skills#Shooting|Shooting]] skill<br/>{{+|4}} [[Melee Hit Chance]]<br/>{{--|20}} mood penalty for wielding a ranged weapon<br/>'''<span style="color:firebrick">−</span> :''' Disallows [[Skills#Shooting|shooting]] [[Skills#Passion|passions]]<br/>'''<span style="color:firebrick">−</span> :''' Disallows Shoot Frenzy [[Inspiration]] |
| [[#Trigger-happy|Trigger-happy]]<br/>[[#Careful shooter|Careful Shooter]] | | [[#Trigger-happy|Trigger-happy]]<br/>[[#Careful shooter|Careful Shooter]] | ||
<br/>[[#Wimp|Wimp]] | <br/>[[#Wimp|Wimp]] | ||
Line 190: | Line 177: | ||
! Tough | ! Tough | ||
| NAME has thick skin, dense flesh, and durable bones. S/He takes much less damage than other people from the same blows. S/He is extremely hard to kill. | | NAME has thick skin, dense flesh, and durable bones. S/He takes much less damage than other people from the same blows. S/He is extremely hard to kill. | ||
− | | | + | | <span style="color:forestgreen">'''x50%'''</span> damage taken |
− | |||
| [[#Delicate|Delicate]] | | [[#Delicate|Delicate]] | ||
| 1.1 | | 1.1 | ||
|- id="Wimp" | |- id="Wimp" | ||
− | ! Wimp<ref> | + | ! Wimp<ref>Hostiles cannot spawn with the Wimp trait.</ref> |
| NAME is weak and cowardly. Even a little pain will immobilize her/him. | | NAME is weak and cowardly. Even a little pain will immobilize her/him. | ||
− | | {{--|50%}} [[Pain Shock Threshold]]. | + | | {{--|50%}} [[Pain Shock Threshold]].<br/> |
− | + | '''-15%''' [[market value]]<br/>'''x200%''' [[Global Certainty Loss Factor]] {{IdeologyIcon}} | |
− | |||
− | |||
− | |||
| [[#Brawler|Brawler]]<br/>[[#Masochist|Masochist]] | | [[#Brawler|Brawler]]<br/>[[#Masochist|Masochist]] | ||
| 1 | | 1 | ||
Line 209: | Line 192: | ||
! Delicate {{BiotechIcon}} | ! Delicate {{BiotechIcon}} | ||
| NAME has fragile skin and bones. She/He takes more damage than other people from the same blows. | | NAME has fragile skin and bones. She/He takes more damage than other people from the same blows. | ||
− | | | + | | <span style="color:firebrick">'''x115%'''</span> damage taken |
− | |||
| [[#Tough|Tough]] | | [[#Tough|Tough]] | ||
| 1 | | 1 | ||
Line 253: | Line 235: | ||
! Great memory | ! Great memory | ||
| NAME has a fantastic memory for detail. S/He will lose unused skills at half the rate of other people. | | NAME has a fantastic memory for detail. S/He will lose unused skills at half the rate of other people. | ||
− | | | + | | <span style="color:forestgreen">'''x50%'''</span> Skill loss rate |
| - | | - | ||
| 1.1 | | 1.1 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- id="Tortured artist" | |- id="Tortured artist" | ||
! Tortured artist | ! Tortured artist | ||
| NAME feels alienated and misunderstood by other human beings. S/He will get a constant mood debuff, but gain a chance (50%) to get a creativity inspiration after a mental break. | | NAME feels alienated and misunderstood by other human beings. S/He will get a constant mood debuff, but gain a chance (50%) to get a creativity inspiration after a mental break. | ||
− | | {{--|8}} Permanent mood<br/> | + | | {{--|8}} Permanent mood<br/><span style="color:forestgreen">'''50%'''</span> chance of receiving the [[mental inspiration]] "[[Inspired Creativity]]" after a [[mental break]] ends.<br/>'''<span style="color:forestgreen">+</span> :''' Gains the [[Psycasts#Morbid|Morbid]] meditation focus type.{{RoyaltyIcon}} |
| - | | - | ||
| 0.6 | | 0.6 | ||
Line 271: | Line 247: | ||
=== Relationships === | === Relationships === | ||
− | |||
{| {{STDT| sortable c_08 }} | {| {{STDT| sortable c_08 }} | ||
! style="width: 100px;" | Name | ! style="width: 100px;" | Name | ||
Line 281: | Line 256: | ||
! Kind | ! Kind | ||
