Editing Electric crematorium
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{infobox main|production| |
− | | name = Electric crematorium | + | |name = Electric crematorium |
− | | image = Crematorium.png | + | |image = Crematorium.png|Electric crematorium |
− | | imagesize = 192px | + | |imagesize = 192px |
− | | description = A huge stone crematorium which vaporizes corpses with extremely high temperatures. | + | |description = A huge stone crematorium which vaporizes corpses with extremely high temperatures. |
− | | type = Building | + | |type = Building |
− | | type2 = Production | + | |type2 = Production |
− | | placeable = true | + | |placeable = true |
− | | passability = impassable | + | |passability = impassable |
− | | cover = 1 | + | |cover = 1 |
− | | minifiable = false | + | |minifiable = false |
− | | size = 3 ˣ 2 | + | |size = 3 ˣ 2 |
− | | flammability = 0 | + | |flammability = 0 |
− | | hp = 300 | + | |hp = 300 |
− | | beauty = -10 | + | |beauty = -10 |
− | | cleanliness = -20 | + | |cleanliness = -20 |
− | | power = -250 | + | |power = -250 |
− | | glowradius = 6 | + | |glowradius = 6 |
− | | glowcolor = (217, 112, 33) | + | |glowcolor = (217, 112, 33) |
− | | heatpersecond = 12 | + | |heatpersecond = 12 |
− | | terrain affordance = heavy | + | |terrain affordance = heavy |
− | | research = Electricity | + | |research = Electricity |
− | | skill 1 = Construction | + | |skill 1 = Construction |
− | | skill 1 level = 4 | + | |skill 1 level = 4 |
− | | work to make = 4500 | + | |work to make = 4500 |
− | | stuff tags = Stony | + | |stuff tags = Stony |
− | | resource 1 = Stuff | + | |resource 1 = Stuff |
− | | resource 1 amount = 150 | + | |resource 1 amount = 150 |
− | | resource 2 = Steel | + | |resource 2 = Steel |
− | | resource 2 amount = 20 | + | |resource 2 amount = 20 |
− | | resource 3 = Component | + | |resource 3 = Component |
− | | resource 3 amount = 2 | + | |resource 3 amount = 2 |
}} | }} | ||
{{Info|An '''electric crematorium''' is a [[Production]] [[Power#Appliances|appliance]] used to destroy [[corpse]]s as well as unwanted [[apparel]], [[weapons]], or [[drugs]].}} Despite the specificity in the name, there is no other form of crematorium. | {{Info|An '''electric crematorium''' is a [[Production]] [[Power#Appliances|appliance]] used to destroy [[corpse]]s as well as unwanted [[apparel]], [[weapons]], or [[drugs]].}} Despite the specificity in the name, there is no other form of crematorium. | ||
== Acquisition == | == Acquisition == | ||
− | {{ | + | Electric crematoria can be constructed once [[Research#Electricity|Electricity]] is researched. They require {{Required Resources}}, {{Ticks|{{P|Work To Make}}}} of work and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. |
== Summary == | == Summary == | ||
Crematoria can be used to destroy corpses, apparel, weapons, or drugs by creating bills. The building itself uses 250 W of [[power]], has {{P|Beauty}} [[beauty]], and a [[cleanliness]] value of {{P|cleanliness}}. | Crematoria can be used to destroy corpses, apparel, weapons, or drugs by creating bills. The building itself uses 250 W of [[power]], has {{P|Beauty}} [[beauty]], and a [[cleanliness]] value of {{P|cleanliness}}. | ||
− | Crematoria produce | + | Crematoria produce heats while executing bills at a rate of 12 heat per second,{{Check Tag|Exact mechanic unclear|Provides comparison with other heat sources but doesn't explain how much it actually heats}}, over half the rate of a [[campfire]] and with no maximum temperature. No heat is produced when idle, even if powered on. |
