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− | {{ | + | {{Define|Plant |
− | | | + | | category = [[Wild_Plants|Wild Plants]] |
− | | | + | | description = A large grain plant which produces ears of delicious yellow seeds. Takes a relatively long time to grow, but yields lots of food, and takes a long time to spoil. Needs fertile soil to grow well. |
− | | description = A | + | | def name = PlantCorn |
− | | | + | | Harvested Product = corn |
− | | | + | | In Ground = true |
− | | path cost = | + | | Hydroponic = false |
− | | | + | | default color = (255,255,255) |
− | | flammability = | + | | graphic class = Graphic_Random |
− | | | + | | graphic path = Things/Plant/CornPlant |
+ | | label = corn plant | ||
+ | | parent name = PlantBase | ||
+ | | path cost = 10 | ||
+ | | rotatable = false | ||
+ | | selectable = true | ||
+ | | use hit points = true | ||
+ | | max hit points base = 150 | ||
+ | | beauty base = 0 | ||
+ | | flammability base = 0.8 | ||
+ | | harvest yield = 27 | ||
| grow days = 11.3 | | grow days = 11.3 | ||
− | | | + | | fertility min = 0.5 |
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| fertility sensitivity = 1 | | fertility sensitivity = 1 | ||
− | | nutrition = 0. | + | | real grow days = 19.52 |
− | | | + | | nutrition per day = 0.0692 |
+ | | nutrition per day (70) = 0.0484 | ||
+ | | nutrition per day (140) = 0.0969 | ||
+ | | nutrition per day (230) = 0 | ||
+ | | market value = 1.5 | ||
}} | }} | ||
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− | + | All information here is up-to-date as of Alpha 17b. | |
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− | + | {{Info|The corn plant is a player-growable food crop with a high yield, but also long growing cycle. Corn can't be sown in hydroponics. A mature corn plant yields 27 pieces of [[corn]].}} | |
− | + | ===Growing=== | |
+ | Corn plants have a base growing time of 11.3 days, need a minimum soil fertility of 50%, and have a fertility sensitivity rating of 100%. The following table details how long it takes for corn plants to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions: | ||
− | + | {| {{STDT| c_24 text-center}} | |
+ | ! Ground Type | ||
+ | | Gravel | ||
+ | | Soil | ||
+ | | Rich Soil | ||
+ | | Hydroponics | ||
+ | |- | ||
+ | ! Fertility (%) | ||
+ | | 70 | ||
+ | | 100 | ||
+ | | 140 | ||
+ | | 230 | ||
+ | |- | ||
+ | ! Grow Time (days) | ||
+ | | 27.88 | ||
+ | | 19.52 | ||
+ | | 13.94 | ||
+ | | - | ||
+ | |- | ||
+ | ! Base Yield/day<ref>Per plant</ref> | ||
+ | | 0.97 | ||
+ | | 1.38 | ||
+ | | 1.94 | ||
+ | | - | ||
+ | |} | ||
− | + | <references /> | |
− | |||
− | |||
− | Corn | + | Corn plants have the highest yield per day out of all growable food crops in the game when grown in rich soil; beating [[rice plant|rice]] by around 2%. However, corn's minimal advantage over rice makes no real difference except in gravel, where [[potato plant|potatoes]] still rule supreme - and rice in [[hydroponics basin|hydroponics]] also eclipses corn in rich soil. |
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− | == | + | ===Food Production=== |
− | + | The following table shows how many corn plants it takes to sustain one colonist, but only factors in the nutritional value of the yield, and the yield per day: | |
− | |||
− | |||
− | {{ | + | {| {{STDT| c_24 text-center}} |
+ | ! Ground Type | ||
+ | | Gravel | ||
+ | | Soil | ||
+ | | Rich Soil | ||
+ | | Hydroponics | ||
+ | |- | ||
+ | ! Raw | ||
+ | | 34 | ||
+ | | 24 | ||
+ | | 17 | ||
+ | | - | ||
+ | |- | ||
+ | ! Lavish<ref>Also applies to 100% vegetarian simple meals and packaged survival meals</ref> | ||
+ | | 21 | ||
+ | | 15 | ||
+ | | 11 | ||
+ | | - | ||
+ | |- | ||
+ | ! Paste | ||
+ | | 13 | ||
+ | | 9 | ||
+ | | 7 | ||
+ | | - | ||
+ | |- | ||
+ | ! Fine<ref>Also applies to pemmican</ref> | ||
+ | | 11 | ||
+ | | 8 | ||
+ | | 6 | ||
+ | | - | ||
+ | |} | ||
− | [[ | + | <references /> |
+ | |||
+ | |||
+ | Corn's practically negligible yield per day advantage over rice, combined with corn's significantly longer growing cycle, makes corn arguably the least viable food crop in the game: inconsistent food supply, and the long growing cycle makes corn susceptible to crop loss (e.g. blight), and the latter will also be difficult to recover from. | ||
+ | |||
+ | |||
+ | The only real advantages that corn plants have over other food crops is that corn has a long shelf life, and corn plants are less labor-intensive for growers - but hauling labor is arguably higher since you're hauling huge amounts of food in one go, rather than smaller amounts of food over a longer period of time. | ||
+ | |||
+ | |||
+ | Therefore, it's only really advisable to use corn if you're experiencing a severe grower shortage in larger colonies, and if you're unable to make [[pemmican]] for whatever reason, or lack a freezer and aren't expecting to get one in a long time - although both are easily obtainable early-game anyway. | ||
+ | |||
+ | |||
+ | ===Economy=== | ||
+ | The corn plant's raw product is corn, which has a market value of 1.5 [[silver]]. The refined product with the largest profit margin is a [[fine meal]], having a 37.14% profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products, and the yield per day: | ||
+ | |||
+ | {| {{STDT| c_24 text-center}} | ||
+ | ! Ground Type | ||
+ | | Gravel | ||
+ | | Soil | ||
+ | | Rich Soil | ||
+ | | Hydroponics | ||
+ | |- | ||
+ | ! Raw | ||
+ | | 0.73 | ||
+ | | 1.04 | ||
+ | | 1.45 | ||
+ | | - | ||
+ | |- | ||
+ | ! Refined<ref>Assuming a vegetarian ingredient bottleneck. Your mileage may vary.</ref> | ||
+ | | 2.32 | ||
+ | | 3.32 | ||
+ | | 4.65 | ||
+ | | - | ||
+ | |} | ||
+ | |||
+ | <references /> | ||
+ | |||
+ | |||
+ | As is the trend with food crops; corn is fairly decent for economy with its refined product when in a vegetarian ingredient-bound situation. | ||
+ | |||
+ | {{nav|plant|wide}} | ||
[[Category:Domesticated plants]] | [[Category:Domesticated plants]] |