| NAME is an exceptionally agreeable and giving person. S/He never insults others and will sometimes offer kind words to brighten the moods of those around her/him. S/He also never judges people by their appearance. | | NAME is an exceptionally agreeable and giving person. S/He never insults others and will sometimes offer kind words to brighten the moods of those around her/him. S/He also never judges people by their appearance. | ||
− | | | + | | '''<span style="color:forestgreen">+</span> :''' Sometimes tells others Kind Words<br/>{{+|5}} mood bonus for anyone who has been told Kind Words by this colonist<br/>'''<span style="color:forestgreen">+</span> :''' Will not Slight or Insult others<br/>'''<span style="color:forestgreen">+</span> :''' Opinion of other pawns not changed by beauty or on disfigured pawn<br/>'''x200%''' [[Global Certainty Loss Factor]] {{IdeologyIcon}} |
| [[#Abrasive|Abrasive]]<br/>[[#Psychopath|Psychopath]] | | [[#Abrasive|Abrasive]]<br/>[[#Psychopath|Psychopath]] | ||
| 2 | | 2 | ||
Line 287: | Line 262: | ||
! Abrasive | ! Abrasive | ||
| NAME always says exactly what's on their mind, especially if it's bugging him/her. That tends to rub people the wrong way. | | NAME always says exactly what's on their mind, especially if it's bugging him/her. That tends to rub people the wrong way. | ||
− | | | + | | '''<span style="color:firebrick">−</span> :'''Has a tendency to slight and insult people<br/>{{--|15%}} of the market value<br/>'''x50%''' [[Global Certainty Loss Factor]] {{IdeologyIcon}}<br/> |
− | | | + | | ''Requires pawn be capable of [[Skills#Social|Social]].'' |
| 1 | | 1 | ||
|- id="Annoying voice" | |- id="Annoying voice" | ||
! Annoying voice | ! Annoying voice | ||
| NAME's voice has a particularly grating, nasal quality to it, and tends to talk in barked, garbled phrases. This predisposes others to dislike them. | | NAME's voice has a particularly grating, nasal quality to it, and tends to talk in barked, garbled phrases. This predisposes others to dislike them. | ||
− | | {{--|25}} [[Social|opinion]] from other colonists | + | | {{--|25}} [[Social|opinion]] from other colonists<br/>'''-20%''' of the market value |
| - | | - | ||
| 0.5 | | 0.5 | ||
Line 299: | Line 274: | ||
! Creepy breathing | ! Creepy breathing | ||
| NAME breathes heavily all the time, and sweats constantly. People find it creepy. | | NAME breathes heavily all the time, and sweats constantly. People find it creepy. | ||
− | | {{--|25}} [[Social|opinion]] from other colonists | + | | {{--|25}} [[Social|opinion]] from other colonists<br/>'''-10%''' of the market value |
| - | | - | ||
| 0.5 | | 0.5 | ||
Line 317: | Line 292: | ||
! Asexual | ! Asexual | ||
| NAME has no sexual attraction to anyone at all. | | NAME has no sexual attraction to anyone at all. | ||
− | | '''+/- :''' | + | | '''+/- :''' May not have romantic relationships with people. |
| [[#Gay|Gay]]<br/>[[#Bisexual|Bisexual]] | | [[#Gay|Gay]]<br/>[[#Bisexual|Bisexual]] | ||
| 0.2 | | 0.2 | ||
Line 335: | Line 310: | ||
! Recluse {{BiotechIcon}} | ! Recluse {{BiotechIcon}} | ||
| The fewer people in NAME's faction, the happier she/he is. Being alone is best of all. | | The fewer people in NAME's faction, the happier she/he is. Being alone is best of all. | ||
− | | Mood buff or debuff from the number of human pawns, children, guests, or prisoners in the colony. Mechanoids | + | | Mood buff or debuff from the number of human pawns, children, guests, or prisoners in the colony. Mechanoids and pets do not count. |
| - | | - | ||
| 0.5 | | 0.5 | ||
|} | |} | ||
− | + | ==== Recluse Mood {{BiotechIcon}} ==== | |
