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{{Biotech}} | {{Biotech}} | ||
− | {{ | + | {{Stub}} |
− | + | '''Genes''' are a system for adding capabilties to [[human]] pawns. | |
− | '''Genes''' are a system for adding | ||
− | Metabolic efficiency, denoted by the [[File:Metabolism.png|20px|Metabolism]] symbol, controls | + | Metabolic efficiency, denoted by the [[File:Metabolism.png|20px|Metabolism]] symbol, controls how much food a human needs to eat. Harmful genes will improve their metabolism, so they don't need to eat as much, while helpful genes will worsen their metabolism, making them eat more food. A baseline human has a metabolic efficiency of 0 (100% hunger rate), and genes can bring it as low as -5 (225% hunger rate) or up to 5 (50% hunger rate). The game prevents you from giving pawns less than -5 metabolic efficiency; it doesn't stop you from exceeding 5, but hunger rate will not go below 50%. |
− | + | Complexity, denoted by the [[File:Complexity.png|20px|Complexity]] symbol, affects how many [[gene processor]]s you need to create a [[xenogerm]] from a set of genes. A [[gene assembler]] can create xenogerms with a maximum complexity of 6, plus 2 for every attached gene processor. Complexity also determines the base time it takes to create the xenogerm, ranging from 4 hours at ≤3 complexity, to 23 hours at ≥20 complexity (which is then scaled by the [[research speed]] of whoever operates the gene assembler). | |
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− | Complexity, denoted by the [[File:Complexity.png|20px|Complexity]] symbol, affects how many [[gene processor]]s you need to create a [[xenogerm]] from a set of genes. A [[gene assembler]] can create xenogerms with a maximum complexity of 6, plus 2 for every attached gene processor. Complexity also determines the base time it takes to create the xenogerm, ranging from 4 hours at ≤3 complexity, to 23 hours at ≥20 complexity (which is then scaled by the [[research speed]] of whoever operates the gene assembler). | ||
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== Archite == | == Archite == | ||
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Click to <div class="mw-collapsible"> | Click to <div class="mw-collapsible"> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | {| {{STDT| sortable | + | {| {{STDT| sortable c_07 }} |
! Name | ! Name | ||
! Description | ! Description | ||
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! [[File:Complexity.png|20px|Complexity]] | ! [[File:Complexity.png|20px|Complexity]] | ||
! [[File:Archite capsule required.png|20px|Archite capsules]] | ! [[File:Archite capsule required.png|20px|Archite capsules]] | ||
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|- id="Gene implanter" | |- id="Gene implanter" | ||
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---- | ---- | ||
*Adds ability: [[File:Gene_XenogermReimplanter.png|16px]] Implant Genes | *Adds ability: [[File:Gene_XenogermReimplanter.png|16px]] Implant Genes | ||
− | :''Implant this person's xenogenes into a willing subject using a special injector organ. If this person's genes are currently regrowing, they will implant their xenogerm and die in the process. | + | :''Implant this person's xenogenes into a willing subject using a special injector organ. If this person's genes are currently regrowing, they will implant their xenogerm and die in the process.\n\nWhen implanted, a xenogerm will overwrite the target's xenogenes. Germline genes will be unaffected.'' |
:* Passes on a copy of all xenogenes to a target. Causes genes to regrow for 2 years afterwards. | :* Passes on a copy of all xenogenes to a target. Causes genes to regrow for 2 years afterwards. | ||
:* Using this ability while genes are regrowing kills the casting pawn. | :* Using this ability while genes are regrowing kills the casting pawn. | ||
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| {{Bad|3}} | | {{Bad|3}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
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|- id="Perfect immunity" | |- id="Perfect immunity" | ||
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---- | ---- | ||
*Immune to [[Flu]], [[Malaria]], [[Sleeping sickness]], [[Plague]], [[Infection]], and [[Lung rot]]. These are all the [[disease]]s that are fatal and that adult colonists can acquire. | *Immune to [[Flu]], [[Malaria]], [[Sleeping sickness]], [[Plague]], [[Infection]], and [[Lung rot]]. These are all the [[disease]]s that are fatal and that adult colonists can acquire. | ||
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| '''0''' | | '''0''' | ||
| {{Bad|3}} | | {{Bad|3}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
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|- id="Non-senescent" | |- id="Non-senescent" | ||
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---- | ---- | ||
*Total immunity to [[carcinoma]], [[heart attack]], and chronic conditions ([[Alzheimer's]], [[Asthma]], [[Artery blockage]], [[Cataract]]s, [[Dementia]], [[Frail]], but not [[Hearing loss|Hearing Loss]]). | *Total immunity to [[carcinoma]], [[heart attack]], and chronic conditions ([[Alzheimer's]], [[Asthma]], [[Artery blockage]], [[Cataract]]s, [[Dementia]], [[Frail]], but not [[Hearing loss|Hearing Loss]]). | ||
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| ''' 0''' | | ''' 0''' | ||
| {{Bad|3}} | | {{Bad|3}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | | [[File: | + | |
− | | | + | |- id="Scarless" |
+ | ! Scarless<br>[[File:Gene_TotalHealing.png|64px]] | ||
+ | | ''Carriers of this gene have a special type of regenerator cell which can heal old wounds and chronic illnesses like bad back.'' | ||
+ | ---- | ||
+ | * Heals 1 scar, permanent injury, or chronic condition ([[Alzheimer's]], [[Asthma]], [[Cataract]]s, [[Carcinoma]], [[Dementia]], [[Frail]], [[Hearing loss|Hearing Loss]] and Blindness) every 15-30 days, akin to (and alongside) [[luciferium]]. | ||
+ | | '''0''' | ||
+ | | {{Bad|4}} | ||
+ | | {{Bad|1}} | ||
|- id="Ageless" | |- id="Ageless" | ||
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| ''Carriers of this gene have archites in the bloodstream which continuously reverse the process of aging. Starting at the age of 13, carriers begin to biologically age slower. By 18, the aging process stops completely.'' | | ''Carriers of this gene have archites in the bloodstream which continuously reverse the process of aging. Starting at the age of 13, carriers begin to biologically age slower. By 18, the aging process stops completely.'' | ||
---- | ---- | ||
− | * Aging | + | * Aging ×? at age 13 |
− | * Aging ×0 at age 18 | + | * Aging ×0 at age 18 |
| '''0''' | | '''0''' | ||
| {{Bad|3}} | | {{Bad|3}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
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|- id="Deathless" | |- id="Deathless" | ||
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| ''Carriers of this gene have archites in the blood which will sustain their life processes no matter what. As long as the brain remains intact, a carrier of this gene will never die.'' | | ''Carriers of this gene have archites in the blood which will sustain their life processes no matter what. As long as the brain remains intact, a carrier of this gene will never die.'' | ||
---- | ---- | ||
− | * If a pawn would've died, but the brain | + | * If a pawn would've died, but the brain (or head/neck) is not directly destroyed, they enter into a regenerative coma. This coma lasts until otherwise fatal conditions are removed, then 7 days after that. |
− | ** Does not regenerate limbs or organs, except for the torso. | + | ** Does not regenerate limbs or organs, except for the torso{{Check Tag|And?|Possible with other body parts}}. |
** Pawns with the Deathrest gene too instead enter [[deathrest]], and lose all [[Hemogen]]. After lethality is removed, the usual deathrest mechanics take place. | ** Pawns with the Deathrest gene too instead enter [[deathrest]], and lose all [[Hemogen]]. After lethality is removed, the usual deathrest mechanics take place. | ||
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| '''0''' | | '''0''' | ||
| {{Bad|7}} | | {{Bad|7}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
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|- id="Archite metabolism" | |- id="Archite metabolism" | ||
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---- | ---- | ||
* Increases metabolic efficiency. No other effect. | * Increases metabolic efficiency. No other effect. | ||
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| {{+|6}} | | {{+|6}} | ||
| {{Bad|6}} | | {{Bad|6}} | ||
| {{Bad|2}} | | {{Bad|2}} | ||
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|} | |} | ||
</div> | </div> | ||
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</li></div> | </li></div> | ||
− | == | + | == Ability == |
− | |||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
Click to <div class="mw-collapsible"> | Click to <div class="mw-collapsible"> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | {| {{STDT| sortable | + | {| {{STDT| sortable c_07 }} |
! Name | ! Name | ||
! Description | ! Description | ||
! [[File:Metabolism.png|20px|Metabolism]] | ! [[File:Metabolism.png|20px|Metabolism]] | ||
! [[File:Complexity.png|20px|Complexity]] | ! [[File:Complexity.png|20px|Complexity]] | ||
− | ! | + | ! Prereq. |
+ | ! Exclude | ||
|- id="Fire spew" | |- id="Fire spew" | ||
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:* Target: Pawn or Location | :* Target: Pawn or Location | ||
:* Warmup Time: {{Ticks|60}} | :* Warmup Time: {{Ticks|60}} | ||
− | :* Cooldown: {{Ticks | + | :* Cooldown: {{Ticks|300000}} |
:* Charges: 1 | :* Charges: 1 | ||
:* AI Can Use: True. Note: AI will still target fire-immune targets. | :* AI Can Use: True. Note: AI will still target fire-immune targets. | ||
− | * | + | * [[Market Value]] Factor: 1.5 |
| {{--|2}} | | {{--|2}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | | | + | | - |
+ | | - | ||
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|- id="Foam spray" | |- id="Foam spray" | ||
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* Adds ability: [[File:Gene_FoamSpray.png|16px]] Foam spray | * Adds ability: [[File:Gene_FoamSpray.png|16px]] Foam spray | ||
:''Spray thick fire-retardant foam from glands in the neck up through the mouth. The foam will cover a small area and extinguish any fire it touches.'' | :''Spray thick fire-retardant foam from glands in the neck up through the mouth. The foam will cover a small area and extinguish any fire it touches.'' | ||
− | :* Spits | + | :* Spits [[firefoam]] ??? .{{Check Tag|Detail Needed|Filth? Coverage? etc.}} |
:* Target: Pawn or Location | :* Target: Pawn or Location | ||
:* Warmup Time: {{Ticks|60}} | :* Warmup Time: {{Ticks|60}} | ||
− | :* Cooldown: {{Ticks | + | :* Cooldown: {{Ticks|30000}}{{Check Tag|Per Charge?|Once cool down finishes, do you get all 3 charges or just one charge back?}} |
:* Charges: 3 | :* Charges: 3 | ||
:* AI Can Use: False. | :* AI Can Use: False. | ||
| {{--|2}} | | {{--|2}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | | | + | | ? |
+ | | ? | ||
|- id="Animal warcall" | |- id="Animal warcall" | ||
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:* Range: 49.9 tiles | :* Range: 49.9 tiles | ||
:* Warmup Time: {{Ticks|120}} | :* Warmup Time: {{Ticks|120}} | ||
− | :* Cooldown: {{Ticks | + | :* Cooldown: {{Ticks|900000}} per charge. |
:* Charges: 2 | :* Charges: 2 | ||
:* AI Can Use: True | :* AI Can Use: True | ||
− | | {{--| | + | | {{--|2}} |
| {{Bad|1}} | | {{Bad|1}} | ||
− | | | + | | ? |
+ | | ? | ||
|- id="Acid spray" | |- id="Acid spray" | ||
! Acid spray<br>[[File:Gene_AcidSpray.png|64px]] | ! Acid spray<br>[[File:Gene_AcidSpray.png|64px]] | ||
− | | ''Carriers grow glands in the neck that generate and store a sticky acid substance, along with acid-tolerant tissues in the mouth. They can spew this acid over an area, where it will stick to enemies and burn them.'' | + | | ''Carriers grow glands in the neck that generate and store a sticky acid substance, along with acid-tolerant tissues in the mouth. They can spew this acid over an area, where it will stick to enemies and burn them over time.'' |
---- | ---- | ||
* Adds ability: [[File:AcidSpray.png|16px]] Acid spray | * Adds ability: [[File:AcidSpray.png|16px]] Acid spray | ||
− | :''Spray a sticky acid substance from glands in the neck up through the mouth and all over the target area. The acid will stick to targets and burn them.'' | + | :''Spray a sticky acid substance from glands in the neck up through the mouth and all over the target area. The acid will stick to targets and burn them over time.'' |