It outputs [[light]] in a 6 tile radius while it is powered on, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit. As the crematorium can only be used while it is powered, and it emits light when powered, this means there is no need for additional light sources to prevent work speed penalties to the operator. The light emitted by the crematorium itself is sufficient. | It outputs [[light]] in a 6 tile radius while it is powered on, with the nearest {{P|Light Radius}} tiles being above 50% light level and considered lit. As the crematorium can only be used while it is powered, and it emits light when powered, this means there is no need for additional light sources to prevent work speed penalties to the operator. The light emitted by the crematorium itself is sufficient. | ||
Line 46: | Line 46: | ||
If the electric crematorium left is out in the [[rain]], a [[Events#Zzztt...|short circuit]] can start a fire. | If the electric crematorium left is out in the [[rain]], a [[Events#Zzztt...|short circuit]] can start a fire. | ||
− | + | ===Bills=== | |
− | |||
− | === Bills === | ||
Bills are worked by [[Work#Haul|haulers]]. All cremation times are scaled only by the [[General Labor Speed]] of the hauler performing the bill. In all cases, the item is completely destroyed leaving nothing behind. | Bills are worked by [[Work#Haul|haulers]]. All cremation times are scaled only by the [[General Labor Speed]] of the hauler performing the bill. In all cases, the item is completely destroyed leaving nothing behind. | ||
− | + | *[[Corpse]]s require {{Ticks|180}} work to cremate and are cremated together with all of their equipped gear. By default, animal corpses will be filtered out. [[Mechanoid]] corpses cannot be burned. | |
− | + | *Apparel requires {{Ticks|60}} work to burn, regardless of the item or material. [[Shield belt]]s and [[smokepop belt]]s cannot be burned (though [[firefoam pop pack]]s can). | |
− | [[Corpse]]s require {{Ticks|180}} work to cremate | + | *Weapons require {{Ticks|60}} work to burn, regardless of the item or material. Only flammable melee weapons, and ranged weapons made from wood ([[pila]], [[short bow]] / [[recurve bow]] / [[greatbow]] / [[flamebow]]{{BiotechIcon}}), can be burned. |
− | + | *Drugs require {{Ticks|60}} work to burn, but burns in entire stacks. | |
− | |||
− | |||
− | Apparel requires {{Ticks|60}} work to burn | ||
− | |||
− | |||
− | |||
− | Weapons require {{Ticks|60}} work to burn | ||
− | |||
− | |||
− | |||
− | Drugs require {{Ticks|60}} work to burn | ||
== Analysis == | == Analysis == | ||
Line 77: | Line 64: | ||
Finally, unwanted objects can instead be loaded onto [[transport pod]]s, and launched to other [[faction]]'s settlements, for a modest relationship gain. Using transport pods solely to dispose of weapons is costly for little gain. You can mitigate this by shipping unwanted gear with other items you would've sent as gifts, anyway (like [[flake]] or [[sculpture]]s). As corpses are heavy, this method is impractical for them. | Finally, unwanted objects can instead be loaded onto [[transport pod]]s, and launched to other [[faction]]'s settlements, for a modest relationship gain. Using transport pods solely to dispose of weapons is costly for little gain. You can mitigate this by shipping unwanted gear with other items you would've sent as gifts, anyway (like [[flake]] or [[sculpture]]s). As corpses are heavy, this method is impractical for them. | ||
− | {{Building | + | {{Building Material Table}} |
== Version history == | == Version history == | ||
− | * [[Version/0.4.460|0.4.460]] - Added as "Crematorium" | + | *[[Version/0.4.460|0.4.460]] - Added as "Crematorium" |
− | |||
<gallery> | <gallery> | ||
OldCrematorium.png|The Old Crematorium Texture | OldCrematorium.png|The Old Crematorium Texture | ||
</gallery> | </gallery> | ||
+ | {{nav|production|wide}} | ||
− | |||
[[Category:Production]] | [[Category:Production]] |