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− | {{Biotech}} | + | {{Biotech}}{{stub}}{{infobox main|building| |
− | {{infobox main|building| | ||
| name = Glucosoid pump | | name = Glucosoid pump | ||
| image = GlucosoidPump south.png | | image = GlucosoidPump south.png | ||
| description = This device allows a deathrester to move faster after deathrest is complete. It pumps the body with extra muscle-signaling factors while cleaning waste products from muscle tissue. The effect lasts until the individual deathrests again. It must be connected to a deathrest casket to function. This building must consume hemogen to function. | | description = This device allows a deathrester to move faster after deathrest is complete. It pumps the body with extra muscle-signaling factors while cleaning waste products from muscle tissue. The effect lasts until the individual deathrests again. It must be connected to a deathrest casket to function. This building must consume hemogen to function. | ||
| type = Building | | type = Building | ||
− | | type2 = | + | | type2 = Misc |
| placeable = true | | placeable = true | ||
| path cost = 42 | | path cost = 42 | ||
− | | passability = | + | | passability = PassThroughOnly |
| blockswind = false | | blockswind = false | ||
| cover = 0.4 | | cover = 0.4 | ||
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| thingCategories = | | thingCategories = | ||
}} | }} | ||
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== Acquisition == | == Acquisition == | ||
− | + | Constructing a glucosoid pump requires [[Research#{{P|Required Research}}|{{P|Required Research}}]] to be researched, {{Required Resources}}, and {{Ticks|{{P|Work To Make}}}} of work. | |
== Summary == | == Summary == | ||
− | + | Active glucosoid pumps require a pawn capable of [[deathrest]], and must be connected to a [[deathrest casket]]. As a pawn deathrests, it consumes 100 W of power and ? [[hemogen pack]]s per day. A functional glucosoid pump grants 1 stack of Glucosoid Rush after a pawn wakes from a non-interrupted [[deathrest]]. Up to 4 glucosoid pumps can be connected at a time. | |
− | Active glucosoid pumps require a pawn capable of [[deathrest]], and must be connected to a [[deathrest casket]]. | ||
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− | A functional glucosoid pump grants 1 stack of Glucosoid Rush after a pawn wakes from a non-interrupted [[deathrest]]. Up to 4 glucosoid pumps can be connected at a time | ||
'''Glucosoid Rush''' | '''Glucosoid Rush''' | ||
<br>''"Move speed is increased because this person used a glucosoid pump while deathresting. This effect lasts until the next deathrest."'' | <br>''"Move speed is increased because this person used a glucosoid pump while deathresting. This effect lasts until the next deathrest."'' | ||
− | * [[ | + | * [[Movement speed]] multiplied by 1.12. |
* Multiplied by severity (e.g. 2 pumps = x1.24 movement) | * Multiplied by severity (e.g. 2 pumps = x1.24 movement) | ||
− | Like other deathrest buildings, a glucosoid pump permanently binds to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own | + | Like other deathrest buildings, a glucosoid pump permanently binds to a pawn once used, with no penalty for deconstruction. Deathresting pawns have their own seperate limit to the buildings they can connect to, which can be increased with a [[deathrest capacity serum]]. |
== Analysis == | == Analysis == | ||
− | As with all other deathrest machines, these cost a non- | + | As with all other deathrest machines, these cost a non-negligble amount of steel and components. |
− | Consider holding off on building them until you are more well established and are able to produce steel and components | + | Consider holding off on building them until you are more well established and are able to produce steel and components reliabily with [[deep drill]]s and [[fabrication bench]]es. |
They also do not consume power while idling, unlike their contemporaries such as [[sleep accelerator]]s. Hence, they can be left idle without consequence. | They also do not consume power while idling, unlike their contemporaries such as [[sleep accelerator]]s. Hence, they can be left idle without consequence. | ||
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== Gallery == | == Gallery == | ||
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== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
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− | {{ | + | {{Biotech navbox}} |
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