− | |||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! Count !! Mood !! Count !! Mood | ! Count !! Mood !! Count !! Mood | ||
|- | |- | ||
− | | 1 || | + | | 1|| <span style="color:forestgreen">+12</span> || 11 || {{--|2}} |
|- | |- | ||
− | | 2 || | + | | 2|| <span style="color:forestgreen">+8</span> || 12 || {{--|3}} |
|- | |- | ||
− | | 3 || | + | | 3|| <span style="color:forestgreen">+6</span> || 13 || {{--|4}} |
|- | |- | ||
− | | 4 || | + | | 4|| <span style="color:forestgreen">+4</span> || 15 || {{--|6}} |
|- | |- | ||
− | | 5-10 || 0 || 16+ || {{--|8}} | + | | 5-10|| 0 || 16+ || {{--|8}} |
|} | |} | ||
+ | |||
+ | * Uniquely to them, Gay/Bisexual/Asexual sexuality traits are the only ones that can generate after 3 traits limit, resulting in rare pawns with 4 traits. | ||
+ | * And see also the [[Traits#Beauty|Beauty]] category of traits, below. | ||
== Spectrum traits == | == Spectrum traits == | ||
Line 374: | Line 350: | ||
| NAME is utterly fascinated with chemical sources of enjoyment. Consuming recreational drugs will create a good mood, while abstaining will lead to increasing frustration over time and possibly drug binges. S/He will ignore directives to not use recreational drugs, and will consume more than a normal person. | | NAME is utterly fascinated with chemical sources of enjoyment. Consuming recreational drugs will create a good mood, while abstaining will lead to increasing frustration over time and possibly drug binges. S/He will ignore directives to not use recreational drugs, and will consume more than a normal person. | ||
| Has [[Chemical need]], mood buff (up to {{+|6}}) when satisfied and mood debuff (up to {{--|12}}) when not | | Has [[Chemical need]], mood buff (up to {{+|6}}) when satisfied and mood debuff (up to {{--|12}}) when not | ||
− | + | Will take drugs for [[Recreation]] regardless of [[Menus#Drug_policies|Drug policy]] and chemical need. NOTE: This only applies when a pawn are allowed recreate (e.g. not while [[Menus#Schedule|scheduled]] to Work) and to recreational drugs (i.e. all drugs except for penoxycyline and luciferium). They will otherwise follow the Drug Policy regarding drugs carried, and scheduled and addiction doses. | |
NOTE: The colonist will still respect allowed areas and will not use forbidden stacks of any drug regardless of chemical need | NOTE: The colonist will still respect allowed areas and will not use forbidden stacks of any drug regardless of chemical need | ||
− | |||
− | |||
− | |||
|- id="Chemical interest" | |- id="Chemical interest" | ||
! Chemical interest | ! Chemical interest | ||
| NAME has an unusual interest in chemical sources of enjoyment. Consuming recreational drugs will create a good mood, while abstaining will lead to increasing frustration over time and possible drug binges. S/He will ignore directives to not use recreational drugs, and will consume more than a normal person. | | NAME has an unusual interest in chemical sources of enjoyment. Consuming recreational drugs will create a good mood, while abstaining will lead to increasing frustration over time and possible drug binges. S/He will ignore directives to not use recreational drugs, and will consume more than a normal person. | ||
| Has [[Chemical need]], mood buff (up to {{+|3}}) when satisfied and mood debuff (up to {{--|6}}) when not | | Has [[Chemical need]], mood buff (up to {{+|3}}) when satisfied and mood debuff (up to {{--|6}}) when not | ||
− | + | Will take drugs for [[Recreation]] regardless of [[Menus#Drug_policies|Drug policy]] and chemical need. NOTE: This only applies when a pawn are allowed recreate (e.g. not while [[Menus#Schedule|scheduled]] to Work) and to recreational drugs (i.e. all drugs except for penoxycyline and luciferium). They will otherwise follow the Drug Policy regarding drugs carried, and scheduled and addiction doses. | |
