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{{Infobox main|weapon | {{Infobox main|weapon | ||
| name = Spear | | name = Spear | ||
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| damage type = Sharp | | damage type = Sharp | ||
| mass base = 2 | | mass base = 2 | ||
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| work to make = 12000 | | work to make = 12000 | ||
| weaponTags = NeolithicMeleeAdvanced, MedievalMeleeAdvanced | | weaponTags = NeolithicMeleeAdvanced, MedievalMeleeAdvanced | ||
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== Acquisition == | == Acquisition == | ||
− | Spears can be crafted at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[Research#Long blades|Long Blades]] research has been completed, from {{Required Resources}} and {{Ticks|{{P|Work To Make}} }} of work. | + | Spears can be crafted at [[fueled smithy|any]] [[electric smithy|smithy]] once the [[Research#Long blades|Long Blades]] research has been completed, from {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. |
Spears can be purchased from any combat supplier or war merchant, or obtained from several kinds of melee [[raider]]s. | Spears can be purchased from any combat supplier or war merchant, or obtained from several kinds of melee [[raider]]s. | ||
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== Analysis == | == Analysis == | ||
− | The spear is a sharp weapon with a ''very'' similar damage output to the [[longsword]], despite the in-game tooltips stating otherwise. This is because the game does not account for the [[Weapons#Melee formulas|melee verb selection]] mechanic introduced in 1.1. | + | The spear is a sharp weapon with a ''very'' similar damage output to the [[longsword]], despite the in-game tooltips stating otherwise. This is because the game does not account for the [[Weapons#Melee formulas|melee verb selection]] mechanic introduced in 1.1. Spears and/or longswords are the best sharp melee weapons that colonists can craft. |
− | + | ===Compared to longswords=== | |
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− | == | ||
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<!-- Cut v Stab sources: https://steamcommunity.com/app/294100/discussions/0/3042732243097084212 & https://steamcommunity.com/app/294100/discussions/0/3111394035968026504 . You can test the x1.4 damage multi by going into devmode and hitting things with a plasteel knife. --> | <!-- Cut v Stab sources: https://steamcommunity.com/app/294100/discussions/0/3042732243097084212 & https://steamcommunity.com/app/294100/discussions/0/3111394035968026504 . You can test the x1.4 damage multi by going into devmode and hitting things with a plasteel knife. --> | ||
− | Spears have very slightly less {{DPS}}. The longsword is {{+|{{%| (7.96 / 7.88) - 1 round 3}} }} stronger in ''raw'' DPS than the spear, after considering | + | Spears have very slightly less {{DPS}}. The longsword is {{+|{{%| (7.96 / 7.88) - 1 round 3}}}} stronger in ''raw'' DPS than the spear, after considering melee verb selection. In exchange, the spear has noticeably more {{AP}} (+14%) and costs {{icon small|stuff}} 25 materials less. This makes the spear numerically superior, but that is not the full story. |
− | Longswords can either ''[[Damage types#Cut|Cut]]'' or ''[[Damage types#Stab|Stab]]'', while spears can only ''Stab''. Cut damage has a chance to "cleave" through body parts. This increases damage per swing by 140%, but its damage is split between body parts. The spear can only stab: its damage is weaker, but always concentrated on one body part | + | Longswords can either ''[[Damage types#Cut|Cut]]'' or ''[[Damage types#Stab|Stab]]'', while spears can only ''Stab''. Cut damage has a chance to "cleave" through body parts. This increases damage per swing by 140%, but its damage is split between body parts. The spear can only stab: its damage is weaker, but always concentrated on one body part. |
− | If a cut happens to reduce a body part to 0 HP, it is more likely to be destroyed. But since cleaving will spread out damage in the first place, Cut remains less likely to destroy larger limbs (like the arms and legs). Also, stabs are more likely to hit internal organs. However, both of these factors | + | If a cut happens to reduce a body part to 0 HP, it is more likely to be destroyed. But since cleaving will spread out damage in the first place, Cut remains less likely to destroy larger limbs (like the arms and legs). Also, stabs are more likely to hit internal organs. However, both of these factors are ''much'' less important than the aforementioned cleaving. |
− | Overall, which option is better depends on expected targets: | + | Overall, which option is better depends on weapon [[quality]] and expected targets: |
