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| name = Psychite tea | | name = Psychite tea | ||
| image = Tea a.png | | image = Tea a.png | ||
− | | description = A fragrant tea infused with leaves of the psychoid plant. Drinking it induces a subtle psychite euphoria. This tea is easy to produce at cooking facilities, but can produce psychite addiction if consumed too often.<br | + | | description = A fragrant tea infused with leaves of the psychoid plant. Drinking it induces a subtle psychite euphoria. This tea is easy to produce at cooking facilities, but can produce psychite addiction if consumed too often.<br>Many tribes use psychoid tea, both as a daily energizer and as part of social and religious rituals. |
<!-- Base Stats --> | <!-- Base Stats --> | ||
| type = Drug | | type = Drug | ||
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| flammability = 1 | | flammability = 1 | ||
| rotatable = false | | rotatable = false | ||
− | | path cost = | + | | path cost = 15 |
<!-- Ingestion --> | <!-- Ingestion --> | ||
| joy offset = 0.4 | | joy offset = 0.4 | ||
− | | joy kind = | + | | joy kind = chemical |
| addictiveness = 0.02 | | addictiveness = 0.02 | ||
| max num to ingest at once = 1 | | max num to ingest at once = 1 | ||
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| skill 1 level = 2 | | skill 1 level = 2 | ||
| work to make = 400 | | work to make = 400 | ||
− | |||
| resource 1 = Psychoid leaves | | resource 1 = Psychoid leaves | ||
| resource 1 amount = 4 | | resource 1 amount = 4 | ||
− | |||
<!-- Technical --> | <!-- Technical --> | ||
| defName = PsychiteTea | | defName = PsychiteTea | ||
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| rest fall factor = 0.8 | | rest fall factor = 0.8 | ||
| mood offset = 12}} | | mood offset = 12}} | ||
− | '''Psychite tea''' is a relatively safe [[social drug]] that greatly improves mood, slightly reducing pain and the rate in which pawns get tired, at the risk of addiction. It is relatively very easy to research compared to other drugs, especially for [[Scenario system#New Tribe vs New Arrivals|Tribal]] colonies who suffer a speed penalty while researching more advanced drugs. | + | {{Info|'''Psychite tea''' is a relatively safe [[social drug]] that greatly improves mood, slightly reducing pain and the rate in which pawns get tired, at the risk of addiction and overdose. It is relatively very easy to research compared to other drugs, especially for [[Scenario system#New Tribe vs New Arrivals|Tribal]] colonies who suffer a speed penalty while researching more advanced drugs.}} |
== Acquisition == | == Acquisition == | ||
− | Psychite tea can be cooked at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each dose requires {{Required Resources}}, {{Ticks|{{P|Work To Make}} }} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. Its [[Drug Cooking Speed|cooking speed]] is dependent on the [[Skills#{{P|Skill 1}}|{{P|Skill 1}}]] skill. | + | Psychite tea can be cooked at a [[{{P|Production Facility 1}}]], [[{{P|Production Facility 2}}]], or [[{{P|Production Facility 3}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. Each dose requires {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. Its [[Drug Cooking Speed|cooking speed]] is dependent on the [[Skills#{{P|Skill 1}}|{{P|Skill 1}}]] skill. |
It can also be purchased from [[Trade#By_inventory|Tribal traders]], especially [[Trade#Shaman_merchant|Shaman Merchants]] who commonly stock it, as well as [[Tribal]] [[faction base]]s. Tribal [[visitor]]s and [[raider]]s will also occasionally carry them. | It can also be purchased from [[Trade#By_inventory|Tribal traders]], especially [[Trade#Shaman_merchant|Shaman Merchants]] who commonly stock it, as well as [[Tribal]] [[faction base]]s. Tribal [[visitor]]s and [[raider]]s will also occasionally carry them. | ||
