Editing Traits
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[[File:traits_preview.png|right]]'''Traits''' personalize and add flavor to your colonists by granting a wide variety of special bonuses or conditions to their day to day activities, and so encourage more complex player-conceived stories based on those individual characters. Traits provide physical or psychological abilities or limitations, likes/dislikes, behavior tendencies, personality quirks, and so on. Some are beneficial, some are harmful to the colonist or your colony as a whole. Some are constant, some only rarely triggered. Some can be more or less easily negated or manipulated to your advantage by catering to them (or denying them), others are more problematic or outright dangerous. | [[File:traits_preview.png|right]]'''Traits''' personalize and add flavor to your colonists by granting a wide variety of special bonuses or conditions to their day to day activities, and so encourage more complex player-conceived stories based on those individual characters. Traits provide physical or psychological abilities or limitations, likes/dislikes, behavior tendencies, personality quirks, and so on. Some are beneficial, some are harmful to the colonist or your colony as a whole. Some are constant, some only rarely triggered. Some can be more or less easily negated or manipulated to your advantage by catering to them (or denying them), others are more problematic or outright dangerous. | ||
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== General traits == | == General traits == | ||
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{| {{STDT| sortable c_08 }} | {| {{STDT| sortable c_08 }} | ||
− | ! | + | ! Name |
! Description | ! Description | ||
− | ! | + | ! Effect |
− | ! | + | ! Conflicting Traits |
− | ! | + | ! Commonality |
|- id="Night owl" | |- id="Night owl" | ||
! Night owl | ! Night owl | ||
| NAME likes to work at night. S/He gets a mood bonus if awake at night and mood loss if awake during the day. S/He doesn't get a mood penalty for being in the dark. | | NAME likes to work at night. S/He gets a mood bonus if awake at night and mood loss if awake during the day. S/He doesn't get a mood penalty for being in the dark. | ||
− | | | + | | -10 [[mood]] penalty if awake during day (11:00 - 18:00) |
+ | +16 mood bonus if awake during night (23:00 - 06:00) | ||
+ | No mood penalty from being in the dark | ||
| - | | - | ||
| 1.3 | | 1.3 | ||
Line 33: | Line 30: | ||
! Undergrounder | ! Undergrounder | ||
| NAME has no need to experience the outdoors or light. S/He will never feel cooped up or get cabin fever, no matter how long s/he stays inside, and is not bothered by darkness. | | NAME has no need to experience the outdoors or light. S/He will never feel cooped up or get cabin fever, no matter how long s/he stays inside, and is not bothered by darkness. | ||
− | | | + | | Mood not affected by Darkness. |
+ | No Outdoors or Space need. | ||
+ | +3 mood when indoors, +4 when underground; | ||
+ | -3 mood when outdoors | ||
| - | | - | ||
| 0.2 | | 0.2 | ||
+ | |||
|- id="Nudist" | |- id="Nudist" | ||
! Nudist | ! Nudist | ||
| NAME enjoys the feeling of freedom that comes from being nude. They can handle clothing, but will be happier without it. | | NAME enjoys the feeling of freedom that comes from being nude. They can handle clothing, but will be happier without it. | ||
− | | | + | | +20 mood bonus when naked |
+ | -3 mood penalty for wearing any clothing (except headgear and belts) | ||
| - | | - | ||
| 0.7 | | 0.7 | ||
Line 45: | Line 47: | ||
! Masochist | ! Masochist | ||
| For NAME, there's something exciting about getting hurt. S/He doesn't know why, S/He's just wired differently. | | For NAME, there's something exciting about getting hurt. S/He doesn't know why, S/He's just wired differently. | ||
− | | | + | | +5 [[mood]] bonus for being in a little [[pain]] |
− | + | +10 mood bonus for being in medium pain | |
− | + | <br>+15 mood bonus for being in severe pain | |
− | + | <br>+20 mood bonus for being in shock | |
− | + | | - | |
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| 0.5 | | 0.5 | ||
− | |- id="Transhumanist" id="Body modder" | + | |- id="Transhumanist" id="Body modder" |
! Body modder | ! Body modder | ||
| NAME feels limited in POSSESSIVE feeble human body. NAME often dreams of being enhanced by artificial body parts. | | NAME feels limited in POSSESSIVE feeble human body. NAME often dreams of being enhanced by artificial body parts. | ||
− | | | + | | [[Mood]] bonus for having [[artificial body parts]], from +4 up to +13 |
+ | -4 mood penalty for not having an artificial body part <br> +8 opinion of other colonists for each part installed on them, up to +40 | ||
| [[#Body purist|Body purist]] | | [[#Body purist|Body purist]] | ||
| 0.9 | | 0.9 | ||
|- id="Body purist" | |- id="Body purist" | ||
! Body purist | ! Body purist | ||
− | | NAME believes the human body is limited for a reason. To her/him, artificial body parts are unethical and disgusting. | + | | NAME believes the human body is limited for a reason. To her/him, artificial body parts are unethical and disgusting.. |
− | | | + | | Heavy [[mood]] penalty for having [[artificial body parts]], starting at -10, going down to -35 |
+ | -8 opinion of other colonists for each part installed on them, down to -40 | ||
| [[#Body modder|Body modder]] | | [[#Body modder|Body modder]] | ||
| 0.7 | | 0.7 | ||
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! Gourmand | ! Gourmand | ||
| NAME's life revolves around food. S/He gets hungry quickly, and if s/he is in a bad mood, s/he will often satisfy her/his-self by eating. | | NAME's life revolves around food. S/He gets hungry quickly, and if s/he is in a bad mood, s/he will often satisfy her/his-self by eating. | ||
