Editing Traits
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[[File:traits_preview.png|right]]'''Traits''' personalize and add flavor to your colonists by granting a wide variety of special bonuses or conditions to their day to day activities, and so encourage more complex player-conceived stories based on those individual characters. Traits provide physical or psychological abilities or limitations, likes/dislikes, behavior tendencies, personality quirks, and so on. Some are beneficial, some are harmful to the colonist or your colony as a whole. Some are constant, some only rarely triggered. Some can be more or less easily negated or manipulated to your advantage by catering to them (or denying them), others are more problematic or outright dangerous. | [[File:traits_preview.png|right]]'''Traits''' personalize and add flavor to your colonists by granting a wide variety of special bonuses or conditions to their day to day activities, and so encourage more complex player-conceived stories based on those individual characters. Traits provide physical or psychological abilities or limitations, likes/dislikes, behavior tendencies, personality quirks, and so on. Some are beneficial, some are harmful to the colonist or your colony as a whole. Some are constant, some only rarely triggered. Some can be more or less easily negated or manipulated to your advantage by catering to them (or denying them), others are more problematic or outright dangerous. | ||
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== General traits == | == General traits == | ||
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! Night owl | ! Night owl | ||
| NAME likes to work at night. S/He gets a mood bonus if awake at night and mood loss if awake during the day. S/He doesn't get a mood penalty for being in the dark. | | NAME likes to work at night. S/He gets a mood bonus if awake at night and mood loss if awake during the day. S/He doesn't get a mood penalty for being in the dark. | ||
− | | {{--|10}} [[mood]] penalty if awake during day (11:00 - 18:00)<br/>{{+|16}} mood bonus if awake during night (23:00 - 06:00)<br/> | + | | {{--|10}} [[mood]] penalty if awake during day (11:00 - 18:00)<br/>{{+|16}} mood bonus if awake during night (23:00 - 06:00)<br/>'''<span style="color:forestgreen">+</span> :''' No mood penalty from being in the dark |
| - | | - | ||
| 1.3 | | 1.3 | ||
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! Undergrounder | ! Undergrounder | ||
| NAME has no need to experience the outdoors or light. S/He will never feel cooped up or get cabin fever, no matter how long s/he stays inside, and is not bothered by darkness. | | NAME has no need to experience the outdoors or light. S/He will never feel cooped up or get cabin fever, no matter how long s/he stays inside, and is not bothered by darkness. | ||
− | | | + | | '''<span style="color:forestgreen">+</span> :''' Mood not affected by Darkness<br/>'''<span style="color:forestgreen">+</span> :''' No [[Outdoors]] or Space [[need]]<br/>'''<span style="color:firebrick">−</span> :''' Added [[Indoors (need)|Indoors]] need<br/>{{+|3}} mood when indoors / {{+|4}} when underground<br/>{{--|3}} mood when outdoors<br/>'''<span style="color:forestgreen">+</span> :''' Gains the [[Psycasts#Morbid|Morbid]] meditation focus type {{RoyaltyIcon}} |
| - | | - | ||
| 0.2 | | 0.2 | ||
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! Masochist | ! Masochist | ||
| For NAME, there's something exciting about getting hurt. S/He doesn't know why, S/He's just wired differently. | | For NAME, there's something exciting about getting hurt. S/He doesn't know why, S/He's just wired differently. | ||
− | | {{+|5}} [[mood]] bonus for being in a little [[pain]] | + | | {{+|5}} [[mood]] bonus for being in a little [[pain]]<br/>{{+|10}} mood bonus for being in medium pain<br/>{{+|15}} mood bonus for being in severe pain<br/>{{+|20}} mood bonus for being in shock<br/>'''<span style="color:forestgreen">+</span> :''' Gains the [[Psycasts#Morbid|Morbid]] meditation focus type {{RoyaltyIcon}} |
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| 0.5 | | 0.5 | ||
|- id="Transhumanist" id="Body modder" | |- id="Transhumanist" id="Body modder" | ||
