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:''Implant this person's xenogenes into a willing subject using a special injector organ. If this person's genes are currently regrowing, they will implant their xenogerm and die in the process. When implanted, a xenogerm will overwrite the target's xenogenes. Germline genes will be unaffected.'' | :''Implant this person's xenogenes into a willing subject using a special injector organ. If this person's genes are currently regrowing, they will implant their xenogerm and die in the process. When implanted, a xenogerm will overwrite the target's xenogenes. Germline genes will be unaffected.'' | ||
:* Passes on a copy of all xenogenes to a target. Causes genes to regrow for 2 years afterwards. | :* Passes on a copy of all xenogenes to a target. Causes genes to regrow for 2 years afterwards. | ||
− | :* Using this ability while genes are regrowing kills the | + | :* Using this ability while genes are regrowing kills the pawn. |
:** If using this ability is lethal, then the caster will lose all of their xenogenes upon death. | :** If using this ability is lethal, then the caster will lose all of their xenogenes upon death. | ||
| '''0''' | | '''0''' | ||
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== Special abilities == | == Special abilities == | ||
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<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
Click to <div class="mw-collapsible"> | Click to <div class="mw-collapsible"> | ||
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:* Charges: 2 | :* Charges: 2 | ||
:* AI Can Use: True | :* AI Can Use: True | ||
− | | {{--| | + | | {{--|2}} |
| {{Bad|1}} | | {{Bad|1}} | ||
| [[File:Yttakin.png|32px|link=Yttakin]] | | [[File:Yttakin.png|32px|link=Yttakin]] | ||
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|- id="Acid spray" | |- id="Acid spray" | ||
! Acid spray<br>[[File:Gene_AcidSpray.png|64px]] | ! Acid spray<br>[[File:Gene_AcidSpray.png|64px]] | ||
− | | ''Carriers grow glands in the neck that generate and store a sticky acid substance, along with acid-tolerant tissues in the mouth. They can spew this acid over an area, where it will stick to enemies and burn them.'' | + | | ''Carriers grow glands in the neck that generate and store a sticky acid substance, along with acid-tolerant tissues in the mouth. They can spew this acid over an area, where it will stick to enemies and burn them over time.'' |
---- | ---- | ||
* Adds ability: [[File:AcidSpray.png|16px]] Acid spray | * Adds ability: [[File:AcidSpray.png|16px]] Acid spray | ||
− | :''Spray a sticky acid substance from glands in the neck up through the mouth and all over the target area. The acid will stick to targets and burn them.'' | + | :''Spray a sticky acid substance from glands in the neck up through the mouth and all over the target area. The acid will stick to targets and burn them over time.'' |
:* Spits a fast-moving acid projectile in a 3x3 area around the target, up to 8 tiles away. This does 30 damage to buildings and items, and creates a harmless "spent acid" filth on each affected tile. Creatures in the affected area suffer a 30 damage burn (possibly spread over multiple body parts), but suffer no persistent damage over time. | :* Spits a fast-moving acid projectile in a 3x3 area around the target, up to 8 tiles away. This does 30 damage to buildings and items, and creates a harmless "spent acid" filth on each affected tile. Creatures in the affected area suffer a 30 damage burn (possibly spread over multiple body parts), but suffer no persistent damage over time. | ||
:* Target: Pawn or Location | :* Target: Pawn or Location | ||
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:** If the target does not have enough blood, hemogen gain will be reduced accordingly.{{Check Tag|Detail}} | :** If the target does not have enough blood, hemogen gain will be reduced accordingly.{{Check Tag|Detail}} | ||
:** Bloodfeeder must have a non-0% [[Eating]] capacity. | :** Bloodfeeder must have a non-0% [[Eating]] capacity. | ||
− | :* Target: Single human target | + | :* Target: Single non-[[#Hemogenic|Hemogenic]]{{Check Tag|Verify|Description says hemogenic, xml says canTargetBloodfeeders. which is it?}} human target. Must be [[downed]] or a [[colonist]], [[slave]],{{IdeologyIcon}} or [[prisoner]] not on a [[mental break]]. |
:** A warning will be given if it would kill the target or render them unconscious, but it will not account for continuing blood loss. | :** A warning will be given if it would kill the target or render them unconscious, but it will not account for continuing blood loss. | ||