− | | | + | | +50 % hunger rate <br> +4 [[Skills#Cooking|Cooking]] skill <br> Only possible minor mental break is food binge as long as there is food in storage; can randomly change to such |
| [[#Ascetic|Ascetic]] | | [[#Ascetic|Ascetic]] | ||
− | | | + | |- |
|} | |} | ||
=== Living space === | === Living space === | ||
− | |||
How a colonist perceives the walls that they call "home"... | How a colonist perceives the walls that they call "home"... | ||
{| {{STDT| sortable c_08 }} | {| {{STDT| sortable c_08 }} | ||
− | ! | + | ! Name |
! Description | ! Description | ||
− | ! | + | ! Effect |
− | ! | + | ! Conflicting Traits |
− | ! | + | ! Commonality |
|- id="Ascetic" | |- id="Ascetic" | ||
! Ascetic | ! Ascetic | ||
| NAME has forsaken physical comforts and enjoyments in favor of a simple, pure lifestyle. S/He will become unhappy if s/he has a bedroom that's too impressive. S/He also dislikes fancy food and prefers to eat raw. S/He never judges others by their appearance. | | NAME has forsaken physical comforts and enjoyments in favor of a simple, pure lifestyle. S/He will become unhappy if s/he has a bedroom that's too impressive. S/He also dislikes fancy food and prefers to eat raw. S/He never judges others by their appearance. | ||
− | | | + | | +5 mood bonus for having an awful bedroom |
− | - | + | -5 mood penalty for having a slightly impressive or better bedroom.<br> |
− | + | Mood not affected by food quality, prefers raw food. <br> | |
− | + | Pawn beauty of others does not change pawn's social opinion on that pawn <br> | |
− | + | [[Global Certainty Loss Factor]]{{IdeologyIcon}} x50% | |
− | + | | [[#Greedy|Greedy]] | |
− | + | [[#Gourmand|Gourmand]]<br> | |
− | + | [[#Jealous|Jealous]] | |
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− | |||
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− | | [[#Greedy|Greedy]] | ||
| 0.7 | | 0.7 | ||
− | |||
|- id="Greedy" | |- id="Greedy" | ||
− | ! | + | ! Greedy |
| NAME needs a really impressive bedroom. S/He gets a mood loss if they don't get what they want. | | NAME needs a really impressive bedroom. S/He gets a mood loss if they don't get what they want. | ||
− | | | + | | -8/-8/-8/-6/-4 [[mood]] penalty for not having a bedroom of [[Room stats#Levels of impressiveness|Slightly Impressive]] or better. |
− | | [[#Ascetic|Ascetic]] | + | | [[#Ascetic|Ascetic]] |
+ | [[#Jealous|Jealous]] | ||
| 1 | | 1 | ||
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|- id="Jealous" | |- id="Jealous" | ||
! Jealous | ! Jealous | ||
| For NAME, it's degrading to have a [[Room stats#Levels of impressiveness|less impressive]] bedroom than someone else. NAME gets a mood loss if any colonist has a more impressive bedroom. | | For NAME, it's degrading to have a [[Room stats#Levels of impressiveness|less impressive]] bedroom than someone else. NAME gets a mood loss if any colonist has a more impressive bedroom. | ||
− | | | + | | -8 [[mood]] penalty for not having the best bedroom. |
− | + | | [[#Ascetic|Ascetic]] | |
− | | [[#Ascetic|Ascetic]] | + | [[#Greedy|Greedy]] |
| 1 | | 1 | ||
− | |||
|- id="Pyromaniac" | |- id="Pyromaniac" | ||
! Pyromaniac | ! Pyromaniac | ||
− | | NAME loves fire. | + | | NAME loves fire. They will occasionally start fires and will never extinguish them. |
− | | | + | | +5 mood bonus for having an incendiary weapon equipped |
− | + | Incapable of firefighting | |
− | + | <br>Only possible extreme mental break is fire starting spree | |
− | + | <br>Will randomly have fire starting sprees with a MTB of 50 days, regardless of mood | |
− | + | <br>-20% reduction in market value | |
− | + | <br>Gains the [[Psycasts#Flame|Flame]] meditation focus type.{{RoyaltyIcon}} | |
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| - | | - | ||
| 0.8 | | 0.8 | ||
+ | |- | ||
|} | |} | ||
=== Social views === | === Social views === | ||
− | In a brutal world, what otherwise might be socially unacceptable or even unthinkable can be a positive survival trait for both you and your fellow colonists.. | + | In a brutal world, what otherwise might be socially unacceptable or even unthinkable can be a positive survival trait for both you and your fellow colonists... |
{| {{STDT| sortable c_08 }} | {| {{STDT| sortable c_08 }} | ||
− | ! | + | ! Name |
! Description | ! Description | ||
− | ! | + | ! Effect |
− | ! | + | ! Conflicting Traits |
− | ! | + | ! Commonality |
|- id="Bloodlust" | |- id="Bloodlust" | ||
! Bloodlust | ! Bloodlust | ||
| NAME gets a rush from hurting people, and never minds the sight of blood or death. | | NAME gets a rush from hurting people, and never minds the sight of blood or death. | ||
− | + | | +3/+5/+7/+8 mood bonus for wearing clothing made out of human skin | |
− | + | +8 mood bonus for witnessing a stranger's death<br> | |
+ | +13 mood bonus for killing strangers<br> | ||
+ | No mood penalty for wearing tainted clothes or organ harvesting<br> | ||
+ | Four times as likely to start a social fight<br> | ||
+ | ''Note: Requires pawn be capable of Violent.'' | ||
+ | | - | ||
| 0.8 | | 0.8 | ||
|- id="Cannibal" | |- id="Cannibal" | ||
! Cannibal | ! Cannibal | ||
| NAME was taught that eating human meat is wrong and horrible. But one time, long ago, S/He tried it... and S/He liked it. | | NAME was taught that eating human meat is wrong and horrible. But one time, long ago, S/He tried it... and S/He liked it. | ||
− | + | | +3/+5/+7/+8 mood bonus for wearing clothing made out of human skin<br> | |
+ | +15 mood bonus after eating meal made with human flesh <br> | ||
+ | +20 mood bonus after eating raw human flesh | ||
| - | | - | ||
