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== Acquisition == | == Acquisition == | ||
Moisture pumps can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | Moisture pumps can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | ||
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+ | [[File:Moisture pump example.png|600px]] | ||
==Summary== | ==Summary== | ||
− | A powered moisture pump will slowly remove shallow water and other marshy tiles up to a radius of 6.9 tiles. The pump's radius will expand roughly 1 tile every 8.7 days | + | A powered moisture pump will slowly remove shallow water and other marshy tiles up to a radius of 6.9 tiles. The pump's radius will expand roughly 1 tile every 8.7 days - the entire radius will be terraformed in 1 year. Once the tiles are converted, the effect is permanent. As a powered pump will instantly convert the tile its on, it cannot be uninstalled. |
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− | Once the tiles are converted, the | ||
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− | + | Mud, marsh and marshy soil are converted to soil. Soft sand is converted to sand. Shallow water and shallow ocean water are converted to stony soil, except in ice and sea ice biomes where they are converted to ice. Pumps can be built on [[bridge]]s, and will effect tiles under a bridge. However, the bridge must be removed before heavier objects can be placed on converted lnd. All other terrain types are unaffected by moisture pumps, including moving water and deep water. | |
− | + | Moisture pumps cannot be manually turned off, and must either have their power source disconnected or be deconstructed to stop them drawing power. Even after reaching their maximum radius, pumps will still draw power. | |
==Version history== | ==Version history== |