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− | {{ | + | {{Define|Drug |
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| always haulable = true | | always haulable = true | ||
+ | | def name = Flake | ||
+ | | description = A flaky substance that can be smoked to induce a short but powerful euphoric state. While it is cheap to produce, it is exceptionally addictive. | ||
+ | | deterioration rate base = 2.0 | ||
| draw gui overlay = true | | draw gui overlay = true | ||
+ | | flammability base = 1.0 | ||
+ | | mass = 0.05 | ||
+ | | food preference = NeverForFood | ||
| graphic class = Graphic_StackCount | | graphic class = Graphic_StackCount | ||
| graphic path = Things/Thing/Drug/Flake | | graphic path = Things/Thing/Drug/Flake | ||
| label = Flake | | label = Flake | ||
+ | | market value base = 14 | ||
+ | | max hit points base = 50 | ||
+ | | max num to ingest at once = 1 | ||
+ | | nutrition base = 0 | ||
| parent name = MakeableDrugBase | | parent name = MakeableDrugBase | ||
+ | | path cost = 15 | ||
+ | | preferability = | ||
| resource readout priority = Last | | resource readout priority = Last | ||
+ | | rotatable = false | ||
| selectable = true | | selectable = true | ||
| social properness matters = true | | social properness matters = true | ||
+ | | sound eat = | ||
+ | | stack limit = 400 | ||
+ | | taste = | ||
+ | | tech level = industrial | ||
| thing class = Drugs | | thing class = Drugs | ||
+ | | ticker type = | ||
| use hit points = true | | use hit points = true | ||
− | <!-- Drug Parameters --> | + | | work to make base = 250 |
− | | pain factor = 0. | + | <!-- |
+ | - Drug Parameters --> | ||
+ | | addictiveness = 0.2 | ||
+ | | blood filtration factor = | ||
+ | | blood filtration offset = | ||
+ | | blood pumping factor = | ||
+ | | blood pumping offset = | ||
+ | | breathing factor = | ||
+ | | breathing offset = | ||
+ | | consciousness factor = | ||
+ | | consciousness offset = | ||
+ | | drug category = hard | ||
+ | | global work speed offset = | ||
+ | | hearing factor = | ||
+ | | hearing offset = | ||
+ | | hunger factor = | ||
+ | | hunger offset = | ||
+ | | is pleasure drug = true | ||
+ | | joy kind = Chemical | ||
+ | | joy offset = 0.70 | ||
+ | | manipulation factor = | ||
+ | | manipulation offset = | ||
+ | | metabolism factor = | ||
+ | | metabolism offset = | ||
+ | | moving factor = | ||
+ | | moving offset = | ||
+ | | pain factor = 0.50 | ||
+ | | pain offset = | ||
| rest fall factor = 0.33 | | rest fall factor = 0.33 | ||
− | | rest offset = 0. | + | | rest offset = 0.20 |
+ | | sight factor = | ||
+ | | sight offset = | ||
+ | | talking factor = | ||
+ | | talking offset = | ||
| mood offset = 35 | | mood offset = 35 | ||
− | }} | + | }}<!--Do not delete - "temporarily" required while awaiting Define -> Infobox changeover. |
− | {{ | + | -->{{#set:Production Facility 1 = Drug lab}}{{#set:Resource 1 = Psychoid leaves}}{{#set:Resource 1 Amount = 4}}{{#set:Type = Drug}}<!-- |
− | + | Do not delete- "temporarily" required while awaiting Define -> Infobox changeover.--><includeonly> | |
− | == | + | {|class = "wikitable c03" |
− | Flake | + | |- |
− | + | !colspan="2" scope="col" style="text-align: left" | Drug info | |
− | + | |- | |
− | + | |Addictiveness || {{#expr: {{#show: Flake | ?addictiveness | link=none }} * 100}}% | |
− | + | |- | |
− | + | |Market value || ${{#show: Flake | ?Market Value Base | link=none }}.00 | |
− | + | |- | |
− | + | |Hit points || {{#show: Flake | ?Max Hit Points Base | link=none }} | |
− | + | |- | |
− | + | |Work to make || {{#show: Flake | ?Work To Make Base | link=none }} | |
− | + | |} | |
− | + | {|class = "wikitable c03" | |
− | + | |- | |
− | + | !colspan="2" scope="col" style="text-align: left" | Drug effects | |
− | + | |- | |
− | + | |Mood || +{{#expr:{{#show: Flake | ?Mood Offset | link=none }}}} | |
+ | |- | ||
+ | |Joy || +{{#expr:100*{{#show: Flake | ?Joy Offset | link=none }}}}% | ||
+ | |- | ||
+ | |Pain || x{{#expr:100*{{#show: Flake | ?Pain Factor | link=none }}}}% | ||
+ | |- | ||
+ | |Rest || +{{#expr:100*{{#show: Flake | ?Rest Offset | link=none }}}}% | ||
+ | |- | ||
+ | |Tiredness || x33% | ||
+ | |}</includeonly><noinclude> | ||
+ | A flaky substance that can be smoked to induce a short but powerful euphoric state. Flake provides +70% to [[recreation]] and an incredible +35 [[mood]] buff while it remains in the user's system. It is a cheaper and less powerful version of [[yayo]] but has a significantly higher [[Drugs#Addiction and Tolerance|addiction]] rate which makes using this drug impractical in the long term and therefore risky in the short term. Excessive consumption of flake within a short timespan, or consumption in combination with other [[hard drugs]] may result in a drug [[overdose]]. Furthermore, each dose has an unavoidable 1.5% (about 1 in 67) chance of instantly causing a major overdose, regardless of previous drug consumption. | ||
− | + | == Crafting == | |
− | + | Flake can be manufactured at a [[drug lab]] using 4 [[psychoid leaves]]. Its [[Drug Synthesis Speed|synthesis speed]] is dependent on the [[Skills#Intellectual|Intellectual]] skill. | |
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− | == | + | == Tolerance == |
