Editing Highmates

Jump to navigation Jump to search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
 
{{Biotech}}
 
{{Biotech}}
[[File:Highmate.png|frameless|right]]
+
'''Highmates''' are a [[Xenotypes|xenotype]], commercially available for those who aspire being one.
'''Highmates''' are a [[Xenotypes|xenotype]], commercially available to those who aspire to being one.
 
  
 
== Lore ==
 
== Lore ==
<onlyinclude>
 
Empathic and effortlessly beautiful, these designed companions and concubines have the unique ability to psychically bond with a mate. In a certain context, they seem to be perfect - happy, charming, and kind. However, they are also inept at manual tasks, physically weak, and mentally incapable of violence even if their life depends on it.
 
  
On a few wealthy worlds, highmate xenogerms are commercially available and some people become highmates as a sort of career. However, many societies find them abhorrent, either because they distract people from forming natural families, or because they are humans shaped to serve the pleasures of another. On such worlds they are either reserved as playthings of the powerful, or banned entirely. This particular line of highmate fits the fashions of classical Novaroma, but many other variants exist.<ref>[[Highmate]] [[xenotype]] description and short description</ref><includeonly><ref name="Biotech Preview 4"/></includeonly><noinclude><ref name="Biotech Preview 4">[https://store.steampowered.com/news/app/294100/view/3319740412995643281 Biotech Preview #4] Steam Announcement</ref></noinclude>
+
<blockquote><small>''On a few wealthy worlds, highmate xenogerms are commercially available and some people become highmates as a sort of career. However, many societies find them abhorrent, either because they distract people from forming natural families, or because they are humans shaped to serve the pleasures of another. On such worlds they are either reserved as playthings of the powerful, or banned entirely. This particular line of highmate fits the fashions of classical Novaroma, but many other variants exist.'' - '''Tynan'''</small>
 +
</blockquote>
  
Highmates are similar to so-called "[[Lore#Technologies and Militaries|perfect mates]]" in both concept and name, however information of unknown canonicity implies that perfect mates are instead vatgrown from birth rather than a xenotype implanted onto existing people.</onlyinclude>
+
== Occurrence ==
 +
The table below describes the chance for a given pawn from each [[faction]] being a highmate. Note that this value does not account for chances in xenotype chance from [[ideoligion]]{{IdeologyIcon}} or from pawn kind, it only shows the base value before those factors.
 +
{{Xenotype Faction Table|highmate}}
  
== Occurrence ==
+
== Summary ==  
Standard pawns from the primary factions do not spawn as highmates, likely because their violence inability prevents common uses. Instead, only select pawnkinds can spawn as highmates. These include:
+
Because Highmates always sport irregular skin color and their distinguishable snow-white hair, Highmates tend to stick out more in large groups.
  
{| {{STDT| sortable c_17 text-valign:top mw-collapsible {{#if:{{{3|}}}|mw-collapsed}}}}
+
=== Genes ===
|-
+
<div><li style="display: inline-table;">
! Pawnkind !! Faction types !! Chance !! Notes
+
{| {{STDT| c_01 }}
|-  
+
!This table has been collapsed due to length. <span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-Gene" id="mw-customcollapsible-Gene">Click to expand {{Cross}}</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-Gene" id="mw-customcollapsible-Gene">Click to collapse {{Check}}</span>
! [[Outlanders#Town trader|Town trader]]
 
| [[Outlanders]] || 4% || Standard caravan trader
 
|-
 
! Space refugee
 
| ''N/A'' || 3% || Factionless pod occupants from the [[Events#Transport_pod_crash|Transport pod crash event]]
 
|-
 
! Refugee
 
| ''N/A'' || 2.5% || Quest refugee. See also the faction table below for quest factions.
 
