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− | <includeonly>:''Main article: [[Disease]]''</includeonly> | + | <includeonly>:''Main article: [[Disease]]''</includeonly>''Note: This article is about treatable illnesses. For physical damage, see [[Injury]]. For other health conditions, see [[Ailments]]. |
− | + | <onlyinclude>[[Colonist]]s sometimes contract diseases. Diseases most often occur through random [[events]] that vary by [[Biomes|biome]] and difficulty. [[Disease#Infection|Infections]] have a random chance of developing from an [[injury]] regardless of biome.</onlyinclude> | |
− | == | + | ==Effects== |
− | + | Diseases cause infected colonists to suffer symptoms, which can vary from disease to disease. Diseases progress through stages of intensity until either the colonist develops immunity or the disease runs its course, usually leading to death. Diseases progression generally follows a pattern of minor -> major -> extreme. The more severe the disease, the more dramatic the symptoms. Diseases are not contagious and do not spread between pawns. | |
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− | + | ==Treatment== | |
+ | At regular intervals, a [[rest]]ing colonist can be treated by a [[Skills#Medicine|doctor]]. This slows the progression of symptoms and for most diseases it is critical to treat the colonist as often as possible. You cannot give a new treatment until 3 hours before the expiry of the previous one, and you can see the remaining time by hovering over the disease in the colonist's '''Health''' tab. The treatment interval varies for each disease. | ||
− | + | '''Treatment Quality''' is determined by a variety of factors, including the doctor's [[skills|skill]] and the quality of [[Doctoring|medicine]] used. Progression of the disease is slowed depending on how good the treatment was. | |
− | + | '''Immunity:''' Colonists will gradually develop immunity to potentially fatal diseases, such as wound infections or [[Disease#plague|plague]]. When immunity reaches 100%, the symptoms will not immediately disappear, but will instead tick backwards towards zero with the colonist no longer needing any treatment. If the disease symptoms progress past 100% before immunity does, the colonist will die. [[Immunity Gain Speed]] is affected by the colonist's food, rest, bed quality, age, and [[blood filtration]]. | |
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− | + | '''Blood Filtration''' is a major factor in getting better from diseases. Poor blood filtration may result in sicknesses developing faster than they would usually. Older colonists are more susceptible to sickness than younger ones. Colonists with only one [[kidney]] have their blood filtration reduced by 50%. | |
− | ''' | + | |
− | + | ==Diseases== | |
− | + | Most diseases have the following: | |
− | + | *General Symptoms - initial symptoms that develop in the first few days of being sick. | |
− | + | *Advanced Symptoms - symptoms that set in when the disease progresses for any reason (e.g. being untreated or gets worse). | |
− | + | *Treatment - some illnesses are treatable with medicine, but not all diseases are treatable, especially [[ailments|chronic diseases]]. | |
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− | + | ==Fatal diseases== | |
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− | + | The below diseases have the potential to kill affected colonists if not treated well. | |
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− | + | ===Flu=== | |
− | + | Main Page: [[Flu]] | |
− | * | + | |
− | + | Trivial disease that can be caught anywhere. Generally not fatal to healthy colonists. | |
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− | * | + | General Symptoms: |
− | + | *Reduced Consciousness | |
− | + | *Impaired Manipulation | |
− | + | *Hindered Breathing | |
− | + | ||
− | + | Advanced Symptoms: | |
− | + | *Vomiting | |
− | + | *Mild Pain | |
− | * Treatment | + | |
− | + | Treatment: | |
− | + | *Medicine | |
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− | + | ===Plague=== | |
− | + | Main Page: [[Plague]] | |
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− | + | Somewhat deadly disease that can be caught anywhere. | |
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− | + | General Symptoms: | |
− | + | *Moderate Pain | |
− | + | *Somewhat Reduced Consciousness | |
− | + | *Somewhat Reduced Manipulation | |
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− | + | Advanced Symptoms: | |
− | + | *Excruciating Pain | |
− | + | *Loss of Consciousness | |
− | + | *Difficulty in Breathing | |
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− | + | Treatment: | |
− | + | *Medicine | |
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− | + | ===Malaria=== | |
− | + | Main Page: [[Malaria]] | |
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− | + | Disease that can be especially caught in jungles. Reduces blood filtration. | |
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− | + | General Symptoms: | |
− | + | *Reduced Blood Filtration | |
− | + | *Slightly reduced Consciousness | |
− | + | *Slightly hindered Manipulation | |
− | * | + | *Vomiting |
− | * | + | |
− | + | Advanced Symptoms: | |
− | * | + | *Loss of Consciousness |
− | + | *Moderate Pain | |
− | + | *Frequent Vomiting | |
− | * | + | |
− | * | + | Treatment: |
− | + | *Medicine | |
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− | + | ===Infection=== | |
− | + | Main Page: [[Infection]] | |
− | + | ||
− | + | Occurs in open wounds, frostbite, and burns when left untreated or in unsanitary environments. Progresses and kills rapidly if poorly treated. | |
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− | + | General Symptoms: | |
− | + | *Mild pain | |
− | + | *Reduced Consciousness | |
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− | * | + | Advanced Symptoms: |
− | + | *Loss of Consciousness | |
− | * | + | *Excruciating Pain |
− | * | + | *Breathing difficulties |
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− | + | Treatment: | |
− | + | *Medicine | |
− | * | + | *Amputating the affected part |
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− | + | ===Sleeping Sickness=== | |
− | + | Main Page: [[Sleeping sickness]] | |
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− | + | Slow-progressing disease exclusive to the jungles of the RimWorlds. | |
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− | + | General Symptoms: | |
− | + | *Trivial Pain | |
− | * Medicine | + | *Moderately reduced Consciousness |
− | + | *Slightly reduced Manipulation | |
− | + | *Occasional Vomiting | |
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− | + | Advanced Symptoms: | |
− | + | *Loss of Consciousness | |
− | + | *Frequent Vomiting | |
− | + | *Moderate Pain | |
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− | + | Treatment: | |
− | + | *Medicine | |
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− | + | ==Non-fatal== | |
− | + | These diseases cannot kill the colonist but can hamper effectiveness. | |
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− | * Medicine | ||
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− | == | + | ===Gut Worms=== |
− | + | {{:Gut worms}} | |
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− | + | ===Muscle Parasites=== | |
+ | {{:Muscle parasites}} | ||
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− | + | ===Fibrous Mechanites=== | |
− | + | {{:Fibrous mechanites}} | |
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− | == | + | ===Sensory Mechanites=== |
+ | {{:Sensory mechanites}} | ||
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− | + | ===Scaria=== | |
+ | Main article:{{:Scaria}} | ||
+ | ==Disease Frequency== | ||
{| {{STDT| c_08 text-center}} | {| {{STDT| c_08 text-center}} | ||
+ | |+ '''Disease frequency by difficulty''' | ||
! Difficulty !! Disease interval multiplier | ! Difficulty !! Disease interval multiplier | ||
|- | |- | ||
| Peaceful || 3 | | Peaceful || 3 | ||
|- | |- | ||
− | | | + | | Base builder || 3 |
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− | | | + | | Some challenge || 1.5 |
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− | | | + | | Rough || 1.0 |
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− | | | + | | Intense || 1.0 |
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− | | | + | | Extreme || 0.9 |
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|} | |} | ||
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[[Category:Health]] | [[Category:Health]] | ||
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