− | + | If a pawn has a visible tolerance to psychite, they will develop [[chemical damage]] in the kidneys in a mean time of 120 days. | |
− | + | ==Withdrawal Symptoms== | |
+ | Like [[Yayo]] and [[Psychite tea]], Flake can cause psychite addiction. Withdrawal lasts for 30 days and causes the following symptoms: | ||
− | + | * [[Mood]]: -35 | |
− | + | * [[Consciousness]]: -20% | |
− | + | * [[Moving]]: -20% | |
− | + | * [[Manipulation]] -20% | |
− | * | + | * Rest Fall Rate +30% |
− | * | + | * Hard drug binges (''mtb of 40 days'') |
− | * | + | * Psychotic wandering (''mtb of 10 days'') |
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== Analysis == | == Analysis == | ||
− | Flake is one of three drugs that can be produced from psychoid leaves, the others being [[ | + | Flake is one of three drugs that can be produced from psychoid leaves, the others being [[yayo]] and [[psychite tea]]. |
− | === Drug === | + | ===Drug=== |
− | + | {{Stub|section=1|reason=Should compare stat buffs as well as mood buffs - any comparison should be duplicated on [[Yayo]]}} | |
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|- | |- | ||
− | + | ! Drug !! Mood Buff !! Moving !! Pain !! Tiredness !! Counsciousnes !! Sight !! Global working speed ! | |
|- | |- | ||
− | | | + | | Flake || +35 || - || x50% || x33% || - || - || - | |
|- | |- | ||
− | | | + | | Yayo || +35 || +15% || x50% || x33% || - || - || - | |
|- | |- | ||
− | | Go-juice | + | | Go-juice || +5 || +50% || x10% || - || +20% || +35% || - | |
|- | |- | ||
− | | Wake-up | + | | Wake-up || - || +10% || - || x80% || +10% || - || +50% | |
|} | |} | ||
+ | For use as a mood control drug, yayo is far preferable to flake, with stronger effects and only one fifth as addictive (1% vs 5% addictiveness). Psychite tea is considerably weaker, but it is much less addictive than either of the other two and, unlike them, has a safe usage interval. It is thus a significantly safer option than either. This makes tea far more useful for regular use, while yayo is more appropriate for mood emergencies. Though there is no minimum tolerance to get addicted to Flake, it still contributes to tolerance to Psychite tea. | ||
− | === Trade === | + | ===Trade=== |
− | On the market, flake is worth 2/3<sup>rds</sup> the [[silver]] of yayo, requires 80% of the [[Work To Make]], and 50% of the ingredient costs. | + | On the market, flake is worth 2/3<sup>rds</sup> the [[silver]] of yayo, requires 80% of the [[Work To Make]], and 50% of the ingredient costs. The most economical option depends on which is the greater bottleneck: converting the leaves to the drug, or producing the leaves in the first place. |
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− | If | + | If converting the leaves into drugs is the bottleneck then there are two options. The psychoid leaves could be turned into yayo, however converting as much as possible to flake and then selling the remaining psychoid leaves themselves is even more efficient. For example, a pawn requires {{ticks|35000}} of work and 800 psychoid leaves to synthesize 100 yayo worth {{icon|silver|2100}}. With the same amount of work, a pawn could craft 140 flake worth {{icon|silver|1960}} and consume 560 of the 800 psychoid leaves. The remaining 240 psychoid leaves are worth {{icon|silver|456}} for a total of {{icon|silver|2416}}. This is not without its downsides however - fewer traders accept psychoid leaves than accept drugs and without refrigeration, the leaves will eventually rot away. Thus, if the player is likely to caravan to a settlement or receive a relevant trader before they rot entirely away, or can accommodate the refrigeration of leaves long term, converting to flake and selling the remainder of leaves is ideal. If they cannot, converting to yayo for storage may be necessary. |
+ | If psychoid leaf production is the bottleneck and there is insufficient leaf supply to fully occupy your drug synthesizers' time, producing flake is the optimum as it produces more value per leaf at the cost of more work. | ||
− | + | If caravan weight is a limiting factor, yayo is worth more proportional to [[mass]], however the low weight of all the options mean this is unlikely to be relevant as a single [[muffalo]] can carry almost 20 stacks of flake worth over 20,000 silver. | |
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− | + | [[Psychite tea]] is economically inferior to both; its primary advantage instead lies in its use by colonists. It is produced at a [[campfire]] or stove with the [[Cooking]] skill and only the [[Research#Psychoid brewing|Psychoid Brewing]] research however, and thus may be a more accessible in the early game. | |
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== Version history == | == Version history == | ||
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* [[Version/1.2.2719|1.2.2719]] - Reduce flake new addiction chance from 20% to 5%. Reduce flake tolerance gain from 4.5% to 4% | * [[Version/1.2.2719|1.2.2719]] - Reduce flake new addiction chance from 20% to 5%. Reduce flake tolerance gain from 4.5% to 4% | ||
− | + | {{nav/drugs}} | |
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− | + | </noinclude> | |
− |