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− | {{ | + | {{Define|Metal |
− | | | + | | category = Metallic |
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| description = This metal is mostly used as a commodity currency. It can also be used for making decorations. | | description = This metal is mostly used as a commodity currency. It can also be used for making decorations. | ||
− | + | | color = (180,173,150) | |
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| always haulable = true | | always haulable = true | ||
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| construct effect = ConstructMetal | | construct effect = ConstructMetal | ||
+ | | def name = Silver | ||
| draw gui overlay = true | | draw gui overlay = true | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Resource/Silver | | graphic path = Things/Item/Resource/Silver | ||
| label = silver | | label = silver | ||
+ | | mass = 0.008 | ||
| parent name = ResourceBase | | parent name = ResourceBase | ||
+ | | path cost = 15 | ||
| resource readout always show = true | | resource readout always show = true | ||
| resource readout priority = First | | resource readout priority = First | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
| small volume = true | | small volume = true | ||
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| sound impact stuff = BulletImpactMetal | | sound impact stuff = BulletImpactMetal | ||
| sound interact = Silver_Drop | | sound interact = Silver_Drop | ||
+ | | stack limit = 500 | ||
+ | | thing class = ThingWithComps | ||
| sound melee hit blunt = MeleeHit_Metal_Blunt | | sound melee hit blunt = MeleeHit_Metal_Blunt | ||
| sound melee hit sharp = MeleeHit_Metal_Sharp | | sound melee hit sharp = MeleeHit_Metal_Sharp | ||
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| use hit points = false | | use hit points = false | ||
+ | | beauty base = -4 | ||
+ | | beauty factor = 2 | ||
+ | | beauty offset = 6 | ||
+ | | flammability factor = 0.4 | ||
+ | | market value base = 1 | ||
+ | | max hit points factor = 0.7 | ||
+ | | melee blunt damage factor = 1.1 | ||
+ | | melee cooldown factor = 1 | ||
+ | | melee sharp damage factor = 0.5 | ||
+ | | armor - sharp factor = 0.72 | ||
+ | | armor - blunt factor = 0.36 | ||
+ | | armor - heat factor = 0.36 | ||
+ | | work to make factor = 1 | ||
+ | | work to build factor = 1 | ||
+ | | rest effectiveness factor = 1 | ||
+ | | door opening speed factor = 1 | ||
| volume = 0.1 | | volume = 0.1 | ||
+ | | insulation - cold factor = 3 | ||
+ | | insulation - heat factor = 0 | ||
+ | | terrain affordance needed = Medium | ||
}} | }} | ||
− | {{info|'''Silver''' is a precious, uncommon [[materials|material]]. It is recognized as a [[trade]] currency which all traders will readily accept. | + | {{info|'''Silver''' is a precious, uncommon [[materials|material]]. It is ill-suited for industrial or structural use, but is recognized as a [[trade]] currency which all traders will readily accept. [[Furniture]], [[recreation]] sources, and [[sculptures]] built with silver tend to have very impressive [[beauty]] values, and it can also be used to produce slightly better-than-average [[Weapons#Melee weapons|blunt weapons]] (though this is rarely a wise use of the metal). Although an equivalent value of [[Jade]] has higher beauty and blunt damage meaning that Jade is a preferable resource to use if it is available. It is a small volume material, similar to [[gold]], so weapons and art made of silver will require ten times the units of a normal resource. |
− | + | Silver is also a necessary ingredient in building [[sterile tile]]s, which improve the rate at which your colonists do research and reduce the chance of [[infection]] during recovery from wounds. Sterile tiles boost cleanliness up to 0.60 (Sterile).}} | |
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− | All traders carry a significant amount of silver on them, and will happily trade it for your goods. Non-tribal [[raiders]] may carry silver with them when they attack. | + | ===Obtaining=== |
+ | Tiles of silver ore can be found on any map, but must be [[mine]]d before they can be used. All traders carry a significant amount of silver on them, and will happily trade it for your goods. Non-tribal [[raiders]] may carry silver with them when they attack. [[Events#Crashed ship part|Ancient ship parts]] often drop silver when destroyed. Once you've completed the [[Research#Deep drilling|research]] necessary to construct a [[deep drill]], it can also be found in midsize deposits underground. | ||
− | == Ore == | + | ==Ore== |
[[File:Silver_ore.png|frameless|left|Silver ore]] | [[File:Silver_ore.png|frameless|left|Silver ore]] | ||
'''Silver ore''' tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in midsize veins, ranging from 4 to 12 tiles in size. Each mined block has a base yield of 40 silver, however this is modified by factors such as the [[Difficulty]] setting and the [[Mining_Yield|mining yield]] of the pawn. | '''Silver ore''' tiles have 1,500 health each, making them one of the faster ores to mine. They can be found in midsize veins, ranging from 4 to 12 tiles in size. Each mined block has a base yield of 40 silver, however this is modified by factors such as the [[Difficulty]] setting and the [[Mining_Yield|mining yield]] of the pawn. | ||
− | Despite being literally made of RimWorld's currency, silver ore has the smallest monetary yield per tile of any ore. All other ores except [[Component#Ore|compacted machinery]] have the same base yield of 40 per tile of ore but produce resources worth more than {{ | + | Despite being literally made of RimWorld's currency, silver ore has the smallest monetary yield per tile of any ore. All other ores except [[Component#Ore|compacted machinery]] have the same base yield of 40 per tile of ore but produce resources worth more than {{icon|silver|1}} each, while compacted machinery makes up for its much smaller yield with a significantly more valuable resource. However, silver as a currency is accepted by all traders, and silver is the main ingredient for [[sterile tile]]s, so the market value is not the only measure of usefulness. |
− | + | == Usage == | |
− | + | Silver is used in the following crafting recipes: | |
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− | Silver is | ||
{{Ingredient List}} | {{Ingredient List}} | ||
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{{nav|materials|wide}} | {{nav|materials|wide}} | ||
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