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− | {{ | + | <onlyinclude>{{infobox main|furniture| |
− | + | |name = Shelf | |
− | | name = Shelf | + | |image = EquipmentRack.png|Shelf |
− | | image = | + | |description = A shelf for storing miscellaneous items. Items stored in this will not affect room beauty and they won't deteriorate, even if outside. |
− | | description = A shelf for storing miscellaneous items. Items stored in this will not affect room beauty and they won't deteriorate, even if outside. | + | |type = Furniture |
− | | type = | + | |type2 = Equipment |
− | | type2 = | + | |placeable = Yes |
− | | placeable = | + | |size = 2 ˣ 1 |
− | | | + | |beauty = |
− | | | + | |mass base = 8 |
− | | | + | |material amount = 30 |
− | | | + | |material 2 amount = |
− | | | + | |material 2 name = |
− | + | |material 3 amount = | |
− | | | + | |material 3 name = |
− | | | + | |marketvalue = |
− | | | + | |hp = 100 |
− | | | + | |work to make = 600 |
− | | | + | |cover = 0.4 |
− | + | |flammability = 1 | |
− | | work to make = | + | }}</onlyinclude> |
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− | }} | ||
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− | + | A '''shelf''' holds two stacks of items which will not deteriorate due to exposure from outdoors. Think of a shelf as a 2-tile [[Stockpile]]. Their default setting is to contain [[weapons]] only at "Important" priority level. Shelves can be reinstalled as needed and do not block passage. Shelves take the place of any stockpile on its 2 tiles. Like Stockpiles, shelves also have a priority. | |
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− | + | The shelf's beauty depends on both the material it is built from as well as its [[quality]]. Similar to grand sculptures or beds, its beauty will be added to the underlying tile. Additionally, any items stored within it will remove the -4 [[beauty|ugliness]] penalty they would otherwise have if left on the ground. | |
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− | + | == Usage == | |
− | + | The ability of shelves to not only remove the -4 beauty of an item on the ground, but also provide a additional beauty on top of that, makes them useful for storing raw materials near work spaces without negatively affecting the colonists spending time there. For instance, shelves allow neat storage of Medicine within a hospital, an otherwise -4 to decor if left on the floor. Another example would be storing the materials necessary to make Medicine near a [[drug lab]]. Crafting [[medicine]] requires three raw materials: [[cloth]], [[herbal medicine]] and [[neutroamine]], which anyone might have stored respectively in the tailor's stock and hospital pharmacy. The distance between those stocks and the drug lab will waste large amounts of time that could have been used to craft more medicine instead. Another use of this would be to place food stocks close to your stoves. Your cooks will pick from this, while your haulers restock the shelves as they can. | |
− | + | Shelves also protect their contents from exposure, including outdoors. This makes them useful to preserve weapons and [[mortar shell]]s close to [[defense structures]]. | |
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− | + | == Beauty == | |
− | + | Like sculptures and beds, shelves have beauty of their own that is dependent upon both their material and [[quality]]. | |
− | = | + | {| class="wikitable sortable" |
− | + | |- | |
− | + | ! Material !! Base Beauty | |
− | + | |- | |
− | + | | [[Silver]] || 7 | |
− | + | |- | |
− | + | | [[Gold]] || 22 | |
− | + | |- | |
− | + | | [[Steel]] || 0 | |
− | + | |- | |
− | + | | [[Plasteel]] || 0 | |
− | + | |- | |
− | + | | [[Wood]] || 0 | |
− | + | |- | |
− | + | | [[Uranium]] || 0 | |
− | + | |- | |
− | + | | [[Jade]] || 11 | |
− | + | |- | |
− | + | | [[Granite Blocks]] || 0 | |
− | + | |- | |
− | + | | [[Limestone Blocks]] || 0 | |
− | [[ | + | |- |
− | + | | [[Marble Blocks]] || 1 | |
− | + | |} | |
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== Version history == | == Version history == | ||
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− | + | In Alpha 16, it was known as the '''Equipment rack''' and could only store apparel, [[mortar shell]]s, or weapons. | |
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− | {{ | + | {{nav|furniture|wide}} |
[[Category:Furniture]] | [[Category:Furniture]] | ||
+ | [[Category:Equipment]] |