Editing Genes
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Latest revision | Your text | ||
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|- id="Acid spray" | |- id="Acid spray" | ||
! Acid spray<br>[[File:Gene_AcidSpray.png|64px]] | ! Acid spray<br>[[File:Gene_AcidSpray.png|64px]] | ||
− | | ''Carriers grow glands in the neck that generate and store a sticky acid substance, along with acid-tolerant tissues in the mouth. They can spew this acid over an area, where it will stick to enemies and burn them.'' | + | | ''Carriers grow glands in the neck that generate and store a sticky acid substance, along with acid-tolerant tissues in the mouth. They can spew this acid over an area, where it will stick to enemies and burn them over time.'' |
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* Adds ability: [[File:AcidSpray.png|16px]] Acid spray | * Adds ability: [[File:AcidSpray.png|16px]] Acid spray | ||
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== Drugs == | == Drugs == | ||
{{Stub|section=1|reason=How does impervious eliminate tolerance build up - is it -100% or x0%. Both are listed}} | {{Stub|section=1|reason=How does impervious eliminate tolerance build up - is it -100% or x0%. Both are listed}} | ||
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There are one of each of these for each drug, except for [[ambrosia]], [[luciferium]] and [[penoxycyline]]. | There are one of each of these for each drug, except for [[ambrosia]], [[luciferium]] and [[penoxycyline]]. | ||
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== Notes == | == Notes == | ||
+ | * Genes that are restricted for specific xeno humans will cause a bug if its present at humans not belonging to said xeno races. (i.e: unable to draft){{Check Tag|Clarify|I cannot understand what this is trying to say. I can't even say if its wrong/been fixed because I'm not sure what "Genes that are restricted for specific xeno humans" even means}} | ||
* Certain genes will not be properly negated by other genes. For example, a drug dependency germline gene, while appearing to be negated by the same drug dependency as a xenogene, will instead cause the negative mood from the lack of the drug to start at 2.5 days instead of at 5 days. | * Certain genes will not be properly negated by other genes. For example, a drug dependency germline gene, while appearing to be negated by the same drug dependency as a xenogene, will instead cause the negative mood from the lack of the drug to start at 2.5 days instead of at 5 days. | ||
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* [[Version/1.4.3641|1.4.3641]] - Fix: Inactive sterile gene affects fertility. | * [[Version/1.4.3641|1.4.3641]] - Fix: Inactive sterile gene affects fertility. | ||
* [[Version/1.4.3682|1.4.3682]] - [[Arrest]]ing dead calm pawns now never fails, to prevent them going berserk. | * [[Version/1.4.3682|1.4.3682]] - [[Arrest]]ing dead calm pawns now never fails, to prevent them going berserk. | ||
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{{Biotech navbox}} | {{Biotech navbox}} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |