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{{Biotech}}
 
{{Biotech}}
[[File:Hussar.png|frameless|right]]
 
 
'''Hussars''' are a [[Xenotypes|xenotype]], genetically engineered to act as super-soldiers. They are great fighters, but bad at most other things and dependent on [[Go-juice|go-juice]].
 
'''Hussars''' are a [[Xenotypes|xenotype]], genetically engineered to act as super-soldiers. They are great fighters, but bad at most other things and dependent on [[Go-juice|go-juice]].
  
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{{Xenotype Faction Table|hussar}}
 
{{Xenotype Faction Table|hussar}}
  
As raiders, hussars have a x1.5 [[raid points|combat power]] multiplier, meaning they count as 1.5 of a raider.
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As raiders, hussars have a x1.5 [[raid points|combat power]] multiplier, meaning they count as 1.5 of a raider.{{Check Tag|Verify|From XMLs. Needs verification in-game}}
  
 
== Summary ==
 
== Summary ==
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=== Genes ===
 
=== Genes ===
Hussars have a gene complexity of 16[[File:Complexity.png|20px|Complexity|link=Complexity]] [[complexity]].  With a {{+|2}}[[File:Metabolism.png|20px|Metabolic efficiency|link=Metabolic efficiency]] [[metabolic efficiency]], they have a hunger rate of {{Good|x80%}}.
 
 
 
All hussars have these xenogenes:
 
All hussars have these xenogenes:
  
 
'''Assorted:'''
 
'''Assorted:'''
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
|- align="center"
+
|-
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene WoundHealingRateSuperfast.png|64|Superfast wound healing|Genes#Superfast wound healing}}
+
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene WoundHealingRateSuperfast.png|64|Superfast wound healing|Genes#Superfast wound healing||18}}
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene PsychicallyDeaf.png|64|Psychically deaf|Genes#Psychically deaf}}
+
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene PsychicallyDeaf.png|64|Psychically deaf|Genes#Psychically deaf||18}}
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene MinTemperatureSmallDecrease.png|64|Cold tolerant|Genes#Cold tolerant}}
+
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene MinTemperatureSmallDecrease.png|64|Cold tolerant|Genes#Cold tolerant||18}}
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene MaxTemperatureSmallIncrease.png|64|Heat tolerant|Genes#Heat tolerant}}
+
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene MaxTemperatureSmallIncrease.png|64|Heat tolerant|Genes#Heat tolerant||18}}
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene PartialPollutionResistance.png|64|Partial antitoxic lungs|Genes#Partial antitoxic lungs}}
+
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene PartialPollutionResistance.png|64|Partial antitoxic lungs|Genes#Partial antitoxic lungs||18}}
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene_HyperAggressive.png|64|Hyper-aggressive|Genes#Hyper-aggressive}}
+
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene_HyperAggressive.png|64|Hyper-aggressive|Genes#Hyper-aggressive||18}}
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene PainReduced.png|64|Reduced pain|Genes#Reduced pain}}
+
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene PainReduced.png|64|Reduced pain|Genes#Reduced pain||18}}
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene Unstoppable.png|64|Unstoppable|Genes#Unstoppable}}
+
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene Unstoppable.png|64|Unstoppable|Genes#Unstoppable||18}}
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|ChemicalDependency_Go_Juice.png|64|Go-juice dependency|Genes#Go-juice dependency}}
+
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|ChemicalDependency_Go_Juice.png|64|Go-juice dependency|Genes#Go-juice dependency||18}}
 
|-
 
|-
 
| <small>[[Genes#Superfast wound healing|Superfast wound healing]]</small>  
 
| <small>[[Genes#Superfast wound healing|Superfast wound healing]]</small>  
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'''Cosmetic:'''
 
'''Cosmetic:'''
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
|- align="center"
+
|-GeneBackground
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene RedEyes.png|64|Red eyes|Genes#Red eyes}}
+
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene RedEyes.png|64|Red eyes|Genes#Red eyes||18}}
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene HairStyleShortOnly.png|64|Short-haired|Genes#Short-haired}}
+
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene HairStyleShortOnly.png|64|Short-haired|Genes#Short-haired||18}}
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene BodyStandard.png|64|Standard body|Genes#Standard body}}
+
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene BodyStandard.png|64|Standard body|Genes#Standard body||18}}
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene BodyHulk.png|64|Hulk body|Genes#Hulk body}}
+
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene BodyHulk.png|64|Hulk body|Genes#Hulk body||18}}
 
|-
 
|-
 
| <small>[[Genes#Red eyes|Red eyes]]</small>  
 
| <small>[[Genes#Red eyes|Red eyes]]</small>  
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'''Skills:'''
 
'''Skills:'''
 
{| class="wikitable" style="text-align: center;"
 
