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{{Ideology}} | {{Ideology}} | ||
− | {{infobox main|misc | + | {{infobox main|misc| |
− | | name = Skullspike | + | |name = Skullspike |
− | | image = Skullspike.png | + | |image = Skullspike.png|Skullspike |
− | | description = A spike mounted upright for the purpose of piercing and displaying a human skull. To some, displayed skulls are a symbol of power. To others, they represent barbaric evil. Skullspikes are an especially brutal and effective way to terrorize slaves. | + | |description = A spike mounted upright for the purpose of piercing and displaying a human skull. To some, displayed skulls are a symbol of power. To others, they represent barbaric evil. Skullspikes are an especially brutal and effective way to terrorize slaves. |
− | | type = Building | + | |type = Building |
− | | type2 = | + | |type2 = Misc |
− | | placeable = true | + | |placeable = true |
− | | path cost = 30 | + | |path cost = 30 |
− | | passability = pass through only | + | |passability = pass through only |
− | | blockswind = true | + | |blockswind = true |
− | | cover = 0.5 | + | |cover = 0.5 |
− | | minifiable = true | + | |minifiable = true |
− | | size = 1 ˣ 1 | + | |size = 1 ˣ 1 |
− | | mass base = 15 | + | |mass base = 15 |
− | | flammability = 0 | + | |flammability = 0 |
− | | hp = 150 | + | |hp = 150 |
− | | sell price multiplier = 0.7 | + | |sell price multiplier = 0.7 |
− | | beauty = 0 | + | |beauty = 0 |
− | | terrain affordance = medium | + | |terrain affordance = medium |
− | | thingCategories = BuildingsMisc | + | |thingCategories = BuildingsMisc |
− | | skill 1 = Construction | + | |skill 1 = Construction |
− | | skill 1 level = 4 | + | |skill 1 level = 4 |
− | | work to make = 1600 | + | |work to make = 1600 |
− | | stuff tags = Woody, Metallic | + | |stuff tags = Woody, Metallic |
− | | resource 1 = Stuff | + | |resource 1 = Stuff |
− | | resource 1 amount = 25 | + | |resource 1 amount = 25 |
− | | resource 2 = Skull | + | |resource 2 = Skull |
− | | resource 2 amount = 1 | + | |resource 2 amount = 1 |
− | | page verified for version = 1.3.3069 | + | |page verified for version = 1.3.3069 |
}} | }} | ||
A '''Skullspike''' is a decoration added by the [[Ideology DLC]]. It inflicts [[terror]] on [[slaves]] and gives a mood buff or debuff to other pawns depending on their ideology. | A '''Skullspike''' is a decoration added by the [[Ideology DLC]]. It inflicts [[terror]] on [[slaves]] and gives a mood buff or debuff to other pawns depending on their ideology. | ||
== Acquisition == | == Acquisition == | ||
− | Constructing a skullspike requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work | + | {{stub|section=1|reason=Ideologion requirements?}} |
+ | Constructing a skullspike requires {{Required Resources}}, and {{Ticks|{{P|Work To Make}}}} of work. | ||
− | They can also be found in the [[faction base]]s of [[factions]] with the [[Ideoligion#Skullspike|Skullspike: Desired]] precept as part of their | + | They can also be found in the [[faction base]]s of [[factions]] with the |
+ | [[Ideoligion#Skullspike|Skullspike: Desired]] precept as part of their [[Ideoligion]]. | ||
== Summary == | == Summary == | ||
+ | {{stub|section=1|reason=Radius of skullspike and duration of moodlet. expansion on what terror actually does}} | ||
+ | Skullspikes give a mood buff or malus depending on the ''Skullspikes'' [[precept]]. Pawns with Skullspikes: Desired gain a {{+|1}} moodlet for being near 1-3 of them, {{+|2}} mood for being near 4-8, and {{+|3}} mood for being near 9 or more. Pawns with Skullspikes: Disapproved get {{--|1}} to {{--|3}} mood at the same thresholds. | ||
− | + | Worth 25 terror to [[slave]]s in a 4 tile radius. | |
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Skullspikes will display the name of the pawn from whom the [[skull]] used to construct it was extracted. | Skullspikes will display the name of the pawn from whom the [[skull]] used to construct it was extracted. | ||
== Analysis == | == Analysis == | ||
− | Skullspikes are a rather cheap way to get up to | + | Skullspikes are a rather cheap way to get up to +3 mood for suitable ideoligions, simply by being near them. Install them in dining/recreation rooms. |
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− | Their improvement in slave suppression is small, and redundant when slaves are in [[slave collar]]s and [[slave body strap]]s and not wearing any suppression loss increasing apparel. If there is cause to put slaves in other apparel, then skullspikes are a cheap way to slightly reduce reliance on wardens, especially | + | Their improvement in slave suppression is small, and redundant when slaves are in [[slave collar]]s and [[slave body strap]]s and not wearing any suppression loss increasing apparel. If there is cause to put slaves in other apparel, then skullspikes are a cheap way to slightly reduce reliance on wardens, especially when the provide a small mood buff to your colonists. |
− | {{Building | + | {{Building Material Table}} |
== Version history == | == Version history == | ||
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* [[Version/1.3.3117|1.3.3117]] - Now displays whose skull is contained inside on their inspect pane. Path cost 0 -> 30. | * [[Version/1.3.3117|1.3.3117]] - Now displays whose skull is contained inside on their inspect pane. Path cost 0 -> 30. | ||
− | {{ | + | {{nav|misc|wide}} |
− | [[Category: | + | [[Category:Miscellaneous]] |