Editing Silver
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− | {{ | + | {{Material |
− | | | + | | category = Metallic |
− | + | | description = This metal is mostly used as a commodity currency. It can also be used for making attractive decorations. | |
− | | description = This metal is mostly used as a commodity currency. It can also be used for making decorations. | + | | note = Silver is used for [[trade|trading]] with traders. Silver in great quantity is among the wreckage at the start of the game. After this silver is depleted, additional silver may only be obtained through random drops, trading or mining silver deposits. |
− | + | | color = (180,173,150) | |
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| always haulable = true | | always haulable = true | ||
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| construct effect = ConstructMetal | | construct effect = ConstructMetal | ||
+ | | def name = Silver | ||
| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
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| label = silver | | label = silver | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
| resource readout always show = true | | resource readout always show = true | ||
| resource readout priority = First | | resource readout priority = First | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
| small volume = true | | small volume = true | ||
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| sound impact stuff = BulletImpactMetal | | sound impact stuff = BulletImpactMetal | ||
| sound interact = Silver_Drop | | sound interact = Silver_Drop | ||
− | | | + | | stack limit = 500 |
− | + | | thing class = ThingWithComponents | |
− | | thing class = | + | | use standard health = false |
− | | use | + | | beauty factor = 3 |
− | | | + | | beauty offset = 6 |
+ | | flammability factor = 0.2 | ||
+ | | market value base = 1 | ||
+ | | max health factor = 0.7 | ||
+ | | melee blunt damage base = 1.1 | ||
+ | | melee cooldown factor = 1 | ||
+ | | melee sharp damage base = 0.5 | ||
+ | | work to make factor = 1.2 | ||
}} | }} | ||
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− | + | Each trader has a limited stock you can buy from. Silver can be used to buy [[Colonist|slaves]], resources, and [[Weapons|weapons]]. Additionally, traders will buy resources relevant to their specialization. | |
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− | Silver | ||
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− | + | Colonists can suffer from a "High Expectations" mood debuff if your colony becomes too rich. Make sure you have plenty of mood-boosting effects to buffer against this before you start accumulating some real wealth. | |
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