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− | {{Royalty}} | + | {{Royalty}}{{infobox main |
− | {{ | ||
| name = Formal vest | | name = Formal vest | ||
− | | image = Royalvest.png | + | | image = Royalvest.png|Formal Vest |
− | | description = A vest embroidered with complex decorative designs. | + | | description = "A vest embroidered with complex decorative designs." |
| type = Gear | | type = Gear | ||
| type2 = Clothing | | type2 = Clothing | ||
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| hp = 100 | | hp = 100 | ||
| production facility 1 = Hand tailor bench | | production facility 1 = Hand tailor bench | ||
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| research = Noble apparel | | research = Noble apparel | ||
| work to make = 12000 | | work to make = 12000 | ||
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| resource 1 = Stuff | | resource 1 = Stuff | ||
| resource 1 amount = 45 | | resource 1 amount = 45 | ||
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| insulationcoldfactor = 0.4 | | insulationcoldfactor = 0.4 | ||
| insulationheatfactor = 0.1 | | insulationheatfactor = 0.1 | ||
− | | armorbluntfactor = 0.2 | + | | armorbluntfactor = 0.2 |
− | | armorsharpfactor = 0.2 | + | | armorsharpfactor = 0.2 |
| armorheatfactor = 0.2 | | armorheatfactor = 0.2 | ||
| mass base = 0.75 | | mass base = 0.75 | ||
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| coverage = Torso | | coverage = Torso | ||
| layer = Middle | | layer = Middle | ||
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| defName = Apparel_VestRoyal | | defName = Apparel_VestRoyal | ||
| thingCategories = ApparelNoble | | thingCategories = ApparelNoble | ||
| tags = Royal, RoyalTier5 | | tags = Royal, RoyalTier5 | ||
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}} | }} | ||
− | The ''' | + | The '''Formal Vest''' is a clothing item added in the [[Royalty DLC]]. Male [[Titles|Nobles]] of Baron rank and above require either one of these, an [[eltex vest]], or power armor to consider themselves properly dressed and avoid a negative moodlet. The Female equivalent is the [[Corset]]. |
== Acquisition == | == Acquisition == | ||
− | {{ | + | As a complicated garment, Formal Vests can only be made at [[Hand tailor bench|tailor]] [[Electric tailor bench|benches]], and require [[Research#Noble apparel|Noble Apparel]] to be researched in order to be crafted. A Formal Vest requires 45 of any [[textile]], and {{ticks|12000}} of work. |
It can also be found on [[Empire#Pawns|Imperial Nobles]], for sale at [[traders]] and as a [[quest]] reward. | It can also be found on [[Empire#Pawns|Imperial Nobles]], for sale at [[traders]] and as a [[quest]] reward. | ||
− | == | + | == Analysis == |
− | Formal vests | + | Formal vests, along with their female counterparts - corsets, are unique in the noble clothes in that they don't have a direct regular clothing equivalent. Instead they take the slot of a [[flak vest]]. Compared to flak vests, even the most protective formal vests provide dramatically less protection than a flak vest, with a [[Quality|masterwork]] [[thrumbofur]] formal vest having about as much sharp protection and worse blunt protection than an [[Quality|awful]] flak vest. The formal vest also neglects the cover the vital neck, as well as the shoulders. However, flak vest slow the pawns movement speed by -0.12c/s, a 2.6% reduction on a healthy, [[Artificial body parts|unmodified]], [[Traits#Speed_Traits|untraited]] pawn. A small but still potentially relevant debuff in some circumstances. |
− | + | With this consideration, the gameplay choice is one between significantly enhanced protection with the slight reduction in speed speed or choosing to not suffer reduced speed, but still wear a middle layer protective garment. If movement speed is vital, [[recon armor]] is outright superior if available. Thus the protective niche for the formal vest is small - where top tier textiles like thrumbofur or [[devilstrand]] are available '''''and''''' where either: | |
+ | # movement speed is significantly more important than protection but recon armor is not available; or | ||
+ | # an eclectic [[research]] path has been followed and formal vest are available and flak vests are not. | ||
− | + | Despite their superior protection, flak vests do not meet a noble's clothing requirements however. In this case, equipping the noble with [[Prestige recon armor]], [[Prestige marine armor]], or [[Prestige cataphract armor]] when expecting combat is by far the superior choice, as all three both offer significant protection and meet the clothing requirements. Alternatively, the mood penalty from using the flak vest can just be withstood during combat, and the pawn switch back to the formal vest afterwards. | |