! Body modder | ! Body modder | ||
| NAME feels limited in POSSESSIVE feeble human body. NAME often dreams of being enhanced by artificial body parts. | | NAME feels limited in POSSESSIVE feeble human body. NAME often dreams of being enhanced by artificial body parts. | ||
− | | {{+|4}} to {{+|13}} [[mood]] for having [[artificial body parts]] | + | | {{+|4}} to {{+|13}} [[mood]] for having [[artificial body parts]]<br/>{{--|4}} mood penalty for not having an artificial body part<br/>{{+|8}} to {{+|40}} opinion of other colonists for each part installed on them |
| [[#Body purist|Body purist]] | | [[#Body purist|Body purist]] | ||
| 0.9 | | 0.9 | ||
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! Body purist | ! Body purist | ||
| NAME believes the human body is limited for a reason. To her/him, artificial body parts are unethical and disgusting. | | NAME believes the human body is limited for a reason. To her/him, artificial body parts are unethical and disgusting. | ||
− | | {{--|10}} to {{--|35}} [[mood]] for having [[artificial body parts]] | + | | {{--|10}} to {{--|35}} [[mood]] for having [[artificial body parts]]<br/>{{--|8}} to {{--|40}} opinion of other colonists for each part installed on them |
| [[#Body modder|Body modder]] | | [[#Body modder|Body modder]] | ||
| 0.7 | | 0.7 | ||
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! Gourmand | ! Gourmand | ||
| NAME's life revolves around food. S/He gets hungry quickly, and if s/he is in a bad mood, s/he will often satisfy her/his-self by eating. | | NAME's life revolves around food. S/He gets hungry quickly, and if s/he is in a bad mood, s/he will often satisfy her/his-self by eating. | ||
− | | {{++|50%}} hunger rate<br/>{{+|4}} [[Skills#Cooking|Cooking]] skill<br/>'''+/- :''' | + | | {{++|50%}} hunger rate<br/>{{+|4}} [[Skills#Cooking|Cooking]] skill<br/>'''+/- :''' Only possible minor mental break is food binge as long as there is food in storage; can randomly change to such |
| [[#Ascetic|Ascetic]] | | [[#Ascetic|Ascetic]] | ||
| 1 | | 1 | ||
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=== Living space === | === Living space === | ||
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How a colonist perceives the walls that they call "home"... | How a colonist perceives the walls that they call "home"... | ||
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| NAME has forsaken physical comforts and enjoyments in favor of a simple, pure lifestyle. S/He will become unhappy if s/he has a bedroom that's too impressive. S/He also dislikes fancy food and prefers to eat raw. S/He never judges others by their appearance. | | NAME has forsaken physical comforts and enjoyments in favor of a simple, pure lifestyle. S/He will become unhappy if s/he has a bedroom that's too impressive. S/He also dislikes fancy food and prefers to eat raw. S/He never judges others by their appearance. | ||
| {{+|5}} mood bonus for having an awful bedroom<br><!-- | | {{+|5}} mood bonus for having an awful bedroom<br><!-- | ||
− | -->{{--|5}} mood penalty for having a | + | -->{{--|5}} mood penalty for having a slightly impressive or better bedroom<br><!-- |
− | --> | + | -->'''<span style="color:forestgreen">+</span> :''' Mood not affected by food quality, including [[nutrient paste meal]]s, prefers raw food{{Check Tag|Detail|Prefers means what? Does this mean no mood boosts from Fine meals? Does that make it a +/- etc.}}<br><!-- |
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-->'''+/- :''' Pawn beauty of others does not change pawn's social opinion on that pawn<br><!-- | -->'''+/- :''' Pawn beauty of others does not change pawn's social opinion on that pawn<br><!-- | ||
− | -->'''+ | + | -->'''<span style="color:forestgreen">+</span> :''' Gains the [[Psycasts#Minimal|Minimal]] meditation focus type {{RoyaltyIcon}}<br><!-- |
− | + | -->'''<span style="color:firebrick">−</span> :''' Loses the [[Psycasts#Artistic|Artistic]] meditation focus type, if they had it {{RoyaltyIcon}}<br><!-- | |
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-->'''×50%''' [[Global Certainty Loss Factor]] {{IdeologyIcon}} | -->'''×50%''' [[Global Certainty Loss Factor]] {{IdeologyIcon}} | ||