|-
 
! Slave
 
| ''N/A'' || 3% || Standard slaver caravan and ship stock
 
|-
 
! Slave {{RoyaltyIcon}}
 
| [[Empire]] || 5% || Empire slaver caravan and ship stock
 
 
|-
 
|-
! [[Empire#Imperial trader|Imperial trader]] {{RoyaltyIcon}}
 
| [[Empire]] || 5% || Standard caravan trader
 
 
|}
 
|}
 +
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-Gene">
 +
{| {{STDT| sortable c_17 }}
 +
! Name
 +
! Description
 +
! [[File:Metabolism.png|20px|Metabolism]]
 +
! [[File:Complexity.png|20px|Complexity]]
 +
! Exclude
  
The table below describes the chance for a given pawn from each [[faction]] being a highmate. Note that this value does not account for chances in xenotype chance from [[ideoligion]]{{IdeologyIcon}} or from pawn kind, it only shows the base value before those factors.
+
|- id="Psy-sensitive"
{{Xenotype Faction Table|highmate|Standard Pawn Highmate Chance|collapsed}}
+
! Psy-sensitive<br>[[File:Gene_EnhancedPsychicAbility.png|64px]]
 +
| ''Carriers of this gene are more psychically-sensitive than average.''
 +
----
 +
* [[Psychic Sensitivity]] +20%
 +
* Meditation psyfocus gain {{+|10% / day}} {{Check Tag|Verify|Verify and explain exact mechanic, order of operations, math etc}}
 +
* {{+|0.1}} Neural Heat Recovery per second base. Effectively {{#expr:0.1*1.625 round 3}} Heat/s recovery at Level 6 psylink.
 +
| {{--|2}}
 +
| {{Bad|1}}
 +
| PsychicAbility
 +
 
 +
|- id="Psychic bonding"
 +
! Psychic bonding<br>[[File:Gene_PsychicBonding.png|64px]]
 +
| ''Carriers of this gene have a special neural organ that makes them psychically bond with a lover for life. As long as the lovers are together, they will be happy. If they are physically separated, they will be disturbed by the distance. If one dies, the other's mind will be badly disrupted.''
 +
----
 +
*Romance attempts always succeed
 +
*Gains psychic bond with first attempted [[Social#Romance|romance]] or [[lovin']]
 +
:*''This person has a psychic bond with another person based on the psychic bonding gene. The bond itself grants some limited psychic awareness, allowing it to connect even with the psychically deaf.''
 +
:*Bonded pawns receive gain ×50% [[pain]] multiplier, {{+|15%}} [[consciousness]], {{+|12}} [[mood]] and +10% [[psychic sensitivity]] when on same map.
 +
:*Bonded pawns receive {{--|10}} [[mood]] and +5% [[psychic sensitivity]] when not on same map.
 +
:*When one bonded pawn dies, the other will immediately enter an extreme mental break.{{Check Tag|Verify}}
 +
| {{--|1}}
 +
| {{Bad|1}}
 +
| -
 +
 
 +
|- id="Very happy"
 +
! Very happy<br>[[File:Gene_Sanguine.png|64px]]
 +
| ''Carriers of this gene are highly predisposed to optimism and not at all inclined to think negatively. They'll have much higher mood than others.''
 +
----
 +
* Permanent {{+|10}} ''Genetic joy'' [[mood]]
 +
| {{--|2}}
 +
| {{Bad|3}}
 +
| Mood
 +
 
 +
|- id="Heat weakness"
 +
! Heat weakness<br>[[File:Gene_MaxTemperatureSmallDecrease.png|64px]]
 +
| ''Carriers of this gene are slightly less comfortable in warm temperatures.''
 +
----
 +
* [[Maximum Comfortable Temperature]]: {{--|{{temperature|5||delta}}}}
 +
| {{+|1}}
 +
| {{Bad|1}}
 +
| MaxTemperature
 +
 
 +
|- id="Violence disabled"
 +
! Violence disabled<br>[[File:Gene_ViolenceDisabled.png|64px]]
 +
| Carriers of this gene are emotionally and mentally incapable of engaging in violence. They are overwhelmingly resistant to and horrified by the idea of hurting another.
 +
----
 +
*Disables work:
 +
** Hunt
 +
** Violent
 +
| {{+|3}}
 +
| {{Bad|1}}
 +
| MeleeDamage<br>ShootingAccuracy<br>Aggressive<br>KillThirst
 +
 
 +
|- id="Kind instinct"
 +
! Kind instinct<br>[[File:Gene_KindInstinct.png|64px]]
 +
| Carriers of this gene are high in trait agreeableness and are very conscientious. They rarely insult others or starts fights, and will sometimes offer kind words to brighten the moods of those around them. They also never judges people by their appearance.
 +
----
 +
* Forced [[trait]]: [[Kind]]
 +
| {{--|1}}
 +
| {{Bad|1}}
 +
| -
 +
 
 +
|- id="Delicate"
 +
! Delicate<br>[[File:Gene_Delicate.png|64px]]
 +
| Carriers of this gene take greater injuries than others from the same damage. They have thin, brittle bones and less binding molecules in joints and flesh.
 +
----
 +
* Forced [[trait]]: [[Delicate]]
 +
| {{+|3}}
 +
| {{Bad|1}}
 +
| Toughness
 +
 
 +
|- id="High libido"
 +
! High libido<br>[[File:Gene_HighLibido.png|64px]]
 +
| Carriers of this gene are more likely to engage in lovin' with their partner.
 +
----
 +
* {{MTB}} [[Lovin']] Factor: {{Good|0.5}}
 +
| '''0'''
 +
| {{Bad|1}}
 +
| Libido
 +
 
 +
|- id="Very attractive"
 +
! Very attractive<br>[[File:Gene_Beautiful.png|64px]]
 +
| ''Carriers of this gene have remarkably precise and symmetrical faces. Their features are distinctive and strong without being exaggerated, and their skin is nearly perfect. They are generally seen as beautiful.''
 +
----
 +
* [[Beauty (Pawn)]]: {{+|2}}
 +
* [[Market Value]]: {{+|700}}
 +
| {{--|2}}
 +
|{{Bad|1}}
 +
| Beauty
 +
 
 +
|- id="Blue skin"
 +
! Blue skin<br>[[File:FanGene_SkinColor_Blue.png|64px]]
 +
| ''Carriers of this gene produce a pigment that turns their skin a blue color.''
 +
----
 +
* Skin color override: (100, 165, 193)
 +
| '''0'''
 +
| '''0'''
 +
| SkinColorOverride
 +
 
 +
|- id="Purple skin"
 +
! Purple skin<br>[[File:FanGene_SkinColor_Purple.png|64px]]
 +
| ''Carriers of this gene produce a pigment that gives their skin a purple color.''
 +
----
 +
* Skin color override: (97, 87, 195)
 +
| '''0'''
 +
| '''0'''
 +
| SkinColorOverride
 +
 
 +
|- id="Sheer white skin"
 +
! Sheer white skin<br>[[File:FanGene_SkinColor_White.png|64px]]
 +
| ''Carriers of this gene have sheer white skin, unlike natural skin tones, due to a special engineered reflective cell covering.''
 +
----
 +
* Skin color override: (250, 240, 240)
 +
* Random brightness factor: 0
 +
| '''0'''
 +
| '''0'''
 +
| SkinColorOverride
 +
 
 +
|- id="Thin body"
 +
! Thin body<br>[[File:Gene_BodyThin.png|64px]]
 +
| ''Carriers can have thin bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.''
 +
| '''0'''
 +
| '''0'''
 +
| BodyType
 +
 
 +
|- id="Standard body"
 +
! Standard body<br>[[File:Gene_BodyStandard.png|64px]]
 +
| ''Carriers can have average-shaped bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed.''
 +
| '''0'''
 +
| '''0'''
 +
| BodyType
 +
 
 +
|- id="Snow-white hair"
 +
! Snow-white hair<br>
 +
| ''Carriers of this gene have a particular hair color. With multiple hair color genes, one is randomly selected.''
 +
----
 +
* Hair color override: (250, 250, 250)
 +
* Random brightness factor: 0
 +
| '''0'''
 +
| '''0'''
 +
| HairColor
  
