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− | {{ | + | {{Stub}}{{infobox main|furniture| |
− | | name = Hospital bed | + | |name = Hospital bed |
− | | image = Hospital bed south.png | + | |image = Hospital bed south.png |
− | | description = A bed specially designed for use in hospitals. Adjustable for a patient and festooned with built-in equipment, it improves medical outcomes over normal beds. | + | |description = A bed specially designed for use in hospitals. Adjustable for a patient and festooned with built-in equipment, it improves medical outcomes over normal beds. |
− | | type = Building | + | |type = Building |
− | | type2 = Furniture | + | |type2 = Furniture |
− | + | |placeable = true | |
− | | placeable = true | + | |path cost = 42 |
− | | path cost = 42 | + | |passability = pass through only |
− | | passability = pass through only | + | |cover = 0.4 |
− | | cover = 0.4 | + | |minifiable = true |
− | | minifiable = true | + | |size = 1 ˣ 2 |
− | | size = 1 ˣ 2 | + | |mass base = 35 |
− | | mass base = 35 | + | |flammability = 1 |
− | | flammability = 1 | + | |hp = 150 |
− | | hp = 150 | + | |sell price multiplier = 0.7 |
− | | sell price multiplier = 0.7 | + | |rest effectiveness = 1 |
− | | rest effectiveness = 1 | + | |immunity gain speed factor = 1.11 |
− | | immunity gain speed factor = 1.11 | + | |medical quality offset = 0.1 |
− | | medical quality offset = 0.1 | + | |surgery success chance factor = 1.1 |
− | | surgery success chance factor = 1.1 | + | |comfort = 0.8 |
− | | comfort = 0.8 | + | |terrain affordance = light |
− | | terrain affordance = light | + | |facility = vitals monitor, end table, dresser, sleep accelerator |
− | | facility = | + | |research = Hospital bed |
− | | research = Hospital bed | + | |skill 1 = Construction |
− | | skill 1 = Construction | + | |skill 1 level = 8 |
− | | skill 1 level = 8 | + | |work to make = 2800 |
− | | work to make = 2800 | + | |stuff tags = Metallic |
− | | stuff tags = Metallic | + | |resource 1 = Stuff |
− | | resource 1 = Stuff | + | |resource 1 amount = 40 |
− | | resource 1 amount = 40 | + | |resource 2 = Steel |
− | | resource 2 = Steel | + | |resource 2 amount = 80 |
− | | resource 2 amount = 80 | + | |resource 3 = Component |
− | | resource 3 = Component | + | |resource 3 amount = 5 |
− | | resource 3 amount = 5 | + | }}{{Info|A '''hospital bed''' improves quality of medical treatments, boosts [[Immunity Gain Speed|immunity gain speed]] to help recover from diseases faster, and speeds up healing from [[injury|injuries]]. It can even boost medical tend quality above the normal maximum for that type of medicine, for example allowing 70%+ treatment quality from herbal medicine. |
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− | }} | ||
− | {{Info|A '''hospital bed''' improves | ||
− | + | When a colonist that is injured, [[ailments|sick]], or has been scheduled for an operation is selected, the player may right-click a hospital bed to direct the colonist there by selecting the ''"Rest until healed"'' command (even for elective surgeries). That colonist will then go to that bed and sleep there instead of at their designated beds, and instead of doing their regular tasks. At any time, the colonist can be given another task and, if they can move, they will leave the bed and perform that task. | |
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− | + | A hospital bed can also be linked to a [[Vitals monitor|vitals monitor]] to further increase medical treatment quality and patient's immunity gain speed. The bonuses for immunity gain speed from a hospital bed and a vitals monitor stack, but a vitals monitor does not improve the recovery rate from injuries.}} | |
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+ | While resting on a hospital bed, colonists recover from injuries much faster than a normal [[bed]] or [[sleeping spot]]. The increased heal rate from using a hospital bed relative to a normal bed is equivalent to a +75% increase in tend quality (see [[injury]] for details). | ||
+ | |||
+ | It also increases the success rate of [[Doctoring#Surgery|surgeries]]. | ||
+ | |||
+ | == Acquisition == | ||
+ | Constructing a hospital bed requires [[Research#Hospital bed|Hospital Bed]] to be researched and a [[construction]] skill of 8. It requires {{Required Resources}} and is constructed in {{Ticks|{{P|Work To Make}}}}. | ||
+ | |||
+ | ==Summary== | ||
=== Rest Effectiveness === | === Rest Effectiveness === | ||