| 0.6 | | 0.6 | ||
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! Psychopath | ! Psychopath | ||
| NAME has no empathy. The suffering of others doesn't bother them at all. They don't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects them. NAME also feels no mood boost from socializing. | | NAME has no empathy. The suffering of others doesn't bother them at all. They don't mind if others are butchered, left unburied, imprisoned, or sold to slavery - unless it affects them. NAME also feels no mood boost from socializing. | ||
− | | | + | | Mood not affected by sight of death, unburied colonists, prisoners sold into slavery, organ harvesting, butchering of humans or friendly chats |
− | | | + | ''Note: Rotting corpses will still cause a mood debuff.'' |
+ | [[Global Certainty Loss Factor]]{{IdeologyIcon}} x50% | ||
+ | | - | ||
| 1 | | 1 | ||
+ | |- | ||
|} | |} | ||
− | |||
=== Combat === | === Combat === | ||
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{| {{STDT| sortable c_08 }} | {| {{STDT| sortable c_08 }} | ||
− | ! | + | ! Name |
! Description | ! Description | ||
− | ! | + | ! Effect |
− | ! | + | ! Conflicting Traits |
− | ! | + | ! Commonality |
|- id="Nimble" | |- id="Nimble" | ||
! Nimble | ! Nimble | ||
| NAME has remarkable kinesthetic intelligence. S/He seems to dance around danger with preternatural grace. | | NAME has remarkable kinesthetic intelligence. S/He seems to dance around danger with preternatural grace. | ||
− | | | + | | [[Melee Dodge Chance]] +15.0 |
+ | [[Trap Spring Chance]] x10% | ||
| - | | - | ||
| 1 | | 1 | ||
− | |||
|- id="Brawler" | |- id="Brawler" | ||
! Brawler | ! Brawler | ||
| NAME likes to fight up close and personal. S/He's accuracy is greatly increased in melee combat, but s/he'll be very unhappy if asked to carry a ranged weapon. | | NAME likes to fight up close and personal. S/He's accuracy is greatly increased in melee combat, but s/he'll be very unhappy if asked to carry a ranged weapon. | ||
− | | | + | | |
− | | [[#Trigger-happy|Trigger-happy]] | + | [[Skills#Melee|Melee]] skill +4 |
− | <br | + | <br>[[Skills#Shooting|Shooting]] skill -4 |
+ | <br> [[Melee Hit Chance]] +4.0 | ||
+ | <br>-20 mood penalty for wielding a ranged weapon | ||
+ | <br>Disallows [[Skills#Shooting|Shooting]] [[Skills#Passion|Passions]] | ||
+ | <br>Disallows Shoot Frenzy [[Inspiration]] | ||
+ | | [[#Trigger-happy|Trigger-happy]] | ||
+ | [[#Careful shooter|Careful Shooter]] | ||
+ | <br>[[#Wimp|Wimp]] | ||
| 1 | | 1 | ||
− | |||
|- id="Tough" | |- id="Tough" | ||
! Tough | ! Tough | ||
| NAME has thick skin, dense flesh, and durable bones. S/He takes much less damage than other people from the same blows. S/He is extremely hard to kill. | | NAME has thick skin, dense flesh, and durable bones. S/He takes much less damage than other people from the same blows. S/He is extremely hard to kill. | ||
− | | | + | | Take 50% damage |
− | + | | - | |
− | |||
| 1.1 | | 1.1 | ||
− | |||
|- id="Wimp" | |- id="Wimp" | ||
− | ! Wimp<ref> | + | ! Wimp<ref>Hostiles cannot spawn with the Wimp trait.</ref> |
| NAME is weak and cowardly. Even a little pain will immobilize her/him. | | NAME is weak and cowardly. Even a little pain will immobilize her/him. | ||
− | | | + | | [[Pain Shock Threshold]] -60%, to 20% base. |
− | - | + | -15% of the market value <br> |
− | + | [[Global Certainty Loss Factor]]{{IdeologyIcon}} x200% | |
− | + | | [[#Brawler|Brawler]] | |
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− | | [[#Brawler|Brawler | ||
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− | |||
| 1 | | 1 | ||
+ | |- | ||
|} | |} | ||
<references /> | <references /> | ||
* and see also [[Trigger-happy]] and [[Careful shooter]], below. | * and see also [[Trigger-happy]] and [[Careful shooter]], below. | ||
+ | |||
=== Skills === | === Skills === | ||
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{| {{STDT| sortable c_08 }} | {| {{STDT| sortable c_08 }} | ||
− | ! | + | ! Name |
! Description | ! Description | ||
− | ! | + | ! Effect |
− | ! | + | ! Conflicting Traits |
− | ! | + | ! Commonality |
|- id="Too smart" | |- id="Too smart" | ||
! Too smart | ! Too smart | ||
| NAME is too smart for her/his own good. S/He learns everything much faster than everyone, but can be quite eccentric. | | NAME is too smart for her/his own good. S/He learns everything much faster than everyone, but can be quite eccentric. | ||
− | | | + | | [[Global Learning Factor]] +75% |
− | + | [[Mental Break Threshold]] +12% <br> | |
+ | [[Global Certainty Loss Factor]]{{IdeologyIcon}} x50%<br> | ||
+ | ''Note: Requires pawn be capable of Intellectual.'' | ||
+ | | Nerves spectrum traits | ||
| 1 | | 1 | ||
+ | |||
|- id="Fast learner" | |- id="Fast learner" | ||
! Fast learner | ! Fast learner | ||
| NAME has a knack for learning. S/He picks things up much faster than others. | | NAME has a knack for learning. S/He picks things up much faster than others. | ||
− | | | + | | [[Global Learning Factor]] +75% |
| [[#Slow learner|Slow Learner]] | | [[#Slow learner|Slow Learner]] | ||
| 1 | | 1 | ||
+ | |||
|- id="Slow learner" | |- id="Slow learner" | ||
! Slow learner | ! Slow learner | ||
| NAME is slow on the uptake. S/He picks things up much slower than others. | | NAME is slow on the uptake. S/He picks things up much slower than others. | ||
− | | | + | | [[Global Learning Factor]] -75% |
+ | [[Global Certainty Loss Factor]]{{IdeologyIcon}} x50% | ||
| [[#Fast learner|Fast Learner]] | | [[#Fast learner|Fast Learner]] | ||
| 1 | | 1 | ||
+ | |||
|- id="Quick sleeper" | |- id="Quick sleeper" | ||
! Quick sleeper | ! Quick sleeper | ||
