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− | < | + | ==Injury== |
− | { | + | <includeonly> |
− | + | ''Main Article: [{Injury]]'' | |
− | + | </includeonly> | |
− | + | Each kind of injury has its own value of pain, its own description for its scar, and its own flavor text for being mended by [[Health|medicine]]. | |
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− | { | + | {| {{STDT| sortable c_08 text-center}} |
− | + | !Name !! [[#Pain|Pain]] !! Old Pain<ref>Pain per point of damage. See [[#Pain|pain]] for how it works.</ref> !! Old Label !! Combines?<ref>Whether or not this injury stacks to become something like 'Burn x2'</ref> !! Bleeding !! Become Old Chance !! Naturally Heals !! Destroyed<ref>Prefix of the injury for external injuries (eg. Shot off left arm).</ref> !! Destroyed Out<ref>Prefixed of the injury for internal injuries (eg. Shattered pelvis).</ref> !! Treated Well !! Treated !! Inner Treated Well !! Inner Treated !! Solid Treated Well !! Solid Treated | |
− | + | |- | |
− | + | ![[#Misc|Misc]]<ref>Default/debug damage type. Doesn't occur in the normal game.</ref> | |
− | {{ | + | | 1.0 || | 0.0 || | Scar || | No || | 1.0 || | 1% || | Yes || | Destroyed || | Destroyed || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set |
− | + | |- | |
− | + | ![[#Burn|Burn]] | |
− | + | | 1.5 || | 0.5 || | Burn scar || | Yes || | 0.0 || | 1% || | Yes || | Burned off || Burned out || | Bandaged || Poorly bandaged || Sutured || Poorly sutured || Set || Poorly set | |
− | + | |- | |
− | + | ![[#Crush|Crush]] | |
− | + | | 1.0 || | 0.5 || | Scar || | Yes || | 0.4 || | 1% || | Yes || | Crushed || | Crushed || | Bandaged || Poorly bandaged || Sutured || Poorly sutured || Set || Poorly set | |
− | + | |- | |
− | + | ![[#Crack|Crack]] | |
− | + | | 0.8 || | 0.5 || | Scar || | Yes || | 0.0 || | 0% || | ?<ref>Not defined in the files whether or not it combines.</ref> || | Shattered || | Shattered || | Healed || | Poorly healed || | Healed || | Poorly Healed || | Set || Poorly set | |
− | + | |- | |
− | + | ![[#Cut|Cut]] | |
− | + | | 1.0 || | 0.5 || | Cut scar || | Yes || | 1.0 || | 1% || | Yes || | Cut off || | Cut out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set | |
− | + | |- | |
− | + | ![[#Scratch|Scratch]] | |
− | + | | 1.0 || | 0.5 || | Scratch scar || | No || | 0.1 || | 1% || | Yes || | Torn off || | Torn out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set | |
− | + | |- | |
− | + | ![[#Bite|Bite]] | |
− | + | | 1.0 || | 0.5 || | Bite scar || | No || | 0.1 || | 1% || | Yes || | Bitten off || | Bitten out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set | |
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− | ! | + | ![[#Stab|Stab]] |
+ | | 1.0 || | 0.5 || | Stab scar || | No || | 0.8 || | 1% || | Yes || | Cut off || | Cut out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set | ||
|- | |- | ||
− | + | ![[#Gunshot|Gunshot]] | |
+ | | 1.0 || | 0.5 || | Old gunshot || | No || | 0.92 || | 1% || | Yes || | Shot off || | Shot out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set | ||
|- | |- | ||
− | + | ![[#Shredded|Shredded]] | |
+ | | 1.0 || | 0.5 || | Scar || | Yes || | 1.0 || | 1% || | Yes || | Torn off || | Torn out || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set | ||
|- | |- | ||
− | + | ![[#Bruise|Bruise]] | |
+ | | 1.0 || | 0.5 || | Old bruise || | No || | 0.0 || | 0% || | Yes || | Destroyed || | Destroyed || | Bandaged || | Poorly bandaged || | Sutured || | Poorly sutured || | Set || | Poorly set | ||
|- | |- | ||
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|} | |} | ||
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− | + | <references/> | |
+ | {{:Pain}} | ||
+ | ==Non-Local Injuries== | ||
+ | Some injuries are not applied to specific body parts, but listed as affecting the entire body of a pawn. | ||
+ | |||
+ | ===Starvation=== | ||
+ | Occurs when a pawn is out of [[#Eating|food]], starting from 0%. Upon reaching 100%, the pawn will die. | ||
− | + | ===Blood Loss=== | |
+ | Occurs when a pawn has untreated [[#Injury|wounds]] that cause bleeding, starting from 0%. Upon reaching 100%, the pawn will die due to losing too much blood. | ||
− | == | + | ===Suffocation=== |
− | + | Not sure when this occurs, but is listed in the files as a damage type. May occur in environments without oxygen, like underwater. | |
− | |||
− | + | ===Shock=== | |
+ | Caused by extreme [[#Feelin' the Pain|pain]], it incapacitates the affected target. There are no other causes of shock besides pain currently. | ||
− | + | ==Scarring== | |
+ | <includeonly> | ||
+ | ''Main Aritcle: [[Injury#Scarring|Scarring]]'' | ||
+ | Scars are permanent markers of [[#Injury|injuries]]. They forever lower the maximum health of the scarred body part, making it easier to damage the affected body part in the future. | ||
+ | </includeonly> | ||
+ | <noinclude> | ||
+ | Scars are permanent markers of [[#Injury|injuries]]. They forever lower the maximum health of the scarred body part, making it easier to damage the affected body part in the future. Scars can be caused by poor quality [[Health#Treatment]] or just not treating wounds, though injuries have an inherently low chance to scar (as seen up . Scars will also cause a small amount of pain, despite being fully healed. | ||
− | + | Sometimes colonist are generated with minor scars. | |
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− | + | Colonists currently have no feelings towards scars. They don't really mind if they're completely covered in head-to-toe with them. Research concludes that colonists must be seriously hardcore to endure all the pain and not care. | |
+ | <noinclude> |