| [[#Greedy|Greedy]]<br/>[[#Gourmand|Gourmand]]<br/>[[#Jealous|Jealous]] | | [[#Greedy|Greedy]]<br/>[[#Gourmand|Gourmand]]<br/>[[#Jealous|Jealous]] | ||
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| For NAME, it's degrading to have a [[Room stats#Levels of impressiveness|less impressive]] bedroom than someone else. NAME gets a mood loss if any colonist has a more impressive bedroom. | | For NAME, it's degrading to have a [[Room stats#Levels of impressiveness|less impressive]] bedroom than someone else. NAME gets a mood loss if any colonist has a more impressive bedroom. | ||
| {{--|8}} [[mood]] penalty for not having the best bedroom.<br/><!-- | | {{--|8}} [[mood]] penalty for not having the best bedroom.<br/><!-- | ||
− | --> | + | -->'''<span style="color:forestgreen">+</span> :''' Gains the [[Psycasts#Morbid|Morbid]] meditation focus type {{RoyaltyIcon}} |
| [[#Ascetic|Ascetic]]<br/>[[#Greedy|Greedy]] | | [[#Ascetic|Ascetic]]<br/>[[#Greedy|Greedy]] | ||
| 1 | | 1 | ||
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|- id="Pyromaniac" | |- id="Pyromaniac" | ||
! Pyromaniac | ! Pyromaniac | ||
− | | NAME loves fire. | + | | NAME loves fire. They will occasionally start fires and will never extinguish them. |
− | | {{+| | + | | {{+|5}} mood bonus for having an incendiary weapon equipped<br/><!-- |
− | --> | + | -->'''<span style="color:firebrick">−</span> :''' Incapable of firefighting<br/><!-- |
− | + | -->'''+/- :''' Only possible extreme mental break is fire starting spree<br/><!-- | |
− | + | -->'''<span style="color:firebrick">−</span> :''' Will randomly have fire starting sprees with a {{MTB}} of 50 days, regardless of mood<br/><!-- | |
− | -->Only possible | + | -->'''-20%''' reduction in market value<br/>'''<span style="color:forestgreen">+</span> :''' Gains the [[Psycasts#Flame|Flame]] meditation focus type {{RoyaltyIcon}} |
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− | -->''' | ||
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| - | | - | ||
| 0.8 | | 0.8 | ||
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=== Social views === | === Social views === | ||
− | In a brutal world, what otherwise might be socially unacceptable or even unthinkable can be a positive survival trait for both you and your fellow colonists.. | + | In a brutal world, what otherwise might be socially unacceptable or even unthinkable can be a positive survival trait for both you and your fellow colonists... |
{| {{STDT| sortable c_08 }} | {| {{STDT| sortable c_08 }} | ||
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! Bloodlust | ! Bloodlust | ||
| NAME gets a rush from hurting people, and never minds the sight of blood or death. | | NAME gets a rush from hurting people, and never minds the sight of blood or death. | ||
− | | | + | | {{+|3}}/{{+|5}}/{{+|7}}/{{+|8}} mood bonus for wearing clothing made out of human skin<br/>{{+|8}} mood bonus for witnessing a stranger's death<br/>{{+|13}} mood bonus for killing strangers<br/>'''<span style="color:forestgreen">+</span> :''' No mood penalty for wearing tainted clothes or organ harvesting<br/>'''<span style="color:firebrick">−</span> :''' Four times as likely to start a social fight<br/>'''<span style="color:forestgreen">+</span> :''' Gains the [[Psycasts#Morbid|Morbid]] meditation focus type {{RoyaltyIcon}} |
− | | ''Requires pawn to be [[ | + | | ''Requires pawn to be capable of [[Violence]]'' |
| 0.8 | | 0.8 | ||
|- id="Cannibal" | |- id="Cannibal" | ||
! Cannibal | ! Cannibal | ||
| NAME was taught that eating human meat is wrong and horrible. But one time, long ago, S/He tried it... and S/He liked it. | | NAME was taught that eating human meat is wrong and horrible. But one time, long ago, S/He tried it... and S/He liked it. | ||
− | | | + | | {{+|3}}/{{+|5}}/{{+|7}}/{{+|8}} mood bonus for wearing clothing made out of human skin<br/>{{+|15}} mood bonus after eating meal made with human flesh |
+ | <br/>{{+|20}} mood bonus after eating raw human flesh<br/>'''<span style="color:forestgreen">+</span> :''' Gains the [[Psycasts#Morbid|Morbid]] meditation focus type {{RoyaltyIcon}} | ||
| - | | - | ||
| 0.6 | | 0.6 | ||
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! Psychopath | ! Psychopath | ||
| NAME has no empathy. The suffering of others doesn't bother them at all. They don't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects them. NAME also feels no mood boost from socializing. | | NAME has no empathy. The suffering of others doesn't bother them at all. They don't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects them. NAME also feels no mood boost from socializing. | ||
− | | | + | | '''<span style="color:forestgreen">+</span> :''' Mood not affected by sight of death, unburied colonists, prisoners sold into slavery, organ harvesting, butchering of humans or friendly chats. ''Note: Rotting corpses will still cause a mood debuff.''<br/>'''<span style="color:forestgreen">+</span> :''' Gains the [[Psycasts#Morbid|Morbid]] meditation focus type {{RoyaltyIcon}}<br/>'''x50%''' [[Global Certainty Loss Factor]] {{IdeologyIcon}} |
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| 1 | | 1 | ||
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=== Combat === | === Combat === | ||
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! Nimble | ! Nimble | ||
| NAME has remarkable kinesthetic intelligence. S/He seems to dance around danger with preternatural grace. | | NAME has remarkable kinesthetic intelligence. S/He seems to dance around danger with preternatural grace. | ||
− | | {{+|15}} [[Melee Dodge Chance]]<br/> | + | | {{+|15}} [[Melee Dodge Chance]]<br/><span style="color:firebrick">'''x10%'''</span> [[Trap Spring Chance]] |
| - | | - | ||
| 1 | | 1 | ||
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|- id="Brawler" | |- id="Brawler" | ||
! Brawler | ! Brawler | ||
| NAME likes to fight up close and personal. S/He's accuracy is greatly increased in melee combat, but s/he'll be very unhappy if asked to carry a ranged weapon. | | NAME likes to fight up close and personal. S/He's accuracy is greatly increased in melee combat, but s/he'll be very unhappy if asked to carry a ranged weapon. | ||
− | | {{+|4}} [[Skills#Melee|Melee]] skill<br/>{{--| | + | | {{+|4}} [[Skills#Melee|Melee]] skill<br/>{{--|4}} [[Skills#Shooting|Shooting]] skill<br/>{{+|4}} [[Melee Hit Chance]]<br/>{{--|20}} mood penalty for wielding a ranged weapon<br/>'''<span style="color:firebrick">−</span> :''' Disallows [[Skills#Shooting|shooting]] [[Skills#Passion|passions]]<br/>'''<span style="color:firebrick">−</span> :''' Disallows Shoot Frenzy [[Inspiration]] |
| [[#Trigger-happy|Trigger-happy]]<br/>[[#Careful shooter|Careful Shooter]] | | [[#Trigger-happy|Trigger-happy]]<br/>[[#Careful shooter|Careful Shooter]] | ||
<br/>[[#Wimp|Wimp]] | <br/>[[#Wimp|Wimp]] | ||
| 1 | | 1 | ||
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|- id="Tough" | |- id="Tough" | ||
! Tough | ! Tough | ||
| NAME has thick skin, dense flesh, and durable bones. S/He takes much less damage than other people from the same blows. S/He is extremely hard to kill. | | NAME has thick skin, dense flesh, and durable bones. S/He takes much less damage than other people from the same blows. S/He is extremely hard to kill. | ||
− | | | + | | <span style="color:forestgreen">'''x50%'''</span> damage taken |
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| 1.1 | | 1.1 | ||
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|- id="Wimp" | |- id="Wimp" | ||
− | ! Wimp<ref> | + | ! Wimp<ref>Hostiles cannot spawn with the Wimp trait.</ref> |
| NAME is weak and cowardly. Even a little pain will immobilize her/him. | | NAME is weak and cowardly. Even a little pain will immobilize her/him. | ||
− | | {{--|50%}} [[Pain Shock Threshold]]. | + | | {{--|50%}} [[Pain Shock Threshold]].<br/> |
− | + | '''-15%''' [[market value]]<br/>'''x200%''' [[Global Certainty Loss Factor]] {{IdeologyIcon}} | |
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| [[#Brawler|Brawler]]<br/>[[#Masochist|Masochist]] | | [[#Brawler|Brawler]]<br/>[[#Masochist|Masochist]] | ||
| 1 | | 1 | ||
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<references /> | <references /> | ||
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! Great memory | ! Great memory | ||
| NAME has a fantastic memory for detail. S/He will lose unused skills at half the rate of other people. | | NAME has a fantastic memory for detail. S/He will lose unused skills at half the rate of other people. | ||