== Summary ==
+
|- id="Long-haired"
Because Highmates always sport irregular skin color and their distinguishable snow-white hair, Highmates tend to stick out more in large groups.
+
! Long-haired<br>[[File:Gene_HairStyleLongOnly.png|64px]]
 +
| ''Carriers of this gene grow hair on the head very quickly.''
 +
| '''0'''
 +
| '''0'''
 +
| HairStyle
  
=== Genes ===
+
|- id="Great social"
Highmates have a gene complexity of 16[[File:Complexity.png|20px|Complexity|link=Complexity]] [[complexity]].  With a '''0'''[[File:Metabolism.png|20px|Metabolic efficiency|link=Metabolic efficiency]] [[metabolic efficiency]], they have a hunger rate of '''×100%'''.
+
! Great Social<br>[[File:Gene_GreatSocial.png|64px]]
 +
| ''The carrier's aptitude in Social is increased by 8. Aptitude acts like an offset on skill level. Additionally, one level of passion is added to Social.''  
 +
----
 +
* [[Skills#Social|Social]]: {{+|8}}. Note: Experience gain and decay applies as if this offset did not exist.
 +
* Adds one additional [[passion]] for [[Skills#Social|Social]]
 +
| {{--|2}}
 +
| {{Bad|1}}
 +
| -
  
All highmates have these xenogenes:
+
|- id="Awful plants"
 +
! Awful Plants<br>[[File:Gene_AwfulPlants.png|64px]]
 +
| ''The carrier's aptitude in Plants is reduced by 8. Aptitude acts like an offset on skill level. Additionally, all passion is removed from Plants.''
 +
----
 +
* [[Skills#Plants|Plants]]: {{--|8}}. Note: Experience gain and decay applies as if this offset did not exist.
 +
* Removes all [[passion]]s for [[Skills#Plants|Plants]]
 +
| {{+|2}}
 +
|{{Bad|1}}
 +
| -
  
'''Assorted:'''
+
|- id="Awful mining"
{| class="wikitable" style="text-align: center;"
+
! Awful Mining<br>[[File:Gene_AwfulMining.png|64px]]
|- align="center"
+
| ''The carrier's aptitude in Mining is reduced by 8. Aptitude acts like an offset on skill level. Additionally, all passion is removed from Mining.''
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene EnhancedPsychicAbility.png|64|Psy-sensitive|Genes#Psy-sensitive}}
+
----
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene PsychicBonding.png|64|Psychic bonding|Genes#Psychic bonding}}
+
* [[Mining]]: {{--|8}}. Note: Experience gain and decay applies as if this offset did not exist.
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene Sanguine.png|64|Very happy|Genes#Very happy}}
+
* Removes all [[passion]]s for [[Mining]]
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene MaxTemperatureSmallDecrease.png|64|Heat weakness|Genes#Heat weakness}}
+
| {{+|2}}
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene ViolenceDisabled.png|64|Violence disabled|Genes#Violence disabled}}
+
|{{Bad|1}}
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene KindInstinct.png|64|Kind instinct|Genes#Kind instinct}}
+
| -
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene Delicate.png|64|Delicate|Genes#Delicate}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene HighLibido.png|64|High libido|Genes#High libido}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene Beautiful.png|64|Very attractive|Genes#Very attractive}}
 
|-
 
| <small>[[Genes#Psy-sensitive|Psy-sensitive]]</small>
 
| <small>[[Genes#Psychic bonding|Psychic bonding]]</small>
 
| <small>[[Genes#Very happy|Very happy]]</small>
 
| <small>[[Genes#Heat weakness|Heat weakness]]</small>
 
| <small>[[Genes#Violence disabled|Violence disabled]]</small>
 
| <small>[[Genes#Kind instinct|Kind instinct]]</small>
 
| <small>[[Genes#Delicate|Delicate]]</small>
 
| <small>[[Genes#High libido|High libido]]</small>
 
| <small>[[Genes#Very attractive|Very attractive]]</small>
 
|}
 
  
'''Cosmetic:'''
 
{| class="wikitable" style="text-align: center;"
 
|- align="center"
 
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|FanGene SkinColor Blue.png|64|Blue skin|Genes#Blue skin}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|FanGene SkinColor Purple.png|64|Purple skin|Genes#Purple skin}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|FanGene SkinColor White.png|64|Sheer white skin|Genes#Sheer white skin}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene BodyThin.png|64|Thin body|Genes#Thin body}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene BodyStandard.png|64|Standard body|Genes#Standard body}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene HairColor.png|64|Snow-white hair|Genes#Snow-white hair}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene HairStyleLongOnly.png|64|Long-haired|Genes#Long-haired}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene GreylessHair.png|64|Grayless hair|Genes#Grayless hair}}
 
|-
 
| <small>[[Genes#Blue skin|Blue skin]]</small>
 
| <small>[[Genes#Purple skin|Purple skin]]</small>
 
| <small>[[Genes#Sheer white skin|Sheer white skin]]</small>
 
| <small>[[Genes#Thin body|Thin body]]</small>
 
| <small>[[Genes#Standard body|Standard body]]</small>
 
| <small>[[Genes#Snow-white hair|Snow-white hair]]</small>
 
| <small>[[Genes#Long-haired|Long-haired]]</small>
 
| <small>[[Genes#Grayless hair|Grayless hair]]</small>
 
 
|}
 
|}
 +
</div>
 +
</div>
 +
</li></div>
  
'''Skills:'''
+
Highmates have a genetic complexity of 16 and a metabolic efficiency of '''0''', giving them the default x100% hunger rate.
{| class="wikitable" style="text-align: center;"
 
|- align="center"
 
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene GreatSocial.png|64|Great social|Genes#Great social}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene AwfulMining.png|64|Awful mining|Genes#Awful mining}}
 
| width=100px height=50px | {{Stacked image|GeneBackground Xenogene.png|Gene AwfulPlants.png|64|Awful plants|Genes#Awful plants}}
 
|-
 
| <small>[[Genes#Great social|Great social]]</small>
 
| <small>[[Genes#Awful mining|Awful mining]]</small>
 
| <small>[[Genes#Awful plants|Awful plants]]</small>
 
|}
 
  
 
== Analysis ==
 
== Analysis ==
Line 114: Line 223:
  
 
If you don't want a specific highmate in your colony, it's best to eliminate them quickly. Highmates romance quickly and with 100% success, meaning they'll be "stuck" to another colonist in no time.
 
If you don't want a specific highmate in your colony, it's best to eliminate them quickly. Highmates romance quickly and with 100% success, meaning they'll be "stuck" to another colonist in no time.
 
There is no penalty for having the bond mate be imprisoned or enslaved. Slaves and prisoners don't increase [[Raid points]] as much as full-fledged colonists do and do not attempt to romance colonists. A bedridden, imprisoned "bond slave" can provide full benefits of bonds at minimal cost and risk. Note that a colonist cannot make Lovin' with a prisoner or slave.
 
  
 
=== Synergy with other DLC ===
 
=== Synergy with other DLC ===
 
[[Psychic harmonizer]]{{RoyaltyIcon}} - thanks to Psychic Sensitivity, psychic bonding, higher natural mood, and capacity for Lovin', Highmates are a natural fit for the harmonizer, which increases other's mood as the user is happy.
 
[[Psychic harmonizer]]{{RoyaltyIcon}} - thanks to Psychic Sensitivity, psychic bonding, higher natural mood, and capacity for Lovin', Highmates are a natural fit for the harmonizer, which increases other's mood as the user is happy.
  
[[Psycast]]ers{{RoyaltyIcon}} - With the boosts from both psy-sensitive and psychic bond, highmates are capable psycasters. They have more neural heat, and regenerate both heat and psyfocus faster than baseliners. This also allows them to make significant contributions in combat, despite their non-violence, though care must be taken to keep them behind other pawns and away from damage due their delicacy.
+
[[Psycast]]ers{{RoyaltyIcon}} - With a both the boosts from both psy-sensitive and psychic bond, highmates for capable psycasters. They have more neural heat, and regenerate both heat and psyfocus faster than baseliners. This also allows them to make significant contributions in combat, despite their non-violence, though care must be taken to keep them behind other pawns and away from damage due their delicacy.
  
 
Ideoligious [[Role]]s{{IdeologyIcon}} - Highmates have a naturally high Social skill, making them great candidates for a Leader or Moral Guide. Thanks to their natural happiness (from both the gene and the amount of Lovin'), the increased [[expectations]] from these roles are not as much of a problem.
 
Ideoligious [[Role]]s{{IdeologyIcon}} - Highmates have a naturally high Social skill, making them great candidates for a Leader or Moral Guide. Thanks to their natural happiness (from both the gene and the amount of Lovin'), the increased [[expectations]] from these roles are not as much of a problem.
Line 129: Line 236:
 
* [[Genes#Kind instinct|Kind instinct]] - The [[kind]] trait prevents pawns from starting social fights, for the cost of {{--|1}} [[metabolic efficiency]]. The kind trait can also give others a {{+|5}} ''Kind Words'' [[mood]]let.  
 
* [[Genes#Kind instinct|Kind instinct]] - The [[kind]] trait prevents pawns from starting social fights, for the cost of {{--|1}} [[metabolic efficiency]]. The kind trait can also give others a {{+|5}} ''Kind Words'' [[mood]]let.  
 
: This gene can be combined with [[Genes#Aggressive|Aggressive]] or [[Genes#Hyper aggressive|Hyper Aggressive]] to negate the extra social fights while having a positive metabolic impact. The aggressive genes will still increase the chance of violent mental breaks, however.
 
: This gene can be combined with [[Genes#Aggressive|Aggressive]] or [[Genes#Hyper aggressive|Hyper Aggressive]] to negate the extra social fights while having a positive metabolic impact. The aggressive genes will still increase the chance of violent mental breaks, however.
* [[Genes#High libido|High libido]] - Makes Lovin' more common, for 1 complexity and no change in metabolism.
+
* [[Genes#High libedo|High libedo]] - Makes Lovin' more common, for 1 complexity and no change in metabolism.
 
* [[Genes#Psy-sensitive|Psy-sensitive]] - While not the largest boost to [[psychic sensitivity]], the boost from psy-sensitive is a significant buff to any psycasters until [[Genes#Super psy-sensitive|Super psy-sensitive]] can be acquired.
 
* [[Genes#Psy-sensitive|Psy-sensitive]] - While not the largest boost to [[psychic sensitivity]], the boost from psy-sensitive is a significant buff to any psycasters until [[Genes#Super psy-sensitive|Super psy-sensitive]] can be acquired.
  
 
Remember that [[xenogerm]]s replace '''all''' xenogenes. If you implant a xenogerm into a highmate, all of their genes will be replaced, including psychic bonding. This also applies to certain other xenotypes. Don't install Kind Words on a [[hussar]] to negate Hyper Aggressive, unless you're prepared to erase and/or replace all of their existing genes.
 
Remember that [[xenogerm]]s replace '''all''' xenogenes. If you implant a xenogerm into a highmate, all of their genes will be replaced, including psychic bonding. This also applies to certain other xenotypes. Don't install Kind Words on a [[hussar]] to negate Hyper Aggressive, unless you're prepared to erase and/or replace all of their existing genes.
 
Replacing Psychic bonding will erase existing bonds without causing any penalties to either side.
 
  
 
{{Biotech navbox}}
 
{{Biotech navbox}}

Please note that all contributions to RimWorld Wiki are considered to be released under the CC BY-SA 3.0 (see RimWorld Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)