− | :* Spits | + | :* Spits acid ??? .{{Check Tag|Detail Needed|Damage? Filth? Coverage? DoT? etc.}} |
:* Target: Pawn or Location | :* Target: Pawn or Location | ||
:* Warmup Time: {{Ticks|60}} | :* Warmup Time: {{Ticks|60}} | ||
− | :* Cooldown: {{Ticks | + | :* Cooldown: {{Ticks|30000}} |
:* Charges: 1 | :* Charges: 1 | ||
:* AI Can Use: True. | :* AI Can Use: True. | ||
− | * | + | * [[Market Value]] Factor: 1.5 |
| {{--|2}} | | {{--|2}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | | | + | | ? |
+ | | ? | ||
|} | |} | ||
</div> | </div> | ||
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== Hemogen == | == Hemogen == | ||
− | |||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
Click to <div class="mw-collapsible"> | Click to <div class="mw-collapsible"> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | {| {{STDT| sortable | + | {| {{STDT| sortable c_07 }} |
! Name | ! Name | ||
! Description | ! Description | ||
! [[File:Metabolism.png|20px|Metabolism]] | ! [[File:Metabolism.png|20px|Metabolism]] | ||
! [[File:Complexity.png|20px|Complexity]] | ! [[File:Complexity.png|20px|Complexity]] | ||
− | |||
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− | |- id=" | + | |- id="Bloodfeeder" |
− | ! | + | ! Bloodfeeder<br>[[File:Gene_Bloodfeeder.png|64px]] |
− | | ''Carriers of this gene have | + | | ''Carriers of this gene have small retractable fangs and an organ on the roof of the mouth which can extract hemogen from fresh warm blood. They can bite an unresisting person, suck the blood, and gain hemogen directly.'' |
+ | ---- | ||
+ | * Adds ability: [[File:Gene_Bloodfeeder.png|16px]] Bloodfeed | ||
+ | :''Bite the target and extract hemogen directly from their blood. The target will lose blood and will be horrified by the interaction, but will be otherwise unharmed. A fast-acting coagulant will seal the wound to prevent bleeding. Can only target non-hemogenic humans. Hemogen gain is affected by the target’s body size.'' | ||
+ | :* Feed on a pawn to gain up to {{+|20}} [[Hemogen]], which scales with target body size, but not the user's. | ||
+ | :** Target will gain {{--|45%}} [[blood loss]] and the {{--|5}} ''Fed on'' [[mood]]let (5 days, doesn't stack). Also gains a bloodfeeder mark on the neck (+1% [[pain]]). | ||
+ | :** If the target does not have enough blood, hemogen gain will be reduced accordingly. | ||
+ | :* Target: Single human target | ||
+ | :** A warning will be given if it would kill the target or render them unconscious, but it will not account for continuing blood loss. | ||
+ | *{{+|2}} [[mood]] when near a [[blood torch]]. | ||
---- | ---- | ||
− | * | + | *Interaction with ''Bloodfeeders'' [[precept]].{{IdeologyIcon}} |
− | + | ** Bloodfeeders: Revered. Other believers have a higher [[opinion]] towards bloodfeeders, increased mood when bloodfeeders are in the colony, negates moodlet for being fed on. | |
− | + | ** Bloodfeeders: Reviled. Other believers have a lower [[opinion]] towards bloodfeeders, decreased mood when bloodfeeders are in the colony. | |
− | + | ||
− | ** | + | | {{--|1}} |
− | ** | ||
− | | {{ | ||
| {{Bad|1}} | | {{Bad|1}} | ||
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|- id="Coagulate" | |- id="Coagulate" | ||
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* Adds ability: [[File:Gene_Coagulate.png|16px]] Coagulate | * Adds ability: [[File:Gene_Coagulate.png|16px]] Coagulate | ||
:''Use special glands in the wrists to quickly tend someone's wounds.'' | :''Use special glands in the wrists to quickly tend someone's wounds.'' | ||
− | :* | + | :* ? {{Check Tag|Detail|CompProperties_AbilityCoagulate}} |
:* Target: Single target in [[LoS]] | :* Target: Single target in [[LoS]] | ||
:* Range: 3.9 tiles | :* Range: 3.9 tiles | ||
:* Warmup Time: {{Ticks|60}} | :* Warmup Time: {{Ticks|60}} | ||
− | :* | + | :* Hemogen Cost: 20 |
:* AI Can Use: ? | :* AI Can Use: ? | ||
| {{--|1}} | | {{--|1}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
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− | |- id=" | + | |- id="Piercing spine" |
− | ! | + | ! Piercing Spine<br>[[File:Gene_PiercingSpine.png|64px]] |
− | | ''Carriers | + | | ''Carriers grow an opening in their upper chest along with a quiver of keratin spines. Using a hemogen-powered chemical reaction, they can fire these spines at high speed at nearby targets with surprising accuracy.'' |
---- | ---- | ||
− | * Adds ability: [[File: | + | * Adds ability: [[File:PiercingSpine.png|16px]] Piercing spine |
− | :'' | + | :''Use a hemogenic chemical reaction to launch a bony spine at the target. The spine exits through the skin from an opening between the collarbones. Given the method of launch, it is surprisingly easy to aim.'' |
− | :* | + | :* Launches an unerring spine at the target, dealing 30 [[Damage Types#RangedStab|RangedStab]] damage, with an {{AP}} of 100% and a [[stopping power]] of 1. |
− | + | :* Target: Single target in [[LoS]] | |
− | + | :* Range: 3.9 tiles | |
− | + | :* Warmup Time: {{Ticks|30}} | |
− | :* Target: Single | + | :* Cooldown Time: {{Ticks|60}} |
− | :* | + | :* Hemogen Cost: 20 |
− | *{{ | + | :* AI Can Use: True |
− | |||
− | * | ||
− | * | ||
− | * | ||
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| {{--|1}} | | {{--|1}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
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− | |- id="Longjump legs" | + | |- id="Hemogenic" |
+ | ! Hemogenic<br>[[File:Gene_Hemogenic.png|64px]] | ||
+ | | ''Carriers of this gene have a reserve of biological strength powered by a resource called hemogen. The resource can be gained and spent in various ways, all of which are unlocked by other genes. Carriers lose 2 hemogen per day from biological entropy.'' | ||
+ | ---- | ||
+ | *Creates a [[Hemogen]] need, which decreases by {{--|2}} per day. | ||
+ | **Increases by {{+|20}} per [[hemogen pack]] or Bloodfeed. | ||
+ | **Recieve {{--|20}} [[mood]] penalty if Hemogen hits 0. | ||
+ | | {{+|1}} | ||
+ | | {{Bad|1}} | ||
+ | |||
+ | |- id="Hemogen drain" | ||
+ | ! Hemogen drain<br>[[File:Gene_HemogenDrain.png|64px]] | ||
+ | | ''Carriers lose an additional 8 hemogen per day from biological entropy.'' | ||
+ | ---- | ||
+ | *{{--|8}} Hemogen per day. | ||
+ | |||
+ | | {{+|6}} | ||
+ | | {{Bad|1}} | ||
+ | |||
+ | |- id="Longjump legs" | ||
! Longjump legs<br>[[File:Gene_LongJumpLegs.png|64px]] | ! Longjump legs<br>[[File:Gene_LongJumpLegs.png|64px]] | ||
| ''Carriers have special hemogen-powered muscle fibers in their legs which allow them to jump great distances.'' | | ''Carriers have special hemogen-powered muscle fibers in their legs which allow them to jump great distances.'' | ||
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:* Range: 19.9 tiles | :* Range: 19.9 tiles | ||
:* Warmup Time: {{Ticks|30}} | :* Warmup Time: {{Ticks|30}} | ||
− | :* | + | :* Hemogen Cost: 5 |
:* AI Can Use: False | :* AI Can Use: False | ||
| {{--|2}} | | {{--|2}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | | | + | | ? |
− | | | + | | ? |
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|- id="Deathrest" | |- id="Deathrest" | ||
! Deathrest<br>[[File:Gene_Deathrest.png|64px]] | ! Deathrest<br>[[File:Gene_Deathrest.png|64px]] | ||
− | | ''Carriers of this gene must periodically regenerate themselves in a special coma called deathrest. Deathrest takes days, but can confer substantial bonuses. Deathrest can be accelerated and its effects enhanced by the use of a variety of special buildings and technologies. Those who put off deathresting will suffer from deathrest exhaustion.'' | + | | ''Carriers of this gene must periodically regenerate themselves in a special coma called deathrest. Deathrest takes days, but can confer substantial bonuses. Deathrest can be accelerated and its effects enhanced by the use of a variety of special buildings and technologies. Those who put off deathresting will suffer from deathrest exhaustion.'' |
---- | ---- | ||
*Creates a need for [[deathrest]] roughly every 30 days. | *Creates a need for [[deathrest]] roughly every 30 days. | ||
− | **Deathrest is | + | **Deathrest is initated at a [[bed]] or [[deathrest casket]] and prevents action. It lasts for 4 days by default (3.6 days in casket), which can be interrupted for a stat penalty. |
− | **If need hits 0, maximum [[Consciousness]] set to | + | **If need hits 0, maximum [[Consciousness]] set to 50% and [[Psychic Sensitivity]] {{--|100}}%. |
**See the [[deathrest|deathrest article]] for more details. | **See the [[deathrest|deathrest article]] for more details. | ||
| {{+|6}} | | {{+|6}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | |||
− | |||
|} | |} | ||
</div> | </div> | ||
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</li></div> | </li></div> | ||
− | == | + | == Healing == |
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
Click to <div class="mw-collapsible"> | Click to <div class="mw-collapsible"> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | {| {{STDT| sortable | + | {| {{STDT| sortable c_07 }} |
! Name | ! Name | ||
! Description | ! Description | ||
! [[File:Metabolism.png|20px|Metabolism]] | ! [[File:Metabolism.png|20px|Metabolism]] | ||
! [[File:Complexity.png|20px|Complexity]] | ! [[File:Complexity.png|20px|Complexity]] | ||
− | ! [[File: | + | |
− | ! | + | |- id="Slow wound healing" |
+ | ! Slow wound healing<br>[[File:Gene_WoundHealingRateSlow.png|64px]] | ||
+ | | ''Carriers of this gene heal from wounds half as fast as normal.'' | ||
+ | ---- | ||
+ | *Injury healing factor: {{Bad|×50%}} | ||
+ | | {{+|2}} | ||
+ | | {{Bad|1}} | ||
+ | |||
+ | |- id="Fast wound healing" | ||
+ | ! Fast wound healing<br>[[File:Gene_WoundHealingRateFast.png|64px]] | ||
+ | | ''Carriers of this gene heal from wounds twice as fast as normal.'' | ||
+ | ---- | ||
+ | *Injury healing factor: {{Good|×200%}} | ||
+ | | {{--|2}} | ||
+ | | {{Bad|1}} | ||
+ | |||
+ | |- id="Superfast wound healing" | ||
+ | ! Superfast wound healing<br>[[File:Gene_WoundHealingRateSuperfast.png|64px]] | ||
+ | |'' Carriers of this gene heal from wounds four times as fast as normal.'' | ||
+ | ---- | ||
+ | *Injury healing factor: {{Good|×400%}} | ||
+ | | {{--|3}} | ||
+ | | {{Bad|1}} | ||
|- id="Weak immunity" | |- id="Weak immunity" | ||
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| ''Carriers of this gene gain immunity to diseases more slowly than normal. They may die from infections that others would survive.'' | | ''Carriers of this gene gain immunity to diseases more slowly than normal. They may die from infections that others would survive.'' | ||
---- | ---- | ||
− | * [[Immunity Gain Speed]] {{Bad| | + | * [[Immunity Gain Speed]] Factor: {{Bad|0.9}} |
| {{+|2}} | | {{+|2}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | |||
− | |||
|- id="Strong immunity" | |- id="Strong immunity" | ||
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| ''Carriers of this gene gain immunity to diseases faster than normal.'' | | ''Carriers of this gene gain immunity to diseases faster than normal.'' | ||
---- | ---- | ||
− | * [[Immunity Gain Speed]] {{Good| | + | * [[Immunity Gain Speed]] Factor: {{Good|1.1}} |
| {{--|1}} | | {{--|1}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | |||
− | |||
|- id="Super immunity" | |- id="Super immunity" | ||
! Super immunity<br>[[File:Gene_SuperStrongImmunity.png|64px]] | ! Super immunity<br>[[File:Gene_SuperStrongImmunity.png|64px]] | ||
− | | ''Carriers of this gene gain immunity to diseases considerably faster than normal.'' | + | | ''Carriers of this gene gain immunity to diseases more considerably faster than normal.'' |
---- | ---- | ||
− | * [[Immunity Gain Speed]] {{Good| | + | * [[Immunity Gain Speed]] Factor: {{Good|1.5}} |
− | * | + | * [[Market Value]] Factor: 1.25 |
| {{--|2}} | | {{--|2}} | ||
| {{Bad|2}} | | {{Bad|2}} | ||
− | |||
− | |||
− | |- id=" | + | |- id="Superclotting" |
− | ! | + | ! Superclotting<br>[[File:Gene_Superclotting.png|64px]] |
− | | ''Carriers of this gene | + | | ''Carriers of this gene have extra-power coagulating factors in their blood, and will stop bleeding very quickly when wounded.'' |
---- | ---- | ||
− | * | + | *Bleeding wounds are automatically tended at ??? quality {{Check Tag|Details|Seems to be roughly equal to tending with industrial medicine and a 0 skill doctor, with tends ranging from 2-70%, I suspect 70% is a cap but doubt 2% is a minimum, probably has a range of 0-70, needs more testing}} within mere seconds {{Check Tag|Details|Exact time unknown, but wounds have been confirmed to heal in as little as 8 seconds}}. |
