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''ID: [[#PWTT kill-sorrow|OnKill_ThoughtBad]]''
 
''ID: [[#PWTT kill-sorrow|OnKill_ThoughtBad]]''
  
Inflicts {{Thought|desc=<nowiki><NAME></nowiki>'s sorrow over its kill is affecting my mind as well.|label=<nowiki><NAME>'s</nowiki> kill sorrow |value=-3 |multi=0.25 |stack=5 |duration=3}} when a kill is made with the weapon.{{Check Tag|Other kills?|Does it inflicts the mood if other methods of killing are done while holding the weapon, such as ritual kills, euthanasia and mortars?}}
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Inflicts {{Thought|desc=ADD DESCRIPTION HERE|label=<Weapon Name>'s Kill Sorrow|value=-3|multi=0.25|stack=5|duration=3}}{{Check Tag|Need Desc|Add thought desc to template}} when a kill is made with the weapon.{{Check Tag|Other kills?|Does it inflicts the mood if other methods of killing are done while holding the weapon, such as ritual kills, euthanasia and mortars?}}
 
The {{--|3}} [[mood]] it provides is equivalent to the mood debuff given by sleeping in an decent barrack, having a colonist banished, or the debuff from being uncomfortable. It is easily countered by eating [[Fine_meal|fine meals]]. It is worth it because these potent weapons are usually acquired in the mid-to-late game, where [[mood]] is generally not a problem. The max mood debuff of {{--|4}} is equivalent to sleeping on the ground, sleeping outside, sleeping in the cold, sleeping in the heat, or having the pawn's uncle, aunt, cousin, grandparent, or kin die. Note that unlike most psychically inflicted moodlets, this is not scaled to the user's [[psychic sensitivity]]. [[Bloodlust]] pawns will get a much larger positive mood from killing a pawn, and may be ideal wielders for kill-sorrow weapons.
 
The {{--|3}} [[mood]] it provides is equivalent to the mood debuff given by sleeping in an decent barrack, having a colonist banished, or the debuff from being uncomfortable. It is easily countered by eating [[Fine_meal|fine meals]]. It is worth it because these potent weapons are usually acquired in the mid-to-late game, where [[mood]] is generally not a problem. The max mood debuff of {{--|4}} is equivalent to sleeping on the ground, sleeping outside, sleeping in the cold, sleeping in the heat, or having the pawn's uncle, aunt, cousin, grandparent, or kin die. Note that unlike most psychically inflicted moodlets, this is not scaled to the user's [[psychic sensitivity]]. [[Bloodlust]] pawns will get a much larger positive mood from killing a pawn, and may be ideal wielders for kill-sorrow weapons.
  
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=== Fast mover ===
 
=== Fast mover ===
''ID: [[#PWTT fast mover|SpeedBoost]]''
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''ID: [[#PWTT Fast mover|SpeedBoost]]''
  
 
The Fast mover trait improves the [[Moving]] [[capacity]] of the wielder by {{+|15%}} while the weapon is held.  
 
The Fast mover trait improves the [[Moving]] [[capacity]] of the wielder by {{+|15%}} while the weapon is held.  
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''ID: [[#PWTT hunger pangs|HungerMaker]]''
 
''ID: [[#PWTT hunger pangs|HungerMaker]]''
  
The hunger pangs trait increases the [[Hunger Rate Factor]] of a bonded pawn by {{++|50%}}, causing a regular pawn to get hungry 1.5x quicker than normal and increasing the [[Hunger Rate Factor]] of a [[Gourmand]] pawn from {{Bad|x1.5}} to {{Bad|x2.0}}, a relative increase of 33%.
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The hunger pangs trait increases the [[Hunger Rate Factor]] of a bonded pawn by 50%, causing a regular pawn to get hungry 1.5x quicker than normal and increasing the [[Hunger Rate Factor]] of a [[Gourmand]] pawn from 1.5x to 2.0x, a relative increase of 33%.
  
 
While a purely negative trait, persona weapons with this trait are still generally worth using. Persona weapons are almost always potent weapons and are usually acquired during the mid-to-late game, when food is not an issue.
 
While a purely negative trait, persona weapons with this trait are still generally worth using. Persona weapons are almost always potent weapons and are usually acquired during the mid-to-late game, when food is not an issue.
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''ID: [[#PWTT jealous|Jealous]]''
 
''ID: [[#PWTT jealous|Jealous]]''
  
This weapon gives a hefty {{Thought|desc=My bonded weapon <nowiki><NAME></nowiki> is jealous I am using another weapon. I can feel the rage it is screaming into my head.|label=<nowiki><NAME>'s</nowiki> jealousy|value=-15|stack=1}} penalty when a bonded pawn equips a weapon other than the persona weapon.  
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This weapon gives a hefty -15 mood penalty when a bonded pawn equips a weapon other than the monosword. If a pawn is good at melee and not a bit good at shooting, this weapon may be worth it. Otherwise, it is advised to use another persona weapon, because the ability to shoot until enemies get close and then grabbing a persona weapon from a nearby shelf to melee fight is a good tactic. Note that unlike most psychically inflicted moodlets, this is not scaled to the user's psychic sensitivity.
 
 
There is some utility to being able to swap between ranged and  melee. That said, given the typical strength of persona weapons, and the relative rarity of pawns that are highly skilled with in both [[Melee]] and [[Shooting]] skills, it is rare that you both want to bond a persona weapon with this trait to a pawn but not have them use it in combat. So while it is a negative trait, it is often not particularly relevant. If the weapon does become outmoded after bonding, destroying the weapon may be a better option than tanking the mood penalty.  
 
 
 
Note that unlike most psychically inflicted moodlets but like other persona traits, this is not scaled to the user's [[psychic sensitivity]].
 
  
 
== Version history ==
 
== Version history ==

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