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− | {{ | + | {{stub}}{{rewrite|reason=Format standardisation}}{{Define|Drug |
− | | name = | + | | def name = PsychiteTea |
− | | | + | | label = psychite tea |
− | | description = A fragrant tea infused with leaves of the psychoid plant. Drinking it induces a subtle psychite euphoria. | + | | description = A fragrant tea infused with leaves of the psychoid plant. Drinking it induces a subtle psychite euphoria. this tea is easy to produce at cooking facilities, but can produce psychite addiction if consumed too often. Many tribes use psychite tea, both as an energizer and part of social and religious rituals |
− | + | | work to make base = 400 | |
− | | | + | | market value base = 10 |
− | | | + | | mass = 0.05 |
− | | | + | | max hit points base = 50 |
− | | | + | | flammability base = 1 |
| stack limit = 150 | | stack limit = 150 | ||
− | | | + | | preferability = NeverForNutrition |
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| max num to ingest at once = 1 | | max num to ingest at once = 1 | ||
− | | | + | | joy kind = chemical |
− | + | | deterioration rate base = 6 | |
− | + | | tech level = neolithic | |
− | + | | joy offset = 0.40 | |
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| drug category = social | | drug category = social | ||
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| rest offset = 0.1 | | rest offset = 0.1 | ||
− | | min tolerance to addict = 0. | + | | addictiveness = 0.02 |
+ | | min tolerance to addict = 0.10 | ||
| pain factor = 0.9 | | pain factor = 0.9 | ||
| rest fall factor = 0.8 | | rest fall factor = 0.8 | ||
− | | mood offset = 12}} | + | | mood offset = 12 |
− | '''Psychite tea''' is a relatively safe [[social drug]] that | + | }}<!--Do not delete - "temporarily" required while awaiting Define -> Infobox changeover. |
+ | -->{{#set:Production Facility 1 = Campfire}}{{#set:Production Facility 2 = Fueled stove}}{{#set:Production Facility 3 = Electric stove}}{{#set:Resource 1 = Psychoid leaves}}{{#set:Resource 1 Amount = 4}}{{#set:Type = Drug}}<!-- | ||
+ | Do not delete- "temporarily" required while awaiting Define -> Infobox changeover.--> | ||
+ | '''Psychite tea''' is a relatively "safe" [[social drug]], that provides a +12 mood buff as well as slightly reducing [[pain]] (10% reduction) and the rate pawns get tired (20% reduction), and raises [[Recreation]] by 40. It is relatively very easy to research compared to other drugs, especially for [[Tribal]] colonies (who suffer a penalty for "advanced" techs like Drug Production, which this does not require). | ||
+ | {|class = "wikitable c03" | ||
+ | |- | ||
+ | !colspan="2" scope="col" style="text-align: left" | Drug info | ||
+ | |- | ||
+ | |Addictiveness || {{#expr: {{#show: Psychite tea | ?addictiveness | link=none }} * 100}}% | ||
+ | |- | ||
+ | |Market value || ${{#show: Psychite tea | ?Market Value Base | link=none }}.00 | ||
+ | |- | ||
+ | |Hit points || {{#show: Psychite tea | ?Max Hit Points Base | link=none }} | ||
+ | |- | ||
+ | |Work to make || {{#show: Psychite tea | ?Work To Make Base | link=none }} | ||
+ | |} | ||
+ | {|class = "wikitable c03" | ||
+ | |- | ||
+ | !colspan="2" scope="col" style="text-align: left" | Drug effects | ||
+ | |- | ||
+ | |Mood || +{{#expr:{{#show: Psychite tea | ?Mood Offset | link=none }}}} | ||
+ | |- | ||
+ | |Recreation || +{{#expr:100*{{#show: Psychite tea | ?Joy Offset | link=none }}}}% | ||
+ | |- | ||
+ | |Pain || x{{#expr:100*{{#show: Psychite tea | ?Pain Factor | link=none }}}}% | ||
+ | |- | ||
+ | |Rest || +{{#expr:100*{{#show: Psychite tea | ?Rest Offset | link=none }}}}% | ||
+ | |- | ||
+ | |Rest Fall Rate || x{{#expr:100*{{#show: Psychite tea | ?Rest Fall Factor | link=none }}}}% | ||
+ | |} | ||
== Acquisition == | == Acquisition == | ||
− | Psychite tea | + | Psychite tea is made at a [[campfire]], [[fueled stove]] or [[electric stove]] using 4 [[psychoid leaves]] in {{ticks|{{P|Work To Make}}}} with a requirement of minimum 2 Cooking skill. |
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− | + | To produce it, [[Research#Psychoid brewing|Psychoid Brewing]] must be researched first (although [[Tribal]] colonies will start with that). Production of this simple drug uses [[Drug Cooking Speed|Drug Cooking Speed]], which is dependent on the [[Skills#Cooking|Cooking]] skill, and must be done at a [[campfire]], [[fueled stove]], or [[electric stove]] - it cannot be produced at a [[drug lab]]. This production gives skill points in [[Cooking]]. | |
− | + | [[Trade#By_inventory|Tribal traders]], especially [[Trade#Shaman_merchant|Shaman Merchants]], will often have Psychite tea to trade, and Tribal villages will as well if you take the time to visit them. Occasionally, tribal [[visitor]]s and [[raider]]s will have a few units on them, but so rarely that it is far from a reliable source. | |
== Analysis == | == Analysis == | ||
− | Psychite tea is much less [[Drugs#Addiction and Tolerance|addictive]] than flake or yayo. | + | Psychite tea is much less [[Drugs#Addiction and Tolerance|addictive]] than flake or yayo. A colonist can drink it every 2 days without becoming addicted. If drunk more often, and the tolerance reaches 10% or more, then drinking psychite tea only has a 2% chance to create addiction - the same as [[smokeleaf joint|smokeleaf]] - without smokeleaf's penalties to movement and consciousness. The tea is even better than [[ambrosia]], especially in the mid-game, with the downside of only being able to give the mood buff every 2 days and a cost of research and time cooking and planting psychoid. |
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− | + | It is less cost-efficient than the other psychoid drugs, [[flake]] and [[yayo]], as it is worth the least and takes the longest to make. However, its beneficial properties, lack of risk for limited use, simpler research requirement and ''much'' simpler production requirements (i.e. a campfire is adequate, any stove is faster) makes it a good option in the early game, and still useful to end game. This is an especially good option for tribal colonies, who start the game with psychoid brewing already researched. | |
− | + | ==Withdrawal Symptoms== | |
+ | Like [[Yayo]] and [[Flake]], Psychite tea can cause psychite addiction. Withdrawal lasts for 30 days and causes the following symptoms: | ||
− | + | * Mood -35 | |
− | + | * Consciousness: -20% | |
− | + | * Moving: -20% | |
− | + | * Manipulation -20% | |
− | + | * Rest Fall Rate +30% | |
− | + | * Hard drug binges (''mtb of 40 days'') | |
+ | * Psychotic wandering (''mtb of 10 days'') | ||
== Version history == | == Version history == | ||
− | * | + | * This drug was introduced in B18. |
− | * Beta 19 | + | * In Beta 19, it was renamed from Psychoid pekoe, and it was no longer made at a crafting spot. |
− | * Beta 19/1.0 - tolerance gain 0.02 -> 0.03, market value 14 -> 10, restFallFactor 0.9 -> 0.8 | + | * In Beta 19/1.0 - tolerance gain 0.02 -> 0.03, market value 14 -> 10, restFallFactor 0.9 -> 0.8 |
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− | {{ | + | {{nav/drugs}} |
− | + | </noinclude> |