| NAME doesn't need as much sleep as the average person. Whether s/he's sleeping on a bed or on the ground, s/he will be fully rested in about two thirds the usual time. | | NAME doesn't need as much sleep as the average person. Whether s/he's sleeping on a bed or on the ground, s/he will be fully rested in about two thirds the usual time. | ||
− | | | + | | +50% [[Rest Rate Multiplier]] |
| - | | - | ||
| 1.1 | | 1.1 | ||
+ | |||
|- id="Great memory" | |- id="Great memory" | ||
! Great memory | ! Great memory | ||
| NAME has a fantastic memory for detail. S/He will lose unused skills at half the rate of other people. | | NAME has a fantastic memory for detail. S/He will lose unused skills at half the rate of other people. | ||
− | | | + | | Skill loss rate x50% |
| - | | - | ||
| 1.1 | | 1.1 | ||
− | + | ||
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|- id="Tortured artist" | |- id="Tortured artist" | ||
! Tortured artist | ! Tortured artist | ||
| NAME feels alienated and misunderstood by other human beings. S/He will get a constant mood debuff, but gain a chance (50%) to get a creativity inspiration after a mental break. | | NAME feels alienated and misunderstood by other human beings. S/He will get a constant mood debuff, but gain a chance (50%) to get a creativity inspiration after a mental break. | ||
− | | | + | | Permanent -8 mood |
+ | 50% chance of receiving the [[mental inspiration]] "[[Inspired Creativity]]" after a [[mental break]] ends. | ||
| - | | - | ||
| 0.6 | | 0.6 | ||
+ | |||
+ | |- | ||
|} | |} | ||
=== Relationships === | === Relationships === | ||
− | + | It's all about who wants to share a bed with whom... | |
+ | |||
{| {{STDT| sortable c_08 }} | {| {{STDT| sortable c_08 }} | ||
− | ! | + | ! Name |
! Description | ! Description | ||
− | ! | + | ! Effect |
− | ! | + | ! Conflicting Traits |
− | ! | + | ! Commonality |
+ | |||
|- id="Kind" | |- id="Kind" | ||
! Kind | ! Kind | ||
− | | NAME is an exceptionally agreeable and giving person. S/He never insults others and will sometimes offer kind words to brighten the moods of those around her/him. | + | | NAME is an exceptionally agreeable and giving person. S/He never insults others and will sometimes offer kind words to brighten the moods of those around her/him. {PAWN_pronoun} also never judges people by their appearance. |
− | | | + | | Sometimes tells others Kind Words |
− | | [[#Abrasive|Abrasive]] | + | +5 mood bonus for anyone who has been told Kind Words by this colonist <br> |
+ | Will not Slight or Insult others<br> | ||
+ | Opinion of other pawns not changed by beauty or on disfigured pawn<br> | ||
+ | [[Global Certainty Loss Factor]]{{IdeologyIcon}} x200% | ||
+ | | [[#Abrasive|Abrasive]] | ||
+ | [[#Psychopath|Psychopath]] | ||
| 2 | | 2 | ||
+ | |||
|- id="Abrasive" | |- id="Abrasive" | ||
! Abrasive | ! Abrasive | ||
− | | NAME always says exactly what's on their mind, especially if it's bugging | + | | NAME always says exactly what's on their mind, especially if it's bugging HIM/HER. That tends to rub people the wrong way. |
− | | | + | | Has a tendency to slight and insult people |
− | + | -15% of the market value <br> | |
+ | [[Global Certainty Loss Factor]]{{IdeologyIcon}} x50%<br> | ||
+ | ''Note: Requires pawn be capable of Social.'' | ||
+ | | - | ||
| 1 | | 1 | ||
+ | |||
|- id="Annoying voice" | |- id="Annoying voice" | ||
! Annoying voice | ! Annoying voice | ||
| NAME's voice has a particularly grating, nasal quality to it, and tends to talk in barked, garbled phrases. This predisposes others to dislike them. | | NAME's voice has a particularly grating, nasal quality to it, and tends to talk in barked, garbled phrases. This predisposes others to dislike them. | ||
− | | | + | | -25 [[Social|opinion]] from other colonists |
+ | -20% of the market value | ||
| - | | - | ||
| 0.5 | | 0.5 | ||
+ | |||
|- id="Creepy breathing" | |- id="Creepy breathing" | ||
! Creepy breathing | ! Creepy breathing | ||
| NAME breathes heavily all the time, and sweats constantly. People find it creepy. | | NAME breathes heavily all the time, and sweats constantly. People find it creepy. | ||
− | | | + | | -25 [[Social|opinion]] from other colonists |
+ | -10% of the market value | ||
| - | | - | ||
| 0.5 | | 0.5 | ||
+ | |||
|- id="Misandrist" | |- id="Misandrist" | ||
! Misandrist | ! Misandrist | ||
| NAME really dislikes and distrusts men. | | NAME really dislikes and distrusts men. | ||
− | | | + | | -25 opinion of men. |
− | | | + | | [[#Psychopath|Psychopath]] |
− | | 0.3 for men | + | | 0.3 for men |
+ | 1.7 for women | ||
+ | |||
|- id="Misogynist" | |- id="Misogynist" | ||
! Misogynist | ! Misogynist | ||
| NAME really dislikes and distrusts women. | | NAME really dislikes and distrusts women. | ||
− | | | + | | -25 opinion of women. |
− | | | + | | [[#Psychopath|Psychopath]] |
− | | 1.7 for men | + | | 1.7 for men |
+ | 0.3 for women | ||
+ | |||
|- id="Asexual" | |- id="Asexual" | ||
! Asexual | ! Asexual | ||
| NAME has no sexual attraction to anyone at all. | | NAME has no sexual attraction to anyone at all. | ||
− | | | + | | May not have romantic relationships with people. |
− | | [[#Gay|Gay]] | + | | [[#Gay|Gay]] |
+ | [[#Bisexual|Bisexual]] | ||
| 0.2 | | 0.2 | ||
+ | |||
|- id="Gay" | |- id="Gay" | ||
! Gay | ! Gay | ||
| NAME is romantically attracted to people of their own gender. | | NAME is romantically attracted to people of their own gender. | ||
− | | | + | | Will only have romantic relationships with people of the same gender. |
− | | [[#Asexual|Asexual]] | + | | [[#Asexual|Asexual]] |
+ | [[#Bisexual|Bisexual]] | ||
| 0.3 | | 0.3 | ||
+ | |||
|- id="Bisexual" | |- id="Bisexual" | ||
! Bisexual | ! Bisexual | ||
| NAME is romantically attracted to both men and women. | | NAME is romantically attracted to both men and women. | ||
