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|eggtime = 6.66 | |eggtime = 6.66 | ||
|eggs_unfertilized = false | |eggs_unfertilized = false | ||
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|bodysize = 0.5 | |bodysize = 0.5 | ||
|healthscale = 0.6 | |healthscale = 0.6 | ||
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== Analysis == | == Analysis == | ||
− | Tortoises are the single best animal for meat : nutrition input, or ''nutrition efficiency''. This is due to their | + | Tortoises are the single best animal for meat : nutrition input, or ''nutrition efficiency''. This is due to their large yield relative to their low hunger rate. However, tortoises are not [[pen animal]]s. They must be re-tamed every {{#expr:12 - 6*{{P|Wildness}} round 2}} days, or carefully slaughtered just before they become un-tame. Players may prefer to ranch animals like the [[ibex]] and [[horse]], as they do not require nearly as much micromanagement. |
===Nutrition=== | ===Nutrition=== | ||
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An adult tortoise consumes {{P|Real Hunger Rate}} nutrition per day, and a fertilized female creates an average of {{#expr: {{P|Eggs Per Clutch Average}}/{{P|Egg Laying Interval}} round 2}} offspring per day. | An adult tortoise consumes {{P|Real Hunger Rate}} nutrition per day, and a fertilized female creates an average of {{#expr: {{P|Eggs Per Clutch Average}}/{{P|Egg Laying Interval}} round 2}} offspring per day. | ||
− | * When offspring are slaughtered as babies, a female tortoise will produce {{#expr:{{Meat Production|{{PAGENAME}}|baby}} round 2}} nutrition of meat per day, giving | + | * When offspring are slaughtered as babies, a female tortoise will produce {{#expr:{{Meat Production|{{PAGENAME}}|baby}} round 2}} nutrition of meat per day, giving an optimal nutrition efficiency of {{%|{{Meat Production|{{PAGENAME}}|baby}}/{{P|Real Hunger Rate}} round 3}}. |
− | * If the offspring are allowed to grow to adulthood, they will consume an additional {{#expr:{{Nutrition Consumption|{{PAGENAME}}|adult}} - {{P|Real Hunger Rate}} round 2}} nutrition per day, but will instead yield {{#expr:{{Meat Production|{{PAGENAME}}|adult}} round 2}} nutrition per day as they are slaughtered, resulting in | + | * If the offspring are allowed to grow to adulthood, they will consume an additional {{#expr:{{Nutrition Consumption|{{PAGENAME}}|adult}} - {{P|Real Hunger Rate}} round 2}} nutrition per day, but will instead yield {{#expr:{{Meat Production|{{PAGENAME}}|adult}} round 2}} nutrition per day as they are slaughtered, resulting in an optimal nutrition efficiency of {{%|{{Meat Production|{{PAGENAME}}|adult}}/{{Nutrition Consumption|{{PAGENAME}}|adult}} round 3}}. |
− | This does not consider the food required of male tortoises. A female:male ratio of {{#vardefineecho:femaleratio|{{#expr: 2/3*24*{{P|Egg Laying Interval}}/{{P|Mate Mtb Hours}}}}}}:1 reaches an optimal [[Animals#Mating|fertilization rate]]. With this ratio of tortoises, you reach a "true" nutrition efficiency of {{%|{{Meat Production|{{PAGENAME}}|Adult|{{#var:femaleratio}}|1 round 2}}/{{Nutrition Consumption|{{PAGENAME}}|Adult|{{#var:femaleratio}}|1}} round 3}} | + | This does not consider the food required of male tortoises. A female:male ratio of {{#vardefineecho:femaleratio|{{#expr: 2/3*24*{{P|Egg Laying Interval}}/{{P|Mate Mtb Hours}}}}}}:1 reaches an optimal [[Animals#Mating|fertilization rate]]. With this ratio of tortoises, you reach a "true" nutrition efficiency of {{%|{{Meat Production|{{PAGENAME}}|Adult|{{#var:femaleratio}}|1 round 2}}/{{Nutrition Consumption|{{PAGENAME}}|Adult|{{#var:femaleratio}}|1}} round 3}}. |
Some care must be used when managing tortoise eggs, as tortoises themselves are omnivorous and do not seem to discriminate against eating their unhatched young. Make use of restriction zones and hauling labor to pull freshly laid eggs away from animal pens and into safe hatcheries to maximize yield. | Some care must be used when managing tortoise eggs, as tortoises themselves are omnivorous and do not seem to discriminate against eating their unhatched young. Make use of restriction zones and hauling labor to pull freshly laid eggs away from animal pens and into safe hatcheries to maximize yield. | ||
=== Combat === | === Combat === | ||
− | Turtles are poor animals for combat. They do little damage, and due to their low health scale, they aren't durable, either. Turtles can occasionally be seen beating much larger predators, such as [[lynx]] and [[cougar]]s. This isn't because tortoises are great at combat, but rather a consequence | + | Turtles are poor animals for combat. They do little damage, and due to their low health scale, they aren't durable, either. Turtles can occasionally be seen beating much larger predators, such as [[lynx]] and [[cougar]]s. This isn't because tortoises are great at combat, but rather a consequence RimWorld's combat RNG. Armor has a chance to completely negate damage, so turtles have a higher-than-usual chance to win. If tortoise dies, you usually won't see their corpse (it'll be consumed right away). |
Because of their low damage and high-ish armor, turtles can be used to train the Melee and Medical skills. A well-armored colonist can land many melee blows on a tortoise without much risk. This trains their Melee skill. A doctor can tend to the colonist's and turtle's wounds, which trains Medical. Rinse and repeat a few times until the poor beast finally dies. Note that beating up human [[prisoner]]s is even less of a risk (prisoners do not fight back). | Because of their low damage and high-ish armor, turtles can be used to train the Melee and Medical skills. A well-armored colonist can land many melee blows on a tortoise without much risk. This trains their Melee skill. A doctor can tend to the colonist's and turtle's wounds, which trains Medical. Rinse and repeat a few times until the poor beast finally dies. Note that beating up human [[prisoner]]s is even less of a risk (prisoners do not fight back). | ||
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| {{Apparel Protection Chart|set1name= {{P|Name}} {Sharp) | set1armor1={{P|Armor - Sharp}} | set2name= {{P|Name}} {Blunt) | set2armor1={{P|Armor - Blunt}} }} | | {{Apparel Protection Chart|set1name= {{P|Name}} {Sharp) | set1armor1={{P|Armor - Sharp}} | set2name= {{P|Name}} {Blunt) | set2armor1={{P|Armor - Blunt}} }} | ||
|} | |} | ||
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== Version history == | == Version history == |