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− | + | {{TOCright}}<includeonly>:''Main article: [[Disease]]''</includeonly> | |
− | + | <onlyinclude>[[Colonist|Colonists]] are bound to get sick sooner or later. Below are the diseases that anyone can get: | |
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− | + | Most diseases have the following: | |
+ | *General Symptoms - some initial symptoms that usually kick in in the first few days of being sick. | ||
+ | *Advanced Symptoms - symptoms that set in when the disease progresses for any reason (eg. being untreated or generally getting worse). | ||
+ | *Treatment - not all diseases are treatable, but usually some pills/medicine does the trick.</onlyinclude> | ||
− | + | Important note: '''Blood Filtration''' is a major factor in getting better from diseases. Poor blood filtration may result in sicknesses developing more than they would usually; older [[colonist|colonists]] will also be more susceptible to sickness than younger ones. | |
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− | '' | + | ==General Disease== |
+ | Listed below are typical 'diseases' in RimWorld. | ||
− | == | + | ===Flu=== |
− | + | General Symptoms: | |
− | * | + | * Impaired consciousness |
− | * | + | * Impaired manipulation |
− | * | + | * Impaired breathing |
− | + | Advanced Symptoms:<ref name="untreated"/> | |
+ | * Loss of consciousness | ||
− | + | Treatment: | |
+ | * Treated with medicine | ||
+ | * Treatment duration: {{ticks|20000}} | ||
+ | ===Plague=== | ||
+ | General Symptoms: | ||
+ | * Impaired consciousness | ||
+ | * Impaired manipulation | ||
− | = | + | Advanced Symptoms:<ref name="untreated"/> |
− | + | * Impaired consciousness | |
+ | * Impaired manipulation | ||
+ | * Impaired breathing | ||
+ | * Loss of consciousness | ||
− | + | Treatment: | |
− | + | * Treated with medicine | |
− | + | * Treatment duration: {{ticks|20000}} | |
− | + | ===Malaria=== | |
− | + | Easier to contract in the jungle. | |
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− | * Treatment: | ||
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− | + | General Symptoms: | |
− | + | * Impaired consciousness | |
+ | * Impaired blood filtration | ||
− | + | Advanced Symptoms:<ref name="untreated"/> | |
− | * | + | * Impaired consciousness |
− | * | + | * Loss of consciousness |
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− | + | Treatment: | |
+ | * Treated with medicine | ||
+ | * Treatment duration: {{ticks|20000}} | ||
− | === | + | ===Infection=== |
− | + | Untreated wounds may get infected, causing a colonist to be mildly sick for a while | |
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− | + | General Symptoms: | |
− | * | + | * Pain |
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− | + | Advanced Symptoms:<ref name="untreated">Conditions generally follow a pattern of "minor -> major -> extreme". The more severe the disease, the more dramatic the symptoms</ref> | |
+ | * Impaired consciousness | ||
+ | * Impaired breathing | ||
+ | * Unconsciousness | ||
− | == | + | Treatment: |
+ | * Treated with medicine | ||
+ | * Treatment duration: {{ticks|20000}} | ||
+ | ===Cataracts=== | ||
+ | Cataracts are the clouding of the lens on your eye which may occur spontaneously with age similarly to [[#Bad Back|bad back]]. Unlike bad back, cataracts are a very serious impairment, but technically treatable via [[Health|surgery]] of the eye. | ||
− | + | General Symptoms: | |
− | + | * Impaired sight (-35%) | |
− | + | ===Sleeping Sickness=== | |
+ | A parasitic disease carried by insects in the jungle biome. | ||
− | + | It's notable that sleeping sickness takes a very long time to recover from. | |
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− | === | + | General Symptoms: |