− | | | + | | Will have romantic relationships with people from either gender. |
− | | [[#Asexual|Asexual]] | + | | [[#Asexual|Asexual]] |
+ | [[#Gay|Gay]] | ||
| 0.2 | | 0.2 | ||
− | |- | + | |- |
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− | |||
− | |||
− | |||
− | |||
|} | |} | ||
− | |||
* And see also the [[Traits#Beauty|Beauty]] category of traits, below. | * And see also the [[Traits#Beauty|Beauty]] category of traits, below. | ||
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== Spectrum traits == | == Spectrum traits == | ||
− | Theses are groups of related traits, that are inter-related and grouped by degree, creating a "spectrum" of good/bad/better/worse in that specific sphere of | + | Theses are groups of related traits, that are inter-related and grouped by degree, creating a "spectrum" of good/bad/better/worse in that specific sphere of behavior. A colonist can only have one trait from any single related spectrum for these traits, defining whether they are notably outside the norm for, for example, movement speed, or drug interest, or their physical (un)attractiveness. |
− | === Drug | + | ===Drug Desire=== |
These traits affect a colonist's likelihood to consume drugs. | These traits affect a colonist's likelihood to consume drugs. | ||
− | Note that | + | Note that they can only go on a drug binge when drugs are present in the map. |
+ | |||
{| {{STDT| sortable c_08 }} | {| {{STDT| sortable c_08 }} | ||
! Name | ! Name | ||
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! Chemical fascination | ! Chemical fascination | ||
| NAME is utterly fascinated with chemical sources of enjoyment. Consuming recreational drugs will create a good mood, while abstaining will lead to increasing frustration over time and possibly drug binges. S/He will ignore directives to not use recreational drugs, and will consume more than a normal person. | | NAME is utterly fascinated with chemical sources of enjoyment. Consuming recreational drugs will create a good mood, while abstaining will lead to increasing frustration over time and possibly drug binges. S/He will ignore directives to not use recreational drugs, and will consume more than a normal person. | ||
− | | Has [[Chemical need]], mood buff (up to | + | | Has [[Chemical need]], mood buff (up to +6) when satisfied and mood debuff (up to -12) when not |
− | + | Will ignore drug policies for recreational drugs (i.e. all drugs except for penoxycyline and luciferium) regardless of chemical need. | |
NOTE: The colonist will still respect allowed areas and will not use forbidden stacks of any drug regardless of chemical need | NOTE: The colonist will still respect allowed areas and will not use forbidden stacks of any drug regardless of chemical need | ||
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|- id="Chemical interest" | |- id="Chemical interest" | ||
! Chemical interest | ! Chemical interest | ||
| NAME has an unusual interest in chemical sources of enjoyment. Consuming recreational drugs will create a good mood, while abstaining will lead to increasing frustration over time and possible drug binges. S/He will ignore directives to not use recreational drugs, and will consume more than a normal person. | | NAME has an unusual interest in chemical sources of enjoyment. Consuming recreational drugs will create a good mood, while abstaining will lead to increasing frustration over time and possible drug binges. S/He will ignore directives to not use recreational drugs, and will consume more than a normal person. | ||
− | | Has [[Chemical need]], mood buff (up to | + | | Has [[Chemical need]], mood buff (up to +3) when satisfied and mood debuff (up to -6) when not |
− | + | Will ignore drug policies for recreational drugs (i.e. all drugs except for penoxycyline and luciferium) regardless of chemical need. | |
NOTE: The colonist will still respect allowed areas and will not use forbidden stacks of any drug regardless of chemical need | NOTE: The colonist will still respect allowed areas and will not use forbidden stacks of any drug regardless of chemical need | ||
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|- id="Teetotaler" | |- id="Teetotaler" | ||
! Teetotaler | ! Teetotaler | ||
| NAME abhors the idea of gaining pleasure from chemicals. S/He strictly avoids alcohol and recreational drugs. | | NAME abhors the idea of gaining pleasure from chemicals. S/He strictly avoids alcohol and recreational drugs. | ||
| Will not go on binges | | Will not go on binges | ||
− | Cannot be directed to take non-medical drugs; force administering the drug will cause a | + | Cannot be directed to take non-medical drugs; force administering the drug will cause a -20 mood penalty <br> |
− | + | -25 opinion of any pawns with chemical interest or fascination | |
+ | |- | ||
|} | |} | ||
− | === Industriousness === | + | ===Industriousness=== |
These traits affect the colonist's [[Global Work Speed]]. | These traits affect the colonist's [[Global Work Speed]]. | ||
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! Industrious | ! Industrious | ||
| NAME has an easy time staying on-task and focused, and gets things done much faster than the average person. | | NAME has an easy time staying on-task and focused, and gets things done much faster than the average person. | ||
− | | [[Global Work Speed]] | + | | [[Global Work Speed]] +35% |
-5 opinion of all colonists without the same trait | -5 opinion of all colonists without the same trait | ||
|- id="Hard worker" | |- id="Hard worker" | ||
! Hard worker | ! Hard worker | ||
| NAME is a natural hard worker and will finish tasks faster than most. | | NAME is a natural hard worker and will finish tasks faster than most. | ||
