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Raider types are exclusive to their faction - mercenaries being exempt. | Raider types are exclusive to their faction - mercenaries being exempt. | ||
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=== Tribals === | === Tribals === | ||
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! [[Lancer]] | ! [[Lancer]] | ||
− | |[[{{Q|Lancer|Image}}|50px]] || | + | |[[{{Q|Lancer|Image}}|50px]] || 150 || 100 || Normal || - || 9999 || '''[[Charge lance]]''' || Any || - |
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! [[Centipede]] | ! [[Centipede]] | ||
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! [[Termite]] | ! [[Termite]] | ||
|[[{{Q|Termite|Image}}|50px]] || 110 || 100 || Normal || - || 9999 || '''[[Thump cannon]]''' || Any || - | |[[{{Q|Termite|Image}}|50px]] || 110 || 100 || Normal || - || 9999 || '''[[Thump cannon]]''' || Any || - | ||
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{{Quote|These raiders intend to breach your walls. They'll determine their own path into your colony and destroy anything in their way.|Description}} | {{Quote|These raiders intend to breach your walls. They'll determine their own path into your colony and destroy anything in their way.|Description}} | ||
− | Much like the Sapper strategy, raiders will utilize their tools to easily breach past the walls more. Breachers, like sappers, target assigned sleeping positions. Compared to Sappers, Breachers comes equipped with tools designed to destroy walls more easily (Tribals access to [[breach axe]], Royal, Pirates and Colony uses [[frag grenades]], and Mechanoids utilizes their [[Termite]] wielding [[thump cannon]]) regardless of their mining skill. Unlike the Sappers, they mostly target after colony-built walls in their direct path, rather than mining to the shortest route. Any raiding pawns nearby will always follow the breaching pawn in question, only attacking within range | + | Much like the Sapper strategy, raiders will utilize their tools to easily breach past the walls more. Breachers, like sappers, target assigned sleeping positions. Compared to Sappers, Breachers comes equipped with tools designed to destroy walls more easily (Tribals access to [[breach axe]], Royal, Pirates and Colony uses [[frag grenades]], and Mechanoids utilizes their [[Termite]] wielding [[thump cannon]]) regardless of their mining skill. Unlike the Sappers, they mostly target after colony-built walls in their direct path, rather than mining to the shortest route. Any raiding pawns nearby will always follow the breaching pawn in question, only attacking within range. |
They ignore walls that are not owned by the colonist unless there are no other pathway around them and the walls, making it more difficult to trick the breachers into unintentionally opening the ancient shrines. | They ignore walls that are not owned by the colonist unless there are no other pathway around them and the walls, making it more difficult to trick the breachers into unintentionally opening the ancient shrines. | ||
− | Unlike sappers which usually come in small numbers of raiders, breachers are always followed by a ton of raiding pawns, or Centipedes in the case of Termite, which covers the disadvantageous issue that the Sapping raid in the open has with. | + | Unlike sappers which usually come in small numbers of raiders, breachers are always followed by a ton of raiding pawns, or Centipedes in the case of Termite, which covers the disadvantageous issue that the Sapping raid in the open has with. These kind of raids will appear more frequently if the wealth is high enough. |
[[File:Siege base construct.png|350px|thumb|right|Siegers arriving at their chosen minibase location. The faint "blueprint" for the base is not visible until the resources are dropped.]] [[File:Siege_base_finished.png|350px|thumb|right|Siegers done constructing their minibase and questionable defenses, moving toward commencing bombardment.]] | [[File:Siege base construct.png|350px|thumb|right|Siegers arriving at their chosen minibase location. The faint "blueprint" for the base is not visible until the resources are dropped.]] [[File:Siege_base_finished.png|350px|thumb|right|Siegers done constructing their minibase and questionable defenses, moving toward commencing bombardment.]] | ||
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=== Mechanoid assaults === | === Mechanoid assaults === | ||
− | Mechanoids have much differing stats and weapons, meaning different tactics may be used. | + | Mechanoids come in four types, lancers, scythers, pikemen and centipedes. They have much differing stats and weapons, meaning different tactics may be used. |
In most raids where they come/ drop in at the edges, the scythers will outrun the centipedes by a great margin, giving plenty of time to deal with them before the centipedes. | In most raids where they come/ drop in at the edges, the scythers will outrun the centipedes by a great margin, giving plenty of time to deal with them before the centipedes. | ||
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* [[Version/1.3.3066|1.3.3066]] - Added new raid type: Breaching. Breaching raids will attempt to reach your colony by breaking through walls with unique weapons. | * [[Version/1.3.3066|1.3.3066]] - Added new raid type: Breaching. Breaching raids will attempt to reach your colony by breaking through walls with unique weapons. | ||
* [[Version/1.3.3159|1.3.3159]] - Reduce prevalence of breach raids at high points levels. | * [[Version/1.3.3159|1.3.3159]] - Reduce prevalence of breach raids at high points levels. | ||
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* [[Version/1.4.3524|1.4.3524]] - Fix: Breach raids not spawning. | * [[Version/1.4.3524|1.4.3524]] - Fix: Breach raids not spawning. | ||
{{nav|factions|wide}} | {{nav|factions|wide}} | ||
[[Category:Characters]] | [[Category:Characters]] |