[[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. | [[Rest Effectiveness]] is a measure how fast a pawn will regain [[rest]]. A pawn sleeping in a bed with 125% rest effectiveness would regain rest 25% faster, and thus require 80% of the time to sleep. | ||
− | Rest effectiveness varies by [[quality]]. Stone materials | + | Rest effectiveness varies by [[quality]] and material. Stone materials only offer 90% of the rest effectiveness of a bed made from non-stone materials at the same quality level. |
{{Rest Effectiveness Quality Table}} | {{Rest Effectiveness Quality Table}} | ||
=== Comfort === | === Comfort === | ||
− | [[Comfort]] is a measure of how | + | [[Comfort]] is a measure of how fast a pawn will refill their comfort meter. A pawn sleeping in a bed with a higher comfort value will regain comfort proportionally faster. |
Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. | Comfort varies by [[quality]] but not material. Beds of the same quality level will all have the same comfort, regardless of what they're constructed from. | ||
An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier. | An adjacent [[end table]] and a nearby [[dresser]] will each increase the base comfort by a further +0.05. This increase is applied before the quality multiplier. | ||
{{Comfort Quality Table}} | {{Comfort Quality Table}} | ||
− | === Surgery Success Chance Factor === | + | === Surgery Success Chance Factor=== |
− | The | + | The Surgery Success Chance Factor is exactly what it sounds like - a multiplier on the chance for a successful surgery assuming it is performed in this bed. The base value depends on the bed type with most beds having a base value of 100%, the [[sleeping spot]] a lower value of 70%, and the hospital bed a higher value of 110%. This base value is then modified by the bed's quality level. Beds of the same type and quality level will all have the same factor, regardless of what they're constructed from. |
− | {{ | + | <div><li style="display: inline-table;"> |
− | + | {{#vardefine:basesurgerychancefactor| 110 }} | |
− | === | + | {| {{STDT| sortable c_10 text-center}} |
− | + | ! [[Quality]] | |
+ | !data-sort-type="number"| Awful | ||
+ | !data-sort-type="number"| Poor | ||
+ | !data-sort-type="number"| Normal | ||
+ | !data-sort-type="number"| Good | ||
+ | !data-sort-type="number"| Excellent | ||
+ | !data-sort-type="number"| Masterwork | ||
+ | !data-sort-type="number"| Legendary | ||
+ | |- | ||
+ | !Surgery Success Chance Factor | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.90 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*0.95 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.00 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.05 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.10 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.15 round 2}} | ||
+ | | {{#expr:{{#var:basesurgerychancefactor}}*1.30 round 2}} | ||
+ | |} | ||
+ | </li><div> | ||
+ | ==Analysis== | ||
− | + | When compared to a [[Bed|regular bed]]: | |
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− | When compared to a [[ | ||
'''Pros:''' | '''Pros:''' | ||
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− | + | * 6.25% increased comfort | |
+ | * 10% increased surgery success chance | ||
+ | * +0.04 immunity gain speed | ||
+ | * ~7.14% more HP | ||
+ | * Can be used alongside a [[Vitals monitor|vitals monitor]], giving further boosts to their medical care | ||
'''Cons:''' | '''Cons:''' | ||
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− | + | * Nearly impossible to acquire early game | |
+ | * Much more expensive, requiring 80 steel and 6 components | ||
+ | * Requires the [[Research#Hospital_bed|Hospital Bed]] research project | ||
+ | * Takes 2.5x longer to construct | ||
+ | * Requires level 8 Construction | ||
+ | * -1 beauty | ||
+ | * ~16.67% heavier | ||
− | + | It is highly recommended to use regular beds in non-hospital rooms, unless the pawn is [[Traits#Immunity|sickly]], [[Immunity_Gain_Speed#Age|very old]], or otherwise needs immediate access to quality care in their bedrooms. | |
− | {{Building | + | {{Building Material Table}} |
== Version history == | == Version history == | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | |- | ||
! Version !! | ! Version !! | ||
|- | |- | ||
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|} | |} | ||
− | {{ | + | <noinclude> |
+ | {{nav|furniture|wide}} | ||
+ | </noinclude> | ||
[[Category:Furniture]] | [[Category:Furniture]] | ||
− | [[Category: | + | [[Category:Bed]] |