− | | [[Global Work Speed]] | + | | [[Global Work Speed]] +20% |
-5 opinion of all colonists without the same or industrious trait | -5 opinion of all colonists without the same or industrious trait | ||
|- id="Lazy" | |- id="Lazy" | ||
! Lazy | ! Lazy | ||
| NAME is a little bit lazy. | | NAME is a little bit lazy. | ||
− | | [[Global Work Speed]] | + | | [[Global Work Speed]] -20% |
|- id="Slothful" | |- id="Slothful" | ||
! Slothful | ! Slothful | ||
|NAME loves idleness and hates anything productive. S/He moves slowly and rarely stays focused on a task. | |NAME loves idleness and hates anything productive. S/He moves slowly and rarely stays focused on a task. | ||
− | | [[Global Work Speed]] | + | | [[Global Work Speed]] -35% |
|} | |} | ||
− | === Speed | + | ===Speed Traits=== |
These traits affect a colonist's walk speed. | These traits affect a colonist's walk speed. | ||
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! Jogger | ! Jogger | ||
| NAME always moves with a sense of urgency - so much so that others often fail to keep up. | | NAME always moves with a sense of urgency - so much so that others often fail to keep up. | ||
− | | [[Move speed]] | + | | [[Move speed]] +0.4 {{CS}} |
|- id="Fast walker" | |- id="Fast walker" | ||
! Fast walker | ! Fast walker | ||
| NAME likes to be where s/he's going. S/He walks quicker than most people. | | NAME likes to be where s/he's going. S/He walks quicker than most people. | ||
− | | [[Move speed]] | + | | [[Move speed]] +0.2 {{CS}} |
|- id="Slowpoke" | |- id="Slowpoke" | ||
! Slowpoke | ! Slowpoke | ||
| NAME is always falling behind the group whenever s/he goes anywhere. | | NAME is always falling behind the group whenever s/he goes anywhere. | ||
− | | [[Move speed]] | + | | [[Move speed]] -0.2 {{CS}} |
Disallows [[inspiration#Go frenzy|Go Frenzy inspiration]]. | Disallows [[inspiration#Go frenzy|Go Frenzy inspiration]]. | ||
|- | |- | ||
|} | |} | ||
− | === Base | + | === Base Mood=== |
These traits affect the colonist's natural, constant mood. | These traits affect the colonist's natural, constant mood. | ||
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! Sanguine | ! Sanguine | ||
| NAME is just naturally upbeat about HER/HIS situation, pretty much all the time, no matter what it is. | | NAME is just naturally upbeat about HER/HIS situation, pretty much all the time, no matter what it is. | ||
− | | Permanent | + | | Permanent +12 mood bonus<ref name="NotListed">Specific value not listed in flavor text.</ref> |
|- id="Optimist" | |- id="Optimist" | ||
! Optimist | ! Optimist | ||
| NAME is naturally optimistic about life. It's hard to get HER/HIM down. | | NAME is naturally optimistic about life. It's hard to get HER/HIM down. | ||
− | | Permanent | + | | Permanent +6 mood bonus<ref name="NotListed"/> |
|- id="Pessimist" | |- id="Pessimist" | ||
! Pessimist | ! Pessimist | ||
| NAME tends to look on the bad side of life. | | NAME tends to look on the bad side of life. | ||
− | | Permanent | + | | Permanent -6 mood penalty<ref name="NotListed"/> |
|- id="Depressive" | |- id="Depressive" | ||
! Depressive | ! Depressive | ||
| NAME is perennially unhappy. S/He has trouble sustaining a good mood even when everything is fine. | | NAME is perennially unhappy. S/He has trouble sustaining a good mood even when everything is fine. | ||
− | | Permanent | + | | Permanent -12 mood penalty<ref name="NotListed"/> |
|} | |} | ||
<references/> | <references/> | ||
− | === Nerves === | + | ===Nerves=== |
These traits affect the colonist's mental break threshold. | These traits affect the colonist's mental break threshold. | ||
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! Iron-willed | ! Iron-willed | ||
| NAME's will is an iron shield. S/He keeps going through thick and thin, when others broke down long before. | | NAME's will is an iron shield. S/He keeps going through thick and thin, when others broke down long before. | ||
− | | [[Mental Break Threshold]] | + | | [[Mental Break Threshold]] -18% |
− | [[Global Certainty Loss Factor]]{{IdeologyIcon}} | + | [[Global Certainty Loss Factor]]{{IdeologyIcon}} x25% |
|- id="Steadfast" | |- id="Steadfast" | ||
! Steadfast | ! Steadfast | ||
| NAME is mentally tough and won't break down under stresses that would crack most people. | | NAME is mentally tough and won't break down under stresses that would crack most people. | ||
− | | [[Mental Break Threshold]] | + | | [[Mental Break Threshold]] -9% |
− | [[Global Certainty Loss Factor]]{{IdeologyIcon}} | + | [[Global Certainty Loss Factor]]{{IdeologyIcon}} x50% |
|- id="Nervous" | |- id="Nervous" | ||
! Nervous | ! Nervous | ||
| NAME tends to crack under pressure. | | NAME tends to crack under pressure. | ||
− | | [[Mental Break Threshold]] | + | | [[Mental Break Threshold]] +8% |
− | [[Global Certainty Loss Factor]]{{IdeologyIcon}} | + | [[Global Certainty Loss Factor]]{{IdeologyIcon}} x200% |
|- id="Volatile" | |- id="Volatile" | ||
! Volatile | ! Volatile | ||
| NAME is on a hair-trigger all the time. S/He is the first to break in any tough situation. | | NAME is on a hair-trigger all the time. S/He is the first to break in any tough situation. | ||
− | | [[Mental Break Threshold]] | + | | [[Mental Break Threshold]] +15% |
− | [[Global Certainty Loss Factor]]{{IdeologyIcon}} | + | [[Global Certainty Loss Factor]]{{IdeologyIcon}} x300% |
|} | |} | ||
− | === Neurotic === | + | |
+ | ===Neurotic=== | ||
These traits affect the colonist's [[Mental Break Threshold|mental break threshold]] and their [[Global Work Speed|global work speed]]. | These traits affect the colonist's [[Mental Break Threshold|mental break threshold]] and their [[Global Work Speed|global work speed]]. | ||
