Editing Injury
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | < | + | {{Tocright}} |
− | + | <includeonly> | |
− | + | ''Main Article: [[Injury]]'' | |
− | | | + | </includeonly> |
− | + | Humanoids, animals, and mechanoids sustain injuries from sources including melee weapons, weapons fire, explosions, ceiling collapses, and fire. Colonists, visitors, and prisoners can be operated upon and may suffer an injury from a surgical mistake. Each kind of injury has a value of pain, a description for its scar, and flavor text for being mended by [[Health|medicine]]. | |
− | < | + | <br><br><br><br><br><br> |
− | {{ | + | ==Health Difficulties== |
+ | {{:Health Difficulties}} | ||
− | + | <noinclude> | |
− | |||
− | == | + | ==Feelin' the Pain== |
− | {{ | + | {{:Pain}} |
− | + | </noinclude> | |
− | == | + | ==Non-Local Injuries== |
− | Injuries | + | <includeonly> |
+ | ''Main Article: [[Injury#Non-Local Injuries|Non-Local Injuries]]'' | ||
− | === | + | Some injuries are not applied to specific body parts, but listed as affecting the entire body of a pawn. They are as follows: |
− | + | *Starvation | |
+ | *Blood Loss | ||
+ | *Suffocation | ||
+ | *Shock | ||
+ | *Concussions | ||
+ | </includeonly> | ||
+ | <noinclude> | ||
+ | ===Starvation=== | ||
+ | Occurs when a pawn is out of [[#Eating|food]], starting from 0%. Upon reaching 100%, the pawn will die. | ||
− | + | ===Blood Loss=== | |
+ | Occurs when a pawn has untreated [[#Injury|wounds]] that cause bleeding, starting from 0%. Upon reaching 100%, the pawn will die due to losing too much blood. | ||
− | + | ===Shock=== | |
− | === | + | Caused by extreme [[#Feelin' the Pain|pain]], it incapacitates the affected target. There are no other causes of shock besides pain currently. |
− | |||
− | |||
− | + | Pawns go into shock if their amount of pain is greater than or equal ''0.800000011920929'' (about 80%). | |
+ | </noinclude> | ||
− | + | ==Scarring== | |
+ | <includeonly> | ||
+ | ''Main Article: [[Injury#Scarring|Scarring]]'' | ||
+ | </includeonly> | ||
+ | <includeonly> | ||
+ | Scars are permanent markers of [[#Injury|injuries]]. They forever lower the maximum health of the scarred body part, making it easier to damage the affected body part in the future. | ||
+ | </includeonly> | ||
+ | <noinclude> | ||
+ | Scars are permanent markers of [[#Injury|injuries]]. They forever lower the maximum health of the scarred body part, making it easier to damage the affected body part in the future. Scars can be caused by poor quality [[Health#Treatment|treatment]] or just not treating wounds, though injuries have an inherently low chance to scar (as seen up . Scars will also cause a small amount of pain, despite being fully healed. | ||
− | + | Sometimes colonist are generated with minor scars. | |
− | + | <noinclude> | |
− | |||
− | + | ==Old Age== | |
+ | Strictly speaking, these aren't truly injuries but the result of old age taking its toll on a colonist's body. | ||
− | + | *'''Bad back''' | |
+ | ** Movement: -30% | ||
+ | ** Manipulation: -10% | ||
+ | *'''Cataracts''' | ||
+ | ** Sight: -35% | ||
+ | *'''Dementia''' | ||
+ | ** Consciousness: -15% | ||
+ | ** Talking: -40% | ||
+ | ** Hearing: -40% | ||
+ | *'''Frail''' | ||
+ | ** Movement: -30% | ||
+ | ** Manipulation: -30% | ||
+ | Generally these 'injuries' can be replaced by natural or bionic implants. | ||
+ | </noinclude> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
[[Category:Health]] | [[Category:Health]] |