{| class="wikitable" style="text-align: center;"
|- align="center"
+
|-
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene GreatShooting.png|64|Great shooting|Genes#Great shooting}}
+
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene GreatShooting.png|64|Great shooting|Genes#Great shooting||18}}
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene GreatMelee.png|64|Great melee|Genes#Great melee}}
+
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene GreatMelee.png|64|Great melee|Genes#Great melee||18}}
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene AwfulAnimals.png|64|Awful animals|Genes#Awful animals}}
+
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene AwfulAnimals.png|64|Awful animals|Genes#Awful animals||18}}
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene AwfulPlants.png|64|Awful plants|Genes#Awful plants}}
+
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene AwfulPlants.png|64|Awful plants|Genes#Awful plants||18}}
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene AwfulArtistic.png|64|Awful artistic|Genes#Awful artistic}}
+
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene AwfulArtistic.png|64|Awful artistic|Genes#Awful artistic||18}}
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene AwfulSocial.png|64|Awful social|Genes#Awful social}}
+
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene AwfulSocial.png|64|Awful social|Genes#Awful social||18}}
 
|-
 
|-
 
| <small>[[Genes#Great shooting|Great shooting]]</small>  
 
| <small>[[Genes#Great shooting|Great shooting]]</small>  
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| <small>[[Genes#Awful social|Awful social]]</small>  
 
| <small>[[Genes#Awful social|Awful social]]</small>  
 
|}
 
|}
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Hussars have a gene complexity of 16. With a [[metabolic efficiency]] of {{+|2}}, they have a hunger rate of x80%.
  
 
== Origins ==
 
== Origins ==
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== Analysis ==
 
== Analysis ==
Hussars are created soldiers. Great shooting, great melee, and superfast wound healing. While not as good in melee as a [[neanderthal]] (as they lack [[Genes#Strong melee damage|Strong melee ''damage'']]), hussars are amazing shooters and fighters. They are bad at most other tasks, but are unpenalized in: Construction, Mining, Cooking, Crafting, and Medical. Even if a hussar is only good at hauling, cleaning, and combat, they can be worthwhile colonists, given that [[raid]]s are a concern to you.
+
Hussars are created soldiers. Great shooting, great melee, and superfast wound healing. While not as good in melee as a [[neanderthal]] (as they lack [[Genes#Strong melee damage|Strong melee ''damage'']]), hussars are amazing shooters and fighters. They are bad at most other tasks, but are unpenalized in: Construction, Mining, Cooking, Crafting, and Medical. Even if a hussar is only good at hauling, cleaning, and combat, they can be worthwhile colonists, so long as [[raid]]s are a concern to you.
  
Go-juice dependency comes with downsides, but the ability to freely inject go-juice can be incredibly powerful. See below for how to manage a go-juice dependency.
+
Go-juice dependency comes with downsides, but the ability to freely drink go-juice can be incredibly powerful. See below for how to manage a go-juice dependency.
  
 
=== Go-juice ===
 
=== Go-juice ===
Despite the scary sounding dependency, a hussar's go-juice need isn't difficult to maintain. So long as you have [[Research#Go-juice production|Go-juice production]] and [[Research#Psychite refining|Psychite refining]] researched, creating go-juice is simple: it only takes [[yayo]] and [[neutroamine]].  
+
Despite the scary sounding dependency, a hussar's go-juice need isn't difficult to maintain. So long as you have [[Research#Go-juice production|Go-juice production]] and [[Research#Psychite refining|Psychite refining]] researched, creating go-juice is simple. It only needs [[yayo]] and [[neutroamine]].  
  
* [[Yayo]] can be grown in your colony. A single [[psychoid plant]] provides enough material to prevent death for a year. In a year-round biome, a 2x2 field of psychoid plants will prevent deficiency for indefinite time. If your biome has a winter, a single 5x5 field prevents deficiency for an entire year.
+
* [[Yayo]] can be grown in your colony. A single [[psychoid plant]] provides enough material to prevent death for a year. In a year-round biome, a 2x2 field of psychoid plants will prevent deficiencyy for indefinite time. If your biome has a winter, a single 5x5 field prevents deficiency for an entire year.
 
* [[Neutroamine]] can only be bought. But a small amount of neutroamine is enough to provide a large amount of go-juice. A stack of 50 neutroamine, worth {{icon small|silver||{{#expr:50*{{Q|Neutroamine|Market Value Base}}}}}} before [[Trade Price Improvement]] and [[difficulty]], lasts a pawn for 125 days, just over 2 years, without deficiency. With 0 Social skill in [[difficulty|Losing is Fun]], this price increases to {{icon small|silver||{{#expr:1.4*1.2*50*{{Q|Neutroamine|Market Value Base}}}}}}. While you have to find a trader, you have 60 days to reach a [[caravan]], [[faction base]], or [[orbital trader]] selling neutroamine before death.
 