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! Neurotic | ! Neurotic | ||
| NAME likes to have things squared away. S/He will work harder than most to attain this state of affairs, but HER/HIS nerves can get the better of HER/HIM. | | NAME likes to have things squared away. S/He will work harder than most to attain this state of affairs, but HER/HIS nerves can get the better of HER/HIM. | ||
− | | [[Global Work Speed]] | + | | [[Global Work Speed]] +20% |
− | [[Mental Break Threshold]] | + | [[Mental Break Threshold]] +8% |
|- id="Very neurotic" | |- id="Very neurotic" | ||
! Very neurotic | ! Very neurotic | ||
| NAME feels constantly nervous about everything that has to get done. S/He will work extremely hard to attain this state of affairs, but HER/HIS nerves can easily get the better of HER/HIM. | | NAME feels constantly nervous about everything that has to get done. S/He will work extremely hard to attain this state of affairs, but HER/HIS nerves can easily get the better of HER/HIM. | ||
− | | [[Global Work Speed]] | + | | [[Global Work Speed]] +40% |
− | [[Mental Break Threshold]] | + | [[Mental Break Threshold]] +14% |
|} | |} | ||
− | === Shooting | + | |
+ | ===Shooting Accuracy=== | ||
These traits affect the colonist's [[Shooting Accuracy|accuracy]] in ranged combat, as well as [[Aiming Time|aiming time]]. Mutually exclusive with brawler. | These traits affect the colonist's [[Shooting Accuracy|accuracy]] in ranged combat, as well as [[Aiming Time|aiming time]]. Mutually exclusive with brawler. | ||
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! Careful shooter | ! Careful shooter | ||
| NAME takes more time to aim when shooting. S/He shoots less often than others, but with more accuracy. | | NAME takes more time to aim when shooting. S/He shoots less often than others, but with more accuracy. | ||
− | | [[Aiming Time]] | + | | [[Aiming Time]] +25% |
− | [[Shooting Accuracy]] | + | [[Shooting Accuracy]] +5 |
|- id="Trigger-happy" | |- id="Trigger-happy" | ||
! Trigger-happy | ! Trigger-happy | ||
| Pew! Pew! Pew! NAME just likes pulling the trigger. S/He shoots faster than others, but less accurately. | | Pew! Pew! Pew! NAME just likes pulling the trigger. S/He shoots faster than others, but less accurately. | ||
− | | [[Aiming Time]] | + | | [[Aiming Time]] -50% |
− | [[Shooting Accuracy]] | + | [[Shooting Accuracy]] -5 |
|} | |} | ||
− | === Beauty === | + | ===Beauty=== |
− | |||
These traits influence a colonist's appearance and how it affects other colonists' opinions of them - as well as sexual attractiveness. | These traits influence a colonist's appearance and how it affects other colonists' opinions of them - as well as sexual attractiveness. | ||
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! Name | ! Name | ||
! Description | ! Description | ||
− | ! | + | ! Effect |
|- id="Beautiful" | |- id="Beautiful" | ||
! Beautiful | ! Beautiful | ||
| NAME is exceptionally beautiful, with an exotic-yet-familiar facial structure and an arresting gaze. People are attracted to her/him before s/he even opens her/his mouth. | | NAME is exceptionally beautiful, with an exotic-yet-familiar facial structure and an arresting gaze. People are attracted to her/him before s/he even opens her/his mouth. | ||
− | | | + | | +2 pawn beauty |
|- id="Pretty" | |- id="Pretty" | ||
! Pretty | ! Pretty | ||
− | | NAME has a pretty face, which predisposes people to like | + | | NAME has a pretty face, which predisposes people to like HER/HIM. |
− | | | + | | +1 pawn beauty |
|- id="Ugly" | |- id="Ugly" | ||
! Ugly | ! Ugly | ||
| NAME is somewhat ugly. This subtly repels others during social interactions. | | NAME is somewhat ugly. This subtly repels others during social interactions. | ||
− | | | + | | -1 pawn beauty |
|- id="Staggeringly ugly" | |- id="Staggeringly ugly" | ||
! Staggeringly ugly | ! Staggeringly ugly | ||
− | | NAME is staggeringly ugly. | + | | NAME is staggeringly ugly. HER/HIS face looks like a cross between a drawing by an untalented child, a malformed fetus in a jar of formaldehyde, and a piece of modern art. Others must exert conscious effort to look at HIM while conversing. |
− | | | + | | -2 pawn beauty |
|- | |- | ||
|} | |} | ||
− | === Psychic | + | ===Psychic Sensitivity=== |
These traits influence how much a colonist is affected by psychic phenomena. | These traits influence how much a colonist is affected by psychic phenomena. | ||
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! Psychically hypersensitive | ! Psychically hypersensitive | ||
| NAME's mind is like a psychic tuning fork. S/He is extremely sensitive to psychic phenomena. | | NAME's mind is like a psychic tuning fork. S/He is extremely sensitive to psychic phenomena. | ||
− | | | + | | [[Psychic Sensitivity]] +80% |
|- id="Psychically sensitive" | |- id="Psychically sensitive" | ||
! Psychically sensitive | ! Psychically sensitive | ||
| NAME's mind is unusually sensitive to psychic phenomena. | | NAME's mind is unusually sensitive to psychic phenomena. | ||
− | | | + | | [[Psychic Sensitivity]] +40% |
|- id="Psychically dull" | |- id="Psychically dull" | ||
! Psychically dull | ! Psychically dull | ||
| NAME's mind is psychically out of tune with others. S/He isn't as affected by psychic phenomena. | | NAME's mind is psychically out of tune with others. S/He isn't as affected by psychic phenomena. | ||
− | | | + | | [[Psychic Sensitivity]] -50% |
|- id="Psychically deaf" | |- id="Psychically deaf" | ||
! Psychically deaf | ! Psychically deaf | ||
