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− | {{Biotech}} | + | {{Biotech}}{{stub|reason=Details about how genes are chosen for extraction, and why some genepacks have multiple genes.}} |
− | {{ | + | {{infobox main|building| |
| name = Gene extractor | | name = Gene extractor | ||
− | | image = Gene extractor south.png | + | | image = Gene extractor south.png|Gene extractor |
− | | description = An automated surgery machine that can extract a person's genes and create a genepack from them. The extracted genes will be randomly selected from the person's xenogenes and germline genes. You can force someone into the machine, but they won't like it.<br | + | | description = An automated surgery machine that can extract a person's genes and create a genepack from them. The extracted genes will be randomly selected from the person's xenogenes and germline genes. You can force someone into the machine, but they won't like it.<br>Extracting a person's genes while their genes are currently regrowing will kill them. Otherwise, gene extraction causes no lasting harm.<br>Genes that require archite capsules are too complex to be extracted. |
| type = Building | | type = Building | ||
− | | type2 = | + | | type2 = |
| placeable = true | | placeable = true | ||
− | | passability = | + | | path cost = 42 |
+ | | passability = PassThroughOnly | ||
| blockswind = | | blockswind = | ||
| cover = 0.0 | | cover = 0.0 | ||
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| hp = 350 | | hp = 350 | ||
| beauty = 0 | | beauty = 0 | ||
− | | power = - | + | | power = -50 |
| glowradius = | | glowradius = | ||
| glowcolor = | | glowcolor = | ||
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}} | }} | ||
− | The '''Gene extractor''' is used to extract [[ | + | The '''Gene extractor''' is used to extract copies of [[Genepack|genepacks]] from humans. |
== Acquisition == | == Acquisition == | ||
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== Summary == | == Summary == | ||
− | The extractor consumes 50W of power when idle, and 200W when active. When active, a gene extractor will collect [[genes]] from humans to be stored into a [[genepack]]. Colonists can be ordered to enter the gene extractor either by right-clicking it with a colonist selected, or by using the on-screen gizmo. Prisoners can be loaded into the gene extractor using the on-screen gizmo. Once a prisoner has been selected, a colonist will haul them to the extractor. This job is considered "Hauling" instead of "Wardening". [[Quest]] lodgers cannot have their genes extracted. | + | The extractor consumes 50W of power when idle, and 200W when active. When active, a gene extractor will collect [[genes]] from humans to be stored into a [[genepack]]. Colonists can be ordered to enter the gene extractor either by right-clicking it with a colonist selected, or by using the on-screen gizmo. Prisoners can be loaded into the gene extractor using the on-screen gizmo. Once a prisoner has been selected, a colonist will haul them to the extractor. This job is considered "Hauling" instead of "Wardening". [[Quest]] lodgers cannot have their genes extracted. The pawn must have one or more genes aside from their melanin (natural skin color) and hair color genes, meaning that baseline humans are exempt. The extractor can still extract an occupant's hair color or non-natural skin gene, if present. |
− | + | It takes 12 hours for gene extraction to complete. The occupant is not suspended during extraction, and will still have their needs decay. This means that a pawn may be starving or exhausted by the time they leave. Once extraction is complete, the occupant will be ejected, and a new genepack with 1 to 4 collected xenogenes will be dropped nearby. If it is not powered for 24 hours, then the occupant will be also be ejected. | |
− | + | Once extracted, the occupant will suffer from ''Gene Shock'' for 2 days, causing pain ({{++|5%}}) and lowering their [[consciousness]] ({{--|5%}}) and [[blood filtration]] ({{--|15%}}). They also gain the ''Genes Regrowing'' condition for 12 to 20 days. This does not have any direct effects, but will cause instant death if the pawn has their genes extracted before it wears off. Prisoners who have their genes extracted will have a {{--|8}} ''Genes Extracted'' [[mood]]let. Colonist moods are not affected by anyone's genes being harvested, including their own. | |
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− | Once extracted, the occupant will suffer from | ||
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− | Prisoners | ||
=== Gene selection === | === Gene selection === | ||
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=== Xenotype Extraction Table === | === Xenotype Extraction Table === | ||
− | The following table serves as a reference for which [[xenotype]]s | + | The following table serves as a reference for which [[xenotype]]s to extract for specific genes. Bear in mind that many genes are not used by any xenotype, and must be acquired through [[trade]] or [[quest]]s. |
<div><li style="display: inline-table;"> | <div><li style="display: inline-table;"> | ||
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== Analysis == | == Analysis == | ||
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== Version history == | == Version history == | ||
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** Fix: Empty genepacks can be extracted | ** Fix: Empty genepacks can be extracted | ||
* [[Version/1.4.3548|1.4.3548]] - Fix: Pawns in gene extractors are suspended. | * [[Version/1.4.3548|1.4.3548]] - Fix: Pawns in gene extractors are suspended. | ||
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* [[Version/1.4.3555|1.4.3555]] - | * [[Version/1.4.3555|1.4.3555]] - | ||
− | ** Gene shock effects reduced | + | **Gene shock effects reduced (from?), and lasts for 2 days (down from 4). |
− | ** Gene | + | **Gene extractor now ejects pawns after 24 hours of not being powered. |
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− | {{ | + | {{Biotech navbox}} |
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