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{{Anomaly}}
 
{{Anomaly}}
{{Spoiler}}
 
 
{{Stub}}
 
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{{infobox main|none|
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{{Infobox main|
 
| name = Noctol
 
| name = Noctol
| image = Noctol.png
 
| description = A large, chittering creature covered with an oily black carapace and armed with claws formed from bioferrite. While it is deadly in the dark, exposure to light irritates its eyes and flesh, slowing it down considerably.
 
| type = Entity
 
| bodysize = 1
 
| movespeed = 8
 
| min comfortable temperature = -60
 
| max comfortable temperature = 40
 
| flammability = 0.70
 
| basemeatamount = 70
 
| baseleatheramount = 25
 
| leathername = dread leather
 
| meatname = twisted meat
 
| lifespan = 25
 
| armorblunt = 18
 
| armorsharp = 28
 
 
}}
 
}}
 
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intro
The Noctol is an Entity added by the [[Anomaly DLC]] that only appears during the Unnatural Darkness event.
 
  
 
== Occurrence ==  
 
== Occurrence ==  
  
Noctols attack during the Unnatural Darkness event until all Noctoliths are destroyed or the darkness disappears on its own. Also damaging a noctolith triggers an attack wave of noctols once per noctolith.
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== Summary ==
  
== Summary ==
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Noctols attack during the unnatural darkness event until all noctoliths are destroyed or the darkness disappears on its own.
  
 
=== Yield ===
 
=== Yield ===
A Noctol yields 3 [[bioferrite]] and 200W per day.
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A noctol yields 3 bioferrite per day.
  
 
== Analysis ==
 
== Analysis ==
  
Noctols spawn en-masse in dark areas around a Noctolith when it is attacked.  While extremely fast and dangerous, they receive massive penalties of +15% pain, +200% melee cooldown, and -50% movement speed when exposed to light. Make sure you place torches, lamps, solar pinholes, and disruptor flares around noctoliths prior to attacking them.
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While extremely fast and dangerous in the dark they are slower and got less hitchance when exposed to light. When covered in darkness only their yellow glowing eyes can be seen. This makes it imperative to fight them in the light.
 
 
Noctols are a good source of advanced anomaly research since they're easier to contain and much less dangerous than chimeras or devourers so long as they're kept in well lit areas.
 
  
== Trivia ==
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They aren't really worth containing for farming as they only yield as much bioferrite as a gorehulk but are much more dangerous. However they can be kept for advanced anomaly research.
* The Noctol's name likely comes from the Latin word "[https://en.wikipedia.org/wiki/Noctis noctis]", meaning night.
 
  
 
== Version history ==  
 
== Version history ==  
 
* [[Anomaly DLC]] Release - Added.
 
* [[Anomaly DLC]] Release - Added.
  
[[Category: Entities]]
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