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{{infobox main|none| | {{infobox main|none| | ||
− | | name = Scyther | + | |name = Scyther |
− | | image = | + | |image = MechanoidScyther.png|Scyther |
− | | description = Fast, spindly, human-sized combat mechanoids specializing in rapid approach and close-range combat. Their bodies are covered in points and blades, but they mostly use | + | |description = "Fast, spindly, human-sized combat mechanoids specializing in rapid approach and close-range combat. Their bodies are covered in points and blades, but they mostly use two arm blades to lop off limbs or gut their victims alive." |
− | | type = Mechanoid | + | |type = Mechanoid{{!}}Mechanoid |
− | | | + | |type2 = Characters{{!}}Characters |
− | + | |movespeed = 4.7 | |
− | | movespeed = 4.7 | + | |attack1dmg = 20 |
− | + | |attack1type = cut | |
− | + | |attack1part = left blade | |
− | + | |attack1cool = 120 | |
− | + | |attack2dmg = 20 | |
− | + | |attack2type = stab | |
− | + | |attack2part = left blade | |
− | + | |attack2cool = 120 | |
− | + | |attack3dmg = 20 | |
− | + | |attack3type = cut | |
− | + | |attack3part = right blade | |
− | + | |attack3cool = 120 | |
− | | attack1dmg = 20 | + | |attack4dmg = 20 |
− | | attack1type = | + | |attack4type = stab |
− | | | + | |attack4part = right blade |
− | | | + | |attack4cool = 120 |
− | | attack2dmg = 20 | + | |attack5dmg = 9 |
− | | attack2type = | + | |attack5type = blunt |
− | | | + | |attack5part = head |
− | | | + | |attack5cool = 120 |
− | | attack3dmg = 20 | + | |armorblunt = 20 |
− | | attack3type = | + | |armorsharp = 40 |
− | | | + | |armorheat = 200 |
− | | | + | |bodysize = 1.0 |
− | | attack4dmg = 20 | + | |healthscale = 1.32 |
− | | attack4type = | + | |min comfortable temperature = -100 |
− | | | + | |max comfortable temperature = 250 |
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− | | attack5dmg = 9 | ||
− | | attack5type = | ||
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− | | attack5part = head | ||
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}} | }} | ||
− | '''Scythers''' are a fast-moving [[mechanoid]] that | + | '''Scythers''' are a type of fast-moving [[mechanoid]] with strong melee skills that can be found sealed in ancient ruins in all biomes, either spawned inside mountains or outside on the landscape. They may also raid the player's base through a random raid-type event and can also be found in most [[Crashed Ship Part#Poison Ship|poison ships]] and [[Crashed Ship Part#Psychic Ship|psychic ships]]. |
− | + | Scythers are often supported by [[centipede]]s and [[lancer]]s, though they outrun centipedes by a huge margin, and will not stop to let them catch up. They always charge head-on at your colonists, spelling disaster should they successfully close the distance due to their excellent melee capabilities. | |
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− | + | Like other mechanoids, scythers are sentient machine-like creatures which do not need to eat, cannot be tamed or trained, and are always hostile to the colony. Scythers have a moderate resistance to sharp damage and a small resistance to blunt damage combined with a higher-than-average health scale, meaning that it is unlikely that a scyther charge can be completely intercepted at range. Scythers are vulnerable to [[deadfall trap]]s, being more readily lured into them due to their melee nature. | |
− | + | Dead scythers may be shredded at the [[machining table]] or [[crafting spot]] for 15 [[steel]] though these values are affected by [[Mechanoid Shredding Efficiency|mechanoid shredding efficiency]] as well as missing parts on the scyther. | |
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− | + | == Combat & Strategy == | |
− | + | {{main|Defense tactics#Scythers}} | |
− | Scythers | ||
− | + | Scythers are dangerous melee fighters; they deal significant melee damage while forcing your gunners into melee combat. Usually, a 1v1 fight with a scyther and a gunner will result in the scyther emerging victorious. | |
− | === Combat === | + | Melee fighters are essential in guarding against scythers, being able to 'peel' them off from more vulnerable allies. |
− | Scythers attack with a blade attached to each arm, dealing a massive 20 damage per | + | |
+ | ===Combat=== | ||
+ | Scythers attack with a blade attached to each arm, dealing a massive 20 damage per. Even for brawlers with high melee skill, scythers are extremely dangeous. | ||
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{| {{STDT| c_06 text-center}} | {| {{STDT| c_06 text-center}} | ||
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− | Scythers have a 62% | + | Scythers have a 62% base chance to hit with no injuries. For comparison, a scyther's damage is roughly equivalent to a pawn with 10 melee skill wielding a normal quality steel longsword. |
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== Health == | == Health == | ||
− | + | Note, that due to mechanoids having different body part structures, this table is only provided as a rough guide. | |
− | + | {{Animal Health Table}} | |
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===Body Parts (Summary)=== | ===Body Parts (Summary)=== | ||
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|} | |} | ||
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== Trivia == | == Trivia == | ||
− | Scythers have a unique slashing sound when they use their melee attacks. | + | *Scythers have a unique slashing sound when they use their melee attacks. |
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== Version history == | == Version history == | ||
* [[Version/0.5.492|0.5.492]] - Added. | * [[Version/0.5.492|0.5.492]] - Added. | ||
− | + | Prior to Beta 19, scythers will always spawn equipped with the [[charge lance]] and will generally prefer to engage at range over melee. <br> | |
− | + | Downed scythers could also be salvaged through a medical operation to obtain their [[Scyther blade|blades]] so long as they are intact after the battle. | |
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<noinclude> | <noinclude> | ||
− | {{nav|mechanoid | + | {{nav|mechanoid}} |
</noinclude> | </noinclude> | ||
[[Category:Mechanoids]] | [[Category:Mechanoids]] |