− | * At normal to excellent qualities, longswords are often better ( | + | * At normal to excellent qualities, longswords are often better (at least more consistent) for fighting against unarmored humans, lightly armored humans, and light mechs like [[scyther]]s and [[lancer]]s. This is due to the increased damage from cleaving. Spears would be better for fighting against armored enemies, like [[centipede]]s, due to the higher {{AP}}. |
− | * | + | * In contrast, a masterwork [[plasteel]] spear / sword is able to one-shot body parts like head and neck. The masterwork spear will more consistently one-shot human enemies, as the damage won't be spread out.{{Check Tag|Which is better?|(I) incorrectly assumed that spears could one-shot the torso. Testing vs. unarmored}} Spears still have more {{AP}}, so are better against armored enemies. |
− | It's worth noting that the spear faces competition with the [[mace]] as a cheaper, anti-armor weapon. | + | It's worth noting that the spear faces heavy competition with the [[mace]] as a cheaper, anti-armor weapon. |
− | === | + | ===Compared to maces=== |
− | The spear is actually closer to the [[mace]] in their niche, as both are better than the longsword against armor. Maces are cheaper, is best used with [[uranium]] rather than [[plasteel]], and unlocked in Smithing rather than Long Blades. Before armor, spears deal | + | The spear is actually closer to the [[mace]] in their niche, as both are better than the longsword against armor. Maces are cheaper, is best used with [[uranium]] rather than [[plasteel]], and unlocked in Smithing rather than Long Blades. Before armor, spears deal +{{%| 7.88/7.01 -1 round 2}} more damage than a mace of equal quality. |
− | At normal quality, a [[plasteel]] spear deals more damage than a [[uranium]] mace until | + | At normal quality, a [[plasteel]] spear deals more damage than a [[uranium]] mace until {{%| (9.56/10.55 -1)/(-0.75) + 0.55 round 2}} <!-- |
We are solving for 1 / (Spear DPS Improvement%) = (Armor Reduction%). We can get DPS Improvement using (DPS Spear / DPS Mace). For armor, we know that 1% AP reduces 1% of armor, and 1% of armor equals -0.75% damage, which is subtracted from 100% damage. Since spear's only Sharp attack has 55% AP, we use that instead of spear's avg AP. | We are solving for 1 / (Spear DPS Improvement%) = (Armor Reduction%). We can get DPS Improvement using (DPS Spear / DPS Mace). For armor, we know that 1% AP reduces 1% of armor, and 1% of armor equals -0.75% damage, which is subtracted from 100% damage. Since spear's only Sharp attack has 55% AP, we use that instead of spear's avg AP. | ||
− | Sub variables in and you get (9.56 / 10.55) = (100 - 0.75(x - 55))%. Solve for x and we get (9.56 / 10.55 - 1) / -0.75 = (x - 0.55), after converting percents into decimals. ---> Sharp armor. This is before considering quality; at higher quality, the spear only gets better. For example, if both weapons are excellent, then the mace only starts to become better at {{%| (11.48/12.63 -1)/(-0.75) + 0.66 round 2}} armor. For reference, [[centipede]]s have 72% armor. | + | Sub variables in and you get (9.56 / 10.55) = (100 - 0.75(x - 55))%. Solve for x and we get (9.56 / 10.55 - 1) / -0.75 = (x - 0.55), after converting percents into decimals. ---> Sharp armor. This is before considering quality; at higher quality, the spear only gets better. For example, if both weapons are excellent, then the mace only starts to become better at {{%| (11.48/12.63 -1)/(-0.75) + 0.66 round 2}} armor. For reference, [[centipede]]s have 72% armor. |
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+ | The mace still would be better against [[flak vest]]s and [[power armor]]. Meanwhile, spears are noticeably better against unarmored foes, and roughly equal/better against armored foes up to centipedes. Note that enemies with power armor are quite rare. | ||
This assumes plasteel vs. uranium. If both weapons are made out of [[steel]], then the mace becomes relatively better against centipedes and plate armor and the like. Also remember that maces are cheaper, and that uranium is generally used less than plasteel. | This assumes plasteel vs. uranium. If both weapons are made out of [[steel]], then the mace becomes relatively better against centipedes and plate armor and the like. Also remember that maces are cheaper, and that uranium is generally used less than plasteel. | ||
'''Notes:''' | '''Notes:''' | ||
− | * Once you reach masterwork quality, the plasteel spear's AP gets very high. No enemy, short of the [[empire]]'s absolute best soldiers{{RoyaltyIcon}}, has enough armor to justify using the mace. The spear is roughly equal against most power armor (a few % DPS worse), but can ignore all of a centipede's armor for the full 112% | + | * Once you reach masterwork quality, the plasteel spear's AP gets very high. No enemy, short of the [[empire]]'s absolute best soldiers{{RoyaltyIcon}}, has enough armor to justify using the mace. The spear is roughly equal against most power armor (a few % DPS worse), but can ignore all of a centipede's armor for the full 112% damage. |