− | + | Female pawns will receive a mood debuff while wearing this item. | |
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{| class="wikitable" | {| class="wikitable" | ||
− | ! colspan="2" | Sharp armor | + | |- |
+ | ! colspan="2"| Sharp armor | ||
|- | |- | ||
| {{Apparel Protection Chart | | {{Apparel Protection Chart | ||
− | | set1name = Flak vest | set1armor1 = {{Q|Flak vest|Armor - Sharp}} | + | |set1name= Flak vest | set1armor1= {{Q|Flak vest|Armor - Sharp}} |
− | | set2name = Devilstrand Formal Vest | set2armor1 = {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Devilstrand|Armor - Sharp Factor}}*100}} | + | |set2name= Devilstrand Formal Vest | set2armor1= {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Devilstrand|Armor - Sharp Factor}}*100}} |
− | | set3name = Thrumbofur Formal Vest | set3armor1 = {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Thrumbofur|Armor - Sharp Factor}}*100}} | + | |set3name= Thrumbofur Formal Vest | set3armor1= {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Thrumbofur|Armor - Sharp Factor}}*100}} |
}} | }} | ||
| {{Apparel Protection Chart | | {{Apparel Protection Chart | ||
− | | set1name = Recon armor (Whole Body) | set1armor1 = {{Q|Recon armor|Armor - Sharp}} | + | |set1name= Recon armor (Whole Body) | set1armor1= {{Q|Recon armor|Armor - Sharp}} |
− | | set2name = Devilstrand Formal Vest & Duster (Torso) | set2armor1 = {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Devilstrand|Armor - Sharp Factor}}*100}} | set2armor2 = {{#expr: {{Q|Duster|Armor Factor - Sharp}} * {{Q|Devilstrand|Armor - Sharp Factor}}*100}} | + | |set2name= Devilstrand Formal Vest & Duster (Torso) | set2armor1= {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Devilstrand|Armor - Sharp Factor}}*100}} | set2armor2= {{#expr: {{Q|Duster|Armor Factor - Sharp}} * {{Q|Devilstrand|Armor - Sharp Factor}}*100}} |
− | | set3name = Thrumbofur Formal Vest & Duster (Torso) | + | |set3name= Thrumbofur Formal Vest & Duster (Torso) | set3armor1= {{#expr: {{P|Armor Factor - Sharp}} * {{Q|Thrumbofur|Armor - Sharp Factor}}*100}} | set3armor2= {{#expr: {{Q|Duster|Armor Factor - Sharp}} * {{Q|Thrumbofur|Armor - Sharp Factor}}*100}} |
− | }} | + | }} |
|} | |} | ||
− | === Trade === | + | ===Trade=== |
− | + | As of [[Version/1.2.2900|1.2.2900]], formal vests and [[corset]]s are the most efficient method of turning [[textiles]] into products for sale, assuming the [[Royalty DLC]] is enabled and equally skilled [[Skills#Crafting|crafters]] and [[Skills#Construction|constructors]] are available. Without Royalty, this role is instead taken by [[armchair]]s and [[duster]]s. This also represents a way to train skills while also profiting from the pawn-hours invested. | |
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− | Lower value materials are profitable at lower skill levels. For example, [[cloth]] formal vests require only a crafting skill of 1 with a average market value modifier of 68% to average a value higher than the 67.5 {{Icon | + | Note that this is only a general rule - other considerations can exist. If a skilled crafter is unavailable, or a particularly skilled constructor is, armchairs may still be a better option due to the effect of [[Quality]] on [[Market Value]]. Additionally, generally speaking when crafting or constructing a Skill Level 6 or above to guarantee, no matter the material chosen, that selling the product is more profitable than selling the materials. However, the exact skill level each material becomes profitable depends on the Work To Make of the item, the number of materials required, and the market value of the material. Lower value materials are profitable at lower skill levels. For example, [[cloth]] formal vests require only a crafting skill of 1 with a average market value modifier of 68% to average a value higher than the 67.5 {{Icon small|silver}} of selling the cloth itself, while the most expensive textile, [[thrumbofur]], requires a skill level of 5 to do the same. Thus, a skill level of 5 is sufficient to average profitable for formal vests for all available materials. |
− | {{Apparel | + | {{Apparel Material Table}} |
== Version history == | == Version history == | ||
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* [[Version/1.2.2753|1.2.2753]] - work to make 3000 -> 12000 | * [[Version/1.2.2753|1.2.2753]] - work to make 3000 -> 12000 | ||
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[[Category:Clothing]] | [[Category:Clothing]] | ||
+ | [[Category:Royalty]] | ||
+ | {{nav|clothing|wide}} |