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| work speed stat = General Labor Speed | | work speed stat = General Labor Speed | ||
| mass base = 1.25 | | mass base = 1.25 | ||
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| weaponTags = MedievalMeleeDecent | | weaponTags = MedievalMeleeDecent | ||
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The mace is best when made with [[uranium]], due to the metal's blunt damage multiplier. | The mace is best when made with [[uranium]], due to the metal's blunt damage multiplier. | ||
− | + | ===Compared to sharp weapons=== | |
+ | A mace costs half as much as a [[longsword]], and are unlocked with [[Research#Smithing|Smithing]] rather than [[Research#Long blades|Long Blades]]. | ||
− | + | The longsword is nominally stronger. Steel longswords are about {{%| 7.96/7.01 -1 round 3}} stronger than steel maces. Plasteel longswords are {{%| 10.71/9.56 -1 round 3}} stronger than uranium maces. However, blunt weapons have multiple advantages. | |
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− | + | Most pawns carry much lower Blunt armor than they do Sharp. Armor pieces like [[flak vest]]s and [[marine armor]] reduce the longsword to the point of being worse than the mace. The exact breakpoints for mace vs. longsword depend on [[quality]] and material. In general, a normal [[plasteel]] longsword can beat a normal [[uranium]] mace against targets wearing just [[flak jacket]]s or [[flak pants]], as well as unarmored pawns. | |
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− | + | Blunt weapons also have other ''small'' advantages. | |
+ | * They have a [[Damage_Types#Blunt|chance to stun]] enemies on hit, regardless of organic status. (This chance is fairly small) | ||
+ | * If a blunt weapon destroys a body part, it is likely for the damage to spread to its parent part. A sword would cleanly cut off a finger; a mace would crush the finger and likely hurt the arm in the process. This becomes very relevant at masterwork and legendary, but almost nonexistent at any lower quality. | ||
+ | * However, blunt wounds won't cause bleeding unless a body part is destroyed. Note that bleeding is very minor in most melee combat situations. ''Not'' having a target bleed can be an advantage for capturing them. | ||
− | + | Ultimately, the biggest advantage of the mace is that it's cheaper and uses uranium, which is less useful than plasteel in the early-mid game. While the mace is better than armored enemies, the mace isn't ''significantly'' better until you fight empire [[cataphract]]s.{{RoyaltyIcon}} The other points are so small that they don't make a significant impact until masterwork quality or so. | |
− | + | ===Compared to other blunt weapons=== | |
+ | Compared to its neolithic 'ancestor', the [[club]], the mace is 10 units more expensive, has a greater damage per hit, and swings just as fast. Maces are also impacted by [[quality]], while clubs aren't. A poor or awful mace will be worse than a club of the same material. | ||
− | + | The [[warhammer]]{{RoyaltyIcon}} costs 3x the materials and requires [[Research#Long Blades|Long blades]] researched, but is not strictly stronger. In fact, the mace has a stronger average {{DPS}} against unarmored targets, or targets where the mace's {{AP}} completely ignore armor. The warhammer has slightly more {{AP}}. But at any reasonable armor level, the differences in raw DPS are quite small. Most expected enemies have a very low Blunt protection, even against [[power armor]] enemies. | |
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− | + | However, the warhammer has a key advantage which cannot be derived from raw DPS. It has a stronger swing, but longer cooldown. This makes it more likely to destroy body parts. 1 hit from a high quality, uranium warhammer could destroy a human's torso, whereas the equivalent mace would need multiple hits in different areas to kill. The true practical extent of this effect is undocumented. | |
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− | The | + | The mace has the advantage of being much cheaper. But if resources are not a concern, then a warhammer would be better than the mace against humanlikes. While the same argument could be extended to using [[zeushammer]]s or [[persona zeushammer]]s, it is extremely rare to obtain a Masterwork or Legendary version of either ultratech weapon, and qualities of these high levels have a massive influence on damage. You can farm legendary uranium warhammers if you have a source of [[inspired creativity]], such as a crafter [[tortured artist]] or [[psycast#Word of inspiration|word of inspiration]] (especially when combined with [[Roles#Production Specialist|Production Specialist]] role{{IdeologyIcon}}). |
− | + | {{Weapon Quality Table}} | |
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== Version history == | == Version history == | ||
* Beta 19/1.0 - Damage buffed. | * Beta 19/1.0 - Damage buffed. | ||
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− | {{ | + | {{nav|weapon|wide}} |
[[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]] | [[Category:Equipment]] [[Category:Weapons]] [[Category:Medieval Weapons]] | ||
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Clubs]] | [[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Clubs]] |