− | + | *This renders it functionally impossible for the pawn to bleed out, at the minor downside of the wound being slightly more susceptible to infection than being treated by a doctor under better conditions (e.g. by a skilled doctor, with industrial medicine, in a clean hospital). | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | *This renders it functionally impossible for the pawn to bleed out, at the minor downside of the wound being | ||
*Does not affect non-bleeding wounds. | *Does not affect non-bleeding wounds. | ||
| {{--|1}} | | {{--|1}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | |||
− | |||
|} | |} | ||
</div> | </div> | ||
Line 432: | Line 369: | ||
</li></div> | </li></div> | ||
− | == | + | == Psychic == |
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
Click to <div class="mw-collapsible"> | Click to <div class="mw-collapsible"> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | {| {{STDT| sortable | + | {| {{STDT| sortable c_07 }} |
! Name | ! Name | ||
! Description | ! Description | ||
! [[File:Metabolism.png|20px|Metabolism]] | ! [[File:Metabolism.png|20px|Metabolism]] | ||
! [[File:Complexity.png|20px|Complexity]] | ! [[File:Complexity.png|20px|Complexity]] | ||
− | ! | + | ! Prereq. |
! Exclude | ! Exclude | ||
− | |- id="Psychically deaf" | + | |- id="Psychic bonding" |
− | ! Psychically deaf<br>[[File:Gene_PsychicallyDeaf.png|64px]] | + | ! Psychic bonding<br>[[File:Gene_PsychicBonding.png|64px]] |
− | | ''Carriers of this gene are deaf to all psychic energy and influence outside their own minds. They cannot be affected by psychic influence, nor can they ever wield psychic power.'' | + | | ''Carriers of this gene have a special neural organ that makes them psychically bond with a lover for life. As long as the lovers are together, they will be happy. If they are physically separated, they will be disturbed by the distance. If one dies, the other's mind will be badly disrupted.'' |
+ | ---- | ||
+ | *Romance attempts always succeed | ||
+ | *Gains psychic bond with first attempted [[Social#Romance|romance]] or [[lovin']] | ||
+ | :*''This person has a psychic bond with another person based on the psychic bonding gene. The bond itself grants some limited psychic awareness, allowing it to connect even with the psychically deaf.'' | ||
+ | **Bonded pawns receive gain ×50% [[pain]] multiplier, {{+|15%}} [[consciousness]], {{+|12}} [[mood]] and +10% [[psychic sensitivity]] when on same map. | ||
+ | **Bonded pawns receive {{--|10}} [[mood]] and +5% [[psychic sensitivity]] when not on same map. | ||
+ | **When one bonded pawn dies, the other will immediately enter an extreme mental break.{{Check Tag|Verify}} | ||
+ | |||
+ | | {{--|1}} | ||
+ | | {{Bad|1}} | ||
+ | | ? | ||
+ | | ? | ||
+ | |||
+ | |- id="Psychically deaf" | ||
+ | ! Psychically deaf<br>[[File:Gene_PsychicallyDeaf.png|64px]] | ||
+ | | ''Carriers of this gene are deaf to all psychic energy and influence outside their own minds. They cannot be affected by psychic influence, nor can they ever wield psychic power.'' | ||
---- | ---- | ||
* Forced [[trait]]: [[Psychically deaf]] | * Forced [[trait]]: [[Psychically deaf]] | ||
| {{+|2}} | | {{+|2}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | | | + | | ? |
| PsychicAbility | | PsychicAbility | ||
Line 462: | Line 415: | ||
| {{+|1}} | | {{+|1}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | | | + | | ? |
| PsychicAbility | | PsychicAbility | ||
Line 469: | Line 422: | ||
| ''Carriers of this gene are more psychically-sensitive than average.'' | | ''Carriers of this gene are more psychically-sensitive than average.'' | ||
---- | ---- | ||
− | * [[Psychic Sensitivity]] | + | * +20% [[Psychic Sensitivity]] |
− | * | + | * {{+|10%}} Meditation Focus Gain {{Check Tag|Verify|Verify and explain exact mechanic, order of operations, math etc}} |
* {{+|0.1}} Neural Heat Recovery per second base. Effectively {{#expr:0.1*1.625 round 3}} Heat/s recovery at Level 6 psylink. | * {{+|0.1}} Neural Heat Recovery per second base. Effectively {{#expr:0.1*1.625 round 3}} Heat/s recovery at Level 6 psylink. | ||
| {{--|2}} | | {{--|2}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | | | + | | ? |
| PsychicAbility | | PsychicAbility | ||
Line 481: | Line 434: | ||
| ''Carriers of this gene are much more psychically-sensitive than most.'' | | ''Carriers of this gene are much more psychically-sensitive than most.'' | ||
---- | ---- | ||
− | * [[Psychic Sensitivity]] | + | * +40% [[Psychic Sensitivity]] |
− | * | + | * {{+|20%}} Meditation Focus Gain {{Check Tag|Verify|Verify and explain exact mechanic, order of operations, math etc}} |
* {{+|0.2}} Neural Heat Recovery per second base. Effectively {{#expr:0.2*1.625 round 3}} Heat/s recovery at Level 6 psylink. | * {{+|0.2}} Neural Heat Recovery per second base. Effectively {{#expr:0.2*1.625 round 3}} Heat/s recovery at Level 6 psylink. | ||
| {{--|5}} | | {{--|5}} | ||
| {{Bad|2}} | | {{Bad|2}} | ||
− | | | + | | ? |
| PsychicAbility | | PsychicAbility | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
</div> | </div> | ||
Line 508: | Line 446: | ||
</li></div> | </li></div> | ||
− | == | + | == Beauty == |
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
Click to <div class="mw-collapsible"> | Click to <div class="mw-collapsible"> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | {| {{STDT| sortable | + | {| {{STDT| sortable c_07 }} |
! Name | ! Name | ||
! Description | ! Description | ||
! [[File:Metabolism.png|20px|Metabolism]] | ! [[File:Metabolism.png|20px|Metabolism]] | ||
! [[File:Complexity.png|20px|Complexity]] | ! [[File:Complexity.png|20px|Complexity]] | ||
− | ! | + | ! Prereq. |
! Exclude | ! Exclude | ||
− | + | |- id="Very unattractive" | |
− | |- id=" | + | ! Very unattractive<br>[[File:Gene_StaggeringlyUgly.png|64px]] |
− | ! | + | | ''Carriers of this gene have misshapen, asymmetrical facial structures and blotchy skin. They're hard to look at.'' |
− | | ''Carriers of this gene | ||
---- | ---- | ||
− | * [[ | + | * [[Beauty (Pawn)]]: {{--|2}} |
− | | {{+| | + | | {{+|2}} |
− | | {{Bad|1}} | + | |{{Bad|1}} |
− | | | + | | - |
− | | | + | | Beauty |
− | |- id=" | + | |- id="Unattractive" |
− | ! | + | ! Unattractive<br>[[File:Gene_Ugly.png|64px]] |
− | | ''Carriers of this gene | + | | ''Carriers of this gene have exaggerated facial features and poor skin that are generally considered ugly.'' |
---- | ---- | ||
− | * [[ | + | * [[Beauty (Pawn)]]: {{--|1}} |
− | | {{ | + | | {{+|1}} |
− | | {{Bad|1}} | + | |{{Bad|1}} |
− | | | + | | - |
− | | | + | | Beauty |
− | |- id=" | + | |- id="Attractive" |
− | ! | + | ! Attractive<br>[[File:Gene_Pretty.png|64px]] |
− | | ''Carriers of this gene | + | | ''Carriers of this gene have unusually symmetrical, balanced facial features and extra-clear skin which gives them a pleasing appearance.'' |
---- | ---- | ||
− | * [[ | + | * [[Beauty (Pawn)]]: {{+|1}} |
− | | {{--| | + | | {{--|1}} |
− | | {{Bad|1}} | + | |{{Bad|1}} |
− | | | + | | - |
− | | | + | | Beauty |
− | |- id=" | + | |- id="Very attractive" |
− | ! | + | ! Very attractive<br>[[File:Gene_Beautiful.png|64px]] |
− | | ''Carriers of this gene | + | | ''Carriers of this gene have remarkably precise and symmetrical faces. Their features are distinctive and strong without being exaggerated, and their skin is nearly perfect. They are generally seen as beautiful.'' |
---- | ---- | ||
− | * [[ | + | * [[Beauty (Pawn)]]: {{+|2}} |
− | + | | {{--|2}} | |
− | | {{ | + | |{{Bad|1}} |
− | | {{Bad|1}} | ||
− | |||
| - | | - | ||
+ | | Beauty | ||
|} | |} | ||
</div> | </div> | ||
Line 566: | Line 502: | ||
</li></div> | </li></div> | ||
− | == | + | == Miscellaneous == |
− | |||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
Click to <div class="mw-collapsible"> | Click to <div class="mw-collapsible"> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | {| {{STDT| sortable | + | {| {{STDT| sortable c_07 }} |
! Name | ! Name | ||
! Description | ! Description | ||
! [[File:Metabolism.png|20px|Metabolism]] | ! [[File:Metabolism.png|20px|Metabolism]] | ||
! [[File:Complexity.png|20px|Complexity]] | ! [[File:Complexity.png|20px|Complexity]] | ||
− | ! | + | ! Prereq. |
! Exclude | ! Exclude | ||
− | |- id=" | + | |- id="Furskin" |
− | ! | + | ! Furskin<br>[[File:Gene_Furskin.png|64px]] |
− | | ''Carriers of this gene | + | | ''Carriers of this gene grow thick fur all over their body, which protects them from cold temperatures.'' |
---- | ---- | ||
− | * | + | * Effects: |
− | | {{ | + | ** [[Minimum Comfortable Temperature]]: {{---|{{temperature|10||delta}}}} |
− | |{{Bad|1}} | + | ** [[Family_planning#Romance_Controls|Non-furskin romance chance]] ×20% |
+ | * Mood: | ||
+ | ** Removes: Naked: -6 | ||
+ | ** Removes: Uncovered (body part): -4 | ||
+ | | {{--|1}} | ||
+ | | {{Bad|1}} | ||
| - | | - | ||
− | | | + | | HairStyle<br>Fur<br>BeardStyle<br> |
− | + | |- id="Furry tail" | |
− | |- id=" | + | ! Furry tail<br>[[File:Gene_TailFurry.png|64px]] |
− | ! | + | | ''Carriers of this gene grow a fluffy tail which partially protects them from cold temperatures.'' |
− | | ''Carriers of this gene | ||
---- | ---- | ||
− | * | + | * Effects: |
− | | {{ | + | ** [[Minimum Comfortable Temperature]]: {{---|{{temperature|10||delta}}}} |
− | |{{Bad|1}} | + | | {{--|1}} |
− | | | + | | {{Bad|1}} |
− | | | + | | - |
+ | | Tail | ||
− | |- id=" | + | |- id="Smooth tail" |
− | ! | + | ! Smooth tail<br>[[File:Gene_TailSmooth.png|64px]] |
− | | ''Carriers of this gene | + | | ''Carriers of this gene grow a slender tail that can act as a dexterous fifth limb.'' |
---- | ---- | ||
− | * | + | * [[Manipulation]]: {{+|5%}} |
| {{--|1}} | | {{--|1}} | ||
− | | {{Bad| | + | | {{Bad|1}} |
| - | | - | ||
− | | | + | | Tail |
− | |- id=" | + | |- id="Human hands" |
− | ! | + | ! Human hands<br>[[File:Gene_HandsHuman.png|64px]] |
− | | ''Carriers of this gene | + | | ''Carriers of this gene have regular human hands.'' |
---- | ---- | ||
− | + | | '''0''' | |
− | | | + | | '''0''' |
− | | | + | | - |
− | + | | Hand | |
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | + | |- id="Trotter hands" | |
− | + | ! Trotter hands<br>[[File:Gene_HandsTrotter.png|64px]] | |
− | + | | ''Carriers of this gene have hands that partially resemble pig trotters. This reduces their ability to manipulate objects.'' | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |- id=" | ||
− | ! | ||
− | | ''Carriers of this gene | ||
---- | ---- | ||
− | * [[ | + | * [[Manipulation]]: {{Bad|×85%}} |
| {{+|1}} | | {{+|1}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | | | + | | - |
− | | | + | | Hand |
− | |- id=" | + | |- id="Elongated fingers" |
− | ! | + | ! Elongated fingers<br>[[File:Gene_ElongatedFingers.png|64px]] |
− | | '' | + | | ''Long, delicate fingers improve the carrier's manipulation capacity. This aids with many tasks, especially crafting and construction.'' |
---- | ---- | ||
− | * [[ | + | * [[Manipulation]]: {{Good|×110%}} |
| {{--|1}} | | {{--|1}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | | | + | | - |
− | | | + | | Hand |
− | |- id=" | + | |- id="Nearsighted" |
− | ! | + | ! Nearsighted<br>[[File:Gene_Nearsighted.png|64px]] |
− | | ''Carriers of this gene | + | | ''Carriers of this gene have difficulty seeing at a distance. Their shooting accuracy at long ranges is reduced.'' |
---- | ---- | ||
− | * | + | * Effects: |
− | | {{ | + | ** Accuracy factor (long) ×25% |
+ | ** Accuracy factor (medium) ×50% | ||
+ | | {{+|2}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
| - | | - | ||
− | | | + | | - |
− | |- id=" | + | |- id="Strong stomach" |
− | ! | + | ! Strong stomach<br>[[File:Gene_StrongStomach.png|64px]] |
− | | ''Carriers of this gene | + | | ''Carriers of this gene have an extra toxin-filtering organ in their stomach and will never suffer from food poisoning even after eating rotten food.'' |
---- | ---- | ||
− | * [[ | + | * Immune to [[food poisoning]]. |
− | + | | {{--|1}} | |
| {{Bad|1}} | | {{Bad|1}} | ||
− | | | + | | |
− | | | + | | |
− | |- id=" | + | |- id="Dark vision" |
− | ! | + | ! Dark vision<br>[[File:Gene_Darkvision.png|64px]] |
− | | ''Carriers of this gene are | + | | ''Carriers of this gene see well in low light and are unaffected by mood penalties related to darkness. They have a reflective layer behind the retina that amplifies their ability to see in the dark.'' |
---- | ---- | ||
− | * | + | * Effects: |
+ | ** Work speed is unaffected by darkness. | ||
+ | ** Movement speed is unaffected by darkness (not mentioned by the in-game description). | ||
+ | * Mood: | ||
+ | ** Removes: Darkness: -5 | ||
| {{--|1}} | | {{--|1}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | | | + | | - |
− | | | + | | - |
− | |- id=" | + | |- id="Inbred" |
− | ! | + | ! Inbred<br>[[File:Gene_Inbred.png|64px]] |
− | | '' | + | | ''This genetic condition affects a person's fertility, immunity, and mental capacity.'' |
---- | ---- | ||
− | * [[ | + | * Forced [[trait]]: [[Slow learner]] |
+ | * Fertility: {{Bad|×50%}} | ||
+ | * [[Immunity gain speed:]] {{Bad|×85%}} | ||
| {{--|2}} | | {{--|2}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | | | + | | - |
− | + | | - | |
− | | | ||
− | |||
− | |||
− | |||
− | + | |- id="Robust digestion" | |
− | + | ! Robust digestion<br>[[File:Gene_RobustDigestion.png|64px]] | |
− | + | | ''Carriers of this gene grow a multi-fold stomach, allowing them to digest raw foods more efficiently than baseline humans. In general, they get the same nutrition from raw food as from if it is cooked. They also don't mind the taste of raw food at all.'' | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |- id=" | ||
− | ! | ||
− | | ''Carriers of this gene | ||
---- | ---- | ||
− | * [[ | + | * Raw nutrition multiplier ×180% |
+ | * Removes [[mood]]: Ate raw food: -7 | ||
+ | * Does ''not'' prevent [[food poisoning]]. | ||
| {{--|2}} | | {{--|2}} | ||
− | | {{Bad| | + | | {{Bad|2}} |
+ | | - | ||
| - | | - | ||
− | |||
− | |- id=" | + | |- id="Mild cell instability" |
− | ! | + | ! Mild cell instability<br>[[File:Gene_MildCellInstability.png|64px]] |
− | | ''Carriers of this gene | + | | ''Carriers of this gene need less metabolic energy to stay alive, at the cost of reduced stability in their cell-replication machinery.'' |
---- | ---- | ||
− | * [[ | + | * Effects: |
− | + | ** Lifespan factor ×80% | |
− | * | + | *** Note this means age-related diseases come earlier, e.g. [[Ailments#Frail|Frail]] can happen at 40 instead of 50 |
− | * | + | ** Cancer rate factor ×300% |
− | | {{ | + | ** Immunity gain speed ×96% |
− | | {{Bad| | + | | {{+|2}} |
− | | | + | | {{Bad|1}} |
− | | | + | | - |
+ | | - | ||
+ | |||
+ | |- id="Major cell instability" | ||
+ | ! Major cell instability<br>[[File:Gene_MajorCellInstability.png|64px]] | ||
+ | | ''Carriers of this gene need much less metabolic energy to stay alive, at the cost of greatly-reduced stability in their cell-replication machinery.'' | ||
+ | ---- | ||
+ | * Effects: | ||
+ | ** Lifespan factor ×60% | ||
+ | *** Note this means age-related diseases come earlier, e.g. [[Ailments#Frail|Frail]] can happen at 30 instead of 50 | ||
+ | ** Cancer rate factor ×500% | ||
+ | ** Immunity gain speed ×92% | ||
+ | | {{+|4}} | ||
+ | | {{Bad|1}} | ||
+ | | - | ||
+ | | - | ||
− | |- id=" | + | |- id="Pollution stimulus" |
− | ! | + | ! Pollution stimulus<br>[[File:Gene_PollutionRush.png|64px]] |
− | | ''Carriers of this gene | + | | ''Carriers of this gene get a chemical rush from being exposed to pollution. This makes them move faster and helps them think clearer. A similar gene is found in combat-engineered mega-insects.'' |
---- | ---- | ||
− | * [[ | + | *Effects: |
+ | ** Gain stat bonuses when exposed to pollution. See [[Pollution stimulus]] for full details. | ||
| {{--|1}} | | {{--|1}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | | | + | | |
− | | | + | | |
− | |- id=" | + | |- id="Unstoppable" |
− | ! | + | ! Unstoppable<br>[[File:Gene_Unstoppable.png|64px]] |
− | | ''Carriers of this gene are | + | | ''Carriers of this gene are not slowed down when taking damage.'' |
---- | ---- | ||
− | * | + | *Effects: |
− | * | + | ** Stagger time multiplier ×0% |
− | * | + | | {{--|2}} |
− | + | | {{Bad|1}} | |
− | | {{--| | + | | - |
− | | {{Bad| | + | | - |
− | | | + | |
− | | | + | |- id="Slow study" |
− | + | ! Slow study<br>[[File:Gene_SlowLearning.png|64px]] | |
− | |- id=" | + | | ''Carriers of this gene have deficient long-term memories and don't understand new ideas quickly. They are slow at learning new skills and knowledge.'' |
− | ! | ||
− | | ''Carriers of this gene have | ||
---- | ---- | ||
− | * | + | * [[Global Learning Factor]]: {{Bad|×50%}} |
− | + | | {{+|2}} | |
− | |||
− | |||
− | | {{+| | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | | | + | | - |
− | | | + | | ? |
− | |- id=" | + | |- id="Quick study" |
− | ! | + | ! Quick study<br>[[File:Gene_FastLearning.png|64px]] |
− | | ''Carriers of this gene have | + | | ''Carriers of this gene have excellent memories and grasp new ideas quickly. They learn faster than others.'' |
---- | ---- | ||
− | * | + | * [[Global Learning Factor]]: {{+|50%}} |
− | + | | {{--|3}} | |
− | |||
− | |||
− | |||
| {{Bad|2}} | | {{Bad|2}} | ||
− | + | | - | |
− | + | | ? | |
− | |||
− | |- | ||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
</div> | </div> | ||
Line 826: | Line 712: | ||
</li></div> | </li></div> | ||
− | == | + | ==Movement== |
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
Click to <div class="mw-collapsible"> | Click to <div class="mw-collapsible"> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | {| {{STDT| sortable | + | {| {{STDT| sortable c_07 }} |
! Name | ! Name | ||
! Description | ! Description | ||
! [[File:Metabolism.png|20px|Metabolism]] | ! [[File:Metabolism.png|20px|Metabolism]] | ||
! [[File:Complexity.png|20px|Complexity]] | ! [[File:Complexity.png|20px|Complexity]] | ||
− | ! | + | ! Prereq. |
! Exclude | ! Exclude | ||
− | |- id=" | + | |- id="Slow runner" |
− | ! | + | ! Slow runner<br>[[File:Gene_SlowMovespeed.png|64px]] |
− | | Carriers of this gene | + | | ''Carriers of this gene move more slowly than normal.'' |
---- | ---- | ||
− | + | * [[Move Speed]]: {{--|0.2}} {{CS}} | |
− | + | | {{+|3}} | |
− | |||
− | |||
− | |||
− | | {{ | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | | | + | | ? |
− | | | + | | MoveSpeed |
− | |- id=" | + | |- id="Fast runner" |
− | ! | + | ! Fast runner<br>[[File:Gene_QuickMovespeed.png|64px]] |
− | | Carriers of this gene | + | | ''Carriers of this gene move more quickly than normal.'' |
---- | ---- | ||
− | * | + | * [[Move Speed]]: {{+|0.2}} {{CS}} |
− | + | | {{--|3}} | |
− | |||
− | |||
− | | {{ | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | | | + | | ? |
− | | | + | | MoveSpeed |
− | |- id=" | + | |- id="Very fast runner" |
− | ! | + | ! Very fast runner<br>[[File:Gene_VeryQuickMovespeed.png|64px]] |
− | | Carriers of this gene | + | | ''Carriers of this gene move much more quickly than normal.'' |
---- | ---- | ||
− | * | + | * [[Move Speed]]: {{+|0.4}} {{CS}} |
− | + | | {{--|5}} | |
− | |||
− | |||
− | | {{ | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | | | + | | ? |
− | | | + | | MoveSpeed |
− | |- id=" | + | |- id="Naked speed" |
− | ! | + | ! Naked speed<br>[[File:Gene_NakedSpeed.png|64px]] |
− | | Carriers of this gene | + | | ''Carriers of this gene move slower while clothed, and faster while naked.'' |
---- | ---- | ||
− | * | + | * [[Move speed]]: {{--|0.20}} {{CS}} (clothed) |
− | + | * [[Move speed]]: {{+|0.10}} {{CS}} (unclothed) | |
− | | {{+| | + | | {{+|2}} |
| {{Bad|1}} | | {{Bad|1}} | ||
− | | | + | | ? |
− | + | | ? | |
+ | |} | ||
+ | </div> | ||
+ | </div> | ||
+ | </li></div> | ||
− | |- id=" | + | ==Mood== |
− | ! | + | |
− | | Carriers of this gene | + | <div><li style="display: inline-table;"> |
+ | Click to <div class="mw-collapsible"> | ||
+ | <div class="mw-collapsible-content"> | ||
+ | {| {{STDT| sortable c_07 }} | ||
+ | ! Name | ||
+ | ! Description | ||
+ | ! [[File:Metabolism.png|20px|Metabolism]] | ||
+ | ! [[File:Complexity.png|20px|Complexity]] | ||
+ | ! Prereq. | ||
+ | ! Exclude | ||
+ | |||
+ | |- id="Very unhappy" | ||
+ | ! Very unhappy<br>[[File:Gene_Depressive.png|64px]] | ||
+ | | ''Carriers of this gene are highly predisposed to negative emotion. They'll see the bad in every situation and have a much lower mood than others.'' | ||
---- | ---- | ||
− | * | + | * Permanent {{--|10}} ''Genetic depression'' [[mood]] |
− | + | | {{+|5}} | |
− | | {{ | + | |{{Bad|1}} |
− | | {{Bad|1}} | + | | - |
− | | | + | | Mood |
− | | | ||
− | |- id=" | + | |- id="Unhappy" |
− | ! | + | ! Unhappy<br>[[File:Gene_Pessimist.png|64px]] |
− | | Carriers of this gene are | + | | ''Carriers of this gene are predisposed to pessimistic perceptions. They'll tend to interpret things negatively and have lower mood than others.'' |
---- | ---- | ||
− | * | + | * Permanent {{--|5}} ''Genetic pessimism'' [[mood]] |
− | |||
− | |||
| {{+|3}} | | {{+|3}} | ||
− | | {{Bad|1}} | + | |{{Bad|1}} |
− | | | + | | - |
− | | | + | | Mood |
− | |- id=" | + | |- id="Happy" |
− | ! | + | ! Happy<br>[[File:Gene_Optimist.png|64px]] |
− | | Carriers of this gene are | + | | ''Carriers of this gene are predisposed to optimistic feelings. They'll have higher mood than others.'' |
---- | ---- | ||
− | * | + | * Permanent {{+|5}} ''Genetic optimism'' [[mood]] |
− | |||
| {{--|1}} | | {{--|1}} | ||
− | | {{Bad| | + | | {{Bad|2}} |
− | |||
| - | | - | ||
+ | | Mood | ||
− | |- id=" | + | |- id="Very happy" |
− | ! | + | ! Very happy<br>[[File:Gene_Sanguine.png|64px]] |
− | | Carriers of this gene | + | | ''Carriers of this gene are highly predisposed to optimism and not at all inclined to think negatively. They'll have much higher mood than others.'' |
− | ---- | + | ---- |
− | * | + | * Permanent {{+|10}} ''Genetic joy'' [[mood]] |
− | | {{ | + | | {{--|2}} |
− | | {{Bad| | + | | {{Bad|3}} |
| - | | - | ||
− | | | + | | Mood |
− | |||
|} | |} | ||
</div> | </div> | ||
Line 939: | Line 827: | ||
</li></div> | </li></div> | ||
− | == | + | ==Temperature== |
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
Click to <div class="mw-collapsible"> | Click to <div class="mw-collapsible"> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | {| {{STDT| sortable | + | {| {{STDT| sortable c_07 }} |
! Name | ! Name | ||
! Description | ! Description | ||
! [[File:Metabolism.png|20px|Metabolism]] | ! [[File:Metabolism.png|20px|Metabolism]] | ||
! [[File:Complexity.png|20px|Complexity]] | ! [[File:Complexity.png|20px|Complexity]] | ||
− | ! | + | ! Prereq. |
! Exclude | ! Exclude | ||
− | |- id=" | + | |- id="Cold weakness" |
− | ! | + | ! Cold weakness<br>[[File:Gene_MinTemperatureSmallIncrease.png|64px]] |
− | | Carriers of this gene | + | | ''Carriers of this gene are slightly less comfortable in cold temperatures.'' |
---- | ---- | ||
− | * [[ | + | * [[Minimum Comfortable Temperature]]: {{++|{{temperature|5||delta}}}} |
− | | {{+| | + | | {{+|1}} |
| {{Bad|1}} | | {{Bad|1}} | ||
| - | | - | ||
− | | | + | | MinTemperature |
− | |- id=" | + | |- id="Cold tolerant" |
− | ! | + | ! Cold tolerant<br>[[File:Gene_MinTemperatureSmallDecrease.png|64px]] |
− | | Carriers of this gene | + | | ''Carriers of this gene are slightly more comfortable in cold temperatures.'' |
---- | ---- | ||
− | * [[ | + | * [[Minimum Comfortable Temperature]]: {{---|{{temperature|10||delta}}}} |
− | | {{ | + | | {{--|1}} |
| {{Bad|1}} | | {{Bad|1}} | ||
− | | | + | | - |
− | | | + | | MinTemperature |
− | |- id=" | + | |- id="Cold super-tolerant" |
− | ! | + | ! Cold super-tolerant<br>[[File:Gene_MinTemperatureLargeDecrease.png|64px]] |
− | | Carriers of this gene | + | | ''Carriers of this gene are much more comfortable in cold temperatures.'' |
---- | ---- | ||
− | * [[ | + | * [[Minimum Comfortable Temperature]]: {{---|{{temperature|20||delta}}}} |
− | | {{--| | + | | {{--|2}} |
− | | {{Bad| | + | | {{Bad|1}} |
− | | | + | | - |
− | | | + | | MinTemperature |
− | |- id=" | + | |- id="Heat weakness" |
− | ! | + | ! Heat weakness<br>[[File:Gene_MaxTemperatureSmallDecrease.png|64px]] |
− | | Carriers of this gene | + | | ''Carriers of this gene are slightly less comfortable in warm temperatures.'' |
---- | ---- | ||
− | * | + | * [[Maximum Comfortable Temperature]]: {{--|{{temperature|5||delta}}}} |
− | + | | {{+|1}} | |
− | + | | {{Bad|1}} | |
− | * | + | | - |
− | | {{--| | + | | MaxTemperature |
− | | {{Bad| | + | |
− | | - | + | |- id="Heat tolerant" |
− | | | + | ! Heat tolerant<br>[[File:Gene_MaxTemperatureSmallIncrease.png|64px]] |
− | |} | + | | ''Carriers of this gene are slightly more comfortable in warm temperatures.'' |
− | </div> | + | ---- |
− | </div> | + | * [[Maximum Comfortable Temperature]]: {{+|{{temperature|10||delta}}}} |
+ | | {{--|1}} | ||
+ | | {{Bad|1}} | ||
+ | | - | ||
+ | | MaxTemperature | ||
+ | |||
+ | |- id="Heat super-tolerant" | ||
+ | ! Heat super-tolerant<br>[[File:Gene_MaxTemperatureLargeIncrease.png|64px]] | ||