| NAME's mind works on a psychic frequency different from everyone else. S/He just isn't affected by psychic phenomena. | | NAME's mind works on a psychic frequency different from everyone else. S/He just isn't affected by psychic phenomena. | ||
− | | | + | | [[Psychic Sensitivity]] -100% |
|- | |- | ||
|} | |} | ||
− | === Immunity === | + | ===Immunity=== |
These traits influence how often colonists are infected by a disease. | These traits influence how often colonists are infected by a disease. | ||
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! Super-immune | ! Super-immune | ||
| NAME has a naturally powerful immune system. S/He will gain immunity much faster than a normal person would, and can survive illnesses that would kill others. | | NAME has a naturally powerful immune system. S/He will gain immunity much faster than a normal person would, and can survive illnesses that would kill others. | ||
− | | [[Immunity Gain Speed]] | + | | [[Immunity Gain Speed]] +30% |
|- id="Sickly" | |- id="Sickly" | ||
! Sickly | ! Sickly | ||
| NAME has an awful immune system. S/He gets sick more often than usual, frequently with illnesses that nobody in the colony has been afflicted by. | | NAME has an awful immune system. S/He gets sick more often than usual, frequently with illnesses that nobody in the colony has been afflicted by. | ||
− | | [[Skills#Medicine|Medicine skill]] | + | | [[Skills#Medicine|Medicine skill]] +4<br> Randomly catch diseases independently from rest of the colony, on average once every 30 days |
|- | |- | ||
|} | |} | ||
− | == | + | ==Obsolete Traits== |
− | + | These are no longer found as-is in the current game version, though many of them have been renamed or reworked into one of the traits found above. | |
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! Name | ! Name | ||
! Description | ! Description | ||
! Effect | ! Effect | ||
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|- id="Prosthophile" | |- id="Prosthophile" | ||
! Prosthophile | ! Prosthophile | ||
| NAME feels limited in their feeble human body. NAME often dreams of going bionic. | | NAME feels limited in their feeble human body. NAME often dreams of going bionic. | ||
− | | | + | | +14 mood bouns for having a bionic body part <br>-4 mood penalty for not having a bionic body part |
| Body purist | | Body purist | ||
| Replaced by [[#Transhumanist|Transhumanist]] | | Replaced by [[#Transhumanist|Transhumanist]] | ||
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! Prosthophobe | ! Prosthophobe | ||
| NAME believes the human body is limited for a reason. To them, bionic body parts are unethical. | | NAME believes the human body is limited for a reason. To them, bionic body parts are unethical. | ||
− | | | + | | -10 mood penalty for having a bionic body part |
− | | | + | | Transhumanist |
| Replaced by [[#Body purist|Body purist]] | | Replaced by [[#Body purist|Body purist]] | ||
|- id="Green thumb" | |- id="Green thumb" | ||
! Green thumb | ! Green thumb | ||
| NAME has a passion for gardening. They get a mood bonus for every plant they sow. | | NAME has a passion for gardening. They get a mood bonus for every plant they sow. | ||
− | | | + | | +1 mood bonus from sowing a plant. Stackable up to 20 times. |
| - | | - | ||
| Removed in Beta 19 | | Removed in Beta 19 | ||
Line 691: | Line 646: | ||
! Tunneler | ! Tunneler | ||
| NAME has no need for space. S/He will never feel cooped up or get cabin fever, no matter how long s/he stays indoors. | | NAME has no need for space. S/He will never feel cooped up or get cabin fever, no matter how long s/he stays indoors. | ||
− | | | + | | No Outdoors need |
| - | | - | ||
| Replaced by [[#Undergrounder|Undergrounder]] | | Replaced by [[#Undergrounder|Undergrounder]] | ||
Line 697: | Line 652: | ||
! Transhumanist | ! Transhumanist | ||
| NAME feels limited in their feeble human body. NAME often dreams of going bionic. | | NAME feels limited in their feeble human body. NAME often dreams of going bionic. | ||
− | | | + | | [[Mood]] bonus for having [[artificial body parts]], from +4 up to +13 |
+ | -4 mood penalty for not having an artificial body part <br> +8 opinion of other colonists for each part installed on them, up to +40 | ||
| [[#Body purist|Body purist]] | | [[#Body purist|Body purist]] | ||
| Replaced by [[#Body modder|Body modder]] | | Replaced by [[#Body modder|Body modder]] | ||
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* [[Version/0.19.2009|0.19.2009]] - Undergrounder, Great memory, Tough, Gourmand, Sickly, Quick sleeper traits added | * [[Version/0.19.2009|0.19.2009]] - Undergrounder, Great memory, Tough, Gourmand, Sickly, Quick sleeper traits added | ||
* [[Version/1.1.0|1.1.0]] - Asexual trait added | * [[Version/1.1.0|1.1.0]] - Asexual trait added | ||
− | * [[Version/1.3.3066|1.3.3066]] - Transhumanist trait renamed to Body Modder. Kind description changed "''NAME is a nice person. They have a tendency to brighten everyone else's day and never insult others.''" -> ''"NAME is an exceptionally agreeable and giving person. S/He never insults others and will sometimes offer kind words to brighten the moods of those around her/him. {PAWN_pronoun} also never judges people by their appearance."'' | + | * [[Version/1.3.3066|1.3.3066]] - Transhumanist trait renamed to Body Modder. Kind description changed "''NAME is a nice person. They have a tendency to brighten everyone else's day and never insult others.''" -> ''"NAME is an exceptionally agreeable and giving person. S/He never insults others and will sometimes offer kind words to brighten the moods of those around her/him. {PAWN_pronoun} also never judges people by their appearance."'' |
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[[Category:Characters]] | [[Category:Characters]] |