*{{+|2}} [[mood]] when near a [[blood torch]]. | *{{+|2}} [[mood]] when near a [[blood torch]]. | ||
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---- | ---- | ||
*Creates a need for [[deathrest]] roughly every 30 days. | *Creates a need for [[deathrest]] roughly every 30 days. | ||
− | **Deathrest is | + | **Deathrest is initated at a [[bed]] or [[deathrest casket]] and prevents action. It lasts for 4 days by default (3.6 days in casket), which can be interrupted for a stat penalty. |
**If need hits 0, maximum [[Consciousness]] set to {{Bad|50%}} and [[Psychic Sensitivity]] -100%. | **If need hits 0, maximum [[Consciousness]] set to {{Bad|50%}} and [[Psychic Sensitivity]] -100%. | ||
**See the [[deathrest|deathrest article]] for more details. | **See the [[deathrest|deathrest article]] for more details. | ||
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| ''Carriers have dry, thin skin which burns easily from fire, and their immune systems react very poorly to this kind of threat. Damage from fire is multiplied by 4. | | ''Carriers have dry, thin skin which burns easily from fire, and their immune systems react very poorly to this kind of threat. Damage from fire is multiplied by 4. | ||
---- | ---- | ||
− | * [[Damage Type#Flame|Flame]] damage {{Bad|x400%}} | + | * [[Damage Type#Flame|Flame]] damage {{Bad|x400%}}{{Check Tag|Heat/vaporize?|Like above does this affect heat and vaporize damage?}} |
− | |||
| {{+|2}} | | {{+|2}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
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| ''Carriers of this gene have an intense fear of fire. When fires are close, there is a chance they will have a mental breakdown at any moment. | | ''Carriers of this gene have an intense fear of fire. When fires are close, there is a chance they will have a mental breakdown at any moment. | ||
---- | ---- | ||
− | + | * {{--|10}} ''Afraid of fire'' [[mood]]let when within 20.9{{Check Tag|?}} tiles of fire | |
− | + | * 0.1 day mtb chance of "Fleeing fire" mental break, presumably{{Check Tag|?}} also when within 20.9 tiles of fire | |
− | |||
* Suppresses [[Pyromaniac]] trait | * Suppresses [[Pyromaniac]] trait | ||
− | |||
| {{+|4}} | | {{+|4}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
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---- | ---- | ||
* Melee damage factor ×50% | * Melee damage factor ×50% | ||
− | ** This also affects melee {{AP}} when calculated from damage. It does not affect the AP of weapons that are set independently of damage, such as: [[Spear]]s, [[Monosword]]s,{{RoyaltyIcon}} [[Persona monosword]]s,{{RoyaltyIcon}} | + | ** This also affects melee {{AP}} when calculated from damage. It does not affect the AP of weapons that are set independently of damage, such as: [[Spear]]s, [[Monosword]]s,{{RoyaltyIcon}} [[Persona monosword]]s,{{RoyaltyIcon}} and [[Knee spike]]s{{RoyaltyIcon}}. |
| {{+|1}} | | {{+|1}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
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---- | ---- | ||
* Melee damage factor ×150% | * Melee damage factor ×150% | ||
− | ** This also affects melee {{AP}} when calculated from damage. It does not affect the AP of weapons that are set independently of damage, such as: [[Spear]]s, [[Monosword]]s,{{RoyaltyIcon}} [[Persona monosword]]s,{{RoyaltyIcon}} | + | ** This also affects melee {{AP}} when calculated from damage. It does not affect the AP of weapons that are set independently of damage, such as: [[Spear]]s, [[Monosword]]s,{{RoyaltyIcon}} [[Persona monosword]]s,{{RoyaltyIcon}} and [[Knee spike]]s{{RoyaltyIcon}}. |
| {{--|2}} | | {{--|2}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
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* Effects: | * Effects: | ||
** Disables [[need]]: [[Sleep]] | ** Disables [[need]]: [[Sleep]] | ||
− | |||
* Market value of [[genepack]]s containing this gene: ×125% | * Market value of [[genepack]]s containing this gene: ×125% | ||
| {{--|6}} | | {{--|6}} | ||
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| ''Carriers of this gene have an extra toxin-filtering organ in their stomach and will never suffer from food poisoning even after eating rotten food.'' | | ''Carriers of this gene have an extra toxin-filtering organ in their stomach and will never suffer from food poisoning even after eating rotten food.'' | ||
---- | ---- | ||
− | * Immune to [[food poisoning]]. | + | * Immune to [[food poisoning]]. |
