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− | <includeonly>:''Main article: [[Disease]]''</includeonly> | + | <includeonly>:''Main article: [[Disease]]''</includeonly>''Note: This article is about treatable illnesses. For physical damage, see [[Injury]]. For other health conditions, see [[Ailments]]. |
+ | |||
+ | <onlyinclude>[[Colonist|Colonists]] sometimes contract diseases. These can occur through random [[events]] that vary by biome and difficulty (except for [[Disease#Infection|infections]], which have a random chance of developing from an [[injury]]).</onlyinclude> | ||
+ | |||
+ | ==Effects== | ||
+ | Diseases cause infected colonists to suffer symptoms, which can vary from diseases to disease. Diseases progress through stages of intensity until either the colonist develops or the disease runs its course, usually leading to death. Diseases progression generally follows a pattern of minor -> major -> extreme. The more severe the disease, the more dramatic the symptoms. | ||
+ | |||
+ | ==Treatment== | ||
+ | At regular intervals, a resting colonist can be treated by a doctor. This slows the progression of symptoms, and for most diseases it is very important to treat the colonist as often as possible. You cannot give a new treatment until the last one has expired, and you can see the remaining time by hovering over the disease in the colonist's health tab. The treatment interval varies for each disease. | ||
− | ''' | + | '''Treatment Quality''' is determined by a variety of factors, including the doctor's skill and the quality of [[medicine]] used. |
− | + | '''Immunity:''' Colonists will gradually develop immunity to some diseases, such as [[Disease#infection|infections]] or [[Disease#plague|plague]]. When immunity reaches 100%, the symptoms will not immediately disappear, but the colonist is safe and no longer needs any treatment. If the disease symptoms progress past "extreme" before immunity reaches 100%, the colonist will die. [[Immunity Gain Speed]] is affected by the colonist's food, rest, bed quality, age, and blood filtration. | |
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− | + | '''[[Blood Filtration]]''' is a major factor in getting better from diseases. Poor blood filtration may result in sicknesses developing more than they would usually. Older [[colonist]]s are more susceptible to sickness than younger ones. Colonists with only one kidney have their blood filtration reduced by 50%. | |
− | + | ==Diseases== | |
+ | Most diseases have the following: | ||
+ | *General Symptoms - initial symptoms that develop in the first few days of being sick. | ||
+ | *Advanced Symptoms - symptoms that set in when the disease progresses for any reason (eg. being untreated or gets worse). | ||
+ | *Treatment - some illnesses are treatable with [[medicine]], but not all diseases are treatable. | ||
− | == | + | ===Flu=== |
− | + | {{:Flu}} | |
− | == | + | ===Plague=== |
− | + | {{:Plague}} | |
− | + | ||
− | { | + | ===Malaria=== |
− | + | {{:Malaria}} | |
− | + | ||
− | + | ===Infection=== | |
− | + | {{:Infection}} | |
− | + | ||
− | + | ===Sleeping Sickness=== | |
− | + | {{:Sleeping Sickness}} | |
− | + | ||
− | + | ===Gut Worms=== | |
− | + | A parasitic disease which doubles that rate at which colonists become hungry. | |
− | + | ||
− | + | Can be contracted in the following biomes: arid shrubland, desert, extreme desert, boreal forest, tundra, temperate forest, and tropical rainforest. | |
− | + | ||
− | + | General Symptoms: | |
− | + | * Increaser hunger rate (200% of base) | |
− | + | * Increased vomit rate (to average once per day) | |
− | + | ||
− | + | Advanced Symptoms: | |
− | + | * None | |
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− | + | Treatment: | |
− | + | * Treated with medicine | |
− | + | * Treatment duration: {{ticks|120000}} | |
− | + | * Treatment count: 5 | |
− | + | ||
− | + | ===Muscle Parasites=== | |
− | + | A parasitic disease hampering the muscles. | |
− | + | ||
− | + | General Symptoms: | |
− | + | * Impaired manipulation (-30%) | |
− | + | * Impaired movement speed (-30%) | |
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− | + | Advanced Symptoms: | |
− | + | * None | |
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− | * Treatment: | ||
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− | + | Treatment: | |
− | + | * Treated with medicine | |
+ | * Treatment duration: {{ticks|120000}} | ||
+ | * Treatment count: 5 | ||
− | + | ===Fibrous Mechanites=== | |
− | + | A [[Mechanoid]] disease which brings mild pain in early stages but boosts several attributes. | |
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− | + | General Symptoms: | |
+ | * Tiredness (*170%) | ||
+ | * Mild pain (+0.2) | ||
+ | * Improved manipulation (+50%) | ||
+ | * Improved movement speed (+50%) | ||
+ | * Improved blood pumping (+50%) | ||
− | + | Advanced Symptoms: | |
− | + | * Intense pain (+0.6) | |
− | + | * No additional stat boosts over early stages | |
− | * | ||
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− | * | ||
− | + | Treatment: | |
− | * | + | * Treated with or without medicine, though medicine speeds up recovery |
− | + | * Treatment duration: {{ticks|120000}} | |
− | * | + | * Can disappear without treatment as early as {{ticks|900000}} |
− | + | * Can last without treatment as long as {{ticks|1800000}} | |
− | * | ||
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− | + | ===Sensory Mechanites=== | |
+ | A [[Mechanoid]] disease which brings mild pain in early stages but boosts sensory perception. | ||
− | + | General Symptoms: | |
+ | * Mild pain (+0.2) | ||
+ | * Improved sight (+50%) | ||
+ | * Improved hearing (+50%) | ||
+ | * Improved talking (+50%) | ||
+ | * Improved manipulation (+30%) | ||
− | + | Advanced Symptoms: | |
− | + | * Intense pain (+0.6) | |
+ | * No additional stat boosts over early stages | ||
− | + | Treatment: | |
+ | * Treated with or without medicine, though medicine speeds up recovery | ||
+ | * Treatment duration: {{ticks|120000}} | ||
+ | * Can disappear without treatment as early as {{ticks|900000}} | ||
+ | * Can last without treatment as long as {{ticks|1800000}} | ||
+ | ==Disease Frequency== | ||
{| {{STDT| c_08 text-center}} | {| {{STDT| c_08 text-center}} | ||
+ | |+ '''Disease frequency by difficulty''' | ||
! Difficulty !! Disease interval multiplier | ! Difficulty !! Disease interval multiplier | ||
|- | |- | ||
− | | | + | | Free Play || 3 |
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|- | |- | ||
− | | | + | | Basebuilder || 1.5 |
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− | | | + | | Rough || 1.0 |
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− | | | + | | Challenge || 1.0 |
|- | |- | ||
− | | | + | | Extreme || 0.9 |
|- | |- | ||
|} | |} | ||
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[[Category:Health]] | [[Category:Health]] | ||
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