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|marketvalue = 200 | |marketvalue = 200 | ||
|filth rate = 16 | |filth rate = 16 | ||
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|bodysize = 1.7 | |bodysize = 1.7 | ||
|healthscale = 0.7 | |healthscale = 0.7 | ||
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}}{{Info|'''Pigs''', called '''sows''' if female, are a domesticated [[animal]], obtainable from both land and space traders. Pigs are omnivorous, making them easy to feed. They will eat live [[plants]] and so should be kept away from the [[growing zone]]s.}} | }}{{Info|'''Pigs''', called '''sows''' if female, are a domesticated [[animal]], obtainable from both land and space traders. Pigs are omnivorous, making them easy to feed. They will eat live [[plants]] and so should be kept away from the [[growing zone]]s.}} | ||
− | == | + | ==Analysis== |
− | {{ | + | When slaughtered, a pig yields {{#vardefineecho:baby_meat|{{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.2*140}}}}}} [[meat]] and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.2*40}}}} [[{{P|Leather Name}}]] as a piglet; {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.5*140}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.5*40}}}} {{P|Leather Name}} as a juvenile; or {{Meat Leather Curve|{{#expr:{{P|Body Size}}*140}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*40}}}} {{P|Leather Name}} as an adult. Best slaughtered as adults, the nutrition efficiency of a population of pigs varies between {{#expr:{{Meat Production|{{PAGENAME}}|adult|1|1}}/{{Nutrition Consumption|{{PAGENAME}}|adult|1|1}} round 3}} to {{#expr:{{Meat Production|{{PAGENAME}}|adult|1|0}}/{{Nutrition Consumption|{{PAGENAME}}|adult|1|0}} round 3}} depending on how many more sows there are than male pigs. |
− | + | The pig's niche is as the most nutritionally efficient omnivore that does not require taming upkeep. By locking them into a corpse freezer full of dead raiders, this permits the conversion of long pork into pork pork. The competitors for this category are, in order of nutrition efficiency, [[wild boar]]s, [[yorkshire terrier]]s, [[cat]]s, [[labrador retriever]]s, and [[Husky|huskies]] | |
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− | [[ | + | ===Comparison with the wild boar=== |
+ | A cousin of the [[wild boar]], the pig is a higher-yield version of its wild relative. Pigs can be butchered for more meat ({{P|Meat Yield}} vs {{Q|Wild boar|Meat Yield}}, produce more leather ({{P|Leather Yield}} vs {{Q|Wild boar|Leather Yield}}), and carry a higher market value - they can also be sold to most animal buyers, who usually won't buy wild boars. Wild boars have a considerably higher [[wildness]] rating and are more difficult to tame. Neither pig nor wild boar tameness decays. Pigs can be trained and handled by anyone; wild boars require skill 3 handlers. | ||
− | + | However, pigs have a higher hunger rate than the wild boar ({{P|Real Hunger Rate}} vs {{Q|Wild boar|Real Hunger Rate}}), making them require more food. Pigs and wild boars take the same amount of time to reach adulthood. The biggest advantage the boar holds is that it can be found naturally on most [[biome]]s, while pigs must be acquired through [[trading]] or an animals wander in event. | |
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− | + | Pigs are also not as strong at attacking as wild boars. | |
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− | + | Also, pigs have a relatively high minimum comfortable temperature of -5C, whereas the wild boar can resist down to -23C. | |
==Training== | ==Training== | ||
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== Health == | == Health == | ||
{{Animal Health Table}} | {{Animal Health Table}} | ||
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== Version history == | == Version history == | ||
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{{nav|animal}} | {{nav|animal}} | ||
[[Category:Animals]] | [[Category:Animals]] | ||
− | [[Category:Farm | + | [[Category:Farm]] |