− | * This comparison does not account for the strong melee damage | + | * This comparison does not account for the strong melee damage gene.{{BiotechIcon}} With strong melee damage, the mace comes out ahead. |
− | === With strong melee gene === | + | ===With strong melee gene=== |
− | With the [[Genes#Strong melee damage|strong melee ''damage'']] | + | With the [[Genes#Strong melee damage|strong melee ''damage'']] gene,{{BiotechIcon}} the comparisons change drastically. |
# High quality longswords can now one-shot the torso. Legendary plasteel swords can one-shot the torso even in a cleave attack, assuming it split between 2 parts. | # High quality longswords can now one-shot the torso. Legendary plasteel swords can one-shot the torso even in a cleave attack, assuming it split between 2 parts. | ||
# When an excellent plasteel longsword (or better) does a ''cleave'' attack, its damage so high that it causes [[pain shock]] in a single swing. | # When an excellent plasteel longsword (or better) does a ''cleave'' attack, its damage so high that it causes [[pain shock]] in a single swing. | ||
− | # Meanwhile, the spear can only ever hit a single body part. If a 62 damage spear hits a 25 damage arm, the arm is destroyed and 37 damage (over {{%|1-(25/62) round 2}} of the attack) is wasted. If a sword cleaves, much less damage is wasted | + | # Meanwhile, the spear can only ever hit a single body part. If a 62 damage spear hits a 25 damage arm, the arm is destroyed and 37 damage (over {{%|1-(25/62) round 2}} of the attack) is wasted. If a sword cleaves, much less damage is wasted. |
− | # Strong melee damage also boosts the {{AP}} of longswords. But due to the quirks of the game, it does ''not'' boost the AP of spears. | + | # Strong melee damage also boosts the {{AP}} of longswords. But due to the quirks of the game, it does ''not'' boost the AP of spears. Masterwork plasteel swords have enough AP to ignore the armor of a [[centipede]] and any other mechanoid, [[Biotech DLC|DLC]] or not. |
This results in high quality swords ''with the damage gene'' being virtually better against all targets, short of [[tough]] pawns. Against humanoids, a sword can either (1-shot torso/head or cleave to pain shock), while a spear can ''only'' (1-shot torso/head). Against mechanoids, the cleave damage results in the sword coming out ahead regardless. | This results in high quality swords ''with the damage gene'' being virtually better against all targets, short of [[tough]] pawns. Against humanoids, a sword can either (1-shot torso/head or cleave to pain shock), while a spear can ''only'' (1-shot torso/head). Against mechanoids, the cleave damage results in the sword coming out ahead regardless. | ||
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The masterwork steel longsword given at the start of the [[Scenario_system#The_Sanguophage|The Sanguophage]] scenario reaches both relevant thresholds. With your [[sanguophage]], it can one-shot through a torso stab and one-shot through cleaving pain. This longsword is actually stronger per-hit than an excellent plasteel longsword, and likely better than any weapon you'll be seeing for a while. | The masterwork steel longsword given at the start of the [[Scenario_system#The_Sanguophage|The Sanguophage]] scenario reaches both relevant thresholds. With your [[sanguophage]], it can one-shot through a torso stab and one-shot through cleaving pain. This longsword is actually stronger per-hit than an excellent plasteel longsword, and likely better than any weapon you'll be seeing for a while. | ||
− | {{Weapon | + | {{Weapon Quality Table}} |
== Version history == | == Version history == | ||
* [[Version/0.7.581|0.7.581]] - Added | * [[Version/0.7.581|0.7.581]] - Added | ||
* [[Version/1.1.2610|1.1.2610]] - Implementation of new melee verb system. Previously, spears were more likely to use their shaft rather than their point. This now results in spears having higher DPS than what the game's infobox states. | * [[Version/1.1.2610|1.1.2610]] - Implementation of new melee verb system. Previously, spears were more likely to use their shaft rather than their point. This now results in spears having higher DPS than what the game's infobox states. | ||
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{{Nav|weapon|wide}} | {{Nav|weapon|wide}} | ||
[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]] | [[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]] | ||
[[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Spears]] | [[Category:Melee Weapons]] [[Category:Sharp Weapons]] [[Category:Spears]] |