− | | | + | | <span style="color:forestgreen">'''x50%'''</span> Skill loss rate |
| - | | - | ||
| 1.1 | | 1.1 | ||
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|- id="Tortured artist" | |- id="Tortured artist" | ||
! Tortured artist | ! Tortured artist | ||
| NAME feels alienated and misunderstood by other human beings. S/He will get a constant mood debuff, but gain a chance (50%) to get a creativity inspiration after a mental break. | | NAME feels alienated and misunderstood by other human beings. S/He will get a constant mood debuff, but gain a chance (50%) to get a creativity inspiration after a mental break. | ||
− | | {{--|8}} Permanent mood<br/> | + | | {{--|8}} Permanent mood<br/><span style="color:forestgreen">'''50%'''</span> chance of receiving the [[mental inspiration]] "[[Inspired Creativity]]" after a [[mental break]] ends.<br/>'''<span style="color:forestgreen">+</span> :''' Gains the [[Psycasts#Morbid|Morbid]] meditation focus type.{{RoyaltyIcon}} |
| - | | - | ||
| 0.6 | | 0.6 | ||
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=== Relationships === | === Relationships === | ||
− | + | It's all about who wants to share a bed with whom... | |
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{| {{STDT| sortable c_08 }} | {| {{STDT| sortable c_08 }} | ||
! style="width: 100px;" | Name | ! style="width: 100px;" | Name | ||
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! Kind | ! Kind | ||
| NAME is an exceptionally agreeable and giving person. S/He never insults others and will sometimes offer kind words to brighten the moods of those around her/him. S/He also never judges people by their appearance. | | NAME is an exceptionally agreeable and giving person. S/He never insults others and will sometimes offer kind words to brighten the moods of those around her/him. S/He also never judges people by their appearance. | ||
− | | | + | | '''<span style="color:forestgreen">+</span> :''' Sometimes tells others Kind Words<br/>{{+|5}} mood bonus for anyone who has been told Kind Words by this colonist<br/>'''<span style="color:forestgreen">+</span> :''' Will not Slight or Insult others<br/>'''<span style="color:forestgreen">+</span> :''' Opinion of other pawns not changed by beauty or on disfigured pawn<br/>'''x200%''' [[Global Certainty Loss Factor]] {{IdeologyIcon}} |
| [[#Abrasive|Abrasive]]<br/>[[#Psychopath|Psychopath]] | | [[#Abrasive|Abrasive]]<br/>[[#Psychopath|Psychopath]] | ||
| 2 | | 2 | ||
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! Abrasive | ! Abrasive | ||
| NAME always says exactly what's on their mind, especially if it's bugging him/her. That tends to rub people the wrong way. | | NAME always says exactly what's on their mind, especially if it's bugging him/her. That tends to rub people the wrong way. | ||
− | | | + | | '''<span style="color:firebrick">−</span> :'''Has a tendency to slight and insult people<br/>{{--|15%}} of the market value<br/>'''x50%''' [[Global Certainty Loss Factor]] {{IdeologyIcon}}<br/> |
− | | | + | | ''Requires pawn be capable of [[Skills#Social|Social]].'' |
| 1 | | 1 | ||
|- id="Annoying voice" | |- id="Annoying voice" | ||
! Annoying voice | ! Annoying voice | ||
| NAME's voice has a particularly grating, nasal quality to it, and tends to talk in barked, garbled phrases. This predisposes others to dislike them. | | NAME's voice has a particularly grating, nasal quality to it, and tends to talk in barked, garbled phrases. This predisposes others to dislike them. | ||
− | | {{--|25}} [[Social|opinion]] from other colonists | + | | {{--|25}} [[Social|opinion]] from other colonists<br/>'''-20%''' of the market value |
| - | | - | ||
| 0.5 | | 0.5 | ||
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! Creepy breathing | ! Creepy breathing | ||
| NAME breathes heavily all the time, and sweats constantly. People find it creepy. | | NAME breathes heavily all the time, and sweats constantly. People find it creepy. | ||
− | | {{--|25}} [[Social|opinion]] from other colonists | + | | {{--|25}} [[Social|opinion]] from other colonists<br/>'''-10%''' of the market value |
| - | | - | ||
| 0.5 | | 0.5 | ||
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| NAME really dislikes and distrusts men. | | NAME really dislikes and distrusts men. | ||
| {{--|25}} opinion of men. | | {{--|25}} opinion of men. | ||
− | | | + | | [[#Psychopath|Psychopath]] |
| 0.3 for men<br/>1.7 for women | | 0.3 for men<br/>1.7 for women | ||
|- id="Misogynist" | |- id="Misogynist" | ||
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| NAME really dislikes and distrusts women. | | NAME really dislikes and distrusts women. | ||
| {{--|25}} opinion of women. | | {{--|25}} opinion of women. | ||
− | | | + | | [[#Psychopath|Psychopath]] |
| 1.7 for men<br/>0.3 for women | | 1.7 for men<br/>0.3 for women | ||
|- id="Asexual" | |- id="Asexual" | ||
! Asexual | ! Asexual | ||
| NAME has no sexual attraction to anyone at all. | | NAME has no sexual attraction to anyone at all. | ||
− | | '''+/- :''' | + | | '''+/- :''' May not have romantic relationships with people. |
| [[#Gay|Gay]]<br/>[[#Bisexual|Bisexual]] | | [[#Gay|Gay]]<br/>[[#Bisexual|Bisexual]] | ||
| 0.2 | | 0.2 | ||
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| [[#Asexual|Asexual]]<br/>[[#Gay|Gay]] | | [[#Asexual|Asexual]]<br/>[[#Gay|Gay]] | ||
| 0.2 | | 0.2 | ||
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* And see also the [[Traits#Beauty|Beauty]] category of traits, below. | * And see also the [[Traits#Beauty|Beauty]] category of traits, below. | ||
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== Spectrum traits == | == Spectrum traits == | ||
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These traits affect a colonist's likelihood to consume drugs. | These traits affect a colonist's likelihood to consume drugs. | ||
− | Note that despite the common misconception, chemical fascination and interest pawns no longer | + | Note that despite the common misconception, chemical fascination and interest pawns randomly no longer go on [[mental break|drug binges]] independent of [[mood]]. <!-- Dated but important to clarify that it was previously true so reliable evidence in the past doesn't show it as wrong, just since outdated. --> |
{| {{STDT| sortable c_08 }} | {| {{STDT| sortable c_08 }} | ||
! Name | ! Name | ||
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| NAME is utterly fascinated with chemical sources of enjoyment. Consuming recreational drugs will create a good mood, while abstaining will lead to increasing frustration over time and possibly drug binges. S/He will ignore directives to not use recreational drugs, and will consume more than a normal person. | | NAME is utterly fascinated with chemical sources of enjoyment. Consuming recreational drugs will create a good mood, while abstaining will lead to increasing frustration over time and possibly drug binges. S/He will ignore directives to not use recreational drugs, and will consume more than a normal person. | ||
| Has [[Chemical need]], mood buff (up to {{+|6}}) when satisfied and mood debuff (up to {{--|12}}) when not | | Has [[Chemical need]], mood buff (up to {{+|6}}) when satisfied and mood debuff (up to {{--|12}}) when not | ||
− | + | Will take drugs for [[Recreation]] regardless of [[Menus#Drug_policies|Drug policy]] and chemical need. NOTE: This only applies when a pawn are allowed recreate (e.g. not while [[Menus#Schedule|scheduled]] to Work) and to recreational drugs (i.e. all drugs except for penoxycyline and luciferium). They will otherwise follow the Drug Policy regarding drugs carried, and scheduled and addiction doses. | |
NOTE: The colonist will still respect allowed areas and will not use forbidden stacks of any drug regardless of chemical need | NOTE: The colonist will still respect allowed areas and will not use forbidden stacks of any drug regardless of chemical need | ||
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|- id="Chemical interest" | |- id="Chemical interest" | ||
! Chemical interest | ! Chemical interest | ||
| NAME has an unusual interest in chemical sources of enjoyment. Consuming recreational drugs will create a good mood, while abstaining will lead to increasing frustration over time and possible drug binges. S/He will ignore directives to not use recreational drugs, and will consume more than a normal person. | | NAME has an unusual interest in chemical sources of enjoyment. Consuming recreational drugs will create a good mood, while abstaining will lead to increasing frustration over time and possible drug binges. S/He will ignore directives to not use recreational drugs, and will consume more than a normal person. | ||
