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− | {{Royalty}}{{infobox main | + | {{image wanted|reason=Jump gizmo icon}}{{Royalty}}{{infobox main |
| name = Jump pack | | name = Jump pack | ||
| image = JumpPack.png | | image = JumpPack.png | ||
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| marketvalue = 645 | | marketvalue = 645 | ||
| mass base = 3 | | mass base = 3 | ||
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| coverage = Waist | | coverage = Waist | ||
| layer = Belt | | layer = Belt | ||
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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 4 | | skill 1 level = 4 | ||
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| defName = Apparel_PackJump | | defName = Apparel_PackJump | ||
| thingCategories = ApparelUtility | | thingCategories = ApparelUtility | ||
| thingSetMakerTags = RewardStandardMidFreq, RewardStandardQualitySuper | | thingSetMakerTags = RewardStandardMidFreq, RewardStandardQualitySuper | ||
| tags = PackJump | | tags = PackJump | ||
− | | tradeTags = ExoticMisc | + | | tradeTags = ExoticMisc |
}} | }} | ||
The '''jump pack''' is an [[utility]] item added by [[Royalty DLC]] that allows its user to make rapid rocket powered jumps to a tile within range and in line of sight. | The '''jump pack''' is an [[utility]] item added by [[Royalty DLC]] that allows its user to make rapid rocket powered jumps to a tile within range and in line of sight. | ||
== Acquisition == | == Acquisition == | ||
− | {{ | + | Jump packs can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. The required [[techprint]] can be obtained either by [[trade]] or completing [[quests]] for the [[Empire]]. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. |
Alternatively, this item can be received as a quest reward. | Alternatively, this item can be received as a quest reward. | ||
== Summary == | == Summary == | ||
− | When equipped, a jump pack is worn in the waist [[Utility|utility slot]]. Once the wearer is [[draft]]ed, it can be manually activated by the player to target any tile within a [[quality]]- | + | When equipped, a jump pack is worn in the waist [[Utility|utility slot]]. Once the wearer is [[draft]]ed, it can be manually activated by the player to target any tile within a [[quality]]-dependant range and within [[line of sight]]. Therefore, a user can jump over [[rock chunk]]s and [[fence]]s, but not [[wall]]s. There is a short {{ticks|30}} warm-up before jumping. The warmup time before jumping is affected by the [[Aiming Time]] stat of the wearer. |
Pawns cannot be hurt mid-jump, even by explosions directly under them, but can still get hit during a short warm-up before jumping. Jumps must be manually initiated by the player through use of a gizmo available while the colonist is drafted and selected. Colonists will never independently use the jump pack, and NPCs will never use it at all. | Pawns cannot be hurt mid-jump, even by explosions directly under them, but can still get hit during a short warm-up before jumping. Jumps must be manually initiated by the player through use of a gizmo available while the colonist is drafted and selected. Colonists will never independently use the jump pack, and NPCs will never use it at all. | ||
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Downed allies can be carried during a jump. | Downed allies can be carried during a jump. | ||
− | The pack allows the user to make up to 5 jumps before needing to be refueled, at a cost of {{icon Small|chemfuel||20}} chemfuel per charge. To refuel it, select its user and right-click a pile of chemfuel. | + | The pack allows the user to make up to 5 jumps before needing to be refueled, at a cost of {{icon Small|chemfuel||20}} chemfuel per charge. To refuel it, select its user and right-click a pile of chemfuel. |
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== Analysis == | == Analysis == | ||
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* [[Version/1.2.2719|1.2.2719]] - Added | * [[Version/1.2.2719|1.2.2719]] - Added | ||
* [[Version/1.2.2753|1.2.2753]] - Now require enough chemfuel to provide their initial fuel and one more component. | * [[Version/1.2.2753|1.2.2753]] - Now require enough chemfuel to provide their initial fuel and one more component. | ||
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== See Also == | == See Also == |