+ | | ''Carriers of this gene are much more comfortable in warm temperatures.'' | ||
+ | ---- | ||
+ | * [[Maximum Comfortable Temperature]]: {{+|{{temperature|20||delta}}}} | ||
+ | | {{--|2}} | ||
+ | | {{Bad|1}} | ||
+ | | - | ||
+ | | MaxTemperature | ||
+ | |} | ||
+ | </div> | ||
+ | </div> | ||
</li></div> | </li></div> | ||
− | == | + | == Resistance and sensitivity == |
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
Click to <div class="mw-collapsible"> | Click to <div class="mw-collapsible"> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | {| {{STDT| sortable | + | {| {{STDT| sortable c_07 }} |
! Name | ! Name | ||
! Description | ! Description | ||
! [[File:Metabolism.png|20px|Metabolism]] | ! [[File:Metabolism.png|20px|Metabolism]] | ||
! [[File:Complexity.png|20px|Complexity]] | ! [[File:Complexity.png|20px|Complexity]] | ||
− | ! | + | ! Prereq. |
! Exclude | ! Exclude | ||
− | |- id=" | + | |- id="Partial antitoxic lungs" |
− | ! | + | ! Partial antitoxic lungs<br>[[File:Gene_PartialPollutionResistance.png|64px]] |
− | | Carriers of this gene | + | | ''Carriers of this gene are resistant to environmental toxins. They get less toxic buildup from tox gas, polluted terrain, and toxic fallout, but are still vulnerable to direct attacks with venom or injected poison. Additionally, they build up rot stink exposure slower. |
---- | ---- | ||
− | * | + | *Toxic environment resistance +50% |
− | | {{ | + | | {{--|1}} |
| {{Bad|1}} | | {{Bad|1}} | ||
− | | | + | | ? |
− | | | + | | ? |
+ | |||
+ | |- id="Total antitoxic lungs" | ||
+ | ! Total antitoxic lungs<br>[[File:Gene_TotalPollutionResistance.png|64px]] | ||
+ | | ''Carriers of this gene are immune to environmental toxins, but not from direct toxic attacks. They get no toxic buildup from tox gas, polluted terrain, or toxic fallout, and they are not bothered by acidic smog. They are still vulnerable to direct attacks like venom and injected poison. Additionally, they are immune to rot stink exposure. | ||
+ | ---- | ||
+ | *Effects: | ||
+ | **Toxic environment resistance +100% | ||
+ | **Tox gas immunity | ||
+ | |||
+ | *Mood: | ||
+ | **Removes: Toxic fallout: -5 | ||
+ | **Removes: Acidic smog: -5 | ||
+ | | {{--|3}} | ||
+ | | {{Bad|2}} | ||
+ | | ? | ||
+ | | ? | ||
− | |- id=" | + | |- id="Fire resistant" |
− | ! | + | ! Fire resistant<br>[[File:Gene_FireResistant.png|64px]] |
− | | Carriers of this gene take | + | | ''Carriers of this gene have special fast-acting sweat glands and heat-resistant skin. They only take 25% of the normal damage from fire. The chance of them catching on fire is also drastically reduced. |
---- | ---- | ||
− | * | + | * [[Flammability]] Factor: {{Good|0.1}} |
− | * | + | * [[Damage Type#Flame|Flame]] Damage Factor: {{Good|25%}} |
+ | :<small>Note that this does not affect [[Damage Type#Heat|Heat]] or [[Damage Type#Vaporize|Vaporize]] damage</small> | ||
| {{--|2}} | | {{--|2}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | | | + | | ? |
− | | | + | | FireDamage |
− | |- id=" | + | |- id="Tinderskin" |
− | ! | + | ! Tinderskin<br>[[File:Gene_FireWeakness.png|64px]] |
− | | Carriers | + | | ''Carriers have dry, thin skin which burns easily from fire, and their immune systems react very poorly to this kind of threat. Damage from fire is multiplied by 4. |
---- | ---- | ||
− | * | + | * [[Damage Type#Flame|Flame]] Damage Factor: 400%{{Check Tag|Heat/vaporize?|Like above does this affect heat and vaporize damage?}} |
| {{+|2}} | | {{+|2}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | | | + | | ? |
− | | | + | | FireDamage |
− | |- id=" | + | |- id="Pyrophobia" |
− | ! | + | ! Pyrophobia<br>[[File:Gene_FireTerror.png|64px]] |
− | | Carriers of this gene | + | | ''Carriers of this gene have an intense fear of fire. When fires are close, there is a chance they will have a mental breakdown at any moment. |
---- | ---- | ||
− | * | + | * {{--|10}} ''Afraid of fire'' [[mood]]let when within 20.9{{Check Tag|?}} tiles of fire |
− | + | * 0.1 day mtb chance of "Fleeing fire" mental break, presumably{{Check Tag|?}} also when within 20.9 tiles of fire | |
+ | * Suppresses [[Pyromaniac]] trait | ||
+ | | {{+|4}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | | | + | | ? |
− | | | + | | ? |
− | |||
− | |||
− | |||
− | |||
− | = | + | |- id="Tox resistance" |
+ | ! Tox resistance<br>[[File:Gene_PartialToxicityResistance.png|64px]] | ||
+ | | ''Carriers of this gene are resistant to toxic buildup from any source. This includes pollution, toxic fallout, tox gas, and direct attacks with venom or injected poison. They'll gain half the amount of toxic buildup compared to others. Cellular filters in the lung and skin reduce the dose of toxins entering the bloodstream. | ||
+ | ---- | ||
+ | *Toxic resistance +50% | ||
+ | | {{--|2}} | ||
+ | | {{Bad|1}} | ||
+ | | ? | ||
+ | | ? | ||
− | + | |- id="Tox immunity" | |
− | + | ! Tox immunity<br>[[File:Gene_TotalToxicityResistance.png|64px]] | |
− | + | | ''Carriers of this gene are totally immune to toxic buildup from all sources including polluted terrain, toxic fallout, tox gas, and direct attacks with venom or injected poison. They are also not bothered by acidic smog. The carrier's biochemical pathways are modified to route around interference from nearly all known toxins. Along with enhancements to the kidneys and liver, this keeps carriers comfortable in even the most toxic of environments. | |
− | + | ---- | |
− | + | *Effects: | |
− | + | **Toxic resistance +100% | |
− | + | **Tox gas immunity | |
− | + | ||
− | + | *Mood: | |
− | + | **Removes: Toxic fallout: -5 | |
+ | **Removes: Acidic smog: -5 | ||
+ | | {{--|4}} | ||
+ | | {{Bad|2}} | ||
+ | | ? | ||
+ | | ? | ||
− | |- id=" | + | |- id="Mild UV sensitivity" |
− | ! | + | ! Mild UV sensitivity<br>[[File:Gene_MildUVSensitivity.png|64px]] |
− | | Carriers of this gene are | + | | ''Carriers of this gene have biological compounds in their skin that react painfully to UV radiation. They are unusually sensitive to sunlight. |
---- | ---- | ||
− | * {{ | + | * {{Bad|×90%}} [[Move Speed]] while in sunlight. |
− | + | * {{--|6}} ''Sunlight Sensitivity'' [[mood]]let when in {{Hover title|Non-sunlamp|natural}} sunlight. | |
+ | | {{+|3}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | | | + | | ? |
− | | | + | | UVSensitivity |
− | |- id=" | + | |- id="Intense UV sensitivity" |
− | ! | + | ! Intense UV sensitivity<br>[[File:Gene_IntenseUVSensitivity.png|64px]] |
− | | Carriers of this gene are | + | | ''Carriers of this gene have biological compounds in their skin that react dangerously to UV radiation. They are intensely sensitive to sunlight.'' |
---- | ---- | ||
− | * {{ | + | * {{Bad|×80%}} [[Move Speed]] while in sunlight. |
− | + | * {{--|12}} ''Sunlight Sensitivity'' [[mood]]let when in {{Hover title|Non-sunlamp|natural}} sunlight. | |
− | + | | {{+|4}} | |
− | + | | {{Bad|2}} | |
− | + | | ? | |
− | + | | UVSensitivity | |
− | |- | ||
− | |||
− | | | ||
− | |||
− | |||
− | | {{+| | ||
− | | {{Bad| | ||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
|} | |} | ||
</div> | </div> | ||
Line 1,114: | Line 1,029: | ||
</li></div> | </li></div> | ||
− | == | + | ==Violence== |
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
Click to <div class="mw-collapsible"> | Click to <div class="mw-collapsible"> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | {| {{STDT| sortable | + | {| {{STDT| sortable c_07 }} |
! Name | ! Name | ||
! Description | ! Description | ||
! [[File:Metabolism.png|20px|Metabolism]] | ! [[File:Metabolism.png|20px|Metabolism]] | ||
! [[File:Complexity.png|20px|Complexity]] | ! [[File:Complexity.png|20px|Complexity]] | ||
− | + | ||
− | + | |- id="Kind instinct" | |
− | |- id=" | + | ! Kind instinct<br>[[File:Gene_KindInstinct.png|64px]] |
− | ! | + | | Carriers of this gene are high in trait agreeableness and are very conscientious. They rarely insult others or starts fights, and will sometimes offer kind words to brighten the moods of those around them. They also never judges people by their appearance. |
− | | | ||
---- | ---- | ||
− | * [[ | + | * Forced [[trait]]: [[Kind]] |
− | + | | {{--|1}} | |
− | | {{ | + | | {{Bad|1}} |
− | |{{Bad|1}} | ||
− | |||
− | |||
− | |- id=" | + | |- id="Violence disabled" |
− | ! | + | ! Violence disabled<br>[[File:Gene_ViolenceDisabled.png|64px]] |
− | | | + | | Carriers of this gene are emotionally and mentally incapable of engaging in violence. They are overwhelmingly resistant to and horrified by the idea of hurting another. |
---- | ---- | ||
− | * | + | *Disables work: |
− | * | + | ** Hunt |
− | | {{+| | + | ** Violent |
− | |{{Bad|1}} | + | | {{+|3}} |
− | + | | {{Bad|1}} | |
− | |||
− | |- id=" | + | |- id="Kill thirst" |
− | ! | + | ! Kill thirst<br>[[File:Gene_Killthirst.png|64px]] |
− | | ' | + | | Carriers of this gene lust for the feeling of ending another's life. They will become irritated if they go for too long without killing someone in close combat. |
+ | ---- | ||
+ | *Causes need: Kill satiety | ||
+ | | {{+|4}} | ||
+ | | {{Bad|1}} | ||
+ | |||
+ | |- id="Dead calm" | ||
+ | ! Dead calm<br>[[File:Gene_DeadCalm.png|64px]] | ||
+ | | Carriers of this gene feel calm in every situation and have a very placid demeanor. They will never start social fights or have aggressive mental breaks. | ||
---- | ---- | ||
− | * | + | *Effects: |
− | * | + | ** Will never do social fights |
+ | ** Mental breaks are never violent | ||
+ | ** Will never prison break | ||
| {{--|1}} | | {{--|1}} | ||
− | |{{Bad|1}} | + | | {{Bad|1}} |
− | |||
− | |||
− | |- id=" | + | |- id="Aggressive" |
− | ! | + | ! Aggressive<br>[[File:Gene_Aggressive.png|64px]] |
− | | | + | | Carriers of this gene are quick to anger. They are twice as likely to start social fights. When they have mental breaks, they are twice as likely to choose an aggressive kind of break. |
---- | ---- | ||
− | * | + | *Effects: |
− | * | + | ** Social fight chance factor ×200% |
− | | {{ | + | ** Chance mental break is violent ×200% |
− | |{{Bad|1}} | + | ** Prison break interval factor ×60% |
− | + | | {{+|2}} | |
− | + | | {{Bad|1}} | |
− | |||
− | |||
− | |||
− | |||
− | + | |- id="Hyper-aggressive" | |
− | + | ! Hyper-aggressive<br>[[File:Gene_HyperAggressive.png|64px]] | |
− | + | | Carriers of this gene are hormonally high-strung and very aggressive. They are three times as likely to start social fights. Any mental break they have will be of an aggressive type. | |
− | < | + | ---- |
− | + | *Effects: | |
− | + | ** Social fight chance factor ×300% | |
− | + | ** Mental breaks are always violent | |
− | + | ** Prison break interval factor ×40% | |
− | + | | {{+|3}} | |
− | + | | {{Bad|1}} | |
− | |||
− | |- id=" | + | |- id="Weak melee damage" |
− | ! | + | ! Weak melee damage<br>[[File:Gene_WeakMeleeDamage.png|64px]] |
− | | | + | | Carriers of this gene do less damage in close-quarters combat. Weak fast-twitch muscle fibers make their strikes shaky and weak. |
− | + | ---- | |
− | + | * Melee damage factor ×50% | |
− | | | + | | {{+|1}} |
− | | | + | | {{Bad|1}} |
− | |- id=" | + | |- id="Strong melee damage" |
− | ! | + | ! Strong melee damage<br>[[File:Gene_StrongMeleeDamage.png|64px]] |
− | | | + | | Carriers of this gene do more damage in close-quarters combat. Extra-strong fast-twitch muscle fibers make their strikes accurate and powerful. |
− | | | + | ---- |
− | | | + | * Melee damage factor ×150% |
− | | | + | | {{--|2}} |
− | | | + | | {{Bad|1}} |
+ | |} | ||
+ | </div> | ||
+ | </div> | ||
+ | </li></div> | ||
− | + | ==Sleep== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | <div><li style="display: inline-table;"> | |
− | + | Click to <div class="mw-collapsible"> | |
− | + | <div class="mw-collapsible-content"> | |
− | + | {| {{STDT| sortable c_07 }} | |
− | + | ! Name | |
− | + | ! Description | |
− | + | ! [[File:Metabolism.png|20px|Metabolism]] | |
+ | ! [[File:Complexity.png|20px|Complexity]] | ||
− | |- id=" | + | |- id="Very Sleepy" |
− | ! | + | ! Very Sleepy<br>[[File:Gene_VerySleepy.png|64px]] |
− | | | + | | Carriers of this gene get tired much faster than others. |
− | + | ---- | |
− | + | * Sleep fall rate ×180% | |
− | | | + | | {{+|4}} |
− | | | + | | {{Bad|1}} |
− | |- id=" | + | |- id="Sleepy" |
− | ! | + | ! Sleepy<br>[[File:Gene_Sleepy.png|64px]] |
− | | | + | | Carriers of this gene get tired somewhat faster than others. |
− | | | + | ---- |
− | | | + | * Sleep fall rate ×140% |
− | | - | + | | {{+|2}} |
− | | | + | | {{Bad|1}} |
+ | |||
+ | |- id="Low sleep" | ||
+ | ! Low sleep<br>[[File:Gene_QuickSleeper.png|64px]] | ||
+ | | Carriers of this gene get tired less quickly than others. | ||
