Editing Hearing
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− | {{Capacity | + | {{stub}}{{Capacity |
| default base value = 1 | | default base value = 1 | ||
| to string style = PercentZero | | to string style = PercentZero | ||
| description = How well a creature can detect sound waves. It improves social and trade prices. | | description = How well a creature can detect sound waves. It improves social and trade prices. | ||
− | }} | + | }} Pawns with {{Bad|0%}} Hearing do not get the mood bonus from musical instruments. Animals also have a Hearing capacity, but it's not clear if it affects any of their stats. |
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− | Pawns with {{Bad|0%}} Hearing do not get the | ||
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− | Animals also have a Hearing capacity, but it's not clear if it affects any of their stats. | ||
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== Affected stats == | == Affected stats == | ||
{{#ask: [[Hearing Importance::+]] | {{#ask: [[Hearing Importance::+]] | ||
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The following factors affect Hearing: | The following factors affect Hearing: | ||
=== Base factors === | === Base factors === | ||
− | * Ear efficiency. | + | * Ear part efficiency. ?% importance for each ear, ? allowed defect. ? Max |
− | + | ** [[Hearing loss]]: part efficiency offset {{--|20%}} | |
− | ** [[Hearing loss]]: | + | ** [[Cochlear implant]]: ?? |
− | ** [[Cochlear implant]]: | + | ** [[Bionic ear]]: ?? |
− | ** [[Bionic ear]]: | ||
{{Hearing Part Efficiency Table}} | {{Hearing Part Efficiency Table}} | ||
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== Version history == | == Version history == | ||
− | * [[Version/1.2.2719|1.2.2719]] - Humans with 0% hearing no longer get thoughts from listening to instruments. | + | * [[Version/1.2.2719|1.2.2719]] - Humans with 0% [[hearing]] no longer get thoughts from listening to instruments. |
{{nav|stats|wide}} | {{nav|stats|wide}} | ||
<noinclude>[[Category:Capacity]]</noinclude> | <noinclude>[[Category:Capacity]]</noinclude> |