| Has [[Chemical need]], mood buff (up to {{+|3}}) when satisfied and mood debuff (up to {{--|6}}) when not | | Has [[Chemical need]], mood buff (up to {{+|3}}) when satisfied and mood debuff (up to {{--|6}}) when not | ||
− | + | Will take drugs for [[Recreation]] regardless of [[Menus#Drug_policies|Drug policy]] and chemical need. NOTE: This only applies when a pawn are allowed recreate (e.g. not while [[Menus#Schedule|scheduled]] to Work) and to recreational drugs (i.e. all drugs except for penoxycyline and luciferium). They will otherwise follow the Drug Policy regarding drugs carried, and scheduled and addiction doses. | |
NOTE: The colonist will still respect allowed areas and will not use forbidden stacks of any drug regardless of chemical need | NOTE: The colonist will still respect allowed areas and will not use forbidden stacks of any drug regardless of chemical need | ||
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|- id="Teetotaler" | |- id="Teetotaler" | ||
! Teetotaler | ! Teetotaler | ||
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=== Beauty === | === Beauty === | ||
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These traits influence a colonist's appearance and how it affects other colonists' opinions of them - as well as sexual attractiveness. | These traits influence a colonist's appearance and how it affects other colonists' opinions of them - as well as sexual attractiveness. | ||
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! Name | ! Name | ||
! Description | ! Description | ||
− | ! | + | ! Effect |
|- id="Beautiful" | |- id="Beautiful" | ||
! Beautiful | ! Beautiful | ||
| NAME is exceptionally beautiful, with an exotic-yet-familiar facial structure and an arresting gaze. People are attracted to her/him before s/he even opens her/his mouth. | | NAME is exceptionally beautiful, with an exotic-yet-familiar facial structure and an arresting gaze. People are attracted to her/him before s/he even opens her/his mouth. | ||
− | | | + | | +2 pawn beauty |
|- id="Pretty" | |- id="Pretty" | ||
! Pretty | ! Pretty | ||
− | | NAME has a pretty face, which predisposes people to like | + | | NAME has a pretty face, which predisposes people to like HER/HIM. |
− | | | + | | +1 pawn beauty |
|- id="Ugly" | |- id="Ugly" | ||
! Ugly | ! Ugly | ||
| NAME is somewhat ugly. This subtly repels others during social interactions. | | NAME is somewhat ugly. This subtly repels others during social interactions. | ||
− | | | + | | -1 pawn beauty |
|- id="Staggeringly ugly" | |- id="Staggeringly ugly" | ||
! Staggeringly ugly | ! Staggeringly ugly | ||
− | | NAME is staggeringly ugly. | + | | NAME is staggeringly ugly. HER/HIS face looks like a cross between a drawing by an untalented child, a malformed fetus in a jar of formaldehyde, and a piece of modern art. Others must exert conscious effort to look at HIM while conversing. |
− | | | + | | -2 pawn beauty |
|- | |- | ||
|} | |} | ||
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! Psychically hypersensitive | ! Psychically hypersensitive | ||
| NAME's mind is like a psychic tuning fork. S/He is extremely sensitive to psychic phenomena. | | NAME's mind is like a psychic tuning fork. S/He is extremely sensitive to psychic phenomena. | ||
− | | | + | | [[Psychic Sensitivity]] +80% |
|- id="Psychically sensitive" | |- id="Psychically sensitive" | ||
! Psychically sensitive | ! Psychically sensitive | ||
| NAME's mind is unusually sensitive to psychic phenomena. | | NAME's mind is unusually sensitive to psychic phenomena. | ||
− | | | + | | [[Psychic Sensitivity]] +40% |
|- id="Psychically dull" | |- id="Psychically dull" | ||
! Psychically dull | ! Psychically dull | ||
| NAME's mind is psychically out of tune with others. S/He isn't as affected by psychic phenomena. | | NAME's mind is psychically out of tune with others. S/He isn't as affected by psychic phenomena. | ||
− | | | + | | [[Psychic Sensitivity]] -50% |
|- id="Psychically deaf" | |- id="Psychically deaf" | ||
! Psychically deaf | ! Psychically deaf | ||
| NAME's mind works on a psychic frequency different from everyone else. S/He just isn't affected by psychic phenomena. | | NAME's mind works on a psychic frequency different from everyone else. S/He just isn't affected by psychic phenomena. | ||
− | | | + | | [[Psychic Sensitivity]] -100% |
|- | |- | ||
|} | |} | ||
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| NAME has an awful immune system. S/He gets sick more often than usual, frequently with illnesses that nobody in the colony has been afflicted by. | | NAME has an awful immune system. S/He gets sick more often than usual, frequently with illnesses that nobody in the colony has been afflicted by. | ||
| [[Skills#Medicine|Medicine skill]] {{+|4}}<br/> Randomly catch diseases independently from rest of the colony, on average once every 30 days | | [[Skills#Medicine|Medicine skill]] {{+|4}}<br/> Randomly catch diseases independently from rest of the colony, on average once every 30 days | ||
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|} | |} | ||
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! Prosthophile | ! Prosthophile | ||
| NAME feels limited in their feeble human body. NAME often dreams of going bionic. | | NAME feels limited in their feeble human body. NAME often dreams of going bionic. | ||
− | | {{+|14}} mood | + | | {{+|14}} mood bouns for having a bionic body part <br/>{{--|4}} mood penalty for not having a bionic body part |
| Body purist | | Body purist | ||
| Replaced by [[#Transhumanist|Transhumanist]] | | Replaced by [[#Transhumanist|Transhumanist]] | ||
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| NAME believes the human body is limited for a reason. To them, bionic body parts are unethical. | | NAME believes the human body is limited for a reason. To them, bionic body parts are unethical. | ||
| {{--|10}} mood penalty for having a bionic body part | | {{--|10}} mood penalty for having a bionic body part | ||
− | | | + | | Transhumanist |
| Replaced by [[#Body purist|Body purist]] | | Replaced by [[#Body purist|Body purist]] | ||
|- id="Green thumb" | |- id="Green thumb" | ||
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! Tunneler | ! Tunneler | ||
| NAME has no need for space. S/He will never feel cooped up or get cabin fever, no matter how long s/he stays indoors. | | NAME has no need for space. S/He will never feel cooped up or get cabin fever, no matter how long s/he stays indoors. | ||
− | | | + | | '''<span style="color:forestgreen">+</span> :''' No Outdoors need |
| - | | - | ||
| Replaced by [[#Undergrounder|Undergrounder]] | | Replaced by [[#Undergrounder|Undergrounder]] | ||
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* [[Version/0.19.2009|0.19.2009]] - Undergrounder, Great memory, Tough, Gourmand, Sickly, Quick sleeper traits added | * [[Version/0.19.2009|0.19.2009]] - Undergrounder, Great memory, Tough, Gourmand, Sickly, Quick sleeper traits added | ||
* [[Version/1.1.0|1.1.0]] - Asexual trait added | * [[Version/1.1.0|1.1.0]] - Asexual trait added | ||
− | * [[Version/1.3.3066|1.3.3066]] - Transhumanist trait renamed to Body Modder. Kind description changed "''NAME is a nice person. They have a tendency to brighten everyone else's day and never insult others.''" -> ''"NAME is an exceptionally agreeable and giving person. S/He never insults others and will sometimes offer kind words to brighten the moods of those around her/him. {PAWN_pronoun} also never judges people by their appearance."'' | + | * [[Version/1.3.3066|1.3.3066]] - Transhumanist trait renamed to Body Modder. Kind description changed "''NAME is a nice person. They have a tendency to brighten everyone else's day and never insult others.''" -> ''"NAME is an exceptionally agreeable and giving person. S/He never insults others and will sometimes offer kind words to brighten the moods of those around her/him. {PAWN_pronoun} also never judges people by their appearance."'' |
− | * [[Version/1.4.3523|1.4.3523]] - | + | * [[Version/1.4.3523|1.4.3523]] - [[Ascetic]]s no longer get a negative mood debuff when eating nutrient paste meals. |
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[[Category:Characters]] | [[Category:Characters]] |