+ | ---- | ||
+ | * Sleep fall rate ×40% | ||
+ | | {{--|4}} | ||
+ | | {{Bad|2}} | ||
− | |- id=" | + | |- id="Never sleep" |
− | ! | + | ! Never sleep<br>[[File:Gene_Neversleep.png|64px]] |
− | | | + | | Carriers of this gene have a unique metabolic process which allows clusters of neurons to sleep while the rest of the brain stays awake. They never need to sleep. |
− | | | + | ---- |
− | | | + | * Effects: |
− | | | + | ** Disables need: Sleep |
− | + | | {{--|6}} | |
+ | | {{Bad|3}} | ||
+ | |} | ||
+ | </div> | ||
+ | </div> | ||
+ | </li></div> | ||
− | + | ==Pain== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | <div><li style="display: inline-table;"> | |
− | + | Click to <div class="mw-collapsible"> | |
− | + | <div class="mw-collapsible-content"> | |
− | | | + | {| {{STDT| sortable c_07 }} |
− | | | + | ! Name |
− | + | ! Description | |
− | + | ! [[File:Metabolism.png|20px|Metabolism]] | |
+ | ! [[File:Complexity.png|20px|Complexity]] | ||
− | |- id=" | + | |- id="Delicate" |
− | ! | + | ! Delicate<br>[[File:Gene_Delicate.png|64px]] |
− | | | + | | Carriers of this gene take greater injuries than others from the same damage. They have thin, brittle bones and less binding molecules in joints and flesh. |
− | | | + | ---- |
− | | | + | * Forced [[trait]]: [[Delicate]] |
− | | | + | | {{+|3}} |
− | | | + | | {{Bad|1}} |
− | |- id=" | + | |- id="Robust" |
− | ! | + | ! Robust<br>[[File:Gene_Tough.png|64px]] |
− | | | + | | Carriers of this gene take less injuries than others from the same damage. They have thickened, densified bones, nearly-solid ribcages, and strengthened binding factors in joints and flesh. |
− | + | ---- | |
− | + | * Incoming damage multiplier ×75% | |
− | | - | + | | {{--|2}} |
− | | | + | | {{Bad|1}} |
− | |- id=" | + | |- id="Reduced pain" |
− | ! | + | ! Reduced pain<br>[[File:Gene_PainReduced.png|64px]] |
− | | | + | | Carriers of this gene feel half as much pain compared to a baseliner. Reduced neuron activity in the brain's nociception centers makes pain dull and faint. This can be advantageous sometimes, and dangerous other times. |
− | + | ---- | |
− | + | * Pain ×50% | |
− | | - | + | | {{--|1}} |
− | | | + | | {{Bad|1}} |
− | |- id=" | + | |- id="Extra pain" |
− | ! | + | ! Extra pain<br>[[File:Gene_ExtraPain.png|64px]] |
− | | | + | | Carriers of this gene feel more pain than others given the same injuries. Neuron activity in the brain's nociception center is amplified, so pain feels extra-intense and fiery. This can be protective, but overall it's considered a negative and makes it hard to push through difficult situations. |
− | + | ---- | |
− | + | * Forced [[trait]]: [[Wimp]] | |
− | + | | {{+|2}} | |
− | | | + | | {{Bad|1}} |
+ | |} | ||
+ | </div> | ||
+ | </div> | ||
+ | </li></div> | ||
− | |- | + | ==Cosmetic== |
− | + | {{Stub|section=1|reason=Missing natural colors and hairs}} | |
− | + | <div><li style="display: inline-table;"> | |
− | | | + | Click to <div class="mw-collapsible"> |
− | | | + | <div class="mw-collapsible-content"> |
− | + | {| {{STDT| sortable c_07 }} | |
− | + | ! Name | |
+ | ! Description | ||
+ | ! [[File:Metabolism.png|20px|Metabolism]] | ||
+ | ! [[File:Complexity.png|20px|Complexity]] | ||
− | |- id=" | + | |- id="No hair" |
− | ! | + | ! No hair<br>[[File:Gene_HairStyleBaldOnly.png|64px]] |
− | | | + | | Carriers of this gene grow no hair on the head. |
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |- id=" | + | |- id="Short-haired" |
− | ! | + | ! Short-haired<br>[[File:Gene_HairStyleShortOnly.png|64px]] |
− | | | + | | Carriers of this gene can only grow short hair. |
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |- id=" | + | |- id="Long-haired" |
− | ! | + | ! Long-haired<br>[[File:Gene_HairStyleLongOnly.png|64px]] |
− | | | + | | Carriers of this gene grow hair on the head very quickly. |
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |- id=" | + | |- id="Greyless hair" |
− | ! | + | ! Greyless hair<br>[[File:Gene_GreylessHair.png|64px]] |
− | | | + | | Carriers of this gene keep their natural hair color as they age. |
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |- id=" | + | |- id="Only bushy beards" |
− | ! | + | ! Only bushy beards<br>[[File:Gene_BeardStyleBushyOnly.png|64px]] |
− | | | + | | Male carriers of this gene experience rapid beard growth and are uncomfortable cutting their beards. |
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |- id=" | + | |- id="Beardless" |
− | ! | + | ! Beardless<br>[[File:Gene_BeardStyleNone.png|64px]] |
− | | | + | | Carriers of this gene grow no facial hair. |
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |- id=" | + | |- id="Unisex beards" |
− | ! | + | ! Unisex beards<br>[[File:Gene_UnisexBeards.png|64px]] |
− | | | + | | Carriers of this gene always have thick facial hair, even women. |
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |- id=" | + | |- id="Ink black skin" |
− | ! | + | ! Ink black skin<br>[[File:FanGene_SkinColor_Black.png|64px]] |
− | | | + | | Carriers of this gene produce a pigment that turns their skin a pale black color almost as dark as ink. |
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |- id=" | + | |- id="Slate gray skin" |
− | ! | + | ! Slate gray skin<br>[[File:FanGene_SkinColor_Gray.png|64px]] |
− | | | + | | Carriers of this gene produce a pigment that turns their skin slate gray. |
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |- id=" | + | |- id="Light gray skin" |
− | ! | + | ! Light gray skin<br>[[File:FanGene_SkinColor_Light_Gray.png|64px]] |
− | | | + | | Carriers of this produce a light-gray pigment in their skin. |
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |- id=" | + | |- id="Sheer white skin" |
− | ! | + | ! Sheer white skin<br>[[File:FanGene_SkinColor_White.png|64px]] |
− | | | + | | Carriers of this gene have sheer white skin, unlike natural skin tones, due to a special engineered reflective cell covering. |
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | = | + | |- id="Blue skin" |
− | + | ! Blue skin<br>[[File:FanGene_SkinColor_Blue.png|64px]] | |
+ | | Carriers of this gene produce a pigment that turns their skin a blue color. | ||
+ | | '''0''' | ||
+ | | '''0''' | ||
− | + | |- id="Purple skin" | |
− | + | ! Purple skin<br>[[File:FanGene_SkinColor_Purple.png|64px]] | |
− | < | + | | Carriers of this gene produce a pigment that gives their skin a purple color. |
− | + | | '''0''' | |
− | + | | '''0''' | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |- id=" | + | |- id="Pale red skin" |
− | ! | + | ! Pale red skin<br>[[File:FanGene_SkinColor_Red_Pale.png|64px]] |
− | | | + | | Carriers of this gene produce a pigment that turns their skin a moderate red color. |
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |- id=" | + | |- id="Deep red skin" |
− | ! | + | ! Deep red skin<br>[[File:FanGene_SkinColor_Red_Deep.png|64px]] |
− | | | + | | Carriers of this gene produce a deep-red pigment that gives their skin an almost bloody appearance. |
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |- id=" | + | |- id="Pale yellow skin" |
− | ! | + | ! Pale yellow skin<br>[[File:FanGene_SkinColor_Yellow_Pale.png|64px]] |
− | | | + | | Carriers of this gene produce a pigment that turns their skin a grayish yellow color. |
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |- id=" | + | |- id="Deep yellow skin" |
− | ! | + | ! Deep yellow skin<br>[[File:FanGene_SkinColor_Yellow_Deep.png|64px]] |
− | | | + | | Carriers of this gene produce a pigment that gives their skin a deep yellow color. |
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | = | + | |- id="Orange skin" |
− | + | ! Orange skin<br>[[File:FanGene_SkinColor_Orange.png|64px]] | |
+ | | Carriers of this gene produce a pigment that gives their skin an orange color. | ||
+ | | '''0''' | ||
+ | | '''0''' | ||
− | + | |- id="Green skin" | |
− | + | ! Green skin<br>[[File:FanGene_SkinColor_Green.png|64px]] | |
− | + | | Carriers of this gene produce a pigment that gives their skin a green color. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |- id=" | ||
− | ! | ||
− | | | ||
− | |||
− | |||
− | |||
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |||
− | |- id=" | + | |- id="Red eyes" |
− | ! | + | ! Red eyes<br>[[File:Gene_RedEyes.png|64px]] |
− | | | + | | Carriers of this gene have deeply red-pigmented eyes. |
− | |||
− | |||
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |||
− | |- id=" | + | |- id="Gray eyes" |
− | ! | + | ! Gray eyes<br>[[File:Gene_GrayEyes.png|64px]] |
− | | | + | | Carriers of this gene have pale white-gray eyes. |
− | |||
− | |||
− | |||
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |||
− | |- id=" | + | |- id="Heavy brow" |
− | ! | + | ! Heavy brow<br>[[File:Gene_HeavyBrow.png|64px]] |
− | | | + | | Carriers of this gene have a prominent brow. |
− | |||
− | |||
− | |||
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |||
− | |- id=" | + | |- id="Facial ridges" |
− | ! | + | ! Facial ridges<br>[[File:Gene_FacialRidges.png|64px]] |
− | | | + | | Carriers of this gene grow raised ridges of skin on their face. |
− | |||
− | |||
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |||
− | |- id=" | + | |- id="Fat body" |
− | ! | + | ! Fat body<br>[[File:Gene_BodyFat.png|64px]] |
− | | | + | | Carriers can have fat bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed. |
− | |||
− | |||
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |||
− | |- id=" | + | |- id="Thin body" |
− | ! | + | ! Thin body<br>[[File:Gene_BodyThin.png|64px]] |
− | | | + | | Carriers can have thin bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed. |
− | |||
− | |||
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |||
− | |- id=" | + | |- id="Hulk body" |
− | ! | + | ! Hulk body<br>[[File:Gene_BodyHulk.png|64px]] |
− | | | + | | Carriers can have large bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed. |
− | |||
− | |||
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |||
− | |- id=" | + | |- id="Standard body" |
− | ! | + | ! Standard body<br>[[File:Gene_BodyStandard.png|64px]] |
− | | | + | | Carriers can have average-shaped bodies. A person can have more than one body type gene; one body type will be chosen among those that are allowed. |
− | |||
− | |||
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |||
− | |- id=" | + | |- id="Human ears" |
− | ! | + | ! Human ears<br>[[File:Gene_EarHuman.png|64px]] |
− | | | + | | Carriers of this gene have regular human ears. |
− | |||
− | |||
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |||
− | |- id=" | + | |- id="Pig ears" |
− | ! | + | ! Pig ears<br>[[File:Gene_EarPig.png|64px]] |
− | | | + | | Carriers of this gene will grow pointed pig-like ears. |
− | |||
− | |||
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |||
− | |- id=" | + | |- id="Floppy ears" |
− | ! | + | ! Floppy ears<br>[[File:Gene_EarFloppy.png|64px]] |
− | | | + | | Carriers of this gene grow long, floppy hound-like ears. |
− | |||
− | |||
− | |||
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |||
− | |- id=" | + | |- id="Cat ears" |
− | ! | + | ! Cat ears<br>[[File:Gene_EarCat.png|64px]] |
− | | | + | | Carriers of this gene have cat-like ears. |
− | |||
− | |||
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |||
− | |- id=" | + | |- id="Pointed ears" |
− | ! | + | ! Pointed ears<br>[[File:Gene_EarPointed.png|64px]] |
− | | | + | | Carriers of this gene have pointed ears. |
− | |||
− | |||
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |||
− | |- id=" | + | |- id="Human nose" |
− | ! | + | ! Human nose<br>[[File:Gene_NoseHuman.png|64px]] |
− | | | + | | Carriers of this gene have regular human noses. |
− | |||
− | |||
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |||
− | |- id=" | + | |- id="Pig nose" |
− | ! | + | ! Pig nose<br>[[File:Gene_NosePig.png|64px]] |
− | | | + | | Carriers of this gene have pig-like snouts. |
− | |||
− | |||
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |||
− | |- id=" | + | |- id="Human jaw" |
− | ! | + | ! Human jaw<br>[[File:Gene_JawBaseline.png|64px]] |
− | | | + | | Carriers of this gene have regularly-shaped jaws. |
− | |||
− | |||
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |||
− | |- id=" | + | |- id="Heavy jaw" |
− | ! | + | ! Heavy jaw<br>[[File:Gene_JawHeavy.png|64px]] |
− | | | + | | Carriers of this gene have large jaws. |
− | |||
− | |||
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | |- id="Gaunt head" | |
− | + | ! Gaunt head<br>[[File:Gene_GauntHead.png|64px]] | |
− | + | | Carriers of this gene have a pinched, gaunt appearance in their face and head. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |- id=" | ||
− | ! | ||
− | | | ||
− | |||
− | |||
− | |||
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |- id=" | + | |- id="Human headbone" |
− | ! | + | ! Human headbone<br>[[File:Gene_HeadboneHuman.png|64px]] |
− | | | + | | Carriers of this gene have regular human skulls. |
− | |||
− | |||
− | |||
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |- id=" | + | |- id="Mini-horns" |
− | ! | + | ! Mini-horns<br>[[File:Gene_HeadboneMinihorns.png|64px]] |
− | | | + | | Carriers of this gene grow two small horns protruding from the forehead. |
− | |||
− | |||
− | |||
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |- id=" | + | |- id="Center-horn" |
− | ! | + | ! Center-horn<br>[[File:Gene_HeadboneCenterhorn.png|64px]] |
− | | | + | | Carriers of this gene grow a single horn protruding from the center of the forehead. |
− | |||
− | |||
− | |||
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |- id=" | + | |- id="Human voice" |
− | ! | + | ! Human voice<br>[[File:Gene_VoiceHuman.png|64px]] |
− | | | + | | Carriers of this gene have regular human vocal chords. |
− | |||
− | |||
− | |||
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |- id=" | + | |- id="Pig voice" |
− | ! | + | ! Pig voice<br>[[File:Gene_VoicePig.png|64px]] |
− | | | + | | Carriers have a squealing voice like that of a pig. |
− | |||
− | |||
− | |||
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
− | |- id=" | + | |- id="Roar voice" |
− | ! | + | ! Roar voice<br>[[File:Gene_VoiceRoar.png|64px]] |
− | | | + | | Carriers have an animal-like roaring voice. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| '''0''' | | '''0''' | ||
| '''0''' | | '''0''' | ||
− | |||
− | |||
|} | |} | ||
</div> | </div> | ||
Line 1,783: | Line 1,487: | ||
</li></div> | </li></div> | ||
− | == | + | == Aptitudes == |
− | + | {{Recode|section=1|reason=Split into individul skills}} | |
− | + | There are one of each of these for each skill. | |
− | |||
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
Click to <div class="mw-collapsible"> | Click to <div class="mw-collapsible"> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | + | {| {{STDT| sortable c_07 }} | |
− | {| {{STDT| sortable | ||
! Name | ! Name | ||
! Description | ! Description | ||
! [[File:Metabolism.png|20px|Metabolism]] | ! [[File:Metabolism.png|20px|Metabolism]] | ||
! [[File:Complexity.png|20px|Complexity]] | ! [[File:Complexity.png|20px|Complexity]] | ||
− | |||
− | |||
− | |- id=" | + | |- id="Awful skill" |
− | ! | + | ! Awful skill |
− | | | + | | The carrier's aptitude in skill is reduced by 8. Aptitude acts like an offset on skill level. Additionally, all passion is removed from skill. |
− | - | + | | {{+|2}} |
− | + | | {{Bad|1}} | |
− | | ' | + | |
− | | | + | |- id="Poor skill" |
− | | | + | ! Poor skill |
− | | | + | | The carrier's aptitude in skill is reduced by 4. Aptitude acts like an offset on skill level. |
+ | | {{+|1}} | ||
+ | | {{Bad|1}} | ||
− | |- id=" | + | |- id="Strong skill" |
− | ! | + | ! Strong skill |
− | | ' | + | | The carrier's aptitude in skill is increased by 4. Aptitude acts like an offset on skill level. |
− | -- | + | | {{--|1}} |
− | + | | {{Bad|2}} | |
− | | | ||
− | | | ||
− | |||
− | | | ||
− | |- id=" | + | |- id="Great skill" |
− | ! | + | ! Great skill |
− | | ' | + | | The carrier's aptitude in skill is increased by 8. Aptitude acts like an offset on skill level. Additionally, one level of passion is added to the skill. |
− | -- | + | | {{--|3}} |
− | + | | {{Bad|2}} | |
− | | | + | |} |
− | + | </div> | |
− | + | </div> | |
− | + | </li></div> | |
− | + | == Drugs == | |
− | + | There are one of each of these for each drug, except for [[luciferium]] and [[penoxycyline]]. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | <div><li style="display: inline-table;"> | |
− | + | Click to <div class="mw-collapsible"> | |
− | + | <div class="mw-collapsible-content"> | |
− | + | {| {{STDT| sortable c_07 }} | |
− | + | ! Name | |
− | + | ! Description | |
− | + | ! [[File:Metabolism.png|20px|Metabolism]] | |
− | + | ! [[File:Complexity.png|20px|Complexity]] | |
− | |||
− | |- id=" | + | |- id="Alcohol resistant" |
− | ! | + | ! Alcohol resistant<br>[[File:AddictionResistant Alcohol.png|64px]] |
− | | ''Carriers | + | | ''Carriers are only half as likely to become addicted to Alcohol.'' |
---- | ---- | ||
− | * | + | * [[Beer|Alcohol]] addiction factor: ×50% |
− | | | + | * Alcohol tolerance gain: ×50% |
− | | | + | | {{--|1}} |
− | | | + | | {{Bad|1}} |
− | | | ||
− | |- id=" | + | |- id="Smokeleaf resistant" |
− | ! | + | ! Smokeleaf resistant<br>[[File:AddictionResistant Smokeleaf.png|64px]] |
− | | ''Carriers | + | | ''Carriers are only half as likely to become addicted to Smokeleaf.'' |
---- | ---- | ||
− | * | + | * [[Smokeleaf joint|Smokeleaf]] addiction factor: ×50% |
− | | | + | * Smokeleaf tolerance gain: ×50% |
− | | | + | | {{--|1}} |
− | | | + | | {{Bad|1}} |
− | | | ||
− | |- id=" | + | |- id="Psychite resistant" |
− | ! | + | ! Psychite resistant<br>[[File:AddictionResistant Psychite.png|64px]] |
− | | ''Carriers | + | | ''Carriers are only half as likely to become addicted to Psychite.'' |
---- | ---- | ||
− | * | + | * [[Psychite]] addiction factor: ×50% |
− | | | + | * Psychite tolerance gain: ×50% |
− | | | + | * Overdose chance: ×50% {{Check Tag|Random or All|Random overdoses only or cumulative ODs?}} |
− | | | + | | {{--|2}} |
− | | | + | | {{Bad|1}} |
− | |- id=" | + | |- id="Go-juice resistant" |
− | ! | + | ! Go-juice resistant<br>[[File:AddictionResistant Go Juice.png|64px]] |
− | | ''Carriers | + | | ''Carriers are only half as likely to become addicted to Go-juice.'' |
---- | ---- | ||
− | * | + | * [[Go-juice]] addiction factor: ×50% |
− | * | + | * Overdose chance: ×50% {{Check Tag|Random or All|Random overdoses only or cumulative ODs?}} |
− | | | + | | {{--|2}} |
− | | | + | | {{Bad|1}} |
− | | | ||
− | | | ||
− | |- id=" | + | |- id="Wake-up resistant" |
− | ! | + | ! Wake-up resistant<br>[[File:AddictionResistant Wake Up.png|64px]] |
− | | ''Carriers | + | | ''Carriers are only half as likely to become addicted to Wake-up.'' |
---- | ---- | ||
− | * | + | * [[Wake-up]] addiction factor: ×50% |
− | | | + | * Overdose chance: ×50% {{Check Tag|Only this drug?}} {{Check Tag|Random or All?|Random overdoses only or cumulative ODs?}} |
− | | | + | | {{--|2}} |
− | | | + | | {{Bad|1}} |
− | | | ||
− | |- id=" | + | |- id="Alcohol impervious" |
− | ! | + | ! Alcohol impervious<br>[[File:AddictionImmune Alcohol.png|64px]] |
− | | ''Carriers of this gene | + | | ''Carriers of this gene never get addicted to Alcohol.'' |
---- | ---- | ||
− | * | + | * Alcohol addiction factor: x0% |
− | | | + | * Alcohol tolerance build-up: -100% |
− | | | + | | {{--|3}} |
− | | | + | | {{Bad|2}} |
− | | | ||
− | |- id=" | + | |- id="Smokeleaf impervious" |
− | ! | + | ! Smokeleaf impervious<br>[[File:AddictionImmune Smokeleaf.png|64px]] |
− | | ''Carriers of this gene | + | | ''Carriers of this gene never get addicted to Smokeleaf.'' |
---- | ---- | ||
− | * | + | * Smokeleaf addiction factor: x0% |
− | * | + | * Smokeleaf tolerance build-up: -100% |
− | | | + | | {{--|3}} |
− | | | + | | {{Bad|2}} |
− | | | ||
− | |||
− | |} | ||
− | |||
− | |||
− | |||
− | = | + | |- id="Psychite impervious" |
− | < | + | ! Psychite impervious<br>[[File:AddictionImmune Psychite.png|64px]] |
− | + | | ''Carriers of this gene never get addicted to Psychite.'' | |
− | + | ---- | |
− | {| {{ | + | * Psychite addiction factor: x0% |
− | + | * Psychite tolerance build-up: -100% | |
− | + | * Overdose chance: ×50% {{Check Tag|Only this drug?}} {{Check Tag|Random or All?|Random overdoses only or cumulative ODs?}} | |
− | + | | {{--|5}} | |
− | + | | {{Bad|2}} | |
− | |||
− | |||
− | |- id=" | + | |- id="Go-juice impervious" |
− | ! | + | ! Go-juice impervious<br>[[File:AddictionImmune Go Juice.png|64px]] |
− | | ''Carriers of this gene | + | | ''Carriers of this gene never get addicted to Go-juice.'' |
---- | ---- | ||
− | * | + | * Go-juice addiction factor: x0% |
− | | {{--| | + | * Overdose chance: ×50% {{Check Tag|Only this drug?}} {{Check Tag|Random or All?|Random overdoses only or cumulative ODs?}} |
− | | {{Bad| | + | | {{--|5}} |
− | + | | {{Bad|2}} | |
− | |||
− | |- id=" | + | |- id="Wake-up impervious" |
− | ! | + | ! Wake-up impervious<br>[[File:AddictionImmune Wake Up.png|64px]] |
− | | ''Carriers of this gene | + | | ''Carriers of this gene never get addicted to Wake-up.'' |
---- | ---- | ||
− | * | + | * Wake-up addiction factor: x0% |
− | + | * Overdose chance: ×50% {{Check Tag|Only this drug?}} {{Check Tag|Random or All?|Random overdoses only or cumulative ODs?}} | |
− | + | | {{--|5}} | |
− | |||
− | | {{--| | ||
| {{Bad|2}} | | {{Bad|2}} | ||
− | |||
− | |||
− | |- id=" | + | |- id="Alcohol dependency" |
− | ! | + | ! Alcohol dependency<br>[[File:ChemicalDependency Alcohol.png|64px]] |
− | | ''Carriers of this gene | + | | ''Carriers of this gene need to ingest alcohol on a regular basis to survive. After 5 days without alcohol, carriers will suffer from drug deficiency. After 30 days, they will fall into a coma. After 60 days, they will die.'' |
---- | ---- | ||
− | * | + | ? <!--Still needs more obviously, but adding now so its not forgotten. --> |
− | | {{+| | + | * Teetotalers will take the required drug without penalties, but ideoligion can still block taking them. |
− | | {{Bad|1}} | + | * After 5 days without the drug, pawn gets 70% max consciousness, 80% max moving, and 50% max manipulation, as well as -6 mood. |
− | + | * Grants immunity to the chance of instant major overdose upon consuming the drug in question. It does not prevent cumulative overdose from consuming multiple doses/drugs. | |
− | + | * Specific drug addiction factor: x0% | |
+ | * Children under 13 do not get any of the ill effects from not using these drugs. The timer for penalties only starts on their 13th birthday. | ||
+ | | {{+|3}} | ||
+ | | {{Bad|1}} | ||
− | |- id=" | + | |- id="Smokeleaf dependency" |
− | ! | + | ! Smokeleaf dependency<br>[[File:ChemicalDependency Smokeleaf.png|64px]] |
− | | ''Carriers of this gene | + | | ''Carriers of this gene need to ingest Smokeleaf on a regular basis to survive. After 5 days without smokeleaf, carriers will suffer from smokeleaf deficiency. After 30 days, they will fall into a coma. After 60 days, they will die.'' |
---- | ---- | ||
− | * | + | ? <!--Still needs more obviously, but adding now so its not forgotten. --> |
− | | {{ | + | * Teetotalers will take the required drug without penalties, but ideoligion can still block taking them. |
− | | {{Bad| | + | * After 5 days without the drug, pawn gets 70% max consciousness, 80% max moving, and 50% max manipulation, as well as -6 mood. |
− | + | * Grants immunity to the chance of instant major overdose upon consuming the drug in question. It does not prevent cumulative overdose from consuming multiple doses/drugs. | |
− | + | * Specific drug addiction factor: x0% | |
+ | * Children under 13 do not get any of the ill effects from not using these drugs. The timer for penalties only starts on their 13th birthday. | ||
+ | | {{+|3}} | ||
+ | | {{Bad|1}} | ||
− | |- id=" | + | |- id="Psychite dependency" |
− | ! | + | ! Psychite dependency<br>[[File:ChemicalDependency Psychite.png|64px]] |
− | | ''Carriers of this gene | + | | ''Carriers of this gene need to ingest psychite on a regular basis to survive. After 5 days without Psychite, carriers will suffer from psychite deficiency. After 30 days, they will fall into a coma. After 60 days, they will die.'' |
---- | ---- | ||
− | * | + | ? <!--Still needs more obviously, but adding now so its not forgotten. --> |
− | * | + | * Teetotalers will take the required drug without penalties, but ideoligion can still block taking them. |
− | | {{+| | + | * After 5 days without the drug, pawn gets 70% max consciousness, 80% max moving, and 50% max manipulation, as well as -6 mood. |
+ | * Grants immunity to the chance of instant major overdose upon consuming the drug in question. It does not prevent cumulative overdose from consuming multiple doses/drugs. | ||
+ | * Specific drug addiction factor: x0% | ||
+ | * Children under 13 do not get any of the ill effects from not using these drugs. The timer for penalties only starts on their 13th birthday. | ||
+ | | {{+|4}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | |||
− | |||
− | |- id=" | + | |- id="Go-juice dependency" |
− | ! | + | ! Go-juice dependency<br>[[File:ChemicalDependency Go Juice.png|64px]] |
− | | ''Carriers of this gene | + | | ''Carriers of this gene need to ingest Go-juice on a regular basis to survive. After 5 days without Go-juice, carriers will suffer from Go-juice deficiency. After 30 days, they will fall into a coma. After 60 days, they will die.'' |
---- | ---- | ||
− | * | + | ? <!--Still needs more obviously, but adding now so its not forgotten. --> |
− | * | + | * Teetotalers will take the required drug without penalties, but ideoligion can still block taking them. |
− | * | + | * After 5 days without the drug, pawn gets 70% max consciousness, 80% max moving, and 50% max manipulation, as well as -6 mood. |
− | | {{ | + | * Grants immunity to the chance of instant major overdose upon consuming the drug in question. It does not prevent cumulative overdose from consuming multiple doses/drugs. |
+ | * Specific drug addiction factor: x0% | ||
+ | * Children under 13 do not get any of the ill effects from not using these drugs. The timer for penalties only starts on their 13th birthday. | ||
+ | | {{+|4}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | |||
− | |||
− | |- id=" | + | |- id="Wake-up dependency" |
− | ! | + | ! Wake-up dependency<br>[[File:ChemicalDependency Wake Up.png|64px]] |
− | | '' | + | | ''Carriers of this gene need to ingest wake-up on a regular basis to survive. After 5 days without wake-up, carriers will suffer from wake-up deficiency. After 30 days, they will fall into a coma. After 60 days, they will die.'' |
---- | ---- | ||
− | * | + | ? <!--Still needs more obviously, but adding now so its not forgotten. --> |
− | * | + | * Teetotalers will take the required drug without penalties, but ideoligion can still block taking them. |
− | * | + | * After 5 days without the drug, pawn gets 70% max consciousness, 80% max moving, and 50% max manipulation, as well as -6 mood. |
− | * | + | * Grants immunity to the chance of instant major overdose upon consuming the drug in question. It does not prevent cumulative overdose from consuming multiple doses/drugs. |
− | | {{ | + | * Specific drug addiction factor: x0% |
+ | * Children under 13 do not get any of the ill effects from not using these drugs. The timer for penalties only starts on their 13th birthday. | ||
+ | | {{+|4}} | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | | | + | |} |
− | + | </div> | |
+ | </div> | ||
+ | </li></div> | ||
+ | |||
+ | ==Reproduction== | ||
− | + | <div><li style="display: inline-table;"> | |
− | + | Click to <div class="mw-collapsible"> | |
− | + | <div class="mw-collapsible-content"> | |
− | -- | + | {| {{STDT| sortable c_07 }} |
− | + | ! Name | |
− | + | ! Description | |
− | + | ! [[File:Metabolism.png|20px|Metabolism]] | |
− | + | ! [[File:Complexity.png|20px|Complexity]] | |
− | |||
− | |||
− | |||
− | |||
− | |- id=" | + | |- id="Sterile" |
− | ! | + | ! Sterile<br>[[File:Gene_Sterile.png|64px]] |
− | | | + | | Carriers of this gene cannot reproduce by natural means. |
---- | ---- | ||
− | * | + | * Fertility ×0% |
− | + | | {{+|1}} | |
− | |||
− | |||
− | | {{+| | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | |||
− | |||
− | |- id=" | + | |- id="Fertile" |
− | ! | + | ! Fertile<br>[[File:Gene_Fertile.png|64px]] |
− | | | + | | Carriers of this gene have a higher chance of becoming pregnant or impregnating others. |
---- | ---- | ||
− | * | + | * Fertility ×200% |
| '''0''' | | '''0''' | ||
| {{Bad|1}} | | {{Bad|1}} | ||
− | |||
− | |||
− | |- id=" | + | |- id="Low libido" |
− | ! | + | ! Low libido<br>[[File:Gene_LowLibido.png|64px]] |
− | | | + | | Carriers of this gene are less likely to engage in lovin' with their partner. |
---- | ---- | ||
+ | * {{MTB}} [[Lovin']] Factor: {{Bad|2}} | ||
| '''0''' | | '''0''' | ||
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| {{Bad|1}} | | {{Bad|1}} | ||
− | |||
− | |||
− | |- id=" | + | |- id="High libido" |
− | ! | + | ! High libido<br>[[File:Gene_HighLibido.png|64px]] |
− | | ' | + | | Carriers of this gene are more likely to engage in lovin' with their partner. |
---- | ---- | ||
− | * | + | * {{MTB}} [[Lovin']] Factor: {{Good|0.5}} |
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| {{Bad|1}} | | {{Bad|1}} | ||
|} | |} | ||
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Click to <div class="mw-collapsible"> | Click to <div class="mw-collapsible"> | ||
<div class="mw-collapsible-content"> | <div class="mw-collapsible-content"> | ||
− | {| {{STDT| sortable c_03 | + | {| {{STDT| sortable c_03 }} |
! Name | ! Name | ||
! Description | ! Description | ||
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:* Charges: 1 | :* Charges: 1 | ||
:* AI Can Use: False | :* AI Can Use: False | ||
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| '''0''' | | '''0''' | ||
| {{Bad|4}} | | {{Bad|4}} | ||
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== Notes == | == Notes == | ||
− | * | + | * Genes that are restricted for specific xeno humans will cause a bug if its present at humans not belonging to said xeno races. (i.e: unable to draft){{Check Tag|Clarify|I cannot understand what this is trying to say. I can't even say if its wrong/been fixed because I'm not sure what "Genes that are restricted for specific xeno humans" even means}} |
== Version history == | == Version history == | ||
* [[Biotech DLC]] Release - Added. | * [[Biotech DLC]] Release - Added. | ||
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* [[Version/1.4.3555|1.4.3555]] - | * [[Version/1.4.3555|1.4.3555]] - | ||
** [[#Psychic bonding|Psychic bond]] now gives +10% [[psychic sensitivity]], or +5% if on different maps. Hediff description changed from ''This person has a psychic bond with another person based on the psychic bonding gene.'' to ''This person has a psychic bond with another person based on the psychic bonding gene. The bond itself grants some limited psychic awareness, allowing it to connect even with the psychically deaf''. Bonds can now be created during lovin' allowing pawns already in a relationship when the gene was implanted to bond. | ** [[#Psychic bonding|Psychic bond]] now gives +10% [[psychic sensitivity]], or +5% if on different maps. Hediff description changed from ''This person has a psychic bond with another person based on the psychic bonding gene.'' to ''This person has a psychic bond with another person based on the psychic bonding gene. The bond itself grants some limited psychic awareness, allowing it to connect even with the psychically deaf''. Bonds can now be created during lovin' allowing pawns already in a relationship when the gene was implanted to bond. | ||
− | **Many genes now give direct boosts instead of forcing traits | + | **Many genes now give direct boosts, instead of forcing traits allowing them to stack: |
*** '''Depressive''' gene renamed to [[#Very unhappy|Very unhappy]], no longer forces [[Depressive]] trait instead decreases mood by {{--|10}}. '''Pessimist''' gene renamed to [[#Unhappy|Unhappy]], no longer forces [[Pessimist]] trait instead decreases mood by {{--|5}}. '''Optimist''' gene renamed to [[#Happy|Happy]], no longer forces [[Optimist]] trait instead increases mood by {{+|5}}. '''Sanguine''' gene renamed to [[#Very happy|Very happy]], no longer forces [[Sanguine]] trait instead increases mood by {{+|10}}. | *** '''Depressive''' gene renamed to [[#Very unhappy|Very unhappy]], no longer forces [[Depressive]] trait instead decreases mood by {{--|10}}. '''Pessimist''' gene renamed to [[#Unhappy|Unhappy]], no longer forces [[Pessimist]] trait instead decreases mood by {{--|5}}. '''Optimist''' gene renamed to [[#Happy|Happy]], no longer forces [[Optimist]] trait instead increases mood by {{+|5}}. '''Sanguine''' gene renamed to [[#Very happy|Very happy]], no longer forces [[Sanguine]] trait instead increases mood by {{+|10}}. | ||
*** [[#Slow runner|Slow runner]] no longer forces [[Slowpoke]] trait instead decreases move speed by {{--|0.2}} {{CS}}. [[#Fast runner|Fast runner]] no longer forces [[Fast walker]] trait instead increases move speed by {{+|0.2}} {{CS}}. [[#Very fast runner|Very fast runner]] no longer forces [[Jogger]] trait instead increases move speed by {{+|0.4}} {{CS}}. | *** [[#Slow runner|Slow runner]] no longer forces [[Slowpoke]] trait instead decreases move speed by {{--|0.2}} {{CS}}. [[#Fast runner|Fast runner]] no longer forces [[Fast walker]] trait instead increases move speed by {{+|0.2}} {{CS}}. [[#Very fast runner|Very fast runner]] no longer forces [[Jogger]] trait instead increases move speed by {{+|0.4}} {{CS}}. | ||
***'''Slow learner''' renamed to [[#Slow study|Slow study]], no longer forces [[Slow learner]] trait instead multiplies [[Global Learning Factor]] {{Bad|×50%}}. '''Fast learner''' renamed to [[#Quick study|Quick study]], no longer forces [[Fast learner]] trait instead increases [[Global Learning Factor]] {{+|50%}}. | ***'''Slow learner''' renamed to [[#Slow study|Slow study]], no longer forces [[Slow learner]] trait instead multiplies [[Global Learning Factor]] {{Bad|×50%}}. '''Fast learner''' renamed to [[#Quick study|Quick study]], no longer forces [[Fast learner]] trait instead increases [[Global Learning Factor]] {{+|50%}}. | ||
− | *** '''Staggeringly ugly''' gene renamed to [[#Very unattractive|Very unattractive]], no longer forces [[Staggeringly ugly]] trait instead decreases beauty by {{--|2}}. '''Ugly''' gene renamed to [[#Unattractive|Unattractive]], no longer forces [[Ugly]] trait instead decreases beauty by {{--|1}}. '''Pretty''' gene renamed to [[#Attractive|Attractive]], no longer forces [[Pretty]] trait instead increase beauty by {{+|1}}. '''Beautiful''' gene renamed to [[#Very attractive|Very attractive]], no longer forces [[Beautiful]] trait instead increase beauty by {{+| | + | *** '''Staggeringly ugly''' gene renamed to [[#Very unattractive|Very unattractive]], no longer forces [[Staggeringly ugly]] trait instead decreases beauty by {{--|2}}. '''Ugly''' gene renamed to [[#Unattractive|Unattractive]], no longer forces [[Ugly]] trait instead decreases beauty by {{--|1}}. '''Pretty''' gene renamed to [[#Attractive|Attractive]], no longer forces [[Pretty]] trait instead increase beauty by {{+|1}}. '''Beautiful''' gene renamed to [[#Very attractive|Very attractive]], no longer forces [[Beautiful]] trait instead increase beauty by {{+|1}}. |
** '''<Drug> addict-resist''' genes renamed to [[#Alcohol resistant|<Drug> resistant]], Addiction-resistant genes for alcohol, smokeleaf and psychite provide a 50% reduction in tolerance buildup. Addiction-resistant genes for psychite, wake-up and go juice have a 50% multiplier on overdose chance. Smokeleaf and Alcohol resistant metabolism cost reduced from {{--|2}} to {{--|1}}. | ** '''<Drug> addict-resist''' genes renamed to [[#Alcohol resistant|<Drug> resistant]], Addiction-resistant genes for alcohol, smokeleaf and psychite provide a 50% reduction in tolerance buildup. Addiction-resistant genes for psychite, wake-up and go juice have a 50% multiplier on overdose chance. Smokeleaf and Alcohol resistant metabolism cost reduced from {{--|2}} to {{--|1}}. | ||
** '''<Drug> addict-immune''' genes renamed to [[#Alcohol impervious|<Drug> impervious]]. Addiction-immune genes for psychite, wake-up and go juice grants immunity to overdoses from the drug. Addiction-immune genes for alcohol, smokeleaf and psychite provides a 100% reduction in tolerance buildup. Smokeleaf and Alcohol impervious metabolism cost reduced from {{--|5}} to {{--|3}}. | ** '''<Drug> addict-immune''' genes renamed to [[#Alcohol impervious|<Drug> impervious]]. Addiction-immune genes for psychite, wake-up and go juice grants immunity to overdoses from the drug. Addiction-immune genes for alcohol, smokeleaf and psychite provides a 100% reduction in tolerance buildup. Smokeleaf and Alcohol impervious metabolism cost reduced from {{--|5}} to {{--|3}}. | ||
**[[#Smokeleaf dependency|Smokeleaf]] and [[#Alcohol dependency|Alcohol dependency]] metabolism gain reduced from {{+|4}} to {{+|3}}. | **[[#Smokeleaf dependency|Smokeleaf]] and [[#Alcohol dependency|Alcohol dependency]] metabolism gain reduced from {{+|4}} to {{+|3}}. | ||
− | + | ** [[#Furskin|Furskin]] and [[#Beardless|beardless]] genes are mutually exclusive. | |
− | ** [[#Furskin|Furskin]] and [[#Beardless|beardless]] genes are | + | ** Buffed [[#Furry tail|furry tail]] minimum comfy temperature offset from {{---|5}} to {{---|10}}. |
− | ** Buffed [[#Furry tail|furry tail]] minimum comfy temperature offset from {{ | ||
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{{Biotech navbox}} | {{Biotech navbox}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |