Editing Guinea pig fur
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− | {{ | + | {{Define|Leather |
− | + | | image = Guineapigfur | |
− | | image = Guineapigfur | ||
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| always haulable = true | | always haulable = true | ||
− | | color = ( | + | | color = (178,170,158) |
| commonality = 0.025 | | commonality = 0.025 | ||
− | | default color = ( | + | | default color = (178,170,158) |
− | | default color two = ( | + | | default color two = (178,170,158) |
+ | | description = Sheets of guinea pig fur. It is delicate, but luxurious. | ||
| draw gui overlay = true | | draw gui overlay = true | ||
+ | | flammability base = 1.0 | ||
+ | | flammability factor = 1.0 | ||
| graphic class = Graphic_Single | | graphic class = Graphic_Single | ||
| graphic path = Things/Item/Resource/Cloth | | graphic path = Things/Item/Resource/Cloth | ||
| label = plainleather | | label = plainleather | ||
+ | | path cost = 15 | ||
| resource readout priority = Middle | | resource readout priority = Middle | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
+ | | stack limit = 75 | ||
| thing class = ThingWithComponents | | thing class = ThingWithComponents | ||
− | }} | + | | mass = 0.03 |
− | {{Info|'''Guinea pig fur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[Guinea pig]] at a [[butcher table]].}} | + | | armor - sharp factor = 0.67 |
− | + | | armor - blunt factor = 0.14 | |
− | == Acquisition == | + | | armor - heat factor = 1.5 |
+ | | beauty base = -4 | ||
+ | | beauty factor = 2.8 | ||
+ | | insulation - cold factor = 38 | ||
+ | | insulation - heat factor = 18 | ||
+ | | market value base = 5 | ||
+ | | market value factor = 5 | ||
+ | | max hit points base = 60 | ||
+ | | max hit points factor = 0.6 | ||
+ | | work to make factor = 1.0 | ||
+ | | work to make offset = | ||
+ | | work to build factor = 1.0 | ||
+ | | work to build offset = | ||
+ | | page verified for version = 1.2.2753 | ||
+ | }}{{Info|'''Guinea pig fur''' is a type of [[leather]] produced when a [[Skills#Cooking|cook]] butchers a [[Guinea pig]] at a [[butcher table]].}} | ||
+ | ==Acquisition== | ||
The following animals provide guinea pig fur. | The following animals provide guinea pig fur. | ||
{{Leather List}} | {{Leather List}} | ||
− | + | ==Analysis== | |
− | + | Guinea pig fur is one of the least protective [[textiles]] in the game, 3-way tied for 18th most protective. However it also has an exceptional cold insulation, market value and [[Property:Beauty Factor|beauty factor]], and offers very good cold insulaton. It is very similar [[Chinchilla fur]] but trades some item durability, market value and beauty for additional insulation. | |
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− | == Analysis == | ||
− | Guinea pig fur is one of the least protective [[textiles]] in the game, 3-way tied for 18th most protective. However it also has an exceptional cold insulation, market value and [[Property:Beauty Factor|beauty factor]]. It is very similar [[Chinchilla fur]] but trades some item durability, market value and beauty for additional insulation. | ||
Its poor protection means its utility as clothing is negligible outside of cold [[biomes]]. [[Guinea pig]]s themselves are fairly rare and have a very small leather yield, so almost any other leather or textile will likely be both more available and more protective. In cold biomes however, as guinea pig fur has the highest cold insulation of any textile in the game, [[tribalwear]] made from it can allow a pawn to survive without having to sacrifice the greater protection from a [[duster]] of a strong material for something warmer. In very cold biomes, very warm materials on all items may be required to survive. It has the lowest item durability of any textile as well however. | Its poor protection means its utility as clothing is negligible outside of cold [[biomes]]. [[Guinea pig]]s themselves are fairly rare and have a very small leather yield, so almost any other leather or textile will likely be both more available and more protective. In cold biomes however, as guinea pig fur has the highest cold insulation of any textile in the game, [[tribalwear]] made from it can allow a pawn to survive without having to sacrifice the greater protection from a [[duster]] of a strong material for something warmer. In very cold biomes, very warm materials on all items may be required to survive. It has the lowest item durability of any textile as well however. | ||
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Guinea pig fur's high market value also make it a valuable commodity, especially if processed into a high [[quality]] item of [[clothing]] or [[furniture]] first. While the efficiency of raising guinea pigs for the slaughter is unknown, it is likely inferior to [[chinchilla]]s and [[chinchilla fur]] for this purpose. | Guinea pig fur's high market value also make it a valuable commodity, especially if processed into a high [[quality]] item of [[clothing]] or [[furniture]] first. While the efficiency of raising guinea pigs for the slaughter is unknown, it is likely inferior to [[chinchilla]]s and [[chinchilla fur]] for this purpose. | ||
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