Editing Signal chip
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 39: | Line 39: | ||
* The [[mechcommander helmet]] gives {{+|6}} bandwidth for 1 signal chip. However, the [[array headset]] also gives {{+|6}} bandwidth and occupies the head slot. The advantage of the mechcommander helmet is that it gives the protection of a [[flak helmet]] while also giving bandwidth. For mechanitors hiding in the backlines, this helmet doesn't see too much use. | * The [[mechcommander helmet]] gives {{+|6}} bandwidth for 1 signal chip. However, the [[array headset]] also gives {{+|6}} bandwidth and occupies the head slot. The advantage of the mechcommander helmet is that it gives the protection of a [[flak helmet]] while also giving bandwidth. For mechanitors hiding in the backlines, this helmet doesn't see too much use. | ||
* [[Control sublink (standard)|Standard control sublink]]s give {{+|6%}} [[Global Work Speed]] to all labor mechs, for 1 signal chip. The bandwidth pack can give up to 9 ''more'' labor mechs, which usually results in more productivity; basic mechs aren't very expensive. Once you have bandwidth packs on all available mechanitors, further signal chips can be used to make control sublinks. You can install up to 3 ''standard'' sublinks per mechanitor, with ''high'' sublinks instead using [[powerfocus chip]]s. | * [[Control sublink (standard)|Standard control sublink]]s give {{+|6%}} [[Global Work Speed]] to all labor mechs, for 1 signal chip. The bandwidth pack can give up to 9 ''more'' labor mechs, which usually results in more productivity; basic mechs aren't very expensive. Once you have bandwidth packs on all available mechanitors, further signal chips can be used to make control sublinks. You can install up to 3 ''standard'' sublinks per mechanitor, with ''high'' sublinks instead using [[powerfocus chip]]s. | ||
− | * You can gestate a friendly [[diabolus]] using 2 signal chips and some other resources. Diaboli can be very powerful as allies, but are expensive for | + | * You can gestate a friendly [[diabolus]] using 2 signal chips and some other resources. Diaboli can be very powerful as allies, but are expensive and expensive for bandwidth. They also require [[Research#High Mechtech|High Mechtech]] to create. |
In the lategame/endgame, diaboli can be summoned and farmed for their [[steel]]. Any excess signal chips can be sold to [[trader|exotic goods traders]]. | In the lategame/endgame, diaboli can be summoned and farmed for their [[steel]]. Any excess signal chips can be sold to [[trader|exotic goods traders]]. |