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{{Infobox main|weapon
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<onlyinclude>
| name = Club
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{{infobox main|weapon|
| image = Club.png
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|name = Club
| type = Equipment
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|image = Club.png|Club
| type2 = Weapons
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|type = Equipment
| tech level = Neolithic
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|type2 = Weapons
| description = A shaped stick, heavy at one end, for bashing enemies to death. This weapon is so old it's part of human biology. Evolutionary biologists say that a major reason humans can tilt our wrists side-to-side (instead of just forward-and-back like other primates) is to be able to better swing a club.
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|description = "The oldest human weapon - a shaped stick, heavy at one end, for bashing enemies to death. Primitive but effective."
| class = Neolithic
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|class = Neolithic
| meleeattack1dmg = 9
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|damage = 12
| meleeattack1type = poke
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|mode = Melee
| meleeattack1part = handle
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|cooldown = 129
| meleeattack1cool = 2
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|DPS = DPS
| meleeattack1ap = 13
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|sell = 40 x Material Value
| meleeattack2dmg = 14
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|damage type=Blunt
| meleeattack2type = blunt
 
| meleeattack2part = head
 
| meleeattack2cool = 2
 
| meleeattack2ap = 21
 
| MeleeWeaponAverageDPS = 6.27
 
| MeleeWeaponAverageAP = 19
 
| mode = Melee
 
| damage type = Blunt
 
| production facility 1 = Crafting spot
 
| production facility 2 = Fueled smithy
 
| production facility 3 = Electric smithy
 
| resource 1 = Stuff
 
| resource 1 amount = 40
 
| stuff tags = Metallic, Woody, Stony
 
| work to make = 1200
 
| mass base = 2
 
| weaponTags = NeolithicMeleeBasic
 
| has quality = False
 
 
}}
 
}}
The '''club''' is a neolithic melee weapon that does a moderate amount of blunt damage and has a moderate-long cooldown. As a blunt weapon, it doesn't cause bleeding (unless a body part gets destroyed), and generally do more damage against armor when compared to sharp weapons.
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</onlyinclude>
  
== Acquisition ==
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The club is a neolithic melee weapon in RimWorld that does a moderate amount of damage, has a moderate-long cooldown, and deals blunt damage.
Clubs can also be crafted at a [[crafting spot]], [[fueled smithy]], or [[electric smithy]] without any research required; with {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. They can also be purchased from any combat supplier or war merchant, or obtained from melee [[raider]]s drops.
 
  
== Analysis ==
 
Clubs are generated without a [[quality]] level - in essence, all clubs are "normal." This makes them worth considering if you have no competent crafters yet. With underwhelming damage output, clubs only make sense as melee options in the early game; once you have craftsmen capable of reliably producing better than normal quality weapons, there is little reason to ever build a club again.
 
  
Although [[uranium]] clubs are effective weapons for use against armored foes, [[mace]]s are clearly superior weapons, especially when high quality, for only 10 more material.
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As is typical with any blunt weapon, club attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons. Compared to its 'descendant', the [[mace]], the club is cheaper to produce, but has a longer cooldown period which puts it at a DPS disadvantage.
  
{{Weapon Stats Table}}
 
  
== Styles ==
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Underwhelming in terms of damage output, the club is generally only a feasible melee option in the early-game. However, even this is debatable as the shiv is significantly cheaper and has a significantly shorter cooldown time - but also has a somewhat lower damage output, and does sharp damage. However, the latter shouldn't make a significant difference as armored enemies would probably be few and far-between at the stage you'd be considering producing clubs.
{{Ideology|section=1}}
 
[[Ideoligion]]s allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style.
 
  
<gallery>
 
Club.png|Base variant
 
HoraxianClub.png|Horaxian{{AnomalyIcon}}
 
</gallery>
 
  
== Version history ==
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However, the club somewhat redeems itself against armored targets; the [[steel]] club is a dark horse in the respect that it actually edges out even the infamous [[plasteel]] [[longsword]] in terms of damage output - albeit only by a 3.4% margin.
* [[Version/0.7.581|0.7.581]] - Added
 
* Beta 18 - clubs no longer generate with a quality value.
 
* 1.1 - Wooden club is burnable now and the metallic variants are smeltable
 
* [[Version/1.5.4062|1.5.4062]] - Texture recreated with higher quality
 
<gallery>
 
Club Old.png|Texture prior to 1.5
 
</gallery>
 
  
{{Nav|weapon|wide}}
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[[Category:Equipment]] [[Category:Weapons]] [[Category:Neolithic Weapons]]
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Interestingly, [[jade]] clubs actually have a slightly superior (1.27% higher) damage output when compared to plasteel maces, but the latter can still pull ahead due to how the game handles armor rating, and the plasteel mace's superior cooldown.
[[Category:Melee Weapons]] [[Category:Blunt Weapons]] [[Category:Clubs]]
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Since Beta 18, it has lost its quality value, like the [[shiv]], meaning that all clubs made from the material are the same regardless of your craftsman's skill. This is useful in early-game when you haven't trained up any good craftsmen, but becomes more of a drawback later on.
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===Obtaining===
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Clubs can be purchased from any combat supplier or war merchant, or obtained from any melee [[raider]]s. Maces can also be crafted at [[crafting spot]], or [[fueled smithy|any]] [[electric smithy|smithy]] without any research required; from 40 of any metallic, wooden, or stony [[materials|material]], and {{ticks|500}} of work.
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===Possible Attacks===
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{| {{STDT| c_12 text-center}}
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!Tool
 +
!Attack
 +
!Damage Type
 +
!Power
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!Cooldown
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!Likelihood<ref>Weighted based on the amount of damage that the tool does.</ref>
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!Base DPS<ref>Damage Per Second.</ref>
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!Armored DPS<ref>Against a normal quality armor vest (50% sharp damage reduction and 10% deflection chance; 20% blunt damage reduction), including coverage.</ref>
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|-
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!Overall
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!-
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!-
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!11.966
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!2.15s
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!-
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!5.566
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!5.12
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|- newline
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|Handle
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|Poke
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|Blunt
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|8
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|2.15s
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|36%
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|3.721
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|3.423
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|- newline
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|Head
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|Smash
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|Blunt
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|14.2
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|2.15s
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|64%
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|6.605
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|6.076
 +
|}
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<references/>
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[[Kind::Weapons| ]]
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{{nav|weapon|wide}}
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[[Category:Weapons]]
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[[Category:Equipment]]

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