− | {{ | + | * Impaired consciousness |
+ | * Impaired manipulation | ||
+ | |||
+ | Advanced Symptoms:<ref name="untreated"/> | ||
+ | * Loss of consciousness | ||
+ | |||
+ | Treatment: | ||
+ | * Treated with medicine | ||
+ | * Treatment duration: {{ticks|63000}} | ||
+ | |||
+ | ==Non-disease Diseases== | ||
+ | The following are listed as defined in the same file diseases are, but aren't really diseases. | ||
+ | |||
+ | ===Anesthetic=== | ||
+ | Used in surgery to make sure that a colonist is unconscious. | ||
+ | |||
+ | General Symptoms: | ||
+ | * Unconsciousness (sets to 10%) | ||
+ | |||
+ | Treatment: | ||
+ | * Wears off after {{ticks|15000}} | ||
+ | ===Bad Back=== | ||
+ | The older a colonist is, the more likely they're going to hurt their back one day (or just naturally develop one). | ||
+ | |||
+ | General Symptoms: | ||
+ | * Impaired movement (-5%) | ||
+ | * Impaired manipulation (-5%) | ||
+ | |||
+ | ===Concussion=== | ||
+ | Similar to [[#Anesthetic|anesthetic]], lasts a little longer. | ||
+ | |||
+ | General Symptoms: | ||
+ | *Unconsciousness (sets to 10%) | ||
+ | |||
+ | Treatment: | ||
+ | * Wears off after {{ticks|25000}} | ||
+ | ===Cryptosleep Sickness=== | ||
+ | |||
+ | Occurs after having been in a [[ship cryptosleep casket]] or a [[cryptosleep casket]] for any amount of time. The colonists at the start of the game have cryptosleep sickness since they were in cryptosleep before the ship crashed. | ||
+ | |||
+ | General Symptoms: | ||
+ | * Vomiting | ||
+ | * Impaired consciousness (max 70%) | ||
+ | * Impaired manipulation (max 60%) | ||
+ | |||
+ | Treatment: | ||
+ | * Wears off after {{ticks|10000}} | ||
+ | ===Euthanasia=== | ||
+ | Usually used to put a [[colonist]] out of their misery, quietly. | ||
+ | |||
+ | Notes: | ||
+ | * Total loss of consciousness | ||
+ | * Doesn't heal/get better | ||
+ | |||
+ | ===Food Poisoning=== | ||
+ | Occurs after having eaten a meal prepared by a poorly skilled cook. | ||
+ | |||
+ | General Symptoms: | ||
+ | * Vomiting | ||
+ | * Impaired manipulation (max 50%) | ||
+ | |||
+ | Treatment: | ||
+ | * Wears off after {{ticks|30000}} | ||
+ | ===Shut Down=== | ||
+ | This happens to mechanical beings, similar to euthanasia. | ||
+ | |||
+ | Notes: | ||
+ | * Total loss of consciousness | ||
+ | * Doesn't heal/get better | ||
+ | |||
+ | ===Toxic Buildup=== | ||
+ | Occurs with exposure to [[Events#toxic fallout|toxic fallout]]. A colonist under a roof is protected from exposure. Prolonged exposure gradually increases the buildup level. Once a colonist returns to a roofed area their buildup severity will gradually decrease. The buildup severity occurs in stages. | ||
+ | |||
+ | * '''Initial''' - begins at 4% severity. | ||
+ | ** Symptoms: | ||
+ | *** Impaired consciousness (reduced by 5%) | ||
+ | |||
+ | * '''Minor''' - begins at 20% severity. | ||
+ | ** Symptoms: | ||
+ | *** Impaired consciousness (reduced by 10%) | ||
+ | |||
+ | * '''Moderate''' - begins at 40% severity. | ||
+ | ** Symptoms: | ||
+ | *** Impaired consciousness (reduced by 15%) | ||
+ | *** Vomiting | ||
+ | |||
+ | * '''Serious''' - begins at 60% severity. | ||
+ | ** Symptoms: | ||
+ | *** Impaired consciousness (reduced by 25%) | ||
+ | *** Vomiting | ||
+ | *** Dementia | ||
+ | |||
+ | * '''Extreme''' - begins at 80% severity. | ||
+ | ** Symptoms: | ||
+ | *** Impaired consciousness (max 10%) | ||
+ | *** Vomiting | ||
+ | *** Dementia | ||
+ | |||
+ | * '''Death''' - occurs at 100% severity. | ||
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+ | <references/> | ||
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[[Category:Health]] | [[Category:Health]] | ||
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