NOTE: The colonist will still respect allowed areas and will not use forbidden stacks of any drug regardless of chemical need | NOTE: The colonist will still respect allowed areas and will not use forbidden stacks of any drug regardless of chemical need | ||
− | |||
− | |||
|- id="Teetotaler" | |- id="Teetotaler" | ||
! Teetotaler | ! Teetotaler | ||
Line 611: | Line 582: | ||
| NAME has an awful immune system. S/He gets sick more often than usual, frequently with illnesses that nobody in the colony has been afflicted by. | | NAME has an awful immune system. S/He gets sick more often than usual, frequently with illnesses that nobody in the colony has been afflicted by. | ||
| [[Skills#Medicine|Medicine skill]] {{+|4}}<br/> Randomly catch diseases independently from rest of the colony, on average once every 30 days | | [[Skills#Medicine|Medicine skill]] {{+|4}}<br/> Randomly catch diseases independently from rest of the colony, on average once every 30 days | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
|} | |} | ||
Line 673: | Line 596: | ||
! Prosthophile | ! Prosthophile | ||
| NAME feels limited in their feeble human body. NAME often dreams of going bionic. | | NAME feels limited in their feeble human body. NAME often dreams of going bionic. | ||
− | | {{+|14}} mood | + | | {{+|14}} mood bouns for having a bionic body part <br/>{{--|4}} mood penalty for not having a bionic body part |
| Body purist | | Body purist | ||
| Replaced by [[#Transhumanist|Transhumanist]] | | Replaced by [[#Transhumanist|Transhumanist]] | ||
Line 691: | Line 614: | ||
! Tunneler | ! Tunneler | ||
| NAME has no need for space. S/He will never feel cooped up or get cabin fever, no matter how long s/he stays indoors. | | NAME has no need for space. S/He will never feel cooped up or get cabin fever, no matter how long s/he stays indoors. | ||
− | | | + | | '''<span style="color:forestgreen">+</span> :''' No Outdoors need |
| - | | - | ||
| Replaced by [[#Undergrounder|Undergrounder]] | | Replaced by [[#Undergrounder|Undergrounder]] | ||
Line 711: | Line 634: | ||
* [[Version/1.1.0|1.1.0]] - Asexual trait added | * [[Version/1.1.0|1.1.0]] - Asexual trait added | ||
* [[Version/1.3.3066|1.3.3066]] - Transhumanist trait renamed to Body Modder. Kind description changed "''NAME is a nice person. They have a tendency to brighten everyone else's day and never insult others.''" -> ''"NAME is an exceptionally agreeable and giving person. S/He never insults others and will sometimes offer kind words to brighten the moods of those around her/him. {PAWN_pronoun} also never judges people by their appearance."''. Undergrounders have a new Need_Indoors, which is increased by spending time indoors, especially inside mountains. | * [[Version/1.3.3066|1.3.3066]] - Transhumanist trait renamed to Body Modder. Kind description changed "''NAME is a nice person. They have a tendency to brighten everyone else's day and never insult others.''" -> ''"NAME is an exceptionally agreeable and giving person. S/He never insults others and will sometimes offer kind words to brighten the moods of those around her/him. {PAWN_pronoun} also never judges people by their appearance."''. Undergrounders have a new Need_Indoors, which is increased by spending time indoors, especially inside mountains. | ||
− | * [[Version/1.4.3523|1.4.3523]] - | + | * [[Version/1.4.3523|1.4.3523]] - [[Ascetic]]s no longer get a negative mood debuff when eating nutrient paste meals. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[[Category:Characters]] | [[Category:Characters]] |