Editing Crashed ship parts
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− | + | '''Crashed ship parts''' drop as part of a map event. A crashed ship part, accompanied by fire, appears at a random unroofed location when the event triggers. | |
− | + | These ship parts carry negative effects. | |
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− | '''Crashed ship parts''' drop as part of a map | ||
− | + | Upon attacking the part a group of mechanoids will emerge to defend it. They will also emerge if a player built structure is placed within 4 tiles of the ship part. The size of the group is dependent on colony wealth and storyteller difficulty. The mechanoids will surround the ship part to protect it until the ship part's health drops too low, in which they will simply charge your colonists like a normal raid. | |
− | + | When destroyed both leave 100 [[steel]], 35 [[plasteel]], 9 [[Debris#Slag debris|steel slag chunk]]s, 4 [[component]]s and 1 [[advanced component]]. | |
− | [[ | ||
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− | + | == Psychic Ship == | |
− | + | {{Infobox main|building|exotic | |
− | + | | type = Building - Exotic | |
− | + | | image = PsychicShip.png|Crashed ship part | |
− | + | | description = A mysterious crashed piece of a spaceship. It may contain exotic materials, computers, even AI personas. This kind of technology can be dangerous | |
− | + | | size = 6||3 | |
− | + | | hp = 1000 | |
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− | == | ||
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− | {{Infobox main|building | ||
− | | | ||
− | | type = Building | ||
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− | | image = PsychicShip.png | ||
− | | description = | ||
− | | size = 6 | ||
− | | hp = | ||
| flammability = 0 | | flammability = 0 | ||
− | | beauty = - | + | | beauty = -100 |
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}} | }} | ||
− | This ship part contains a hostile [[persona core]] that emits a psychic drone that negatively affects the | + | This ship part contains a hostile [[AI persona core]] that emits a psychic drone that negatively affects the mood of all humans on the map. This drone begins low, but grows progressively stronger the longer the ship part remains, therefore it is advisable to destroy the part as quickly as possible. A colonist's psychic sensitivity traits may worsen or lessen the effect of the drone. |
The AI is also capable of emitting concentrated bursts of psychic energy, driving one colonist to an immediate mental break, or a localized blast that drives all animals in the immediate vicinity insane. | The AI is also capable of emitting concentrated bursts of psychic energy, driving one colonist to an immediate mental break, or a localized blast that drives all animals in the immediate vicinity insane. | ||
− | === Psychic drone stages === | + | |
+ | === Psychic drone stages === | ||
{| class = "wikitable" | {| class = "wikitable" | ||
+ | |- | ||
! Psychic drone (level) | ! Psychic drone (level) | ||
! Onset | ! Onset | ||
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| My heart pounds and I'm sweating. All I can think of is hurting and suffering and all these enemies around me. They're my nightmare, my nightmare, my nightmare... | | My heart pounds and I'm sweating. All I can think of is hurting and suffering and all these enemies around me. They're my nightmare, my nightmare, my nightmare... | ||
|} | |} | ||
− | {{ | + | {{clear}} |
− | == | + | == Poison Ship == |
− | {{Infobox main|building | + | {{Infobox main|building|exotic |
− | | | + | | type = Building - Exotic |
− | | type = Building | + | | image = PoisonShip.png|Crashed ship part |
− | + | | description = A mysterious crashed piece of a spaceship. It may contain exotic materials, computers, even AI personas. This one seems to be poisoning the ground around it. | |
− | | image = PoisonShip.png | + | | size = 6||3 |
− | | description = | + | | hp = 1000 |
− | | size = 6 | ||
− | | hp = | ||
| flammability = 0 | | flammability = 0 | ||
− | | beauty = - | + | | beauty = -100 |
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}} | }} | ||
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− | + | Relatively harmless compared to the psychic ship, this ship part slowly poisons an expanding radius of ground around it, destroying any native flora and cultivated crops. It generates snow on the poisoned area, even on warmer biomes that do not usually get any snow. | |
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− | [[Category: | + | [[Category:Gameplay]] |