Editing Long-range mineral scanner
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− | {{infobox main|misc| | + | {{rewrite|reason=Format standardisation}}{{infobox main|misc| |
|name = Long-range mineral scanner | |name = Long-range mineral scanner | ||
|image = LongRangeMineralScanner.png|Long-range mineral scanner | |image = LongRangeMineralScanner.png|Long-range mineral scanner | ||
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|skill 1 = Construction | |skill 1 = Construction | ||
|skill 1 level = 8 | |skill 1 level = 8 | ||
− | |work to make = | + | |work to make = 1000 |
|resource 1 = Steel | |resource 1 = Steel | ||
|resource 1 amount = 200 | |resource 1 amount = 200 | ||
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|resource 3 = Advanced component | |resource 3 = Advanced component | ||
|resource 3 amount = 2 | |resource 3 amount = 2 | ||
− | | | + | |leavesresourceswhendestroyed = false |
}} | }} | ||
− | The '''long-range mineral scanner''' can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to | + | The '''long-range mineral scanner''' can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to different minerals, such that it will only find deposits of a certain kind. |
− | + | The scanner spawns mineral lumps mini-maps in the world map and triggers its [[Events#Precious minerals found|respective world event]] which always has an expiry date of 30 days. They can either be unguarded (60% chance), guarded by pirates or surrounded by a manhunter pack. Once the area is clear of hostiles, you have 10 days to mine everything before the [[caravan]] leaves. | |
− | |||
− | + | * Pirate defenders will surround the lump with a rudimentary base and possibly turrets. | |
− | + | * Manhunter packs will charge at your colonists. Some are slow allowing evasion and kiting, while others are fast and require a defensive stance. | |
− | + | The amount of time taken is random, though better researchers increase the chances that a mineral deposit may be found. At its baseline, it finds lumps with a mean time between of 9.2 days and will guarantee a lump after 8 days of work. The mean time between finding deposits is dependent on the [[Research Speed]] of the user. | |
− | + | While scanning, a pawn will gain Intellectual skill, but only at about half the rate they would while working at a research bench. | |
− | + | Although not explicitly mentioned in the item description, the long-range mineral scanner is not usable if there is a roof over it. (Similar to the [[ground-penetrating scanner]].) | |
− | + | ||
+ | == Resources == | ||
+ | |||
+ | All minerals, as well as [[component]]s, can be discovered with the scanner. The expected yield and mass from a lump can be found in the table below; this is useful for knowing how many [[Pack animal]]s to send to various discovered lumps. | ||
{| class="wikitable" | {| class="wikitable" | ||
|- <!--- IF you edit this table, please edit the one on the Quests --> | |- <!--- IF you edit this table, please edit the one on the Quests --> | ||
− | ! Resource !! No. of Tiles !! Total Yield !! Total Mass (kg) | + | ! Resource !! No. of Tiles !! Total Yield !! Total Mass (kg) |
|- | |- | ||
− | | [[Steel]] || 55 - 60 || 2200 - 2400 || 1100 - 1200 | + | | [[Steel]] || 55 - 60 || 2200 - 2400 || 1100 - 1200 |
|- | |- | ||
− | | [[Plasteel]] || 10 - 15 || 400 - 600 || 100 - 150 | + | | [[Plasteel]] || 10 - 15 || 400 - 600 || 100 - 150 |
|- | |- | ||
− | | [[Component]]s || 50 - 70 || 100 - 140 || 60 - 84 | + | | [[Component]]s || 50 - 70 || 100 - 140 || 60 - 84 |
|- | |- | ||
− | | [[Silver]] || 60 - 80 || 2400 - 3200 || 16.8 - 22.4 | + | | [[Silver]] || 60 - 80 || 2400 - 3200 || 16.8 - 22.4 |
|- | |- | ||
− | | [[Gold]] || 8 - 12 || 320 - 480 || 2.5 - 3.8 | + | | [[Gold]] || 8 - 12 || 320 - 480 || 2.5 - 3.8 |
|- | |- | ||
− | | [[Uranium]] || 15 - 20 || 600 - 800 || 600 - 800 | + | | [[Uranium]] || 15 - 20 || 600 - 800 || 600 - 800 |
|- | |- | ||
− | | [[Jade]] || 20 - 25 || 700 - 875 || 350 - 438 | + | | [[Jade]] || 20 - 25 || 700 - 875 || 350 - 438 |
|} | |} | ||
− | == | + | == Version history == |
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− | + | It received a rework in Beta 19. Prior to that: | |
− | + | *It can only find gold or jade, and cannot be tuned. | |
+ | *It did not require a colonist to operate. | ||
+ | *The lumps did not expire. | ||
+ | *Only one scanner is effective in the same map- building more did nothing. | ||
− | + | In 1.1 its power cost was increased, and the time between finding ore veins is displayed. | |
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{{nav|misc}} | {{nav|misc}} | ||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] |