* [[Neutroamine]] can only be bought. But a small amount of neutroamine is enough to provide a large amount of go-juice. A stack of 50 neutroamine, worth {{icon small|silver||{{#expr:50*{{Q|Neutroamine|Market Value Base}}}}}} before [[Trade Price Improvement]] and [[difficulty]], lasts a pawn for 125 days, just over 2 years, without deficiency. With 0 Social skill in [[difficulty|Losing is Fun]], this price increases to {{icon small|silver||{{#expr:1.4*1.2*50*{{Q|Neutroamine|Market Value Base}}}}}}. While you have to find a trader, you have 60 days to reach a [[caravan]], [[faction base]], or [[orbital trader]] selling neutroamine before death.
  
 
If you're using go-juice for combat or work, the supply won't last quite as long. But the point remains - it isn't ''that'' expensive. Even if you take go-juice for every raid, the costs are quite affordable. As mentioned above, even if your neutroamine stash is destroyed, you'll have a lot of time before death. In an emergency, [[cryptosleep casket]]s or [[ancient cryptosleep casket]]s can be used to pause the dependency.
 
If you're using go-juice for combat or work, the supply won't last quite as long. But the point remains - it isn't ''that'' expensive. Even if you take go-juice for every raid, the costs are quite affordable. As mentioned above, even if your neutroamine stash is destroyed, you'll have a lot of time before death. In an emergency, [[cryptosleep casket]]s or [[ancient cryptosleep casket]]s can be used to pause the dependency.
  
In return, a hussar can use unlimited amounts of go-juice, with no health downsides, ever. This drug provides substantial boosts to combat, and due to the massive increase in Moving, can allow for a variety of tactics otherwise impossible. Go-juice dependency is easier to manage than addiction, and gives {{+|4}} [[metabolic efficiency]]. It might be hard to ''start'' with a hussar. But in the mid-game, you shouldn't be worried about the go-juice need. It can be very worthwhile to install the dependency gene on other pawns, once you can afford the go-juice.
+
In return, a hussar can drink unlimited amounts of go-juice, with no health downsides, ever. This drug provides substantial boosts to combat, and due to the massive increase in Moving, can allow for a variety of tactics otherwise impossible. Go-juice dependency is easier to manage than addiction, and gives {{+|4}} [[metabolic efficiency]]. It might be hard to ''start'' with a hussar. But in the mid-game, you shouldn't be worried about the go-juice need. It can be very worthwhile to install the dependency gene on other pawns, once you can afford the go-juice,
  
 
=== With other DLC ===
 
=== With other DLC ===
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Some of the more valuable genes hussars have to [[gene extractor|extract]] are:
 
Some of the more valuable genes hussars have to [[gene extractor|extract]] are:
 
* <Skill> Genes - Great skill makes colonists better at combat. Even if a child was entirely [[growth vat|vat-grown]], Great Shooting makes them immediately... great at shooting. And if a colonist wouldn't use a skill to begin with, awful skill is a no-brainer.
 
* <Skill> Genes - Great skill makes colonists better at combat. Even if a child was entirely [[growth vat|vat-grown]], Great Shooting makes them immediately... great at shooting. And if a colonist wouldn't use a skill to begin with, awful skill is a no-brainer.
* [[Genes#Go-juice dependency|Go-juice dependency]] - As mentioned in the [[#Go-juice|Go-juice]] section above, go-juice dependency is manageable. This gene gives a high [[metabolic efficiency]], and using go-juice comes with several worthwhile advantages.
+
* [[Genes#Go-juice dependency|Go-juice dependency]] - As mentioned in the [[#Go-juice|Go-juice]] section above, go-juice dependency is manageable. This gene gives a high [[metabolic efficiency]], and drinking go-juice comes with several worthwhile advantages.
 
* [[Genes#Psychically deaf|Psychically deaf]] - If a pawn won't be a [[mechanitor]] and won't be [[psycast]]ing,{{RoyaltyIcon}} psychically deaf is generally a positive. It gives +2 [[metabolic efficiency]] while preventing [[psychic drone]]s from having any effect. It also prevents the positives of a [[psychic soothe]] or [[psychic harmonizer]]. Drones are more likely to cause [[mental break]]s than soothes at preventing them.
 
* [[Genes#Psychically deaf|Psychically deaf]] - If a pawn won't be a [[mechanitor]] and won't be [[psycast]]ing,{{RoyaltyIcon}} psychically deaf is generally a positive. It gives +2 [[metabolic efficiency]] while preventing [[psychic drone]]s from having any effect. It also prevents the positives of a [[psychic soothe]] or [[psychic harmonizer]]. Drones are more likely to cause [[mental break]]s than soothes at preventing them.
  

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