Editing Immunity Gain Speed
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− | + | {{Stat | |
− | | | + | | default base value = 1.0 |
| to string style = PercentZero | | to string style = PercentZero | ||
− | | description = The speed at which this character gains immunity to [[disease]]s. If this is too slow, the character will | + | | description = The speed at which this character gains immunity to [[disease]]s. If this is too slow, the character will die from the disease before developing immunity. |
− | }} | + | }} |
− | + | ==Factors== | |
− | + | Immunity gain speed is determined by the following factors: | |
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− | + | * [[Blood Filtration]]: [[Blood Filtration Importance::0.5|50%]] importance. No allowed defect. [[Blood Filtration Limit::-|No]] Max. | |
+ | ** Reduced by [[Malaria]] | ||
+ | ** 100% unless reduced by damaged or missing [[Kidney]] (you have two, at 50% each) | ||
+ | ** 170% with [[Luciferium]] | ||
− | + | * [[Saturation|Hunger/Food]]: | |
− | + | ** 100%: Fed or Hungry | |
+ | ** 90%: Urgently Hungry | ||
+ | ** 70%: Starving | ||
− | + | * [[Rest]]: | |
− | [[ | + | ** 100%: Rested |
− | + | ** 96%: Tired | |
− | + | ** 92%: Very tired | |
− | * | + | ** 80%: Exhausted |
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− | + | * Bed Rest: | |
− | [[ | + | ** 100%: When not resting in a bed or on a sleeping spot. |
− | * | + | ** 105%: When resting in an [[animal sleeping box]]. It is cruel to do this to your colonists. It's okay for prisoners though. |
− | * | + | ** 110%: When resting in an [[animal bed]], single [[bed]], [[double bed]] or [[Royal bed]]. |
− | * | + | ** 114%: When resting in a [[hospital bed]]. |
+ | ** Note that quality of the bed only influences the [[Rest Effectiveness|rest effectiveness]], not the immunity gain speed. | ||
− | + | * [[Vitals monitor]] | |
− | [[ | + | ** 112%: When attached to any bed that's set to medical (110% + 2%) |
− | * | + | ** 116%: When attached to a [[Hospital bed]] (114% + 2%) |
− | * | + | ** A vitals monitor can be attached to up to 8 adjacent beds, but only one vitals monitor can be attached per bed. The effects of multiple vitals monitors do not stack. |
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− | + | * Age: | |
− | * | + | The following are approximate values. |
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{| class="wikitable" | {| class="wikitable" | ||
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− | + | Continues to decrease past age 100, but caps at 50% immunity gain speed at age ? | |
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+ | *[[Immunoenhancer]]: +8% per, 16% max. | ||
− | + | In addition to this stat, immunity gain is affected by the medical tend quality, and each infection has its own InfectionLuck factor which adjusts the final gain by 80% (Bad luck) to 120% (Good luck). | |
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== Version history == | == Version history == |