Editing Integrator headset
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Latest revision | Your text | ||
Line 12: | Line 12: | ||
| research = High mechtech | | research = High mechtech | ||
| work to make = 15750 | | work to make = 15750 | ||
− | | resource 1 = | + | | resource 1 = Component |
− | | resource 1 amount = | + | | resource 1 amount = 4 |
− | | resource 2 = | + | | resource 2 = Advanced component |
| resource 2 amount = 4 | | resource 2 amount = 4 | ||
− | | resource 3 = | + | | resource 3 = Plasteel |
− | | resource 3 amount = | + | | resource 3 amount = 50 |
| resource 4 = Powerfocus chip | | resource 4 = Powerfocus chip | ||
| resource 4 amount = 1 | | resource 4 amount = 1 | ||
Line 32: | Line 32: | ||
| layer = Headgear | | layer = Headgear | ||
| thingCategories = | | thingCategories = | ||
− | |||
| tradeTags = HiTechArmor | | tradeTags = HiTechArmor | ||
| tags = | | tags = | ||
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== Acquisition == | == Acquisition == | ||
− | {{ | + | Integrator headsets can be crafted at a [[{{P|Production Facility 1}}]] once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project has been completed. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. |
== Summary == | == Summary == | ||
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== Analysis == | == Analysis == | ||
− | + | {{Stub|section=1|reason=Expand analysis, value proposition, when to make, compared to other helmets, compared to other mechanitor gear, risks, compared to other uses for power focus chips, and whether/how much is worth getting chips}} | |
− | + | The only stats that are meaningfully affected by quality are the deterioration rate and market value, thus in most cases there is little-to-no benefit and [[wealth management|some detriment]] to higher quality headsets. | |
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− | The only stats that are meaningfully affected by quality are the | ||
{{Apparel Stats Table}} | {{Apparel Stats Table}} |