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* While addicted to the drug. | * While addicted to the drug. | ||
* While withdrawing from the drug. | * While withdrawing from the drug. | ||
− | |||
− | |||
=== Upon drinking === | === Upon drinking === | ||
− | A pawn taking psychite tea will do so right where it stands without looking for a place to sit first. Psychite tea is taken by drinking, taking {{ticks|{{P|Ingestion Time}} }}. It has the following one time effects: | + | A pawn taking psychite tea will do so right where it stands without looking for a place to sit first. Psychite tea is taken by drinking, taking {{ticks|{{P|Ingestion Time}}}}. It has the following one time effects: |
− | + | * {{+|{{%|{{P|Joy Offset}}}}}} {{P|Joy Kind}} [[recreation]] | |
− | * {{+|{{%|{{P|Joy Offset}} }} }} {{P|Joy Kind}} [[recreation]] | + | * '''+{{%|{{#vardefineecho:highSeverity|0.75}} * 0.25}} to +{{%|{{#var:highSeverity}}}}''' Psychite tea high severity, depending on tolerance ''(see "Psychite tea high" and "Tolerance" below)'' |
− | * | ||
− | |||
* {{+|10%}} [[Rest]] | * {{+|10%}} [[Rest]] | ||
− | + | * {{++|{{%|{{#vardefineecho:toleranceSeverityOffset|0.03}}}}}} Tolerance severity, divided by body size ''(see "Tolerance" below)'' | |
− | * {{++|{{%|{{#vardefineecho:toleranceSeverityOffset|0.03}} }} }} | + | * If the pawn has an {{%|{{#vardefineecho:minToleranceToAddict|0.10}}}} tolerance already: |
− | * If the pawn has | + | ** <span style="color:firebrick>'''{{%|{{P|Addictiveness}} * ( 1 + 4 * {{#var:minToleranceToAddict}} / 0.5) }} to {{%|{{P|Addictiveness}} * 15}}'''</span> [[Addiction]] chance ''(see "Addiction" below)'' |
− | ** | + | * If the pawn has an addiction already: |
− | * If the pawn has | + | ** {{+|{{%|{{#vardefineecho:needOffset|0.9}}}}}} Psychite Tea need ''(see "Addiction" below)'' |
− | ** {{+|{{%|{{#vardefineecho:needOffset|0.9}} }} }} Psychite need ''(see " | + | ** {{++|{{%|{{#vardefineecho:addictionSeverityOffset|0.15}}}}}} Addiction severity ''(see "Withdrawal" below)'' |
− | ** {{ | ||
=== Psychite tea high === | === Psychite tea high === | ||
{{Quote|"Active psychite tea in the bloodstream. Generates a mild euphoric effect."}} | {{Quote|"Active psychite tea in the bloodstream. Generates a mild euphoric effect."}} | ||
+ | * {{+|12}} [[Mood]] (''"Drinking that tea made me feel great. I love having this energy!"'') | ||
+ | * <span style="color:forestgreen>'''×90%'''</span> [[Pain]] | ||
+ | * <span style="color:forestgreen>'''×80%'''</span> [[Rest fall factor]] | ||
− | + | === Tolerance === | |
+ | {{Quote|"A built-up tolerance to psychite. The more severe this tolerance is, the more psychite-based drugs like yayo or flake it takes to get the same effect."|Tolerance description}} | ||
+ | If a pawn has a visible tolerance to psychite, they will develop chemical damage in the kidneys in a mean time of 120 days. | ||
− | + | Note that psychite tolerance, and addiction are shared by psychite tea, [[flake]], and [[yayo]]. | |
− | + | ==== Gain and loss ==== | |
− | + | Each psychite tea consumed increases the tolerance of the pawn by {{%|{{#var:toleranceSeverityOffset}}}}, divided by the body size of the pawn. Thus, animals or small colonists, such as teenagers, gain more tolerance per drug use. Tolerance decreases at a rate of {{%|{{#vardefineecho:toleranceSeverityPerDay|0.015}}}} per day. | |
− | |||
− | |||
− | + | ==== Effects ==== | |
+ | Tolerance proportionally reduces the severity of high given per dose of the drug. This is done by way of applying the following multiplier on severity gain for high of the drug in question only: | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | | Multiplier = (100 - (0.75*Tolerance (%) round 0))% | ||
+ | |} | ||
+ | Note that the rounding is performed ''before'' subtraction from the 100. For example, a tolerance of 10% results in a multiplier of 82% | ||
− | {{: | + | Pawns can become addicted to psychite upon taking a dose once their tolerance is over the minimum of {{%|{{#var:minToleranceToAddict}}}}. There is also an increased chance of addiction as tolerance rises. See [[#Addiction|Addiction]] for details. |
− | + | Further more, tolerance above certain thresholds imposes a chance over time to gain the following [[ailments]]: | |
− | |||
− | + | Tolerance above 45% imposes a chance to get [[chemical damage]] to the kidneys proportional to the tolerance held. It is unknown whether chemical damage gained this way will affect both kidneys at once, or only a single kidney.{{Check Tag|Fact Check}} | |
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Tolerance !! MTB Chemical Damage !! Graph | ||
+ | |- | ||
+ | | 45% || 99999 Days || rowspan =3; | {{GraphChart|width=400|height=100|type=line|xAxisTitle = Tolerance (%)|yAxisTitle = MTB Chemical Damage (Days)|x=49.99,50,100|y=250,180,135|xAxisMin=45| yAxisMax= 250}} | ||
+ | |- | ||
+ | | 50% || 180 Days | ||
+ | |- | ||
+ | | 100% || 135 Days | ||
+ | |} | ||
− | === | + | === Addiction === |
− | + | {{Quote|"A chemical addiction to smokeleaf. Long-term use of smokeleaf has caused neurological adaptations at the cellular level, so the brain can no longer function properly without the drug. Without regular doses of smokeleaf, withdrawal symptoms will begin. However, extended abstinence will force the brain to adapt back to its normal state, resolving the addiction."|Addiction description}} | |
+ | Once a pawn has a [[#Tolerance|tolerance]] of {{%|{{#var:minToleranceToAddict}} }} or above, each dose carries a chance of addiction that scales with tolerance. Due to the minimum tolerance to addict, psychite tea can be safely consumed once every {{#expr:{{#var:toleranceSeverityOffset}}/{{#var:toleranceSeverityPerDay}}}} days without risking addiction, so long as the pawn has a body size of 1 or higher and their tolerance is not already elevated before starting the schedule. | ||
− | + | The chance of addiction is as follows: | |
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Tolerance !! Addiction Chance !! Graph | ||
+ | |- | ||
+ | | 0% || 0% || rowspan =4; | {{#ifeq:{{P|Addictiveness}}|0.02||<big>This graph must be manually updated 1</big>}}{{#ifeq:{{#var:minToleranceToAddict}}|0.10||<big>This graph must be manually updated 2</big>}}{{GraphChart|width=400|height=100|type=line|xAxisTitle = Tolerance (%)|yAxisTitle = Addiction Chance (%) |x=0,9.99,10,50,80,100|y=0,0,3.6, 10,30, 30}} | ||
+ | |- | ||
+ | | 10% || 3.6% | ||
+ | |- | ||
+ | | 50% || 10% | ||
+ | |- | ||
+ | | 80% || 30% | ||
+ | |} | ||
− | + | Developing an addiction means a pawn has a psychite [[Needs#Drug addictions|need]]. The need for psychite falls by {{%|{{#vardefineecho:needFall|0.5}}}} per day, consuming psychite satisfies the need by {{%|{{#var:needOffset}}}} ''(see "Upon drinking" above)'', meaning the pawn will need to consume psychite tea at least every {{#expr: {{#var:needOffset}}/{{#var:needFall}} round 1}} days to prevent withdrawal symptoms. | |
− | === | + | === Withdrawal === |
− | + | {{Quote|"Because of a psychite addiction, this person needs to regularly consume the drug to avoid withdrawal symptoms."|Need description}} | |
+ | As soon as the psychite need reaches 0%, the pawn will develop a psychite withdrawal. From then on the addiction severity falls by {{%|{{#vardefineecho:addictionSeverityPerDay|0.0666}}}} per day from the initial 50%, meaning it takes about {{#expr: 1/{{#var:addictionSeverityPerDay}} round 1}} days to overcome the addiction. Consuming psychite tea during a withdrawal will increase the addiction severity by {{%|{{#var:addictionSeverityOffset}}}} again ''(see "Upon snorting" above)''. During the withdrawal the pawn suffers from the following symptoms: | ||
+ | * {{--|35}} [[Mood]] (''"God I'm tired. Everything's so slow and boring. Especially me."'') | ||
+ | * {{--|20%}} [[Consciousness]] | ||
+ | * {{--|20%}} [[Moving]] | ||
+ | * {{--|20%}} [[Manipulation]] | ||
+ | * {{++|30%}} [[Rest Fall Rate|Rest fall factor]] (meaning the pawn needs to sleep about a 30% sooner) | ||
+ | * <span style="color:firebrick>'''300%'''</span> [[Social Fight Chance Factor]] (Note: This factor is not added or multiplied, but set.) | ||
+ | * <span style="color:firebrick>'''Mental break'''</span> chances: | ||
+ | ** [[Hard drug binge]]: on average every {{#vardefineecho:bingeMtb|40}} days. This averages to {{#expr: 1/{{#var:addictionSeverityPerDay}}/{{#var:bingeMtb}} round 1}} hard drug binges during each withdrawal. | ||
+ | ** [[Psychotic wandering]]: on average every {{#vardefineecho:wanderingMtb|10}} days. This averages to {{#expr: 1/{{#var:addictionSeverityPerDay}}/{{#var:wanderingMtb}} round 1}} psychotic wanderings during each withdrawal. | ||
− | [[ | + | == Analysis == |
+ | {{Stub}} | ||
+ | Psychite tea is much less [[Drugs#Addiction and Tolerance|addictive]] than flake or yayo. A colonist can drink it every 2 days without becoming addicted. If drunk more often, and the tolerance reaches 10% or more, then drinking psychite tea only has a 2% chance to create addiction - the same as [[smokeleaf joint|smokeleaf]] - without smokeleaf's penalties to movement and consciousness. The tea is even better than [[ambrosia]], especially in the mid-game, with the downside of only being able to give the mood buff every 2 days and a cost of research and time cooking and planting psychoid. | ||
− | + | It is less cost-efficient than the other psychoid drugs, [[flake]] and [[yayo]], as it is worth the least and takes the longest to make. However, its beneficial properties, lack of risk for limited use, simpler research requirement and ''much'' simpler production requirements (i.e. a campfire is adequate, any stove is faster) makes it a good option in the early game, and still useful to end game. This is an especially good option for tribal colonies, who start the game with psychoid brewing already researched. | |
== Gallery == | == Gallery == | ||
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* Beta 18 - Added as '''Psychoid pekoe'''. | * Beta 18 - Added as '''Psychoid pekoe'''. | ||
* Beta 19 - Renamed from '''Psychoid pekoe''' to '''Psychite tea'''. No longer made at a [[crafting spot]]. | * Beta 19 - Renamed from '''Psychoid pekoe''' to '''Psychite tea'''. No longer made at a [[crafting spot]]. | ||
− | * Beta 19/1.0 - tolerance gain 0.02 -> 0.03, market value 14 -> 10, restFallFactor 0.9 -> 0.8 | + | * Beta 19/1.0 - tolerance gain 0.02 -> 0.03, market value 14 -> 10, restFallFactor 0.9 -> 0.8 |
− | + | ||
+ | {{nav/drugs}} | ||
− | |||
[[Category:Drug]] [[Category:Social Drug]] | [[Category:Drug]] [[Category:Social Drug]] |