| {{--|1}} | | {{--|1}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
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| {{Bad|2}} | | {{Bad|2}} | ||
| [[File:Yttakin.png|32px|link=Yttakin]] | | [[File:Yttakin.png|32px|link=Yttakin]] | ||
− | | Animals | + | | Animals |
|- id="Great artistic" | |- id="Great artistic" | ||
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| {{Bad|2}} | | {{Bad|2}} | ||
| - | | - | ||
− | | Artistic | + | | Artistic |
|- id="Great construction" | |- id="Great construction" | ||
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| {{Bad|2}} | | {{Bad|2}} | ||
| - | | - | ||
− | | Construction | + | | Construction |
|- id="Great cooking" | |- id="Great cooking" | ||
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| {{Bad|2}} | | {{Bad|2}} | ||
| - | | - | ||
− | | Cooking | + | | Cooking |
|- id="Great crafting" | |- id="Great crafting" | ||
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| {{Bad|2}} | | {{Bad|2}} | ||
| [[File:Genie.png|32px|link=Genies]] | | [[File:Genie.png|32px|link=Genies]] | ||
− | | Crafting | + | | Crafting |
|- id="Great medical" | |- id="Great medical" | ||
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| {{Bad|2}} | | {{Bad|2}} | ||
| - | | - | ||
− | | Medical | + | | Medical |
|- id="Great melee" | |- id="Great melee" | ||
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| {{Bad|2}} | | {{Bad|2}} | ||
| [[File:Hussar.png|32px|link=Hussars]] | | [[File:Hussar.png|32px|link=Hussars]] | ||
− | | Melee | + | | Melee |
|- id="Great mining" | |- id="Great mining" | ||
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| {{Bad|2}} | | {{Bad|2}} | ||
| [[File:Dirtmole.png|32px|link=Dirtmoles]] | | [[File:Dirtmole.png|32px|link=Dirtmoles]] | ||
− | | Mining | + | | Mining |
|- id="Great intellectual" | |- id="Great intellectual" | ||
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| {{Bad|2}} | | {{Bad|2}} | ||
| [[File:Genie.png|32px|link=Genies]] | | [[File:Genie.png|32px|link=Genies]] | ||
− | | Intellectual | + | | Intellectual |
|- id="Great plants" | |- id="Great plants" | ||
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| {{Bad|2}} | | {{Bad|2}} | ||
| - | | - | ||
− | | Plants | + | | Plants |
|- id="Great shooting" | |- id="Great shooting" | ||
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| {{Bad|2}} | | {{Bad|2}} | ||
| [[File:Hussar.png|32px|link=Hussars]] | | [[File:Hussar.png|32px|link=Hussars]] | ||
− | | Shooting | + | | Shooting |
|- id="Great social" | |- id="Great social" | ||
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| {{Bad|2}} | | {{Bad|2}} | ||
| [[File:Highmate.png|32px|link=Highmates]] | | [[File:Highmate.png|32px|link=Highmates]] | ||
− | | Social | + | | Social |
|} | |} | ||
</div> | </div> | ||
</div> | </div> | ||
</li></div> | </li></div> | ||
− | |||
== Drugs == | == Drugs == | ||
{{Stub|section=1|reason=How does impervious eliminate tolerance build up - is it -100% or x0%. Both are listed}} | {{Stub|section=1|reason=How does impervious eliminate tolerance build up - is it -100% or x0%. Both are listed}} | ||
− | |||
There are one of each of these for each drug, except for [[ambrosia]], [[luciferium]] and [[penoxycyline]]. | There are one of each of these for each drug, except for [[ambrosia]], [[luciferium]] and [[penoxycyline]]. | ||
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== Notes == | == Notes == | ||
+ | * Genes that are restricted for specific xeno humans will cause a bug if its present at humans not belonging to said xeno races. (i.e: unable to draft){{Check Tag|Clarify|I cannot understand what this is trying to say. I can't even say if its wrong/been fixed because I'm not sure what "Genes that are restricted for specific xeno humans" even means}} | ||
* Certain genes will not be properly negated by other genes. For example, a drug dependency germline gene, while appearing to be negated by the same drug dependency as a xenogene, will instead cause the negative mood from the lack of the drug to start at 2.5 days instead of at 5 days. | * Certain genes will not be properly negated by other genes. For example, a drug dependency germline gene, while appearing to be negated by the same drug dependency as a xenogene, will instead cause the negative mood from the lack of the drug to start at 2.5 days instead of at 5 days. | ||
== Version history == | == Version history == | ||
+ | {{Move|section=1|reason=Some parts of this version history should be moved to [[Genetics]] as they affect the system generally, not the individual genes}} | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
* [[Version/1.4.3524|1.4.3524]] - Children no longer get adult body types from genes. | * [[Version/1.4.3524|1.4.3524]] - Children no longer get adult body types from genes. | ||
* [[Version/1.4.3525|1.4.3525]] - Fix: Suppressed genes contributing to romance chance still apply. | * [[Version/1.4.3525|1.4.3525]] - Fix: Suppressed genes contributing to romance chance still apply. | ||
− | + | * [[Version/1.4.3531|1.4.3531]] - Fix: AI sanguophages can use longjump without any remaining hemogen. Increase the effect of the temperature genes. From {{Bad|3}}/?{{Check Tag|Value?}}/{{Good|10}} to {{Bad|5}}/{{Good|10}}/{{Good|20}}. | |
− | |||
− | * [[Version/1.4.3531|1.4.3531]] - Fix: AI sanguophages can use longjump without any remaining hemogen. Increase the effect of the temperature genes. From {{Bad|3}}/?{{Check Tag|Value?}}/{{Good|10}} to {{Bad|5}}/{{Good|10}}/{{Good|20}} | ||
* [[Version/1.4.3534|1.4.3534]] - Fix: Melanin genes can be extracted by gene extractor. | * [[Version/1.4.3534|1.4.3534]] - Fix: Melanin genes can be extracted by gene extractor. | ||
− | |||
* [[Version/1.4.3542|1.4.3542]] - Fix: Coagulate can still be queued if hemogen is below casting cost. | * [[Version/1.4.3542|1.4.3542]] - Fix: Coagulate can still be queued if hemogen is below casting cost. | ||
* [[Version/1.4.3555|1.4.3555]] - | * [[Version/1.4.3555|1.4.3555]] - | ||
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** '''<Drug> addict-immune''' genes renamed to [[#Alcohol impervious|<Drug> impervious]]. Addiction-immune genes for psychite, wake-up and go juice grants immunity to overdoses from the drug. Addiction-immune genes for alcohol, smokeleaf and psychite provides a 100% reduction in tolerance buildup. Smokeleaf and Alcohol impervious metabolism cost reduced from {{--|5}} to {{--|3}}. | ** '''<Drug> addict-immune''' genes renamed to [[#Alcohol impervious|<Drug> impervious]]. Addiction-immune genes for psychite, wake-up and go juice grants immunity to overdoses from the drug. Addiction-immune genes for alcohol, smokeleaf and psychite provides a 100% reduction in tolerance buildup. Smokeleaf and Alcohol impervious metabolism cost reduced from {{--|5}} to {{--|3}}. | ||
**[[#Smokeleaf dependency|Smokeleaf]] and [[#Alcohol dependency|Alcohol dependency]] metabolism gain reduced from {{+|4}} to {{+|3}}. | **[[#Smokeleaf dependency|Smokeleaf]] and [[#Alcohol dependency|Alcohol dependency]] metabolism gain reduced from {{+|4}} to {{+|3}}. | ||
− | |||
** [[#Furskin|Furskin]] and [[#Beardless|beardless]] genes are now mutually exclusive. | ** [[#Furskin|Furskin]] and [[#Beardless|beardless]] genes are now mutually exclusive. | ||
** Buffed [[#Furry tail|furry tail]] minimum comfy temperature offset from {{Good|{{temperature|-5||delta}}}} to {{Good|{{temperature|-10||delta}}}}. | ** Buffed [[#Furry tail|furry tail]] minimum comfy temperature offset from {{Good|{{temperature|-5||delta}}}} to {{Good|{{temperature|-10||delta}}}}. | ||
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− | |||
* [[Version/1.4.3557|1.4.3557]] - [[#Slow study|Slow study]] gene applies a {{Bad|x50%}} factor to [[Global Learning Factor]] instead of a {{--|50%}} offset. | * [[Version/1.4.3557|1.4.3557]] - [[#Slow study|Slow study]] gene applies a {{Bad|x50%}} factor to [[Global Learning Factor]] instead of a {{--|50%}} offset. | ||
* [[Version/1.4.3563|1.4.3563]] - Fix: Pawns with "dead calm" gene can get into fights over botched conversion attempts. Fix: Genes that remove all passions don't save previous values, causing passions to reset on removal. Fix: Pawns being carried by other pawns strains psychic bond. | * [[Version/1.4.3563|1.4.3563]] - Fix: Pawns with "dead calm" gene can get into fights over botched conversion attempts. Fix: Genes that remove all passions don't save previous values, causing passions to reset on removal. Fix: Pawns being carried by other pawns strains psychic bond. | ||
− | |||
* [[Version/1.4.3641|1.4.3641]] - Fix: Inactive sterile gene affects fertility. | * [[Version/1.4.3641|1.4.3641]] - Fix: Inactive sterile gene affects fertility. | ||
* [[Version/1.4.3682|1.4.3682]] - [[Arrest]]ing dead calm pawns now never fails, to prevent them going berserk. | * [[Version/1.4.3682|1.4.3682]] - [[Arrest]]ing dead calm pawns now never fails, to prevent them going berserk. | ||
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{{Biotech navbox}} | {{Biotech navbox}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |