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{{Infobox main|none|
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{{Infobox main<!-- Add infobox category here -->
 
| name = Metalhorror  
 
| name = Metalhorror  
| description = A horrific shifting mass of metal filaments, blades, and instruments. This metal is maintained and regenerated by a circulating dark fluid.<br/>While dormant, fluid metalhorrors are hidden in a host body. They use their host to infect others, creating more metalhorrors. If detected or endangered, the metalhorror will form a jagged exoskeleton and cut its way out of the host's flesh.<br/>An emerged metalhorror will eventually enter a low-energy hibernating state if left undisturbed.
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| description = A horrific shifting mass of metal filaments, blades, and instruments. This metal is maintained and regenerated by a circulating dark fluid.<br/><br/>While dormant, fluid metalhorrors are hidden in a host body. They use their host to infect others, creating more metalhorrors. If detected or endangered, the metalhorror will form a jagged exoskeleton and cut its way out of the host's flesh.<br/><br/>An emerged metalhorror will eventually enter a low-energy hibernating state if left undisturbed.
 
| image = Metalhorror.png
 
| image = Metalhorror.png
 
| type = Entity
 
| type = Entity
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}}
  
The '''Metalhorror''' is an [[entity]] that can threaten your colony. It will infect your colonists one by one and burst out them when it is ready to attack.
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INTRO TEXT
  
== Occurrence ==
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== Acquisition ==
Metalhorrors can either be be found in infected pawns or implanted into an already existing pawn. Pre-infected pawns may arrive as [[guest]]s or [[raiders]]. a Metalhorror has a small chance to be implanted into a pawn by any other anomaly through attacking. {{Check Tag|Detail needed}}
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Metalhorrors can either be be found in infected pawns or implanted into an already existing pawn. Pre-infected pawns may arrive as [[guest]]s or [[raiders]]. a Metalhorror has a small chance to be implanted into a pawn by any other anomaly through attacking.
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During the [[monolith]] awakening, several mature metalhorrors will be spawned to defend each [[void structure]].
  
During the [[monolith]] awakening, several mature metalhorrors will be spawned to defend each [[void structure]]. Additionally, once all void structures are defeated, a final group of metalhorrors will spawn around the [[void monolith]].
 
  
 
== Summary ==  
 
== Summary ==  
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Metalhorrors can spread between colonists in various ways and cannot be detected before a gray flesh sample has been found. A pawn can be implanted through the following vectors:
 
Metalhorrors can spread between colonists in various ways and cannot be detected before a gray flesh sample has been found. A pawn can be implanted through the following vectors:
* Before their arrival at the colony. This can apply to [[creepjoiner]]s, as well as temporary pawns from Non-Anomaly [[Quests]].{{Check Tag|Verify|}}
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* Before their arrival at the colony. This can apply to [[creepy joiner]]s, but it is unclear whether other pawns can be infected this way.{{Check Tag|Verify}}
* During revenant hypnosis.
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* By an insectoid.{{Check Tag|Detail needed}}
* By an insectoid.{{Check Tag|Detail needed|Chance of infection, Are tamed insectoids capable of infecting pawns?}}
 
 
* During sleep.{{Check Tag|Detail|Does this require sleeping in the same bed? Sleeping in the same room? An infected pawn just being around a sleeping pawn?}}
 
* During sleep.{{Check Tag|Detail|Does this require sleeping in the same bed? Sleeping in the same room? An infected pawn just being around a sleeping pawn?}}
 
* During surgery by an infected pawn.{{Check Tag|Detail|Operations only? Tending?}}
 
* During surgery by an infected pawn.{{Check Tag|Detail|Operations only? Tending?}}
 
* Through a meal cooked by an infected pawn.  
 
* Through a meal cooked by an infected pawn.  
* When attacked by fleshbeasts {{Check Tag|Verify|}}
 
 
* During [[Unnatural healing]] by infected pawn.
 
* During [[Unnatural healing]] by infected pawn.
 
* When fed a meal by a infected pawn.  
 
* When fed a meal by a infected pawn.  
 
* Chance of infection from fleshbeast attacks. Unclear if this applies to all fleshbeast hits or just ones that result in scars.*
 
* Chance of infection from fleshbeast attacks. Unclear if this applies to all fleshbeast hits or just ones that result in scars.*
* Chance of infection from shambler attacks.  (Unclear if there's a further requirement)
 
* Chance of infection from sightstealer attacks (Unclear if there's a further requirement)
 
  
The [[creepjoiner]] can already have a metalhorror infection upon joining the colony. Contrary to other non-humanlike entities, they have three different life stages. They need 1 day to grow from larva to juvenile, and another two days to grow from a juvenile to a mature metalhorror.
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The [[creepy joiner]] can already have a metalhorror infection upon joining the colony. Contrary to other non-humanlike entities, they have three different life stages. They need 1 day to grow from larva to juvenile, and another two days to grow from a juvenile to a mature metalhorror.
  
 
Metalhorrors do not leave behind corpses when killed, instead breaking down into a pile of 10-20 [[bioferrite]], and occasionally 1 [[shard]].
 
Metalhorrors do not leave behind corpses when killed, instead breaking down into a pile of 10-20 [[bioferrite]], and occasionally 1 [[shard]].
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[[Paramedic]]s {{BiotechIcon}} can never become infected or lie about test results, so they can be used to test for Metalhorror infections safely.
 
[[Paramedic]]s {{BiotechIcon}} can never become infected or lie about test results, so they can be used to test for Metalhorror infections safely.
  
If you don't have a paramedic, the following procedure can be done after studying 2 pieces of gray flesh:
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If you don't have a paramedic, the following procedure can be done:
  
 
# Have 2 doctors
 
# Have 2 doctors
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== Version history ==  
 
== Version history ==  
 
* [[Anomaly DLC]] Release - Added.
 
* [[Anomaly DLC]] Release - Added.
[[Category: Entities]]
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CATEGORIES GO HERE

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