Editing Silver
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− | {{ | + | {{Define|Metal |
− | | | + | | category = Metallic |
− | + | | description = This metal is mostly used as a commodity currency. It can also be used for making attractive decorations. | |
− | | description = This metal is mostly used as a commodity currency. It can also be used for making decorations. | + | | color = (180,173,150) |
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| always haulable = true | | always haulable = true | ||
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| construct effect = ConstructMetal | | construct effect = ConstructMetal | ||
+ | | def name = Silver | ||
| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
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| label = silver | | label = silver | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
| resource readout always show = true | | resource readout always show = true | ||
| resource readout priority = First | | resource readout priority = First | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
| small volume = true | | small volume = true | ||
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| sound impact stuff = BulletImpactMetal | | sound impact stuff = BulletImpactMetal | ||
| sound interact = Silver_Drop | | sound interact = Silver_Drop | ||
+ | | stack limit = 500 | ||
+ | | thing class = ThingWithComps | ||
| sound melee hit blunt = MeleeHit_Metal_Blunt | | sound melee hit blunt = MeleeHit_Metal_Blunt | ||
| sound melee hit sharp = MeleeHit_Metal_Sharp | | sound melee hit sharp = MeleeHit_Metal_Sharp | ||
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| use hit points = false | | use hit points = false | ||
− | | | + | | beauty factor = 3 |
+ | | beauty offset = 6 | ||
+ | | flammability factor = 0.2 | ||
+ | | market value base = 1 | ||
+ | | max hit points factor = 0.7 | ||
+ | | melee blunt damage base = 1.1 | ||
+ | | melee cooldown factor = 1 | ||
+ | | melee sharp damage base = 0.5 | ||
+ | | work to make factor = 1.2 | ||
}} | }} | ||
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− | + | {{Info|Silver is used for [[trade|trading]] with traders, and as a construction material. A decent amount of starter silver is among the wreckage of the colonists pods at the beginning of a new embark. More silver can be found through mining, trading, and defeating raids.}} | |
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− | Silver a. | ||
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− | + | Each trader has a limited stock you can buy from, and with silver, the player can use it to buy [[Colonist|slaves]], resources, and [[Weapons|weapons]]. Additionally, traders will buy resources relevant to their specialization, such as pirate merchants buying slaves, and bulk merchants buying stone, steel, or gold. | |
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− | + | Colonists can suffer from a "High Expectations" mood debuff if your colony becomes too rich. Make sure you have plenty of mood-boosting effects to buffer against this before you start accumulating wealth. | |
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