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− | {{Infobox main | + | {{Infobox main<!-- Add infobox category here --> |
| name = Metalhorror | | name = Metalhorror | ||
− | | description = A horrific shifting mass of metal filaments, blades, and instruments. This metal is maintained and regenerated by a circulating dark fluid.<br/>While dormant, fluid metalhorrors are hidden in a host body. They use their host to infect others, creating more metalhorrors. If detected or endangered, the metalhorror will form a jagged exoskeleton and cut its way out of the host's flesh.<br/>An emerged metalhorror will eventually enter a low-energy hibernating state if left undisturbed. | + | | description = A horrific shifting mass of metal filaments, blades, and instruments. This metal is maintained and regenerated by a circulating dark fluid.<br/><br/>While dormant, fluid metalhorrors are hidden in a host body. They use their host to infect others, creating more metalhorrors. If detected or endangered, the metalhorror will form a jagged exoskeleton and cut its way out of the host's flesh.<br/><br/>An emerged metalhorror will eventually enter a low-energy hibernating state if left undisturbed. |
| image = Metalhorror.png | | image = Metalhorror.png | ||
| type = Entity | | type = Entity | ||
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}} | }} | ||
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− | == | + | == Acquisition == |
− | Metalhorrors can either be be found in infected pawns or implanted into an already existing pawn. Pre-infected pawns may arrive as [[guest]]s or [[raiders]]. a Metalhorror has a small chance to be implanted into a pawn by any other anomaly through attacking. | + | Metalhorrors can either be be found in infected pawns or implanted into an already existing pawn. Pre-infected pawns may arrive as [[guest]]s or [[raiders]]. a Metalhorror has a small chance to be implanted into a pawn by any other anomaly through attacking. |
+ | |||
+ | During the [[monolith]] awakening, several mature metalhorrors will be spawned to defend each [[void structure]]. | ||
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== Summary == | == Summary == | ||
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Metalhorrors can spread between colonists in various ways and cannot be detected before a gray flesh sample has been found. A pawn can be implanted through the following vectors: | Metalhorrors can spread between colonists in various ways and cannot be detected before a gray flesh sample has been found. A pawn can be implanted through the following vectors: | ||
− | * Before their arrival at the colony. This can apply to [[ | + | * Before their arrival at the colony. This can apply to [[creepy joiner]]s, but it is unclear whether other pawns can be infected this way.{{Check Tag|Verify}} |
− | + | * By an insectoid.{{Check Tag|Detail needed}} | |
− | * By an insectoid.{{Check Tag|Detail needed | ||
* During sleep.{{Check Tag|Detail|Does this require sleeping in the same bed? Sleeping in the same room? An infected pawn just being around a sleeping pawn?}} | * During sleep.{{Check Tag|Detail|Does this require sleeping in the same bed? Sleeping in the same room? An infected pawn just being around a sleeping pawn?}} | ||
* During surgery by an infected pawn.{{Check Tag|Detail|Operations only? Tending?}} | * During surgery by an infected pawn.{{Check Tag|Detail|Operations only? Tending?}} | ||
* Through a meal cooked by an infected pawn. | * Through a meal cooked by an infected pawn. | ||
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* During [[Unnatural healing]] by infected pawn. | * During [[Unnatural healing]] by infected pawn. | ||
* When fed a meal by a infected pawn. | * When fed a meal by a infected pawn. | ||
* Chance of infection from fleshbeast attacks. Unclear if this applies to all fleshbeast hits or just ones that result in scars.* | * Chance of infection from fleshbeast attacks. Unclear if this applies to all fleshbeast hits or just ones that result in scars.* | ||
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− | The [[ | + | The [[creepy joiner]] can already have a metalhorror infection upon joining the colony. Contrary to other non-humanlike entities, they have three different life stages. They need 1 day to grow from larva to juvenile, and another two days to grow from a juvenile to a mature metalhorror. |
Metalhorrors do not leave behind corpses when killed, instead breaking down into a pile of 10-20 [[bioferrite]], and occasionally 1 [[shard]]. | Metalhorrors do not leave behind corpses when killed, instead breaking down into a pile of 10-20 [[bioferrite]], and occasionally 1 [[shard]]. | ||
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[[Paramedic]]s {{BiotechIcon}} can never become infected or lie about test results, so they can be used to test for Metalhorror infections safely. | [[Paramedic]]s {{BiotechIcon}} can never become infected or lie about test results, so they can be used to test for Metalhorror infections safely. | ||
− | If you don't have a paramedic, the following procedure can be done | + | If you don't have a paramedic, the following procedure can be done: |
# Have 2 doctors | # Have 2 doctors | ||
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== Version history == | == Version history == | ||
* [[Anomaly DLC]] Release - Added. | * [[Anomaly DLC]] Release - Added. | ||
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CATEGORIES GO HERE | CATEGORIES GO HERE |